1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Eli Sherer
11 * 2007 Antoine Cellerier
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
24 #include "lib/helper.h"
25 #include "lib/playback_control.h"
29 #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
31 #define QUIT BUTTON_OFF
32 #define LEFT BUTTON_LEFT
33 #define RIGHT BUTTON_RIGHT
34 #define PAUSE BUTTON_MODE
36 #define DOWN BUTTON_DOWN
38 #define RC_QUIT BUTTON_RC_STOP
40 #elif (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
42 #define QUIT BUTTON_OFF
43 #define LEFT BUTTON_LEFT
44 #define RIGHT BUTTON_RIGHT
45 #define PAUSE BUTTON_ON
47 #define DOWN BUTTON_DOWN
49 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
50 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
51 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
53 #define QUIT (BUTTON_SELECT | BUTTON_MENU)
54 #define LEFT BUTTON_LEFT
55 #define RIGHT BUTTON_RIGHT
56 #define PAUSE BUTTON_SELECT
57 #define MENU_UP BUTTON_SCROLL_FWD
58 #define MENU_DOWN BUTTON_SCROLL_BACK
59 #define UP BUTTON_MENU
60 #define DOWN BUTTON_PLAY
62 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
64 #define QUIT BUTTON_POWER
65 #define LEFT BUTTON_LEFT
66 #define RIGHT BUTTON_RIGHT
68 #define DOWN BUTTON_DOWN
69 #define PAUSE BUTTON_PLAY
71 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
73 #define QUIT BUTTON_POWER
74 #define LEFT BUTTON_LEFT
75 #define RIGHT BUTTON_RIGHT
77 #define DOWN BUTTON_DOWN
78 #define PAUSE BUTTON_A
80 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
81 (CONFIG_KEYPAD == SANSA_C200_PAD)
83 #define QUIT BUTTON_POWER
84 #define LEFT BUTTON_LEFT
85 #define RIGHT BUTTON_RIGHT
87 #define DOWN BUTTON_DOWN
88 #define PAUSE BUTTON_REC
90 #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
92 #define QUIT BUTTON_POWER
93 #define LEFT BUTTON_LEFT
94 #define RIGHT BUTTON_RIGHT
96 #define DOWN BUTTON_DOWN
97 #define PAUSE BUTTON_HOME
99 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
101 #define QUIT (BUTTON_HOME|BUTTON_REPEAT)
102 #define LEFT BUTTON_LEFT
103 #define RIGHT BUTTON_RIGHT
105 #define DOWN BUTTON_DOWN
106 #define PAUSE BUTTON_SELECT
108 #elif (CONFIG_KEYPAD == SANSA_M200_PAD)
110 #define QUIT BUTTON_POWER
111 #define LEFT BUTTON_LEFT
112 #define RIGHT BUTTON_RIGHT
114 #define DOWN BUTTON_DOWN
115 #define PAUSE BUTTON_SELECT
117 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
119 #define QUIT BUTTON_POWER
120 #define LEFT BUTTON_LEFT
121 #define RIGHT BUTTON_RIGHT
122 #define UP BUTTON_SCROLL_UP
123 #define DOWN BUTTON_SCROLL_DOWN
124 #define PAUSE BUTTON_PLAY
126 #elif CONFIG_KEYPAD == RECORDER_PAD
128 #define QUIT BUTTON_OFF
129 #define LEFT BUTTON_LEFT
130 #define RIGHT BUTTON_RIGHT
131 #define DOWN BUTTON_DOWN
133 #define PAUSE BUTTON_PLAY
135 #elif CONFIG_KEYPAD == ONDIO_PAD
137 #define QUIT BUTTON_OFF
138 #define LEFT BUTTON_LEFT
139 #define RIGHT BUTTON_RIGHT
140 #define DOWN BUTTON_DOWN
142 #define PAUSE BUTTON_MENU
144 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
146 #define QUIT BUTTON_BACK
147 #define LEFT BUTTON_LEFT
148 #define RIGHT BUTTON_RIGHT
150 #define DOWN BUTTON_DOWN
151 #define PAUSE BUTTON_PLAY
