4 <fix bug> shortcut configuration
5 <check> ai may still use old coordinate system (may result in bad shots from ai)
6 <check> logic in void Ai::shotScores() (see FIXME)
9 remove dynamic config-dialog generation, switch to a UI file and proper KConfigXT usage.
10 add support for multiple user-saved configurations
11 online multiplayer (using GGZ most likely)
12 [DONE?]<fix bug> ships don't have the same size
13 -- Seems to have been fixed by the SVG port
14 [DONE]<fix bug> starting positions first round
15 [DONE]maybe port to SVG (partially?)
16 -- Artwork still needs work
17 -- Background is still a PNG (fine since it tiles)
18 [DONE]refactoring (split up sprites.h/cpp?)
19 [HACK (see MyMainView::focusOutEvent)]<fix bug> clicking on playfield