1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Eli Sherer
11 * 2007 Antoine Cellerier
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
24 #include "lib/helper.h"
25 #include "lib/playback_control.h"
29 #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
31 #define QUIT BUTTON_OFF
32 #define LEFT BUTTON_LEFT
33 #define RIGHT BUTTON_RIGHT
34 #define PAUSE BUTTON_MODE
36 #define DOWN BUTTON_DOWN
38 #define RC_QUIT BUTTON_RC_STOP
40 #elif (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
42 #define QUIT BUTTON_OFF
43 #define LEFT BUTTON_LEFT
44 #define RIGHT BUTTON_RIGHT
45 #define PAUSE BUTTON_ON
47 #define DOWN BUTTON_DOWN
49 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
50 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
51 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
53 #define QUIT (BUTTON_SELECT | BUTTON_MENU)
54 #define LEFT BUTTON_LEFT
55 #define RIGHT BUTTON_RIGHT
56 #define PAUSE BUTTON_SELECT
57 #define MENU_UP BUTTON_SCROLL_FWD
58 #define MENU_DOWN BUTTON_SCROLL_BACK
59 #define UP BUTTON_MENU
60 #define DOWN BUTTON_PLAY
62 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
64 #define QUIT BUTTON_POWER
65 #define LEFT BUTTON_LEFT
66 #define RIGHT BUTTON_RIGHT
68 #define DOWN BUTTON_DOWN
69 #define PAUSE BUTTON_PLAY
71 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
73 #define QUIT BUTTON_POWER
74 #define LEFT BUTTON_LEFT
75 #define RIGHT BUTTON_RIGHT
77 #define DOWN BUTTON_DOWN
78 #define PAUSE BUTTON_A
80 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
81 (CONFIG_KEYPAD == SANSA_C200_PAD)
83 #define QUIT BUTTON_POWER
84 #define LEFT BUTTON_LEFT
85 #define RIGHT BUTTON_RIGHT
87 #define DOWN BUTTON_DOWN
88 #define PAUSE BUTTON_REC
90 #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
92 #define QUIT BUTTON_POWER
93 #define LEFT BUTTON_LEFT
94 #define RIGHT BUTTON_RIGHT
96 #define DOWN BUTTON_DOWN
97 #define PAUSE BUTTON_HOME
99 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
101 #define QUIT (BUTTON_HOME|BUTTON_REPEAT)
102 #define LEFT BUTTON_LEFT
103 #define RIGHT BUTTON_RIGHT
105 #define DOWN BUTTON_DOWN
106 #define PAUSE BUTTON_SELECT
108 #elif (CONFIG_KEYPAD == SANSA_M200_PAD)
110 #define QUIT BUTTON_POWER
111 #define LEFT BUTTON_LEFT
112 #define RIGHT BUTTON_RIGHT
114 #define DOWN BUTTON_DOWN
115 #define PAUSE BUTTON_SELECT
117 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
119 #define QUIT BUTTON_POWER
120 #define LEFT BUTTON_LEFT
121 #define RIGHT BUTTON_RIGHT
122 #define UP BUTTON_SCROLL_UP
123 #define DOWN BUTTON_SCROLL_DOWN
124 #define PAUSE BUTTON_PLAY
126 #elif CONFIG_KEYPAD == RECORDER_PAD
128 #define QUIT BUTTON_OFF
129 #define LEFT BUTTON_LEFT
130 #define RIGHT BUTTON_RIGHT
131 #define DOWN BUTTON_DOWN
133 #define PAUSE BUTTON_PLAY
135 #elif CONFIG_KEYPAD == ONDIO_PAD
137 #define QUIT BUTTON_OFF
138 #define LEFT BUTTON_LEFT
139 #define RIGHT BUTTON_RIGHT
140 #define DOWN BUTTON_DOWN
142 #define PAUSE BUTTON_MENU
144 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
146 #define QUIT BUTTON_BACK
147 #define LEFT BUTTON_LEFT
148 #define RIGHT BUTTON_RIGHT
150 #define DOWN BUTTON_DOWN
151 #define PAUSE BUTTON_PLAY