153 #elif (CONFIG_KEYPAD == MROBE100_PAD)
155 #define QUIT BUTTON_POWER
156 #define LEFT BUTTON_LEFT
157 #define RIGHT BUTTON_RIGHT
159 #define DOWN BUTTON_DOWN
160 #define PAUSE BUTTON_DISPLAY
162 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
164 #define QUIT BUTTON_RC_REC
165 #define LEFT BUTTON_RC_REW
166 #define RIGHT BUTTON_RC_FF
167 #define UP BUTTON_RC_VOL_UP
168 #define DOWN BUTTON_RC_VOL_DOWN
169 #define PAUSE BUTTON_RC_PLAY
171 #elif CONFIG_KEYPAD == COWOND2_PAD
173 #define QUIT BUTTON_POWER
175 #elif CONFIG_KEYPAD == IAUDIO67_PAD
177 #define QUIT BUTTON_POWER
178 #define LEFT BUTTON_LEFT
179 #define RIGHT BUTTON_RIGHT
180 #define UP BUTTON_STOP
181 #define DOWN BUTTON_PLAY
182 #define PAUSE BUTTON_MENU
184 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
186 #define QUIT BUTTON_BACK
187 #define LEFT BUTTON_LEFT
188 #define RIGHT BUTTON_RIGHT
190 #define DOWN BUTTON_DOWN
191 #define PAUSE BUTTON_PLAY
193 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
195 #define QUIT BUTTON_POWER
196 #define LEFT BUTTON_LEFT
197 #define RIGHT BUTTON_RIGHT
199 #define DOWN BUTTON_DOWN
200 #define PAUSE BUTTON_VIEW
202 #elif CONFIG_KEYPAD == ONDAVX747_PAD || CONFIG_KEYPAD == MROBE500_PAD
204 #define QUIT BUTTON_POWER
206 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
208 #define QUIT BUTTON_PLAY
209 #define LEFT BUTTON_LEFT
210 #define RIGHT BUTTON_RIGHT
212 #define DOWN BUTTON_DOWN
213 #define PAUSE BUTTON_FFWD
216 #error No keymap defined!
219 #ifdef HAVE_TOUCHSCREEN
221 #define QUIT BUTTON_TOPLEFT
224 #define LEFT BUTTON_MIDLEFT
227 #define RIGHT BUTTON_MIDRIGHT
230 #define UP BUTTON_TOPMIDDLE
233 #define DOWN BUTTON_BOTTOMMIDDLE
236 #define PAUSE BUTTON_CENTER
240 #define MOVE_NO 0 /* player movement */
241 #define MOVE_UP 1 /* 1 */
242 #define MOVE_DN 2 /* 3 0 4 */
243 #define MOVE_LT 3 /* 2 */
246 /* ball movement (12 ways) */
254 #define DIR_UU (1<<7)
256 #define DIR_RR (1<<5)
258 #define DIR_DD (1<<3)
260 #define DIR_LL (1<<1)
263 #define MOVE_UUR ( DIR_UU | DIR_R )
264 #define MOVE_UR ( DIR_U | DIR_R )
265 #define MOVE_URR ( DIR_U | DIR_RR )
266 #define MOVE_DRR ( DIR_D | DIR_RR )
267 #define MOVE_DR ( DIR_D | DIR_R )
268 #define MOVE_DDR ( DIR_DD | DIR_R )
269 #define MOVE_DDL ( DIR_DD | DIR_L )
270 #define MOVE_DL ( DIR_D | DIR_L )
271 #define MOVE_DLL ( DIR_D | DIR_LL )
272 #define MOVE_ULL ( DIR_U | DIR_LL )
273 #define MOVE_UL ( DIR_U | DIR_L )
274 #define MOVE_UUL ( DIR_UU | DIR_L )
276 #if (LCD_WIDTH>112) && (LCD_HEIGHT>64)
277 # define CUBE_SIZE 8 /* 8x22=176 */
278 # define pos(a) ((a)>>3)
281 # define pos(a) ((a)>>2)
284 #define STARTING_QIXES 2
286 #define MAX_QIXES MAX_LEVEL+STARTING_QIXES
287 #define BOARD_W ((int)(LCD_WIDTH/CUBE_SIZE))
288 #define BOARD_H ((int)(LCD_HEIGHT/CUBE_SIZE))
289 #define BOARD_X (LCD_WIDTH-BOARD_W*CUBE_SIZE)/2
290 #define BOARD_Y (LCD_HEIGHT-BOARD_H*CUBE_SIZE)/2
292 #ifdef HAVE_LCD_COLOR
293 #define CLR_RED LCD_RGBPACK(255,0,0) /* used to imply danger */
294 #define CLR_LTBLUE LCD_RGBPACK(125, 145, 180) /* used for frame and filling */
295 #define PLR_COL LCD_WHITE /* color used for the player */
297 #define CLR_RED LCD_DARKGRAY /* used to imply danger */
