2024-03-06 |
ketmar | Infinite Ammo Powerup should work as expected now
|
commit | commitdiff | tree |
2023-08-22 |
ketmar | switched to new-style Vavoom C mod definition
|
commit | commitdiff | tree |
2023-08-10 |
ketmar | changed some defaults
|
commit | commitdiff | tree |
2023-08-10 |
ketmar | let user configure flamethrower ammo cost (because...
|
commit | commitdiff | tree |
2023-08-10 |
ketmar | FragfireGun: less casings; nerfed flamethrower a little
|
commit | commitdiff | tree |
2023-08-09 |
ketmar | PainGun: speed multiplier tweaks
|
commit | commitdiff | tree |
2023-08-09 |
ketmar | optimised some crosshair pngs
|
commit | commitdiff | tree |
2023-08-09 |
ketmar | optimised several pngs
|
commit | commitdiff | tree |
2023-08-09 |
ketmar | SpikeGun: it is now possible to use zoom as a separate...
|
commit | commitdiff | tree |
2023-08-09 |
ketmar | hidden weapon: faster walk
|
commit | commitdiff | tree |
2023-08-09 |
ketmar | PainGun: alt-fire fixes
|
commit | commitdiff | tree |
2023-08-09 |
ketmar | PainGun code cleanups; also, it now has less spread...
|
commit | commitdiff | tree |
2023-08-08 |
ketmar | made fire damage (from fragfire gun) slightly stronger
|
commit | commitdiff | tree |
2023-08-08 |
ketmar | changed first weapon pickup ammo amounts
|
commit | commitdiff | tree |
2023-08-08 |
ketmar | axe can be thrown with "reload"
|
commit | commitdiff | tree |
2023-08-08 |
ketmar | oops; removed forgotten debug output
|
commit | commitdiff | tree |
2023-08-08 |
ketmar | any physical attack (axe, fists) will give Hell Energy...
|
commit | commitdiff | tree |
2023-08-04 |
ketmar | hidden weapon cosmetix
|
commit | commitdiff | tree |
2023-08-04 |
ketmar | Crylance shard gives 12 shots; PainGun bullet gives...
|
commit | commitdiff | tree |
2023-07-25 |
ketmar | removed more unused voxel models
|
commit | commitdiff | tree |
2023-07-25 |
ketmar | models: removed unused voxel model
|
commit | commitdiff | tree |
2023-07-23 |
ketmar | nerfed berserker hits; but running Zan hits harder ;-)
|
commit | commitdiff | tree |
2023-07-23 |
ketmar | better mod menu
|
commit | commitdiff | tree |
2023-07-23 |
ketmar | even more voxel models
|
commit | commitdiff | tree |
2023-07-23 |
ketmar | added more voxel models (mostly empty casings)
|
commit | commitdiff | tree |
2023-07-21 |
ketmar | added paingun ammo bullet voxel
|
commit | commitdiff | tree |
2023-07-21 |
ketmar | made paingun bullet pickup fullbright
|
commit | commitdiff | tree |
2023-07-21 |
ketmar | fixed warning; changed species name
|
commit | commitdiff | tree |
2023-07-07 |
ketmar | Hell Mine alert cosmetix (more randomness)
|
commit | commitdiff | tree |
2023-07-07 |
ketmar | updates for new k8vlumpy
|
commit | commitdiff | tree |
2023-07-05 |
ketmar | Hell Mine fixes
|
commit | commitdiff | tree |
2023-06-22 |
ketmar | models: added empty Fragfire Gun can model
|
commit | commitdiff | tree |
2023-06-22 |
ketmar | Hell Mine: it is more "alertable" now
|
commit | commitdiff | tree |
2023-06-22 |
ketmar | SpikeGun has wider spread when running
|
commit | commitdiff | tree |
2023-06-22 |
ketmar | adapted PainGun to the new API; also, firing while...
|
commit | commitdiff | tree |
2023-06-21 |
ketmar | paingun balance
|
commit | commitdiff | tree |
2023-06-21 |
ketmar | Paingun is heavy weapon, so Zan walks slowly with it...
|
commit | commitdiff | tree |
2022-11-18 |
ketmar | make Voodoo Dolls sizes equal to DoomGuy; this is required...
|
commit | commitdiff | tree |
2022-11-17 |
ketmar | very rough paingun ammo box voxel model
|
commit | commitdiff | tree |
2022-11-17 |
ketmar | made crushbox ammo model slightly bigger
|
commit | commitdiff | tree |
2022-11-17 |
ketmar | added crushbox ammo voxel models
|
commit | commitdiff | tree |
2022-11-17 |
ketmar | changed crushbow voxel model a little
|
commit | commitdiff | tree |
2022-11-17 |
ketmar | better fragfire gun ammo models
|
commit | commitdiff | tree |
2022-11-16 |
ketmar | updated potion launcher ammo voxel models
|
commit | commitdiff | tree |
2022-11-14 |
ketmar | added fullbright icons to potion ammo boxes
|
commit | commitdiff | tree |
2022-11-14 |
ketmar | fixes to fragfire gun ammo model
|
commit | commitdiff | tree |
2022-11-14 |
ketmar | removed unused voxel model
|
commit | commitdiff | tree |
2022-11-14 |
ketmar | added shitty voxel model for fragfire gun ammo
|
commit | commitdiff | tree |
2022-11-14 |
ketmar | added shitty voxel models for potion boxes
|
commit | commitdiff | tree |
2022-11-14 |
ketmar | added support for "zan voxel extra" (separate mod)...