153 #elif (CONFIG_KEYPAD == MROBE100_PAD)
155 #define QUIT BUTTON_POWER
156 #define LEFT BUTTON_LEFT
157 #define RIGHT BUTTON_RIGHT
159 #define DOWN BUTTON_DOWN
160 #define PAUSE BUTTON_DISPLAY
162 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
164 #define QUIT BUTTON_RC_REC
165 #define LEFT BUTTON_RC_REW
166 #define RIGHT BUTTON_RC_FF
167 #define UP BUTTON_RC_VOL_UP
168 #define DOWN BUTTON_RC_VOL_DOWN
169 #define PAUSE BUTTON_RC_PLAY
171 #elif CONFIG_KEYPAD == COWOND2_PAD
173 #define QUIT BUTTON_POWER
175 #elif CONFIG_KEYPAD == IAUDIO67_PAD
177 #define QUIT BUTTON_POWER
178 #define LEFT BUTTON_LEFT
179 #define RIGHT BUTTON_RIGHT
180 #define UP BUTTON_STOP
181 #define DOWN BUTTON_PLAY
182 #define PAUSE BUTTON_MENU
184 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
186 #define QUIT BUTTON_BACK
187 #define LEFT BUTTON_LEFT
188 #define RIGHT BUTTON_RIGHT
190 #define DOWN BUTTON_DOWN
191 #define PAUSE BUTTON_PLAY
193 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
195 #define QUIT BUTTON_POWER
196 #define LEFT BUTTON_LEFT
197 #define RIGHT BUTTON_RIGHT
199 #define DOWN BUTTON_DOWN
200 #define PAUSE BUTTON_VIEW
202 #elif CONFIG_KEYPAD == ONDAVX747_PAD || CONFIG_KEYPAD == MROBE500_PAD
204 #define QUIT BUTTON_POWER
207 #error No keymap defined!
210 #ifdef HAVE_TOUCHSCREEN
212 #define QUIT BUTTON_TOPLEFT
215 #define LEFT BUTTON_MIDLEFT
218 #define RIGHT BUTTON_MIDRIGHT
221 #define UP BUTTON_TOPMIDDLE
224 #define DOWN BUTTON_BOTTOMMIDDLE
227 #define PAUSE BUTTON_CENTER
231 #define MOVE_NO 0 /* player movement */
232 #define MOVE_UP 1 /* 1 */
233 #define MOVE_DN 2 /* 3 0 4 */
234 #define MOVE_LT 3 /* 2 */
237 /* ball movement (12 ways) */
245 #define DIR_UU (1<<7)
247 #define DIR_RR (1<<5)
249 #define DIR_DD (1<<3)
251 #define DIR_LL (1<<1)
254 #define MOVE_UUR ( DIR_UU | DIR_R )
255 #define MOVE_UR ( DIR_U | DIR_R )
256 #define MOVE_URR ( DIR_U | DIR_RR )
257 #define MOVE_DRR ( DIR_D | DIR_RR )
258 #define MOVE_DR ( DIR_D | DIR_R )
259 #define MOVE_DDR ( DIR_DD | DIR_R )
260 #define MOVE_DDL ( DIR_DD | DIR_L )
261 #define MOVE_DL ( DIR_D | DIR_L )
262 #define MOVE_DLL ( DIR_D | DIR_LL )
263 #define MOVE_ULL ( DIR_U | DIR_LL )
264 #define MOVE_UL ( DIR_U | DIR_L )
265 #define MOVE_UUL ( DIR_UU | DIR_L )
267 #if (LCD_WIDTH>112) && (LCD_HEIGHT>64)
268 # define CUBE_SIZE 8 /* 8x22=176 */
269 # define pos(a) ((a)>>3)
272 # define pos(a) ((a)>>2)
275 #define STARTING_QIXES 2
277 #define MAX_QIXES MAX_LEVEL+STARTING_QIXES
278 #define BOARD_W ((int)(LCD_WIDTH/CUBE_SIZE))
279 #define BOARD_H ((int)(LCD_HEIGHT/CUBE_SIZE))
280 #define BOARD_X (LCD_WIDTH-BOARD_W*CUBE_SIZE)/2
281 #define BOARD_Y (LCD_HEIGHT-BOARD_H*CUBE_SIZE)/2
283 #ifdef HAVE_LCD_COLOR
284 #define CLR_RED LCD_RGBPACK(255,0,0) /* used to imply danger */
285 #define CLR_LTBLUE LCD_RGBPACK(125, 145, 180) /* used for frame and filling */
286 #define PLR_COL LCD_WHITE /* color used for the player */
288 #define CLR_RED LCD_DARKGRAY /* used to imply danger */
289 #define CLR_LTBLUE LCD_LIGHTGRAY /* used for frame and filling */
290 #define PLR_COL LCD_BLACK /* color used for the player */
294 #define EMPTIED LCD_BLACK /* empty spot */