298 #define CLR_LTBLUE LCD_LIGHTGRAY /* used for frame and filling */
299 #define PLR_COL LCD_BLACK /* color used for the player */
303 #define EMPTIED LCD_BLACK /* empty spot */
304 #define FILLED CLR_LTBLUE /* filled spot */
305 #define TRAIL CLR_RED /* the red trail of the player */
306 #define QIX LCD_WHITE
319 /* The time (in ms) for one iteration through the game loop - decrease this
320 to speed up the game - note that current_tick is (currently) only accurate
323 static int speed
= 6; /* CYCLETIME = (11-speed)*10 ms */
324 static int difficulty
= 75; /* Percentage of screen that needs to be filled
325 * in order to win the game */
327 static bool quit
= false;
329 static unsigned int board
[BOARD_H
][BOARD_W
];
330 static int testboard
[BOARD_H
][BOARD_W
];
334 00011000 0x18 - 11100111 0xe7
335 00111100 0x3c - 11100111 0xe7
336 01111110 0x7e - 11000011 0xc3
337 11111111 0xff - 00000000 0x00
338 11111111 0xff - 00000000 0x00
339 01111110 0x7e - 11000011 0xc3
340 00111100 0x3c - 11100111 0xe7
341 00011000 0x18 - 11100111 0xe7
343 const unsigned char pics
[2][8] = {
344 {0x18, 0x3c, 0x7e, 0xff, 0xff, 0x7e, 0x3c, 0x18}, /* Alien (QIX) */
345 {0xe7, 0xe7, 0xc3, 0x00, 0x00, 0xc3, 0xe7, 0xe7} /* Player (XONIX) */
354 const unsigned char pics
[2][4] = {
355 {0x6, 0xf, 0xf, 0x6}, /* Alien (QIX) */
356 {0x9, 0x6, 0x6, 0x9} /* Player (XONIX) */
359 #error Incorrect CUBE_SIZE value.
364 int velocity
; /* velocity */
365 int x
, y
; /* position on screen */
366 int angle
; /* angle */
367 } qixes
[MAX_QIXES
]; /* black_qix */
369 static struct splayer
371 int i
, j
; /* position on board */
372 int move
, score
, level
, lives
;
377 static int percentage_cache
;
379 /*************************** STACK STUFF **********************/
382 #define STACK_SIZE (2*BOARD_W*BOARD_H)
385 int x
, y
; /* position on board */
387 static int stackPointer
;
389 static inline bool pop (struct pos
*p
)
391 if (stackPointer
> 0) {
392 p
->x
= stack
[stackPointer
].x
;
393 p
->y
= stack
[stackPointer
].y
;
397 return false; /* SE */
400 static inline bool push (struct pos
*p
)
402 if (stackPointer
< STACK_SIZE
- 1) {
404 stack
[stackPointer
].x
= p
->x
;
405 stack
[stackPointer
].y
= p
->y
;
408 return false; /* SOF */
411 static inline void emptyStack (void)
416 /*********************** END OF STACK STUFF *********************/
418 /* calculate the new x coordinate of the ball according to angle and speed */
419 static inline int get_newx (int x
, int len
, int deg
)
423 else if (deg
& DIR_L
)
425 else if (deg
& DIR_RR
)
427 else /* (def & DIR_LL) */
431 /* calculate the new y coordinate of the ball according to angle and speed */
432 static inline int get_newy (int y
, int len
, int deg
)
436 else if (deg
& DIR_U
)
438 else if (deg
& DIR_DD
)
440 else /* (deg & DIR_UU) */
444 /* make random function get it's value from the device ticker */
445 static inline void randomize (void)
447 rb
->srand (*rb
->current_tick
);
450 /* get a random number between 0 and range-1 */
451 static int t_rand (int range
)
453 return rb
->rand () % range
;
456 /* initializes the test help board */
457 static void init_testboard (void)
459 int j
; /* testboard */
460 for (j
