1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for touchscreen targets */
32 const struct button_mapping
* target_get_context_mapping(int context
);
33 /* How this file is used:
34 get_context_mapping() at the bottom of the file is called by action.c as usual.
35 if the context is for the remote control its then passed straight to
36 target_get_context_mapping().
37 These tables are only used for the touchscreen buttons, so at the end of each
38 CONTEXT_CUSTOM2 is OR'ed with the context and then sent to target_get_context_mapping()
39 (NOTE: CONTEXT_CUSTOM2 will be stripped before being sent to make it easier.)
40 In the target keymap, remember to |CONTEXT_CUSTOM2 in the LAST_ITEM_IN_LIST__NEXTLIST() macro
41 to speed it up a tiny bit... if you dont it will go through these tables first before going
42 back to the target file.
46 /* touchscreen "buttons"
47 screen is split into a 3x3 grid for buttons...
48 BUTTON_TOPLEFT BUTTON_TOPMIDDLE BUTTON_TOPRIGHT
49 BUTTON_MIDLEFT BUTTON_CENTER BUTTON_MIDRIGHT
50 BUTTON_BOTTOMLEFT BUTTON_BOTTOMMIDDLE BUTTON_BOTTOMRIGHT
53 static const struct button_mapping button_context_standard
[] = {
54 { ACTION_STD_PREV
, BUTTON_TOPMIDDLE
, BUTTON_NONE
},
55 { ACTION_STD_PREVREPEAT
, BUTTON_TOPMIDDLE
|BUTTON_REPEAT
, BUTTON_NONE
},
56 { ACTION_STD_NEXT
, BUTTON_BOTTOMMIDDLE
, BUTTON_NONE
},
57 { ACTION_STD_NEXTREPEAT
, BUTTON_BOTTOMMIDDLE
|BUTTON_REPEAT
, BUTTON_NONE
},
59 { ACTION_STD_OK
, BUTTON_CENTER
|BUTTON_REL
, BUTTON_CENTER
},
60 { ACTION_STD_OK
, BUTTON_MIDRIGHT
|BUTTON_REL
, BUTTON_MIDRIGHT
},
61 { ACTION_STD_OK
, BUTTON_MIDRIGHT
|BUTTON_REPEAT
, BUTTON_MIDRIGHT
},
62 { ACTION_STD_CANCEL
, BUTTON_MIDLEFT
, BUTTON_NONE
},
63 { ACTION_STD_CANCEL
, BUTTON_MIDLEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
65 { ACTION_STD_MENU
, BUTTON_TOPLEFT
, BUTTON_NONE
},
66 { ACTION_STD_QUICKSCREEN
, BUTTON_TOPLEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
67 { ACTION_STD_CONTEXT
, BUTTON_CENTER
|BUTTON_REPEAT
, BUTTON_CENTER
},
69 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_STD
)
70 }; /* button_context_standard */
72 static const struct button_mapping button_context_wps
[] = {
74 { ACTION_WPS_PLAY
, BUTTON_TOPRIGHT
|BUTTON_REL
, BUTTON_TOPRIGHT
},
75 { ACTION_WPS_SKIPNEXT
, BUTTON_MIDRIGHT
|BUTTON_REL
, BUTTON_MIDRIGHT
},
76 { ACTION_WPS_SKIPPREV
, BUTTON_MIDLEFT
|BUTTON_REL
, BUTTON_MIDLEFT
},
78 { ACTION_WPS_SEEKBACK
, BUTTON_MIDLEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
79 { ACTION_WPS_SEEKFWD
, BUTTON_MIDRIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
80 { ACTION_WPS_STOPSEEK
, BUTTON_MIDLEFT
|BUTTON_REL
, BUTTON_MIDLEFT
|BUTTON_REPEAT
},
81 { ACTION_WPS_STOPSEEK
, BUTTON_MIDRIGHT
|BUTTON_REL
, BUTTON_MIDRIGHT
|BUTTON_REPEAT
},
83 { ACTION_WPS_BROWSE
, BUTTON_CENTER
|BUTTON_REL
, BUTTON_CENTER
},