295 #define FILLED CLR_LTBLUE /* filled spot */
296 #define TRAIL CLR_RED /* the red trail of the player */
297 #define QIX LCD_WHITE
313 /* The time (in ms) for one iteration through the game loop - decrease this
314 to speed up the game - note that current_tick is (currently) only accurate
317 static int speed
= 6; /* CYCLETIME = (11-speed)*10 ms */
318 static int difficulty
= 75; /* Percentage of screen that needs to be filled
319 * in order to win the game */
321 static bool quit
= false;
323 static unsigned int board
[BOARD_H
][BOARD_W
];
324 static int testboard
[BOARD_H
][BOARD_W
];
328 00011000 0x18 - 11100111 0xe7
329 00111100 0x3c - 11100111 0xe7
330 01111110 0x7e - 11000011 0xc3
331 11111111 0xff - 00000000 0x00
332 11111111 0xff - 00000000 0x00
333 01111110 0x7e - 11000011 0xc3
334 00111100 0x3c - 11100111 0xe7
335 00011000 0x18 - 11100111 0xe7
337 const unsigned char pics
[2][8] = {
338 {0x18, 0x3c, 0x7e, 0xff, 0xff, 0x7e, 0x3c, 0x18}, /* Alien (QIX) */
339 {0xe7, 0xe7, 0xc3, 0x00, 0x00, 0xc3, 0xe7, 0xe7} /* Player (XONIX) */
348 const unsigned char pics
[2][4] = {
349 {0x6, 0xf, 0xf, 0x6}, /* Alien (QIX) */
350 {0x9, 0x6, 0x6, 0x9} /* Player (XONIX) */
353 #error Incorrect CUBE_SIZE value.
358 int velocity
; /* velocity */
359 int x
, y
; /* position on screen */
360 int angle
; /* angle */
361 } qixes
[MAX_QIXES
]; /* black_qix */
363 static struct splayer
365 int i
, j
; /* position on board */
366 int move
, score
, level
, lives
;
371 static int percentage_cache
;
373 /*************************** STACK STUFF **********************/
376 #define STACK_SIZE (2*BOARD_W*BOARD_H)
379 int x
, y
; /* position on board */
381 static int stackPointer
;
383 static inline bool pop (struct pos
*p
)
385 if (stackPointer
> 0) {
386 p
->x
= stack
[stackPointer
].x
;
387 p
->y
= stack
[stackPointer
].y
;
391 return false; /* SE */
394 static inline bool push (struct pos
*p
)
396 if (stackPointer
< STACK_SIZE
- 1) {
398 stack
[stackPointer
].x
= p
->x
;
399 stack
[stackPointer
].y
= p
->y
;
402 return false; /* SOF */
405 static inline void emptyStack (void)
410 /*********************** END OF STACK STUFF *********************/
412 /* calculate the new x coordinate of the ball according to angle and speed */
413 static inline int get_newx (int x
, int len
, int deg
)
417 else if (deg
& DIR_L
)
419 else if (deg
& DIR_RR
)
421 else /* (def & DIR_LL) */
425 /* calculate the new y coordinate of the ball according to angle and speed */
426 static inline int get_newy (int y
, int len
, int deg
)
430 else if (deg
& DIR_U
)
432 else if (deg
& DIR_DD
)
434 else /* (deg & DIR_UU) */
438 /* make random function get it's value from the device ticker */
439 static inline void randomize (void)
441 rb
->srand (*rb
->current_tick
);
444 /* get a random number between 0 and range-1 */
445 static int t_rand (int range
)
447 return rb
->rand () % range
;
450 /* initializes the test help board */
451 static void init_testboard (void)
453 int j
; /* testboard */
454 for (j
= 0; j
< BOARD_H
; j
++)
455 /* UNCHEKED == (int)0 */
456 rb
->memset( testboard
[j
], 0, BOARD_W
* sizeof( int ) );
