4 Brightmap sprite ACULA0 {
5 map "brightmaps/Weapons/BM_ACULA0.png"
7 Brightmap sprite WFRAB0 {
8 map "brightmaps/Weapons/BM_WFRAB0.png"
10 Brightmap sprite AFRAA0 {
11 map "brightmaps/Weapons/BM_AFRAA0.png"
13 Brightmap sprite AFRAD0 {
14 map "brightmaps/Weapons/BM_AFRAD0.png"
16 Brightmap sprite WCRYB0 {
17 map "brightmaps/Weapons/BM_WCRYB0.png"
19 Brightmap sprite ABOLA0 {
20 map "brightmaps/Weapons/BM_ABOLA0.png"
22 Brightmap sprite APOXA0 {
23 map "brightmaps/Weapons/BM_APOXA0.png"
25 Brightmap sprite APOXB0 {
26 map "brightmaps/Weapons/BM_APOXB0.png"
30 Brightmap sprite PCULA0 {
31 map "brightmaps/Projectiles/BM_PCULA0.png"
33 Brightmap sprite PCULB0 {
34 map "brightmaps/Projectiles/BM_PCULB0.png"
36 Brightmap sprite PCULC0 {
37 map "brightmaps/Projectiles/BM_PCULC0.png"
39 Brightmap sprite PCULD0 {
40 map "brightmaps/Projectiles/BM_PCULD0.png"
46 Frame PSPI { Light ZanHotSpikeGlow }
49 Object SpikeShotAimed {
50 Frame PSPI { Light ZanHotSpikeGlow }
54 Frame PFRA { Light ZanFlameShotBig }
58 Frame PFRA { Light ZanHotSpikeGlow }
61 Object PaingunTracer {
62 Frame PTRA { Light ZanHotSpikeGlow }
66 Frame PCRY { Light ZanCryballShot }
70 Frame PCRY { Light ZanCryballShot }
74 Frame PHEB { Light ZanHellBallShot }
78 Frame PHEM { Light ZanHellBallShot }
82 Frame PBOL { Light ZanHotSpikeGlow }
86 Frame PBOL { Light ZanHotSpikeGlow }
91 Object FireTinyLooping {
92 Frame LFLA { Light ZanFireTinyFlicker }
96 Frame LFLA { Light ZanFireTinyFlicker }
100 Frame LFLA { Light ZanFireTinyFlicker }
103 Object FireTinyDie3 {
104 Frame LFLA { Light ZanFireTinyFlicker }
109 //SpikeShot, FragShot
110 PointLight ZanHotSpikeGlow {
118 //Flame Projectile, Cerberus Breath, Fire Bolt, Burning Monsters
119 PointLight ZanFlameShotBig {
127 PointLight ZanCryballShot {
134 PointLight ZanHellBallShot {
141 FlickerLight ZanFireTinyFlicker {
150 FlickerLight ZanHellMineFlicker {
160 PointLight ZanHugeExplosion {
166 PointLight ZanLargeExplosion {
172 PointLight ZanSmallExplosion {