4 #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
5 bubbles_bubble.112x64x1.bmp
6 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
7 bubbles_bubble.128x64x1.bmp
8 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
9 bubbles_bubble.132x80x16.bmp
10 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
11 bubbles_bubble.128x96x1.bmp
12 #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
13 ((LCD_WIDTH == 128) && (LCD_HEIGHT == 128))
14 bubbles_bubble.160x128x1.bmp
15 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
16 bubbles_bubble.160x128x1.bmp
17 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
18 bubbles_bubble.138x110x1.bmp
19 #elif ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176)) || \
20 ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220))
21 bubbles_bubble.220x176x1.bmp
22 #elif ((LCD_WIDTH == 320) && (LCD_HEIGHT == 240)) || \
23 ((LCD_WIDTH == 240) && (LCD_HEIGHT >= 320))
24 bubbles_bubble.320x240x1.bmp
25 #elif ((LCD_WIDTH == 640) && (LCD_HEIGHT == 480)) || \
26 ((LCD_WIDTH == 480) && (LCD_HEIGHT == 640))
27 bubbles_bubble.640x480x1.bmp
31 #ifndef HAVE_LCD_COLOR
32 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
33 flipit_cursor.28x28x1.bmp
34 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
35 flipit_cursor.25x25x1.bmp
36 #elif LCD_WIDTH >= 105 && LCD_HEIGHT >= 96
37 flipit_cursor.21x21x1.bmp
38 #elif LCD_WIDTH >= 80 && LCD_HEIGHT >= 62
39 flipit_cursor.16x13x1.bmp
43 /* Invadrox, not on monochrome targets yet */
46 invadrox_fire.8x8x1.bmp
47 #elif LCD_WIDTH >= 160
48 invadrox_fire.6x6x1.bmp
52 #if CONFIG_CODEC == SWCODEC
54 mpegplayer_status_icons_8x8x1.bmp
55 mpegplayer_status_icons_12x12x1.bmp
56 mpegplayer_status_icons_16x16x1.bmp
59 #if LCD_WIDTH == 160 && LCD_HEIGHT == 128 && LCD_DEPTH < 16
60 superdom_boarditems.160x128x1.bmp
63 #endif /* HAVE_LCD_BITMAP */
64 #if defined(SIMULATOR) && defined(__APPLE__)