459 /* initializes the game board on with the player,qix's and black qix */
460 static void init_board (void)
463 for (j
= 0; j
< BOARD_H
; j
++)
464 for (i
= 0; i
< BOARD_W
; i
++) { /* make a nice cyan frame */
465 if ((i
== 0) || (j
<= 1) || (i
== BOARD_W
- 1)
466 || (j
>= BOARD_H
- 2))
467 board
[j
][i
] = FILLED
;
469 board
[j
][i
] = EMPTIED
;
472 /* (level+2) is the number of qixes */
473 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++) {
474 qixes
[j
].velocity
= t_rand (2) + 1; /* 1 or 2 pix-per-sec */
477 qixes
[j
].x
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_W
-4)*CUBE_SIZE
)/2);
478 qixes
[j
].y
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_H
-4)*CUBE_SIZE
)/2);
480 const int angle_table
[] = {
481 MOVE_UUR
, MOVE_UR
, MOVE_URR
, MOVE_DRR
, MOVE_DR
, MOVE_DDR
,
482 MOVE_UUL
, MOVE_UL
, MOVE_ULL
, MOVE_DLL
, MOVE_DL
, MOVE_DDL
};
483 qixes
[j
].angle
= angle_table
[t_rand (12)];
485 /* Work arround a nasty bug. FIXME */
486 if( qixes
[j
].angle
& (DIR_LL
|DIR_RR
|DIR_UU
|DIR_DD
) )
487 qixes
[j
].velocity
= 1;
490 /*black_qix.velocity=1;
491 black_qix.x=BOARD_X+(BOARD_W*CUBE_SIZE)/2-CUBE_SIZE/2;
492 black_qix.y=BOARD_Y+(BOARD_H*CUBE_SIZE)-CUBE_SIZE-CUBE_SIZE/2;
493 black_qix.angle=MOVE_UR; */
494 player
.move
= MOVE_NO
;
495 player
.drawing
= false;
496 player
.i
= BOARD_W
/ 2;
499 percentage_cache
= 0;
502 /* calculates the percentage of the screen filling */
503 static int percentage (void)
505 int i
, j
, filled
= 0;
506 for (j
= 2; j
< BOARD_H
- 2; j
++)
507 for (i
= 1; i
< BOARD_W
- 1; i
++)
508 if (board
[j
][i
] == FILLED
)
510 return (filled
* 100) / ((BOARD_W
- 2) * (BOARD_H
- 4));
513 /* draw the board on with all the game figures */
514 static void refresh_board (void)
520 rb
->lcd_set_background (LCD_BLACK
);
522 rb
->lcd_clear_display ();
523 for (j
= 0; j
< BOARD_H
; j
++)
525 unsigned last_color
= board
[j
][0];
527 for (i
= 1; i
< BOARD_W
; i
++) {
528 if( last_color
!= board
[j
][i
] )
531 rb
->lcd_set_foreground (last_color
);
533 if (last_color
!= EMPTIED
)
535 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
536 BOARD_Y
+ CUBE_SIZE
* j
,
537 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
538 last_color
= board
[j
][i
];
543 rb
->lcd_set_foreground (last_color
);
545 if (last_color
!= EMPTIED
)
547 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
548 BOARD_Y
+ CUBE_SIZE
* j
,
549 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
553 rb
->lcd_set_foreground (LCD_BLACK
);
554 rb
->lcd_set_background (CLR_LTBLUE
);
556 rb
->lcd_set_drawmode (DRMODE_COMPLEMENT
);
558 rb
->snprintf (str
, sizeof (str
), "Level %d", player
.level
+ 1);
559 rb
->lcd_putsxy (BOARD_X
, BOARD_Y
, str
);
560 rb
->snprintf (str
, sizeof (str
), "%d%%", percentage_cache
);
561 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 24, BOARD_Y
, str
);
562 rb
->snprintf (str
, sizeof (str
), "Score: %d", player
.score
);
563 rb
->lcd_putsxy (BOARD_X
, BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
564 rb
->snprintf (str
, sizeof (str
),
565 (player
.lives
!= 1) ? "%d Lives" : "%d Life", player
.lives
);
567 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 60,
