1 <?xml version="1.0" encoding="UTF-8" ?>
3 <vavoom_model_definition noselfshadow="true">
4 <model name="spikeshot_0">
5 <md3 file="models/projectilespike/projectilespike.md3" noshadow="true">
10 <skin file="models/projectilespike/projectilespike.png" />
11 <frame index="0" /> <!-- 0 -->
15 <class name="SpikeShot">
16 <state sprite="PSPI" sprite_frame="Z" model="spikeshot_0" frame_index="0" usepitch="momentum" />
18 <class name="SpikeShotUnderwater">
19 <state sprite="PSPI" sprite_frame="Z" model="spikeshot_0" frame_index="0" usepitch="momentum" />
21 <class name="SpikeShotAimed">
22 <state sprite="PSPI" sprite_frame="Z" model="spikeshot_0" frame_index="0" usepitch="momentum" />
24 <class name="SpikeShotAimedUnderwater">
25 <state sprite="PSPI" sprite_frame="Z" model="spikeshot_0" frame_index="0" usepitch="momentum" />
27 </vavoom_model_definition>