84 { ACTION_WPS_CONTEXT
, BUTTON_CENTER
|BUTTON_REPEAT
, BUTTON_CENTER
},
85 { ACTION_WPS_QUICKSCREEN
, BUTTON_TOPLEFT
|BUTTON_REPEAT
, BUTTON_TOPLEFT
},
86 { ACTION_WPS_VIEW_PLAYLIST
, BUTTON_TOPLEFT
|BUTTON_REL
, BUTTON_TOPLEFT
},
88 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_WPS
)
89 }; /* button_context_wps */
91 static const struct button_mapping button_context_list
[] = {
93 /* this is all to show how the poor-mans-gestures can be used... */
94 { ACTION_LISTTREE_PGUP
, BUTTON_TOPRIGHT
, BUTTON_NONE
},
95 { ACTION_LISTTREE_PGUP
, BUTTON_TOPRIGHT
|BUTTON_REPEAT
, BUTTON_TOPRIGHT
},
96 { ACTION_STD_NEXTREPEAT
, BUTTON_CENTER
, BUTTON_TOPMIDDLE
},
97 { ACTION_STD_NEXTREPEAT
, BUTTON_BOTTOMMIDDLE
, BUTTON_CENTER
},
98 { ACTION_NONE
, BUTTON_TOPMIDDLE
, BUTTON_NONE
},
99 { ACTION_NONE
, BUTTON_BOTTOMMIDDLE
, BUTTON_NONE
},
100 { ACTION_STD_PREV
, BUTTON_TOPMIDDLE
|BUTTON_REL
, BUTTON_NONE
},
101 { ACTION_STD_NEXT
, BUTTON_BOTTOMMIDDLE
|BUTTON_REL
, BUTTON_NONE
},
102 { ACTION_LISTTREE_PGDOWN
, BUTTON_BOTTOMRIGHT
, BUTTON_NONE
},
103 { ACTION_LISTTREE_PGDOWN
, BUTTON_BOTTOMRIGHT
|BUTTON_REPEAT
, BUTTON_BOTTOMRIGHT
},
104 { ACTION_STD_PREVREPEAT
, BUTTON_TOPMIDDLE
, BUTTON_CENTER
},
105 { ACTION_STD_PREVREPEAT
, BUTTON_CENTER
, BUTTON_BOTTOMMIDDLE
},
107 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_LIST
)
108 }; /* button_context_list */
110 static const struct button_mapping button_context_tree
[] = {
111 { ACTION_TREE_WPS
, BUTTON_TOPRIGHT
|BUTTON_REL
, BUTTON_TOPRIGHT
},
113 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_CUSTOM2
|CONTEXT_TREE
)
114 }; /* button_context_tree */
116 static const struct button_mapping button_context_listtree_scroll_with_combo
[] = {
117 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_CUSTOM
|CONTEXT_TREE
),
120 static const struct button_mapping button_context_listtree_scroll_without_combo
[] = {
121 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_CUSTOM
|CONTEXT_TREE
),
124 static const struct button_mapping button_context_settings
[] = {
125 { ACTION_SETTINGS_INC
, BUTTON_TOPMIDDLE
, BUTTON_NONE
},
126 { ACTION_SETTINGS_INCREPEAT
, BUTTON_TOPMIDDLE
|BUTTON_REPEAT
, BUTTON_NONE
},
127 { ACTION_SETTINGS_DEC
, BUTTON_BOTTOMMIDDLE
, BUTTON_NONE
},
128 { ACTION_SETTINGS_DECREPEAT
, BUTTON_BOTTOMMIDDLE
|BUTTON_REPEAT
, BUTTON_NONE
},
129 { ACTION_STD_OK
, BUTTON_CENTER
, BUTTON_NONE
},
130 { ACTION_STD_CANCEL
, BUTTON_MIDLEFT
, BUTTON_NONE
},
132 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_SETTINGS
)
133 }; /* button_context_settings */
135 static const struct button_mapping button_context_settings_right_is_inc
[] = {
136 { ACTION_STD_PREV
, BUTTON_TOPMIDDLE
, BUTTON_NONE
},
137 { ACTION_STD_PREVREPEAT
, BUTTON_TOPMIDDLE
|BUTTON_REPEAT
, BUTTON_NONE
},
138 { ACTION_STD_NEXT
, BUTTON_BOTTOMMIDDLE
, BUTTON_NONE
},