568 BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
570 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 40,
571 BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
575 rb
->lcd_set_foreground (PLR_COL
);
576 rb
->lcd_set_background (board
[player
.j
][player
.i
]);
578 rb
->lcd_mono_bitmap (pics
[PIC_PLAYER
], player
.i
* CUBE_SIZE
+ BOARD_X
,
579 player
.j
* CUBE_SIZE
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
582 rb
->lcd_set_background (EMPTIED
);
583 rb
->lcd_set_foreground (LCD_WHITE
);
584 rb
->lcd_set_drawmode (DRMODE_FG
);
586 rb
->lcd_set_drawmode (DRMODE_FG
);
588 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
589 rb
->lcd_mono_bitmap (pics
[PIC_QIX
], qixes
[j
].x
+ BOARD_X
,
590 qixes
[j
].y
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
592 rb
->lcd_set_foreground (LCD_BLACK
);
594 rb
->lcd_set_drawmode (DRMODE_SOLID
);
599 static inline int infested_area (int i
, int j
, int v
)
608 if (testboard
[p
.y
][p
.x
] == v
) continue;
609 if (testboard
[p
.y
][p
.x
] > UNCHECKED
)
610 return 1; /* This area was previously flagged as infested */
611 testboard
[p
.y
][p
.x
] = v
;
612 if (board
[p
.y
][p
.x
] == QIX
)
613 return 1; /* Infested area */
615 struct pos p1
= { p
.x
+1, p
.y
};
617 && (board
[p1
.y
][p1
.x
] != FILLED
)
622 struct pos p1
= { p
.x
-1, p
.y
};
624 && (board
[p1
.y
][p1
.x
] != FILLED
)
629 struct pos p1
= { p
.x
, p
.y
+1 };
631 && (board
[p1
.y
][p1
.x
] != FILLED
)
636 struct pos p1
= { p
.x
, p
.y
-1 };
638 && (board
[p1
.y
][p1
.x
] != FILLED
)
646 static inline int fill_area (int i
, int j
)
651 int v
= testboard
[p
.y
][p
.x
];
656 board
[p
.y
][p
.x
] = FILLED
;
657 testboard
[p
.y
][p
.x
] = PAINTED
;
659 struct pos p1
= { p
.x
+1, p
.y
};
661 && (testboard
[p1
.y
][p1
.x
] == v
)
666 struct pos p1
= { p
.x
-1, p
.y
};
668 && (testboard
[p1
.y
][p1
.x
] == v
)
673 struct pos p1
= { p
.x
, p
.y
+1 };
675 && (testboard
[p1
.y
][p1
.x
] == v
)
680 struct pos p1
= { p
.x
, p
.y
-1 };
682 && (testboard
[p1
.y
][p1
.x
] == v
)
691 /* take care of stuff after xonix has landed on a filled spot */
692 static void complete_trail (int fill
)
695 for (j
= 0; j
< BOARD_H
; j
++) {
696 for (i
= 0; i
< BOARD_W
; i
++) {
697 if (board
[j
][i
] == TRAIL
) {
699 board
[j
][i
] = FILLED
;
701 board
[j
][i
] = EMPTIED
;
708 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
709 board
[pos(qixes
[i
].y
- BOARD_Y
)]
710 [pos(qixes
[i
].x
- BOARD_X
)] = QIX
;
713 for (j
= 1; j
< BOARD_H
- 1; j
++) {
714 for (i
= 0; i
< BOARD_W
- 0; i
++) {
715 if (board
[j
][i
] != FILLED
) {
716 ret
= infested_area (i
, j
, v
);
717 if (ret
< 0 || ( ret
== 0 && fill_area (i
, j
) ) )
724 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
725 board
[pos(qixes
[i
].y
- BOARD_Y
)]
726 [pos(qixes
[i
].x
- BOARD_X
)] = EMPTIED
;
727 percentage_cache
= percentage();
730 rb
->button_clear_queue();
733 /* returns the color the real pixel(x,y) on the lcd is pointing at */
734 static inline unsigned int getpixel (int x
, int y
)
736 const int a
= pos (x
- BOARD_X
), b
= pos (y
- BOARD_Y
);
737 if ((a
> 0) && (a
< BOARD_W
) && (b
> 0) && (b
