engine: reject mbf21 and shit24 wads. there is no way to know if it is safe to ignore... master
[k8vavoom.git] / source / level / 
tree603fbf008139b39aee4cad3a6cec29e5deb4697c
drwxr-xr-x   ..
-rw-r--r-- 75429 beamclip.cpp
-rw-r--r-- 11363 beamclip.h
-rw-r--r-- 45610 level.cpp
-rw-r--r-- 71025 level.h
-rw-r--r-- 16256 level_3dcoldet.cpp
-rw-r--r-- 8811 level_3dfloors.cpp
-rw-r--r-- 15802 level_3dpobj_coldet.cpp
-rw-r--r-- 11298 level_calclineseg.cpp
-rw-r--r-- 18626 level_dbgexport.cpp
-rw-r--r-- 28522 level_decals.cpp
-rw-r--r-- 8971 level_decals_bootcheck.cpp
-rw-r--r-- 12545 level_decals_spread_flat.cpp
-rw-r--r-- 36311 level_decals_spread_wall.cpp
-rw-r--r-- 6353 level_light.cpp
-rw-r--r-- 7862 level_miscapi.cpp
-rw-r--r-- 16766 level_nodebbox.cpp
-rw-r--r-- 35890 level_opening.cpp
-rw-r--r-- 39976 level_saveio.cpp
-rw-r--r-- 4740 level_secnode.cpp
-rw-r--r-- 7124 level_sector_change.cpp
-rw-r--r-- 11826 level_soundprop.cpp
-rw-r--r-- 35625 level_think.cpp