= 0; j
< BOARD_H
; j
++)
461 /* UNCHEKED == (int)0 */
462 rb
->memset( testboard
[j
], 0, BOARD_W
* sizeof( int ) );
465 /* initializes the game board on with the player,qix's and black qix */
466 static void init_board (void)
469 for (j
= 0; j
< BOARD_H
; j
++)
470 for (i
= 0; i
< BOARD_W
; i
++) { /* make a nice cyan frame */
471 if ((i
== 0) || (j
<= 1) || (i
== BOARD_W
- 1)
472 || (j
>= BOARD_H
- 2))
473 board
[j
][i
] = FILLED
;
475 board
[j
][i
] = EMPTIED
;
478 /* (level+2) is the number of qixes */
479 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++) {
480 qixes
[j
].velocity
= t_rand (2) + 1; /* 1 or 2 pix-per-sec */
483 qixes
[j
].x
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_W
-4)*CUBE_SIZE
)/2);
484 qixes
[j
].y
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_H
-4)*CUBE_SIZE
)/2);
486 const int angle_table
[] = {
487 MOVE_UUR
, MOVE_UR
, MOVE_URR
, MOVE_DRR
, MOVE_DR
, MOVE_DDR
,
488 MOVE_UUL
, MOVE_UL
, MOVE_ULL
, MOVE_DLL
, MOVE_DL
, MOVE_DDL
};
489 qixes
[j
].angle
= angle_table
[t_rand (12)];
491 /* Work arround a nasty bug. FIXME */
492 if( qixes
[j
].angle
& (DIR_LL
|DIR_RR
|DIR_UU
|DIR_DD
) )
493 qixes
[j
].velocity
= 1;
496 /*black_qix.velocity=1;
497 black_qix.x=BOARD_X+(BOARD_W*CUBE_SIZE)/2-CUBE_SIZE/2;
498 black_qix.y=BOARD_Y+(BOARD_H*CUBE_SIZE)-CUBE_SIZE-CUBE_SIZE/2;
499 black_qix.angle=MOVE_UR; */
500 player
.move
= MOVE_NO
;
501 player
.drawing
= false;
502 player
.i
= BOARD_W
/ 2;
505 percentage_cache
= 0;
508 /* calculates the percentage of the screen filling */
509 static int percentage (void)
511 int i
, j
, filled
= 0;
512 for (j
= 2; j
< BOARD_H
- 2; j
++)
513 for (i
= 1; i
< BOARD_W
- 1; i
++)
514 if (board
[j
][i
] == FILLED
)
516 return (filled
* 100) / ((BOARD_W
- 2) * (BOARD_H
- 4));
519 /* draw the board on with all the game figures */
520 static void refresh_board (void)
526 rb
->lcd_set_background (LCD_BLACK
);
528 rb
->lcd_clear_display ();
529 for (j
= 0; j
< BOARD_H
; j
++)
531 unsigned last_color
= board
[j
][0];
533 for (i
= 1; i
< BOARD_W
; i
++) {
534 if( last_color
!= board
[j
][i
] )
537 rb
->lcd_set_foreground (last_color
);
539 if (last_color
!= EMPTIED
)
541 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
542 BOARD_Y
+ CUBE_SIZE
* j
,
543 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
544 last_color
= board
[j
][i
];
549 rb
->lcd_set_foreground (last_color
);
551 if (last_color
!= EMPTIED
)
553 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
554 BOARD_Y
+ CUBE_SIZE
* j
,
555 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
559 rb
->lcd_set_foreground (LCD_BLACK
);
560 rb
->lcd_set_background (CLR_LTBLUE
);
562 rb
->lcd_set_drawmode (DRMODE_COMPLEMENT
);
564 rb
->snprintf (str
, sizeof (str
), "Level %d", player
.level
+ 1);
565 rb
->lcd_putsxy (BOARD_X
, BOARD_Y
, str
);
566 rb
->snprintf (str
, sizeof (str
), "%d%%", percentage_cache
);
567 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 24, BOARD_Y
, str
);
568 rb
->snprintf (str
, sizeof (str
), "Score: %d", player
.score
);
569 rb
->lcd_putsxy (BOARD_X
, BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
570 rb
->snprintf (str
, sizeof (str
),
571 (player
