1 ACTOR FrozenChunkLargeDie {
21 DeathSound "Rock/Land"
26 TNT1 A 0 A_JumpIf(waterlevel > 0, "WaterDeath")
42 ACTOR FrozenChunkMediumDie {
62 DeathSound "Rock/Land"
67 TNT1 A 0 A_JumpIf(waterlevel > 0, "WaterDeath")
83 ACTOR FrozenChunkSmallDie {
103 DeathSound "Rock/Land"
108 TNT1 A 0 A_JumpIf(waterlevel > 0, "WaterDeath")
163 //BounceSound "Rock/Land"
168 TNT1 A 0 A_JumpIf(waterlevel > 0, "WaterDeath")