don't discard iframe children.
[kdelibs.git] / khtml / svg / SVGTransformDistance.cpp
blobf66d7164406dd7da6291cc5b37c4a167bfd51d74
1 /*
2 Copyright (C) 2007 Eric Seidel <eric@webkit.org>
4 This file is part of the WebKit project
6 This library is free software; you can redistribute it and/or
7 modify it under the terms of the GNU Library General Public
8 License as published by the Free Software Foundation; either
9 version 2 of the License, or (at your option) any later version.
11 This library is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 Library General Public License for more details.
16 You should have received a copy of the GNU Library General Public License
17 along with this library; see the file COPYING.LIB. If not, write to
18 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19 Boston, MA 02110-1301, USA.
22 #include "config.h"
23 #include "wtf/Platform.h"
24 #if ENABLE(SVG)
25 #include "SVGTransformDistance.h"
27 #include "FloatConversion.h"
28 #include "FloatPoint.h"
29 #include "FloatSize.h"
30 #include "SVGTransform.h"
32 #include <math.h>
34 namespace WebCore {
36 SVGTransformDistance::SVGTransformDistance()
37 : m_type(SVGTransform::SVG_TRANSFORM_UNKNOWN)
38 , m_angle(0)
42 SVGTransformDistance::SVGTransformDistance(SVGTransform::SVGTransformType type, float angle, float cx, float cy, const AffineTransform& transform)
43 : m_type(type)
44 , m_angle(angle)
45 , m_cx(cx)
46 , m_cy(cy)
47 , m_transform(transform)
51 SVGTransformDistance::SVGTransformDistance(const SVGTransform& fromSVGTransform, const SVGTransform& toSVGTransform)
52 : m_type(fromSVGTransform.type())
53 , m_angle(0)
54 , m_cx(0)
55 , m_cy(0)
57 ASSERT(m_type == toSVGTransform.type());
59 switch (m_type) {
60 case SVGTransform::SVG_TRANSFORM_UNKNOWN:
61 return;
62 case SVGTransform::SVG_TRANSFORM_MATRIX:
63 // FIXME: need to be able to subtract to matrices
64 return;
65 case SVGTransform::SVG_TRANSFORM_ROTATE:
67 FloatSize centerDistance = toSVGTransform.rotationCenter() - fromSVGTransform.rotationCenter();
68 m_angle = toSVGTransform.angle() - fromSVGTransform.angle();
69 m_cx = centerDistance.width();
70 m_cy = centerDistance.height();
71 return;
73 case SVGTransform::SVG_TRANSFORM_TRANSLATE:
75 FloatSize translationDistance = toSVGTransform.translate() - fromSVGTransform.translate();
76 m_transform.translate(translationDistance.width(), translationDistance.height());
77 return;
79 case SVGTransform::SVG_TRANSFORM_SCALE:
81 float scaleX = toSVGTransform.scale().width() - fromSVGTransform.scale().width();
82 float scaleY = toSVGTransform.scale().height() - fromSVGTransform.scale().height();
83 m_transform.scale(scaleX, scaleY);
84 return;
86 case SVGTransform::SVG_TRANSFORM_SKEWX:
87 case SVGTransform::SVG_TRANSFORM_SKEWY:
88 m_angle = toSVGTransform.angle() - fromSVGTransform.angle();
89 return;
93 SVGTransformDistance SVGTransformDistance::scaledDistance(float scaleFactor) const
95 switch (m_type) {
96 case SVGTransform::SVG_TRANSFORM_UNKNOWN:
97 return SVGTransformDistance();
98 case SVGTransform::SVG_TRANSFORM_ROTATE:
99 return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor, AffineTransform());
100 case SVGTransform::SVG_TRANSFORM_SCALE:
101 case SVGTransform::SVG_TRANSFORM_MATRIX:
102 return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor, AffineTransform(m_transform).scale(scaleFactor));
103 case SVGTransform::SVG_TRANSFORM_TRANSLATE:
105 AffineTransform newTransform(m_transform);
106 newTransform.setE(m_transform.e() * scaleFactor);
107 newTransform.setF(m_transform.f() * scaleFactor);
108 return SVGTransformDistance(m_type, 0, 0, 0, newTransform);
110 case SVGTransform::SVG_TRANSFORM_SKEWX:
111 case SVGTransform::SVG_TRANSFORM_SKEWY:
112 return SVGTransformDistance(m_type, m_angle * scaleFactor, m_cx * scaleFactor, m_cy * scaleFactor, AffineTransform());
115 ASSERT_NOT_REACHED();
116 return SVGTransformDistance();
119 SVGTransform SVGTransformDistance::addSVGTransforms(const SVGTransform& first, const SVGTransform& second)
121 ASSERT(first.type() == second.type());
123 SVGTransform transform;
125 switch (first.type()) {
126 case SVGTransform::SVG_TRANSFORM_UNKNOWN:
127 return SVGTransform();
128 case SVGTransform::SVG_TRANSFORM_ROTATE:
130 transform.setRotate(first.angle() + second.angle(), first.rotationCenter().x() + second.rotationCenter().x(),
131 first.rotationCenter().y() + second.rotationCenter().y());
132 return transform;
134 case SVGTransform::SVG_TRANSFORM_MATRIX:
135 transform.setMatrix(first.matrix() * second.matrix());
136 return transform;
137 case SVGTransform::SVG_TRANSFORM_TRANSLATE:
139 float dx = first.translate().x() + second.translate().x();
140 float dy = first.translate().y() + second.translate().y();
141 transform.setTranslate(dx, dy);
142 return transform;
144 case SVGTransform::SVG_TRANSFORM_SCALE:
146 FloatSize scale = first.scale() + second.scale();
147 transform.setScale(scale.width(), scale.height());
148 return transform;
150 case SVGTransform::SVG_TRANSFORM_SKEWX:
151 transform.setSkewX(first.angle() + second.angle());
152 return transform;
153 case SVGTransform::SVG_TRANSFORM_SKEWY:
154 transform.setSkewY(first.angle() + second.angle());
155 return transform;
158 ASSERT_NOT_REACHED();
159 return SVGTransform();
162 void SVGTransformDistance::addSVGTransform(const SVGTransform& transform, bool absoluteValue)
164 // If this is the first add, set the type for this SVGTransformDistance
165 if (m_type == SVGTransform::SVG_TRANSFORM_UNKNOWN)
166 m_type = transform.type();
168 ASSERT(m_type == transform.type());
170 switch (m_type) {
171 case SVGTransform::SVG_TRANSFORM_UNKNOWN:
172 return;
173 case SVGTransform::SVG_TRANSFORM_MATRIX:
174 m_transform *= transform.matrix(); // FIXME: what does 'distance' between two transforms mean? how should we respect 'absoluteValue' here?