139 { ACTION_STD_NEXTREPEAT
, BUTTON_BOTTOMMIDDLE
|BUTTON_REPEAT
, BUTTON_NONE
},
140 { ACTION_SETTINGS_INC
, BUTTON_MIDRIGHT
, BUTTON_NONE
},
141 { ACTION_SETTINGS_INCREPEAT
, BUTTON_MIDRIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
142 { ACTION_SETTINGS_DEC
, BUTTON_MIDLEFT
, BUTTON_NONE
},
143 { ACTION_SETTINGS_DECREPEAT
, BUTTON_MIDLEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
144 { ACTION_STD_OK
, BUTTON_CENTER
, BUTTON_NONE
},
145 { ACTION_STD_CANCEL
, BUTTON_TOPLEFT
, BUTTON_NONE
},
147 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_CUSTOM
|CONTEXT_SETTINGS
)
148 }; /* button_context_settingsgraphical */
150 static const struct button_mapping button_context_yesno
[] = {
151 { ACTION_YESNO_ACCEPT
, BUTTON_TOPRIGHT
, BUTTON_NONE
},
152 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_YESNOSCREEN
)
153 }; /* button_context_settings_yesno */
155 static const struct button_mapping button_context_colorchooser
[] = {
156 { ACTION_STD_OK
, BUTTON_CENTER
|BUTTON_REL
, BUTTON_NONE
},
157 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_SETTINGS_COLOURCHOOSER
),
158 }; /* button_context_colorchooser */
160 static const struct button_mapping button_context_eq
[] = {
161 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_SETTINGS_EQ
),
162 }; /* button_context_eq */
164 /* Bookmark Screen */
165 static const struct button_mapping button_context_bmark
[] = {
166 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_BOOKMARKSCREEN
),
167 }; /* button_context_bmark */
169 static const struct button_mapping button_context_time
[] = {
170 { ACTION_SETTINGS_INC
, BUTTON_TOPMIDDLE
, BUTTON_NONE
},
171 { ACTION_SETTINGS_INCREPEAT
, BUTTON_TOPMIDDLE
|BUTTON_REPEAT
, BUTTON_NONE
},
172 { ACTION_SETTINGS_DEC
, BUTTON_BOTTOMMIDDLE
, BUTTON_NONE
},
173 { ACTION_SETTINGS_DECREPEAT
, BUTTON_BOTTOMMIDDLE
|BUTTON_REPEAT
, BUTTON_NONE
},
174 { ACTION_STD_PREV
, BUTTON_MIDLEFT
, BUTTON_NONE
},
175 { ACTION_STD_PREVREPEAT
, BUTTON_MIDLEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
176 { ACTION_STD_NEXT
, BUTTON_MIDRIGHT
, BUTTON_NONE
},
177 { ACTION_STD_NEXTREPEAT
, BUTTON_MIDRIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
178 { ACTION_STD_OK
, BUTTON_CENTER
|BUTTON_REL
, BUTTON_CENTER
},
179 { ACTION_STD_CANCEL
, BUTTON_TOPLEFT
|BUTTON_REL
, BUTTON_TOPLEFT
},
180 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_SETTINGS_TIME
),
181 }; /* button_context_time */
183 static const struct button_mapping button_context_quickscreen
[] = {
185 { ACTION_STD_CANCEL
, BUTTON_CENTER
|BUTTON_REL
, BUTTON_NONE
},
186 { ACTION_QS_DOWNINV
, BUTTON_TOPMIDDLE
|BUTTON_REL
, BUTTON_NONE
},
187 { ACTION_QS_DOWNINV
, BUTTON_TOPMIDDLE
|BUTTON_REPEAT
, BUTTON_NONE
},
188 { ACTION_QS_DOWN
, BUTTON_BOTTOMMIDDLE
|BUTTON_REL
, BUTTON_NONE
},
189 { ACTION_QS_DOWN
, BUTTON_BOTTOMMIDDLE
