Infinite Ammo Powerup should work as expected now
[k8zan.git] / models / PaingunAmmo / PaingunAmmo.xml
blobc3fc81976309905ade6a49700ab75de00f10bf7e
1 <?xml version="1.0" encoding="UTF-8" ?>
2 <vavoom_model_definition noselfshadow="true">
3   <model name="voxmodel_0">
4     <kvx file="abula_ex.kvx">
5       <transform>
6         <rotate gz_voxel_yaw="90" />
7       </transform>
8       <frame index="0" />
9     </kvx>
10   </model>
11   <class name="AmmoBox">
12     <state sprite="ABUL" sprite_frame="A"  model="voxmodel_0" frame_index="0" />
13   </class>
14 </vavoom_model_definition>