.lives
!= 1) ? "%d Lives" : "%d Life", player
.lives
);
573 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 60,
574 BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
576 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 40,
577 BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
581 rb
->lcd_set_foreground (PLR_COL
);
582 rb
->lcd_set_background (board
[player
.j
][player
.i
]);
584 rb
->lcd_mono_bitmap (pics
[PIC_PLAYER
], player
.i
* CUBE_SIZE
+ BOARD_X
,
585 player
.j
* CUBE_SIZE
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
588 rb
->lcd_set_background (EMPTIED
);
589 rb
->lcd_set_foreground (LCD_WHITE
);
590 rb
->lcd_set_drawmode (DRMODE_FG
);
592 rb
->lcd_set_drawmode (DRMODE_FG
);
594 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
595 rb
->lcd_mono_bitmap (pics
[PIC_QIX
], qixes
[j
].x
+ BOARD_X
,
596 qixes
[j
].y
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
598 rb
->lcd_set_foreground (LCD_BLACK
);
600 rb
->lcd_set_drawmode (DRMODE_SOLID
);
605 static inline int infested_area (int i
, int j
, int v
)
614 if (testboard
[p
.y
][p
.x
] == v
) continue;
615 if (testboard
[p
.y
][p
.x
] > UNCHECKED
)
616 return 1; /* This area was previously flagged as infested */
617 testboard
[p
.y
][p
.x
] = v
;
618 if (board
[p
.y
][p
.x
] == QIX
)
619 return 1; /* Infested area */
621 struct pos p1
= { p
.x
+1, p
.y
};
623 && (board
[p1
.y
][p1
.x
] != FILLED
)
628 struct pos p1
= { p
.x
-1, p
.y
};
630 && (board
[p1
.y
][p1
.x
] != FILLED
)
635 struct pos p1
= { p
.x
, p
.y
+1 };
637 && (board
[p1
.y
][p1
.x
] != FILLED
)
642 struct pos p1
= { p
.x
, p
.y
-1 };
644 && (board
[p1
.y
][p1
.x
] != FILLED
)
652 static inline int fill_area (int i
, int j
)
657 int v
= testboard
[p
.y
][p
.x
];
662 board
[p
.y
][p
.x
] = FILLED
;
663 testboard
[p
.y
][p
.x
] = PAINTED
;
665 struct pos p1
= { p
.x
+1, p
.y
};
667 && (testboard
[p1
.y
][p1
.x
] == v
)
672 struct pos p1
= { p
.x
-1, p
.y
};
674 && (testboard
[p1
.y
][p1
.x
] == v
)
679 struct pos p1
= { p
.x
, p
.y
+1 };
681 && (testboard
[p1
.y
][p1
.x
] == v
)
686 struct pos p1
= { p
.x
, p
.y
-1 };
688 && (testboard
[p1
.y
][p1
.x
] == v
)
697 /* take care of stuff after xonix has landed on a filled spot */
698 static void complete_trail (int fill
)
701 for (j
= 0; j
< BOARD_H
; j
++) {
702 for (i
= 0; i
< BOARD_W
; i
++) {
703 if (board
[j
][i
] == TRAIL
) {
705 board
[j
][i
] = FILLED
;
707 board
[j
][i
] = EMPTIED
;
714 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
715 board
[pos(qixes
[i
].y
- BOARD_Y
)]
716 [pos(qixes
[i
].x
- BOARD_X
)] = QIX
;
719 for (j
= 1; j
< BOARD_H
- 1; j
++) {
720 for (i
= 0; i
< BOARD_W
- 0; i
++) {
721 if (board
[j
][i
] != FILLED
) {
722 ret
= infested_area (i
, j
, v
);
723 if (ret
< 0 || ( ret
== 0 && fill_area (i
, j
) ) )
730 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
731 board
[pos(qixes
[i
].y
- BOARD_Y
)]
732 [pos(qixes
[i
].x
- BOARD_X
)] = EMPTIED
;
733 percentage_cache
= percentage();
736 rb
->button_clear_queue();
739 /* returns the color the real pixel(x,y) on the lcd is pointing at */
740 static inline unsigned int getpixel (int x
, int y
)
742 const int a
= pos (x
- BOARD_X