|BUTTON_REPEAT
, BUTTON_NONE
},
190 { ACTION_QS_LEFT
, BUTTON_MIDLEFT
|BUTTON_REL
, BUTTON_NONE
},
191 { ACTION_QS_LEFT
, BUTTON_MIDLEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
192 { ACTION_QS_RIGHT
, BUTTON_MIDRIGHT
|BUTTON_REL
, BUTTON_NONE
},
193 { ACTION_QS_RIGHT
, BUTTON_MIDRIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
194 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_QUICKSCREEN
)
195 }; /* button_context_quickscreen */
197 static const struct button_mapping button_context_pitchscreen
[] = {
199 { ACTION_PS_INC_SMALL
, BUTTON_TOPMIDDLE
, BUTTON_NONE
},
200 { ACTION_PS_INC_BIG
, BUTTON_TOPMIDDLE
|BUTTON_REPEAT
, BUTTON_NONE
},
201 { ACTION_PS_DEC_SMALL
, BUTTON_BOTTOMMIDDLE
, BUTTON_NONE
},
202 { ACTION_PS_DEC_BIG
, BUTTON_BOTTOMMIDDLE
|BUTTON_REPEAT
, BUTTON_NONE
},
203 { ACTION_PS_NUDGE_LEFT
, BUTTON_MIDLEFT
, BUTTON_NONE
},
204 { ACTION_PS_NUDGE_LEFTOFF
, BUTTON_MIDLEFT
|BUTTON_REL
, BUTTON_NONE
},
205 { ACTION_PS_NUDGE_RIGHT
, BUTTON_MIDRIGHT
, BUTTON_NONE
},
206 { ACTION_PS_NUDGE_RIGHTOFF
, BUTTON_MIDRIGHT
|BUTTON_REL
, BUTTON_NONE
},
207 { ACTION_PS_TOGGLE_MODE
, BUTTON_BOTTOMRIGHT
, BUTTON_NONE
},
208 { ACTION_PS_RESET
, BUTTON_CENTER
, BUTTON_NONE
},
209 { ACTION_PS_EXIT
, BUTTON_TOPLEFT
, BUTTON_NONE
},
210 { ACTION_PS_SLOWER
, BUTTON_MIDLEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
211 { ACTION_PS_FASTER
, BUTTON_MIDRIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
212 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_PITCHSCREEN
)
213 }; /* button_context_pitchcreen */
215 static const struct button_mapping button_context_keyboard
[] = {
217 { ACTION_KBD_LEFT
, BUTTON_MIDLEFT
, BUTTON_NONE
},
218 { ACTION_KBD_LEFT
, BUTTON_MIDLEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
219 { ACTION_KBD_RIGHT
, BUTTON_MIDRIGHT
, BUTTON_NONE
},
220 { ACTION_KBD_RIGHT
, BUTTON_MIDRIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
221 { ACTION_KBD_CURSOR_LEFT
, BUTTON_TOPLEFT
, BUTTON_NONE
},
222 { ACTION_KBD_CURSOR_LEFT
, BUTTON_TOPLEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
223 { ACTION_KBD_CURSOR_RIGHT
, BUTTON_TOPRIGHT
, BUTTON_NONE
},
224 { ACTION_KBD_CURSOR_RIGHT
, BUTTON_TOPRIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
225 { ACTION_KBD_SELECT
, BUTTON_CENTER
|BUTTON_REL
, BUTTON_NONE
},
226 { ACTION_KBD_DONE
, BUTTON_CENTER
|BUTTON_REPEAT
, BUTTON_CENTER
},
227 { ACTION_KBD_ABORT
, BUTTON_POWER
, BUTTON_NONE
},
228 { ACTION_KBD_BACKSPACE
, BUTTON_BOTTOMLEFT
, BUTTON_NONE
},
229 { ACTION_KBD_BACKSPACE
, BUTTON_BOTTOMLEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
230 { ACTION_KBD_UP
, BUTTON_TOPMIDDLE
, BUTTON_NONE
},
231 { ACTION_KBD_UP
, BUTTON_TOPMIDDLE
|BUTTON_REPEAT
, BUTTON_NONE
},
232 { ACTION_KBD_DOWN
, BUTTON_BOTTOMMIDDLE
, BUTTON_NONE
},
233 { ACTION_KBD_DOWN
, BUTTON_BOTTOMMIDDLE
|BUTTON_REPEAT