|
commit | commitdiff | tree |
2022-11-14 |
ketmar | added some more voxel models
|
commit | commitdiff | tree |
2022-11-14 |
ketmar | tweaks to Hell Claw ammo gains
|
commit | commitdiff | tree |
2022-11-07 |
ketmar | even more billboards
|
commit | commitdiff | tree |
2022-11-07 |
ketmar | more billboards for dropped things
|
commit | commitdiff | tree |
2022-11-07 |
ketmar | force xy billboarding for paingun casing
|
commit | commitdiff | tree |
2022-11-06 |
ketmar | nerfed Hellclaw ammo gain (it was intended to be rare...
|
commit | commitdiff | tree |
2022-11-04 |
ketmar | fixed Heretic/Hexen/etc. support (thanks, XenonSP!)
|
commit | commitdiff | tree |
2022-09-25 |
ketmar | Zan will toss a mine now instead of spawning it before...
|
commit | commitdiff | tree |
2022-04-24 |
ketmar | hell knights should not drop Hell Claw; also, check...
|
commit | commitdiff | tree |
2022-04-24 |
ketmar | use hard parent replacement in VC code to not invalidate...
|
commit | commitdiff | tree |
2022-04-24 |
ketmar | Hell Energy (for Hell Claw) won't be added if Zan has...
|
commit | commitdiff | tree |
2022-04-24 |
ketmar | added "start with Hell Claw" option
|
commit | commitdiff | tree |
2022-04-22 |
ketmar | removed some unused sprites and brightmaps
|
commit | commitdiff | tree |
2022-04-22 |
ketmar | Baron of Hell can drop Hell Claw sometimes
|
commit | commitdiff | tree |
2022-04-22 |
ketmar | it is now possible to control the probability of ChaingunGuy...
|
commit | commitdiff | tree |
2022-04-22 |
ketmar | adapted weapons decorate code to engine changes
|
commit | commitdiff | tree |
2022-04-19 |
ketmar | oops
|
commit | commitdiff | tree |
2022-04-16 |
ketmar | added option to turn off Axe throwing
|
commit | commitdiff | tree |
2022-04-16 |
ketmar | use "Player.Face" to set Zan mugshot
|
commit | commitdiff | tree |
2022-04-15 |
ketmar | added options to turn on/off "low ammo" sound for various...
|
commit | commitdiff | tree |
2022-04-15 |
ketmar | cosmetix (spaces, etc. in `Damage` property)
|
commit | commitdiff | tree |
2022-04-15 |
ketmar | small cleanups: use new k8vavoom decorate actions
|
commit | commitdiff | tree |
2022-04-14 |
ketmar | oops, non-zoomed SpikeGun altfire should consume ammo
|
commit | commitdiff | tree |
2022-04-14 |
ketmar | set special damage factors for Toxic Cloud, so it won...
|
commit | commitdiff | tree |
2022-04-14 |
ketmar | added option to turn off SpikeGun Iron Sights zoom
|
commit | commitdiff | tree |
2022-04-10 |
ketmar | cosmetix
|
commit | commitdiff | tree |
2022-04-10 |
ketmar | relaxed angle check for laying down Hell Mine
|
commit | commitdiff | tree |
2022-04-10 |
ketmar | added cheating options to emulate old "don't hurt self...
|
commit | commitdiff | tree |
2022-03-28 |
ketmar | some actor renames
|
commit | commitdiff | tree |
2022-03-13 |
ketmar | fixed build scripts
|
commit | commitdiff | tree |
2022-03-13 |
ketmar | converted GZDoom MODELDEF to k8vavoom model definition...
|
commit | commitdiff | tree |
2021-11-12 |
ketmar | acid floor decals will deal damage now
|
commit | commitdiff | tree |
2021-11-12 |
ketmar | kick will respect berserker powerup now, and can gib...
|
commit | commitdiff | tree |
2021-11-12 |
ketmar | berserker punches (and axe) are MUCH more powerful...
|
commit | commitdiff | tree |
2021-11-11 |
ketmar | Hellclaw drain attack now gives some Hell Energy and...
|
commit | commitdiff | tree |
2021-11-11 |
ketmar | restored missing HellMine explosion effect
|
commit | commitdiff | tree |
2021-11-11 |
ketmar | added missing "HoldingPaingun" item
|
commit | commitdiff | tree |
2021-09-11 |
ketmar | all projectiles are effectife "hitscan missiles", so...
|
commit | commitdiff | tree |
2021-09-11 |
ketmar | light definitions cleanups; added some more light effects
|
commit | commitdiff | tree |
2021-07-29 |
ketmar | rage kicks have slightly higher kickback now
|
commit | commitdiff | tree |
2021-07-10 |
ketmar | cleaned up decorate includes a little (use "all.txt...
|
commit | commitdiff | tree |
2021-07-10 |
ketmar | use relative pathes in stateincludes
|
commit | commitdiff | tree |
2021-06-18 |
ketmar | made the same fix for spikegun mags
|
commit | commitdiff | tree |
2021-06-18 |
ketmar | made fragfire gun can radius slightly bigger (on some...
|
commit | commitdiff | tree |
2021-06-16 |
ketmar | use decorate locals where appropriate; better low ammo...
|
commit | commitdiff | tree |
2021-06-15 |
ketmar | small optimisations
|
commit | commitdiff | tree |
2021-06-15 |
ketmar | added full shard reloading and low ammo sound to crylance
|
commit | commitdiff | tree |
2021-06-15 |
ketmar | optimised weapon code a little
|
commit | commitdiff | tree |
2021-06-15 |
ketmar | added fullmag reload and sounds to fragfire gun and...
|
commit | commitdiff | tree |
2021-06-15 |
ketmar | reloading spikegun now using the whole clip; added...
|
commit | commitdiff | tree |