[docs] Replace cyrillic 'с' with latin 'c' in register names
[kolibrios.git] / contrib / games / wolf3d / id_vl.h
blob55b7b84f977dd813044e8b29239421d9ad7f1f8a
1 // ID_VL.H
3 // wolf compatability
5 void Quit (const char *error,...);
7 //===========================================================================
9 #define CHARWIDTH 2
10 #define TILEWIDTH 4
12 //===========================================================================
14 extern SDL_Surface *screen, *screenBuffer, *curSurface;
16 extern boolean fullscreen, usedoublebuffering;
17 extern unsigned screenWidth, screenHeight, screenBits, screenPitch, bufferPitch, curPitch;
18 extern unsigned scaleFactor;
20 extern boolean screenfaded;
21 extern unsigned bordercolor;
23 extern SDL_Color gamepal[256];
25 //===========================================================================
28 // VGA hardware routines
31 #define VL_WaitVBL(a) SDL_Delay((a)*8)
33 void VL_SetVGAPlaneMode (void);
34 void VL_SetTextMode (void);
35 void VL_Shutdown (void);
37 void VL_ConvertPalette(byte *srcpal, SDL_Color *destpal, int numColors);
38 void VL_FillPalette (int red, int green, int blue);
39 void VL_SetColor (int color, int red, int green, int blue);
40 void VL_GetColor (int color, int *red, int *green, int *blue);
41 void VL_SetPalette (SDL_Color *palette, bool forceupdate);
42 void VL_GetPalette (SDL_Color *palette);
43 void VL_FadeOut (int start, int end, int red, int green, int blue, int steps);
44 void VL_FadeIn (int start, int end, SDL_Color *palette, int steps);
46 byte *VL_LockSurface(SDL_Surface *surface);
47 void VL_UnlockSurface(SDL_Surface *surface);
49 byte VL_GetPixel (int x, int y);
50 void VL_Plot (int x, int y, int color);
51 void VL_Hlin (unsigned x, unsigned y, unsigned width, int color);
52 void VL_Vlin (int x, int y, int height, int color);
53 void VL_BarScaledCoord (int scx, int scy, int scwidth, int scheight, int color);
54 void inline VL_Bar (int x, int y, int width, int height, int color)
56 VL_BarScaledCoord(scaleFactor*x, scaleFactor*y,
57 scaleFactor*width, scaleFactor*height, color);
59 void inline VL_ClearScreen(int color)
61 SDL_FillRect(curSurface, NULL, color);
64 void VL_MungePic (byte *source, unsigned width, unsigned height);
65 void VL_DrawPicBare (int x, int y, byte *pic, int width, int height);
66 void VL_MemToLatch (byte *source, int width, int height,
67 SDL_Surface *destSurface, int x, int y);
68 void VL_ScreenToScreen (SDL_Surface *source, SDL_Surface *dest);
69 void VL_MemToScreenScaledCoord (byte *source, int width, int height, int scx, int scy);
70 void VL_MemToScreenScaledCoord (byte *source, int origwidth, int origheight, int srcx, int srcy,
71 int destx, int desty, int width, int height);
73 void inline VL_MemToScreen (byte *source, int width, int height, int x, int y)
75 VL_MemToScreenScaledCoord(source, width, height,
76 scaleFactor*x, scaleFactor*y);
79 void VL_MaskedToScreen (byte *source, int width, int height, int x, int y);
81 void VL_LatchToScreenScaledCoord (SDL_Surface *source, int xsrc, int ysrc,
82 int width, int height, int scxdest, int scydest);
84 void inline VL_LatchToScreen (SDL_Surface *source, int xsrc, int ysrc,
85 int width, int height, int xdest, int ydest)
87 VL_LatchToScreenScaledCoord(source,xsrc,ysrc,width,height,
88 scaleFactor*xdest,scaleFactor*ydest);
90 void inline VL_LatchToScreenScaledCoord (SDL_Surface *source, int scx, int scy)
92 VL_LatchToScreenScaledCoord(source,0,0,source->w,source->h,scx,scy);
94 void inline VL_LatchToScreen (SDL_Surface *source, int x, int y)
96 VL_LatchToScreenScaledCoord(source,0,0,source->w,source->h,
97 scaleFactor*x,scaleFactor*y);