), b
= pos (y
- BOARD_Y
);
743 if ((a
> 0) && (a
< BOARD_W
) && (b
> 0) && (b
< BOARD_H
)) /* if inside board */
749 /* returns the color the ball on (newx,newy) is heading at *----*
750 checks the four edge points of the square if 1st of all | |
751 are a trail (cause it's a lose life situation) and 2nd | |
752 if it's filled so it needs to bounce. *____*
754 static inline unsigned int next_hit (int newx
, int newy
)
756 if ((getpixel (newx
, newy
) == TRAIL
)
757 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == TRAIL
)
758 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == TRAIL
)
759 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) == TRAIL
))
761 else if ((getpixel (newx
, newy
) == FILLED
)
762 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == FILLED
)
763 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == FILLED
)
764 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) ==
771 static void die (void)
774 if (player
.lives
== 0)
775 player
.gameover
= true;
778 rb
->splash (HZ
, "Crash!");
779 complete_trail (false);
780 player
.move
= MOVE_NO
;
781 player
.drawing
= false;
782 player
.i
= BOARD_W
/ 2;
787 /* returns true if the (side) of the block -***-
788 starting from (newx,newy) has any filled pixels * *
791 static inline bool line_check_lt (int newx
, int newy
)
793 return getpixel (newx
, newy
+ CUBE_SIZE
/2-1) == FILLED
794 && getpixel (newx
, newy
+ CUBE_SIZE
/2 ) == FILLED
;
796 static inline bool line_check_rt (int newx
, int newy
)
798 return getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2-1) == FILLED
799 && getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2 ) == FILLED
;
801 static inline bool line_check_up (int newx
, int newy
)
803 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
) == FILLED
804 && getpixel (newx
+ CUBE_SIZE
/2 , newy
) == FILLED
;
806 static inline bool line_check_dn (int newx
, int newy
)
808 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
+ CUBE_SIZE
-1) == FILLED
809 && getpixel (newx
+ CUBE_SIZE
/2 , newy
+ CUBE_SIZE
-1) == FILLED
;
812 static inline void move_qix (struct qix
*q
)
815 newx
= get_newx (q
->x
, q
->velocity
, q
->angle
);
816 newy
= get_newy (q
->y
, q
->velocity
, q
->angle
);
817 switch (next_hit (newx
, newy
))
825 const int a
= q
->angle
;
828 ? (line_check_up (newx
, newy
) ? ((a
&(DIR_UU
|DIR_U
))>>4)
829 : (a
&(DIR_UU
|DIR_U
)))
833 ? (line_check_rt (newx
, newy
) ? ((a
&(DIR_RR
|DIR_R
))>>4)
834 : (a
&(DIR_RR
|DIR_R
)))
838 ? (line_check_dn (newx
, newy
) ? ((a
&(DIR_DD
|DIR_D
))<<4)
839 : (a
&(DIR_DD
|DIR_D
)))
843 ? (line_check_lt (newx
, newy
) ? ((a
&(DIR_LL
|DIR_L
))<<4)
844 : (a
&(DIR_LL
|DIR_L
)))
846 q
->x
= get_newx (q
->x
, q
->velocity
, q
->angle
);
847 q
->y
= get_newy (q
->y
, q
->velocity
, q
->angle
);
856 /* move the board forward timewise */
857 static inline void move_board (void)
861 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
862 move_qix (&qixes
[j
]);
863 /* move_qix(&black_qix,true); */
867 switch (player
.move
) {
873 if (player
.j
< BOARD_H
- 2)
881 if (player
.i
< BOARD_W
- 1)
888 if ((player
.drawing
) && (board
[newj
][newi
] == EMPTIED
)) /* continue drawing */
