Infinite Ammo Powerup should work as expected now
[k8zan.git] / models / ProjectileSpike / spikeshot.xml
blob7cc10c4444f069efb17becb88fd58480ec71aad3
1 <?xml version="1.0" encoding="UTF-8" ?>
2 <!-- SpikeShot -->
3 <vavoom_model_definition noselfshadow="true">
4   <model name="spikeshot_0">
5     <md3 file="models/projectilespike/projectilespike.md3" noshadow="true">
6       <transform>
7         <rotate yaw="270" />
8         <scale value="12" />
9       </transform>
10       <skin file="models/projectilespike/projectilespike.png" />
11       <frame index="0" />  <!-- 0 -->
12     </md3>
13   </model>
15   <class name="SpikeShot">
16     <state sprite="PSPI" sprite_frame="Z" model="spikeshot_0" frame_index="0" usepitch="momentum" />
17   </class>
18   <class name="SpikeShotUnderwater">
19     <state sprite="PSPI" sprite_frame="Z" model="spikeshot_0" frame_index="0" usepitch="momentum" />
20   </class>
21   <class name="SpikeShotAimed">
22     <state sprite="PSPI" sprite_frame="Z" model="spikeshot_0" frame_index="0" usepitch="momentum" />
23   </class>
24   <class name="SpikeShotAimedUnderwater">
25     <state sprite="PSPI" sprite_frame="Z" model="spikeshot_0" frame_index="0" usepitch="momentum" />
26   </class>
27 </vavoom_model_definition>