< BOARD_H
)) /* if inside board */
743 /* returns the color the ball on (newx,newy) is heading at *----*
744 checks the four edge points of the square if 1st of all | |
745 are a trail (cause it's a lose life situation) and 2nd | |
746 if it's filled so it needs to bounce. *____*
748 static inline unsigned int next_hit (int newx
, int newy
)
750 if ((getpixel (newx
, newy
) == TRAIL
)
751 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == TRAIL
)
752 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == TRAIL
)
753 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) == TRAIL
))
755 else if ((getpixel (newx
, newy
) == FILLED
)
756 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == FILLED
)
757 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == FILLED
)
758 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) ==
765 static void die (void)
768 if (player
.lives
== 0)
769 player
.gameover
= true;
772 rb
->splash (HZ
, "Crash!");
773 complete_trail (false);
774 player
.move
= MOVE_NO
;
775 player
.drawing
= false;
776 player
.i
= BOARD_W
/ 2;
781 /* returns true if the (side) of the block -***-
782 starting from (newx,newy) has any filled pixels * *
785 static inline bool line_check_lt (int newx
, int newy
)
787 return getpixel (newx
, newy
+ CUBE_SIZE
/2-1) == FILLED
788 && getpixel (newx
, newy
+ CUBE_SIZE
/2 ) == FILLED
;
790 static inline bool line_check_rt (int newx
, int newy
)
792 return getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2-1) == FILLED
793 && getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2 ) == FILLED
;
795 static inline bool line_check_up (int newx
, int newy
)
797 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
) == FILLED
798 && getpixel (newx
+ CUBE_SIZE
/2 , newy
) == FILLED
;
800 static inline bool line_check_dn (int newx
, int newy
)
802 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
+ CUBE_SIZE
-1) == FILLED
803 && getpixel (newx
+ CUBE_SIZE
/2 , newy
+ CUBE_SIZE
-1) == FILLED
;
806 static inline void move_qix (struct qix
*q
)
809 newx
= get_newx (q
->x
, q
->velocity
, q
->angle
);
810 newy
= get_newy (q
->y
, q
->velocity
, q
->angle
);
811 switch (next_hit (newx
, newy
))
819 const int a
= q
->angle
;
822 ? (line_check_up (newx
, newy
) ? ((a
&(DIR_UU
|DIR_U
))>>4)
823 : (a
&(DIR_UU
|DIR_U
)))
827 ? (line_check_rt (newx
, newy
) ? ((a
&(DIR_RR
|DIR_R
))>>4)
828 : (a
&(DIR_RR
|DIR_R
)))
832 ? (line_check_dn (newx
, newy
) ? ((a
&(DIR_DD
|DIR_D
))<<4)
833 : (a
&(DIR_DD
|DIR_D
)))
837 ? (line_check_lt (newx
, newy
) ? ((a
&(DIR_LL
|DIR_L
))<<4)
838 : (a
&(DIR_LL
|DIR_L
)))
840 q
->x
= get_newx (q
->x
, q
->velocity
, q
->angle
);
841 q
->y
= get_newy (q
->y
, q
->velocity
, q
->angle
);
850 /* move the board forward timewise */
851 static inline void move_board (void)
855 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
856 move_qix (&qixes
[j
]);
857 /* move_qix(&black_qix,true); */
861 switch (player
.move
) {
867 if (player
.j
< BOARD_H
- 2)
875 if (player
.i
< BOARD_W
- 1)
882 if ((player
.drawing
) && (board
[newj
][newi
] == EMPTIED
)) /* continue drawing */
883 board
[newj
][newi
] = TRAIL
;
884 else if ((player
