Add plugin keys to the manual for the Gigabeat S, plus a couple of missing ones for...
[kugel-rb/myfork.git] / manual / plugins / snake2.tex
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1 \subsection{Snake 2}
2 \screenshot{plugins/images/ss-snake2}
3 {Snake 2 {--} The Snake Strikes Back}{img:snake2}
5 Another version of the Snake game. Move the snake around, and eat the
6 apples that pop up on the screen. Each time an apple is eaten, the
7 snake gets longer. The game ends when the snake hits a wall, or runs
8 into itself.
10 \begin{table}
11 \begin{btnmap}{}{}
12 \multicolumn{2}{c}{\textbf{In menu}}\\\hline
13 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
14 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
15 {\ButtonUp{} / \ButtonDown}
16 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
17 \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
18 & Set game speed\\
19 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD%
20 ,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
21 ,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonRight{} / \ButtonLeft}
22 \opt{ONDIO_PAD}{\ButtonRight}
23 & Select starting maze\\
24 \opt{RECORDER_PAD}{\ButtonFThree}
25 \opt{ONDIO_PAD}{\ButtonLeft}
26 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
27 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
28 \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
29 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonMenu}
30 & Select game type (A or B)\\
31 \opt{RECORDER_PAD}{\ButtonPlay}
32 \opt{ONDIO_PAD}{\ButtonMenu}
33 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
34 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
35 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
36 \opt{IRIVER_H10_PAD}{\ButtonFF}
37 & Start the game\\\hline
38 \multicolumn{2}{c}{\textbf{In game}}\\\hline
39 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
40 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
41 {\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
42 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
43 \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
44 & Steer the snake\\
45 \opt{RECORDER_PAD}{\ButtonPlay}
46 \opt{ONDIO_PAD}{\ButtonMenu}
47 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
48 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
49 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
50 \opt{IRIVER_H10_PAD}{\ButtonFF}
51 & Pause and resume the game\\
52 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
53 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
54 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
55 ,MROBE100_PAD}{\ButtonPower}
56 \opt{GIGABEAT_S_PAD}{\ButtonBack}
57 & Quit\\
58 \end{btnmap}
59 \end{table}
61 In game A, the maze stays the same, in game B
62 after an increasing number of apples eaten the maze is replaced by a
63 new one.