Initial commit
[kaeril_buildingescape.git] / Source / BuildingEscapeEditor.Target.cs
blob9f4186321976b9573a96b7701fefdb29754f63a8
1 // Fill out your copyright notice in the Description page of Project Settings.
3 using UnrealBuildTool;
4 using System.Collections.Generic;
6 public class BuildingEscapeEditorTarget : TargetRules
8 public BuildingEscapeEditorTarget(TargetInfo Target)
10 Type = TargetType.Editor;
14 // TargetRules interface.
17 public override void SetupBinaries(
18 TargetInfo Target,
19 ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
20 ref List<string> OutExtraModuleNames
23 OutExtraModuleNames.AddRange( new string[] { "BuildingEscape" } );