1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Originally by Joshua Oreman, improved by Prashant Varanasi
11 * Ported to Rockbox by Ben Basha (Paprica)
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
25 #include "lib/configfile.h"
26 #include "lib/helper.h"
27 #include "lib/playback_control.h"
33 - Make original speed and further increases in speed depend more on screen size
34 - attempt to make the tunnels get narrower as the game goes on
35 - make the chopper look better, maybe a picture, and scale according
37 - use textures for the color screens for background and terrain,
38 eg stars on background
39 - allow choice of different levels [later: different screen themes]
40 - better high score handling, improved screen etc.
43 #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
45 #define QUIT BUTTON_OFF
46 #define ACTION BUTTON_UP
47 #define ACTION2 BUTTON_SELECT
48 #define ACTIONTEXT "SELECT"
50 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
51 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
52 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
54 #define QUIT BUTTON_MENU
55 #define ACTION BUTTON_SELECT
56 #define ACTIONTEXT "SELECT"
58 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD /* grayscale at the moment */
60 #define QUIT BUTTON_POWER
61 #define ACTION BUTTON_UP
62 #define ACTION2 BUTTON_SELECT
63 #define ACTIONTEXT "SELECT"
65 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
66 #define QUIT BUTTON_POWER
67 #define ACTION BUTTON_RIGHT
68 #define ACTIONTEXT "RIGHT"
70 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
71 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
72 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
73 (CONFIG_KEYPAD == SANSA_M200_PAD)
74 #define QUIT BUTTON_POWER
75 #define ACTION BUTTON_SELECT
76 #define ACTIONTEXT "SELECT"
78 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
79 #define QUIT (BUTTON_HOME|BUTTON_REPEAT)
80 #define ACTION BUTTON_SELECT
81 #define ACTIONTEXT "SELECT"
83 #elif CONFIG_KEYPAD == GIGABEAT_PAD
84 #define QUIT BUTTON_MENU
85 #define ACTION BUTTON_SELECT
86 #define ACTIONTEXT "SELECT"
88 #elif CONFIG_KEYPAD == RECORDER_PAD
89 #define QUIT BUTTON_OFF
90 #define ACTION BUTTON_PLAY
91 #define ACTIONTEXT "PLAY"
93 #elif CONFIG_KEYPAD == ONDIO_PAD
94 #define QUIT BUTTON_OFF
95 #define ACTION BUTTON_UP
96 #define ACTION2 BUTTON_MENU
97 #define ACTIONTEXT "UP"
99 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
100 #define QUIT BUTTON_BACK
101 #define ACTION BUTTON_SELECT
102 #define ACTION2 BUTTON_MENU
103 #define ACTIONTEXT "SELECT"
105 #elif CONFIG_KEYPAD == MROBE100_PAD
106 #define QUIT BUTTON_POWER
107 #define ACTION BUTTON_SELECT
108 #define ACTIONTEXT "SELECT"
110 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
111 #define QUIT BUTTON_RC_REC
112 #define ACTION BUTTON_RC_PLAY
113 #define ACTION2 BUTTON_RC_MODE
114 #define ACTIONTEXT "PLAY"
116 #elif CONFIG_KEYPAD == COWOND2_PAD
117 #define QUIT BUTTON_POWER
119 #elif CONFIG_KEYPAD == IAUDIO67_PAD
120 #define QUIT BUTTON_POWER
121 #define ACTION BUTTON_PLAY
122 #define ACTION2 BUTTON_STOP
123 #define ACTIONTEXT "PLAY"
125 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
126 #define QUIT BUTTON_BACK
127 #define ACTION BUTTON_UP
128 #define ACTION2 BUTTON_MENU
129 #define ACTIONTEXT "UP"
131 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
132 #define QUIT BUTTON_POWER
133 #define ACTION BUTTON_MENU
134 #define ACTION2 BUTTON_SELECT
135 #define ACTIONTEXT "MENU"
137 #elif CONFIG_KEYPAD == ONDAVX747_PAD || CONFIG_KEYPAD == MROBE500_PAD
138 #define QUIT BUTTON_POWER
140 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
141 #define QUIT BUTTON_LEFT
142 #define ACTION BUTTON_RIGHT
143 #define ACTIONTEXT "RIGHT"
146 #error No keymap defined!