, BUTTON_NONE
},
235 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_KEYBOARD
)
236 }; /* button_context_keyboard */
238 static const struct button_mapping button_context_radio
[] = {
239 { ACTION_STD_PREV
, BUTTON_MIDLEFT
, BUTTON_NONE
},
240 { ACTION_STD_PREVREPEAT
, BUTTON_MIDLEFT
|BUTTON_REPEAT
, BUTTON_NONE
},
241 { ACTION_STD_NEXT
, BUTTON_MIDRIGHT
, BUTTON_NONE
},
242 { ACTION_STD_NEXTREPEAT
, BUTTON_MIDRIGHT
|BUTTON_REPEAT
, BUTTON_NONE
},
243 { ACTION_FM_MENU
, BUTTON_CENTER
|BUTTON_REPEAT
, BUTTON_CENTER
},
244 { ACTION_FM_PRESET
, BUTTON_CENTER
|BUTTON_REL
, BUTTON_NONE
},
245 { ACTION_FM_EXIT
, BUTTON_TOPLEFT
|BUTTON_REL
, BUTTON_NONE
},
246 { ACTION_FM_MODE
, BUTTON_BOTTOMLEFT
|BUTTON_REL
, BUTTON_NONE
},
247 { ACTION_FM_PLAY
, BUTTON_TOPRIGHT
|BUTTON_REL
, BUTTON_NONE
},
248 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_FM
)
249 }; /* button_context_radio */
252 static const struct button_mapping button_context_usb_hid
[] = {
253 { ACTION_USB_HID_PLAY
, BUTTON_TOPRIGHT
, BUTTON_NONE
},
254 { ACTION_USB_HID_SKIPPREV
, BUTTON_MIDLEFT
, BUTTON_NONE
},
255 { ACTION_USB_HID_SKIPNEXT
, BUTTON_MIDRIGHT
, BUTTON_NONE
},
256 { ACTION_USB_HID_MUTE
, BUTTON_CENTER
, BUTTON_NONE
},
257 { ACTION_USB_HID_MENU
, BUTTON_TOPLEFT
, BUTTON_NONE
},
259 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2
|CONTEXT_USB_HID
)
260 }; /* button_context_usb_hid */
263 const struct button_mapping
* get_context_mapping(int context
)
265 if (context
& CONTEXT_CUSTOM2
266 #if BUTTON_REMOTE != 0
267 || context
& CONTEXT_REMOTE
270 return target_get_context_mapping(context
& ~CONTEXT_CUSTOM2
);
275 return button_context_standard
;
277 return button_context_wps
;
280 return button_context_list
;
281 case CONTEXT_MAINMENU
:
283 if (global_settings
.hold_lr_for_scroll_in_list
)
284 return button_context_listtree_scroll_without_combo
;
286 return button_context_listtree_scroll_with_combo
;
287 case CONTEXT_CUSTOM
|CONTEXT_TREE
:
288 return button_context_tree
;
290 case CONTEXT_SETTINGS
:
291 return button_context_settings
;
292 case CONTEXT_CUSTOM
|CONTEXT_SETTINGS
:
293 return button_context_settings_right_is_inc
;
295 case CONTEXT_SETTINGS_COLOURCHOOSER
:
296 return button_context_colorchooser
;
297 case CONTEXT_SETTINGS_EQ
:
298 return button_context_eq
;
300 case CONTEXT_SETTINGS_TIME
:
301 return button_context_time
;
303 case CONTEXT_YESNOSCREEN
:
304 return button_context_yesno
;
306 return button_context_radio
;
307 case CONTEXT_BOOKMARKSCREEN
:
308 return button_context_bmark
;
309 case CONTEXT_QUICKSCREEN
:
310 return button_context_quickscreen
;
311 case CONTEXT_PITCHSCREEN
:
312 return button_context_pitchscreen
;
313 case CONTEXT_KEYBOARD
:
314 return button_context_keyboard
;
316 case CONTEXT_USB_HID
:
317 return button_context_usb_hid
;
320 return button_context_standard
;