175 return;
176 case SVGTransform::SVG_TRANSFORM_ROTATE:
177 m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle();
178 m_cx += absoluteValue ? fabsf(transform.rotationCenter().x()) : transform.rotationCenter().x();
179 m_cy += absoluteValue ? fabsf(transform.rotationCenter().y()) : transform.rotationCenter().y();
180 // fall through
181 case SVGTransform::SVG_TRANSFORM_TRANSLATE:
183 float dx = absoluteValue ? fabsf(transform.translate().x()) : transform.translate().x();
184 float dy = absoluteValue ? fabsf(transform.translate().y()) : transform.translate().y();
185 m_transform.translate(dx, dy);
186 return;
188 case SVGTransform::SVG_TRANSFORM_SCALE:
190 float scaleX = absoluteValue ? fabsf(transform.scale().width()) : transform.scale().width();
191 float scaleY = absoluteValue ? fabsf(transform.scale().height()) : transform.scale().height();
192 m_transform.scale(scaleX, scaleY);
193 return;
195 case SVGTransform::SVG_TRANSFORM_SKEWX:
196 case SVGTransform::SVG_TRANSFORM_SKEWY:
197 m_angle += absoluteValue ? fabsf(transform.angle()) : transform.angle();
198 return;
201 ASSERT_NOT_REACHED();
202 return;
205 SVGTransform SVGTransformDistance::addToSVGTransform(const SVGTransform& transform) const
207 ASSERT(m_type == transform.type() || transform == SVGTransform());
209 SVGTransform newTransform(transform);
211 switch (m_type) {
212 case SVGTransform::SVG_TRANSFORM_UNKNOWN:
213 return SVGTransform();
214 case SVGTransform::SVG_TRANSFORM_MATRIX:
215 return SVGTransform(transform.matrix() * m_transform);
216 case SVGTransform::SVG_TRANSFORM_TRANSLATE:
218 FloatPoint translation = transform.translate();
219 translation += FloatSize::narrowPrecision(m_transform.e(), m_transform.f());
220 newTransform.setTranslate(translation.x(), translation.y());
221 return newTransform;
223 case SVGTransform::SVG_TRANSFORM_SCALE:
225 FloatSize scale = transform.scale();
226 scale += FloatSize::narrowPrecision(m_transform.a(), m_transform.d());
227 newTransform.setScale(scale.width(), scale.height());
228 return newTransform;
230 case SVGTransform::SVG_TRANSFORM_ROTATE:
232 // FIXME: I'm not certain the translation is calculated correctly here
233 FloatPoint center = transform.rotationCenter();
234 newTransform.setRotate(transform.angle() + m_angle,
235 center.x() + m_cx,
236 center.y() + m_cy);
237 return newTransform;
239 case SVGTransform::SVG_TRANSFORM_SKEWX:
240 newTransform.setSkewX(transform.angle() + m_angle);
241 return newTransform;
242 case SVGTransform::SVG_TRANSFORM_SKEWY:
243 newTransform.setSkewY(transform.angle() + m_angle);
244 return newTransform;
247 ASSERT_NOT_REACHED();
248 return SVGTransform();
251 bool SVGTransformDistance::isZero() const
253 return (m_transform == AffineTransform() && m_angle == 0);
256 float SVGTransformDistance::distance() const
258 switch (m_type) {
259 case SVGTransform::SVG_TRANSFORM_UNKNOWN:
260 return 0.0f;
261 case SVGTransform::SVG_TRANSFORM_ROTATE:
262 return sqrtf(m_angle * m_angle + m_cx * m_cx + m_cy * m_cy);
263 case SVGTransform::SVG_TRANSFORM_MATRIX:
264 return 0.0f; // I'm not quite sure yet what distance between two matrices means.
265 case SVGTransform::SVG_TRANSFORM_SCALE:
266 return static_cast<float>(sqrt(m_transform.a() * m_transform.a() + m_transform.d() * m_transform.d()));
267 case SVGTransform::SVG_TRANSFORM_TRANSLATE:
268 return static_cast<float>(sqrt(m_transform.e() * m_transform.e() + m_transform.f() * m_transform.f()));
269 case SVGTransform::SVG_TRANSFORM_SKEWX:
270 case SVGTransform::SVG_TRANSFORM_SKEWY:
271 return m_angle;
273 ASSERT_NOT_REACHED();
274 return 0.0f;
279 #endif