889 board
[newj
][newi
] = TRAIL
;
890 else if ((player
.drawing
) && (board
[newj
][newi
] == FILLED
)) { /* finish drawing */
891 player
.move
= MOVE_NO
; /* stop moving */
892 player
.drawing
= false;
893 complete_trail (true);
894 } else if ((board
[player
.j
][player
.i
] == FILLED
)
895 && (board
[newj
][newi
] == EMPTIED
)) {
897 player
.drawing
= true;
898 board
[newj
][newi
] = TRAIL
;
899 /* if the block after next is empty and we're moving onto filled, stop */
900 } else if ((board
[newj
][newi
] == FILLED
)
901 && (board
[newj
+ newj
-player
.j
][newi
+ newi
-player
.i
] == EMPTIED
)) {
902 player
.move
= MOVE_NO
;
907 if (percentage_cache
>= difficulty
) { /* finished level */
908 rb
->splashf (HZ
* 2, "Level %d finished", player
.level
+1);
909 player
.score
+= percentage_cache
;
910 if (player
.level
< MAX_LEVEL
)
914 rb
->splash (HZ
* 2, "Ready?");
918 /* init game's variables */
919 static void init_game (void)
924 player
.gameover
= false;
925 player
.drawing
= false;
928 rb
->splash (HZ
* 2, "Ready?");
933 static int xobox_menu_cb(int action
, const struct menu_item_ex
*this_item
)
935 if(action
== ACTION_REQUEST_MENUITEM
936 && !_ingame
&& ((intptr_t)this_item
)==0)
937 return ACTION_EXIT_MENUITEM
;
941 static int xobox_menu(bool ingame
)
943 rb
->button_clear_queue();
946 MENUITEM_STRINGLIST(main_menu
, "Xobox Menu", xobox_menu_cb
,
947 "Resume Game", "Start New Game",
948 "Speed", "Difficulty",
949 "Playback Control", "Quit");
953 switch (rb
->do_menu(&main_menu
, &selection
, NULL
, false)) {
960 rb
->set_int ("Speed", "", UNIT_INT
, &speed
, NULL
, 1, 1, 10, NULL
);
963 rb
->set_int ("Difficulty", "", UNIT_INT
, &difficulty
, NULL
,
967 playback_control(NULL
);
971 case MENU_ATTACHED_USB
:
979 /* general keypad handler loop */
980 static int xobox_loop (void)
986 if (xobox_menu(false)) {
991 end
= *rb
->current_tick
+ ((11-speed
)*HZ
)/100;
993 #ifdef HAS_BUTTON_HOLD
994 if (rb
->button_hold()) {
996 rb
->splash (HZ
, "Paused");
1000 button
= rb
->button_get_w_tmo (1);
1003 case UP
|BUTTON_REPEAT
:
1004 player
.move
= MOVE_UP
;
1007 case DOWN
|BUTTON_REPEAT
:
1008 player
.move
= MOVE_DN
;
1011 case LEFT
|BUTTON_REPEAT
:
1012 player
.move
= MOVE_LT
;
1015 case RIGHT
|BUTTON_REPEAT
:
1016 player
.move
= MOVE_RT
;
1021 rb
->splash (HZ
, "Paused");
1025 if (xobox_menu(true)) {
1031 if (rb
->default_event_handler (button
) == SYS_USB_CONNECTED
)
1032 return PLUGIN_USB_CONNECTED
;
1039 if (player
.gameover
) {
1040 rb
->splash (HZ
, "Game Over!");
1041 if (xobox_menu(false)) {
1046 if (end
> *rb
->current_tick
)
1047 rb
->sleep (end
- *rb
->current_tick
);
1052 return PLUGIN_OK
; /* for no warnings on compiling */
1055 /* plugin main procedure */
1056 enum plugin_status
plugin_start (const void *parameter
)
1058 int ret
= PLUGIN_OK
;
1062 rb
->lcd_setfont (FONT_SYSFIXED
);
1064 rb
->lcd_set_backdrop(NULL
);
1067 /* Turn off backlight timeout */
1068 backlight_force_on(); /* backlight control in lib/helper.c */
1071 ret
= xobox_loop ();
1073 /* Turn on backlight timeout (revert to settings) */
1074 backlight_use_settings(); /* backlight control in lib/helper.c */
1075 rb
->lcd_setfont (FONT_UI
);