.drawing
) && (board
[newj
][newi
] == FILLED
)) { /* finish drawing */
885 player
.move
= MOVE_NO
; /* stop moving */
886 player
.drawing
= false;
887 complete_trail (true);
888 } else if ((board
[player
.j
][player
.i
] == FILLED
)
889 && (board
[newj
][newi
] == EMPTIED
)) {
891 player
.drawing
= true;
892 board
[newj
][newi
] = TRAIL
;
893 /* if the block after next is empty and we're moving onto filled, stop */
894 } else if ((board
[newj
][newi
] == FILLED
)
895 && (board
[newj
+ newj
-player
.j
][newi
+ newi
-player
.i
] == EMPTIED
)) {
896 player
.move
= MOVE_NO
;
901 if (percentage_cache
>= difficulty
) { /* finished level */
902 rb
->splashf (HZ
* 2, "Level %d finished", player
.level
+1);
903 player
.score
+= percentage_cache
;
904 if (player
.level
< MAX_LEVEL
)
908 rb
->splash (HZ
* 2, "Ready?");
912 /* init game's variables */
913 static void init_game (void)
918 player
.gameover
= false;
919 player
.drawing
= false;
922 rb
->splash (HZ
* 2, "Ready?");
926 static int xobox_menu(bool ingame
)
928 rb
->button_clear_queue();
931 MENUITEM_STRINGLIST (main_menu
, "Xobox Menu", NULL
,
940 choice
= rb
->do_menu(&main_menu
, &choice
, NULL
, false);
948 rb
->set_int ("Speed", "", UNIT_INT
, &speed
, NULL
, 1, 1, 10, NULL
);
951 rb
->set_int ("Difficulty", "", UNIT_INT
, &difficulty
, NULL
,
955 playback_control(NULL
);
959 case MENU_ATTACHED_USB
:
967 MENUITEM_STRINGLIST (main_menu
, "Xobox Menu", NULL
,
975 choice
= rb
->do_menu(&main_menu
, &choice
, NULL
, false);
981 rb
->set_int ("Speed", "", UNIT_INT
, &speed
, NULL
, 1, 1, 10, NULL
);
984 rb
->set_int ("Difficulty", "", UNIT_INT
, &difficulty
, NULL
,
988 playback_control(NULL
);
992 case MENU_ATTACHED_USB
:
1001 /* general keypad handler loop */
1002 static int xobox_loop (void)
1008 if (xobox_menu(false)==1) {
1013 end
= *rb
->current_tick
+ ((11-speed
)*HZ
)/100;
1015 #ifdef HAS_BUTTON_HOLD
1016 if (rb
->button_hold()) {
1018 rb
->splash (HZ
, "PAUSED");
1022 button
= rb
->button_get_w_tmo (1);
1025 case UP
|BUTTON_REPEAT
:
1026 player
.move
= MOVE_UP
;
1029 case DOWN
|BUTTON_REPEAT
:
1030 player
.move
= MOVE_DN
;
1033 case LEFT
|BUTTON_REPEAT
:
1034 player
.move
= MOVE_LT
;
1037 case RIGHT
|BUTTON_REPEAT
:
1038 player
.move
= MOVE_RT
;
1043 rb
->splash (HZ
, "Paused");
1046 if (xobox_menu(true)==1) {
1051 if (rb
->default_event_handler (button
) == SYS_USB_CONNECTED
)
1052 return PLUGIN_USB_CONNECTED
;
1059 if (player
.gameover
) {
1060 rb
->splash (HZ
, "Game Over!");
1061 if (xobox_menu(false)==1) {
1066 if (end
> *rb
->current_tick
)
1067 rb
->sleep (end
- *rb
->current_tick
);
1072 return PLUGIN_OK
; /* for no warnings on compiling */
1075 /* plugin main procedure */
1076 enum plugin_status
plugin_start (const void *parameter
)
1078 int ret
= PLUGIN_OK
;
1082 rb
->lcd_setfont (FONT_SYSFIXED
);
1084 rb
->lcd_set_backdrop(NULL
);
1087 /* Turn off backlight timeout */
1088 backlight_force_on(); /* backlight control in lib/helper.c */
1091 ret
= xobox_loop ();
1093 /* Turn on backlight timeout (revert to settings) */
1094 backlight_use_settings(); /* backlight control in lib/helper.c */
1095 rb
->lcd_setfont (FONT_UI
);