149 #ifdef HAVE_TOUCHSCREEN
151 #define QUIT BUTTON_TOPLEFT
154 #define ACTION BUTTON_BOTTOMLEFT
157 #define ACTION2 BUTTON_BOTTOMRIGHT
160 #define ACTIONTEXT "BOTTOMRIGHT"
164 #define NUMBER_OF_BLOCKS 8
165 #define NUMBER_OF_PARTICLES 3
166 #define MAX_TERRAIN_NODES 15
168 #define LEVEL_MODE_NORMAL 0
169 #define LEVEL_MODE_STEEP 1
172 #define CYCLETIME 100
173 static inline int SCALE(int x
)
175 return x
== 1 ? x
: x
>> 1;
184 /*Chopper's local variables to track the terrain position etc*/
185 static int chopCounter
;
186 static int iRotorOffset
;
189 static int iPlayerPosX
;
190 static int iPlayerPosY
;
191 static int iCameraPosX
;
192 static int iPlayerSpeedX
;
193 static int iPlayerSpeedY
;
194 static int iLastBlockPlacedPosX
;
195 static int iGravityTimerCountdown
;
196 static int iPlayerAlive
;
197 static int iLevelMode
;
198 static int blockh
,blockw
;
199 static int highscore
;
202 #define CFG_FILE "chopper.cfg"
203 #define MAX_POINTS 50000
204 static struct configdata config
[] =
206 {TYPE_INT
, 0, MAX_POINTS
, { .int_p
= &highscore
}, "highscore", NULL
}
239 struct CTerrainNode mNodes
[MAX_TERRAIN_NODES
];
241 int iLastNodePlacedPosX
;
244 struct CBlock mBlocks
[NUMBER_OF_BLOCKS
];
245 struct CParticle mParticles
[NUMBER_OF_PARTICLES
];
247 struct CTerrain mGround
;
248 struct CTerrain mRoof
;
250 /*Function declarations*/
251 static void chopDrawParticle(struct CParticle
*mParticle
);
252 static void chopDrawBlock(struct CBlock
*mBlock
);
253 static void chopRenderTerrain(struct CTerrain
*ter
);
254 void chopper_load(bool newgame
);
255 void cleanup_chopper(void);
257 static void chopDrawPlayer(int x
,int y
) /* These are SCREEN coords, not world!*/
261 rb
->lcd_set_foreground(LCD_RGBPACK(50,50,200));
263 rb
->lcd_set_foreground(LCD_DARKGRAY
);
265 rb
->lcd_fillrect(SCALE(x
+6), SCALE(y
+2), SCALE(12), SCALE(9));
266 rb
->lcd_fillrect(SCALE(x
-3), SCALE(y
+6), SCALE(20), SCALE(3));
269 rb
->lcd_set_foreground(LCD_RGBPACK(50,50,50));
271 rb
->lcd_set_foreground(LCD_DARKGRAY
);
273 rb
->lcd_fillrect(SCALE(x
+10), SCALE(y
), SCALE(2), SCALE(3));
274 rb
->lcd_fillrect(SCALE(x
+10), SCALE(y
), SCALE(1), SCALE(3));
277 rb
->lcd_set_foreground(LCD_RGBPACK(40,40,100));
279 rb
->lcd_set_foreground(LCD_BLACK
);
281 rb
->lcd_drawline(SCALE(x
), SCALE(y
+iRotorOffset
), SCALE(x
+20),
282 SCALE(y
-iRotorOffset
));
285 rb
->lcd_set_foreground(LCD_RGBPACK(20,20,50));
287 rb
->lcd_set_foreground(LCD_BLACK
);
289 rb
->lcd_fillrect(SCALE(x
- 2), SCALE(y
+ 5), SCALE(2), SCALE(5));
293 static void chopClearTerrain(struct CTerrain
*ter
)
295 ter
->iNodesCount
= 0;
299 int iR(int low
,int high
)
301 return low
+rb
->rand()%(high
-low
+1);
304 static void chopCopyTerrain(struct CTerrain
*src
, struct CTerrain
*dest
,
305 int xOffset
,int yOffset
)
309 while(i
< src
->iNodesCount
)
311 dest
->mNodes
[i
].x
= src
->mNodes
[i
].x
+ xOffset
;
312 dest
->mNodes
[i
].y
= src
->mNodes
[i
].y
+ yOffset
;
317 dest
->iNodesCount
= src
->iNodesCount
;
318 dest
->iLastNodePlacedPosX
= src
->iLastNodePlacedPosX
;
322 static void chopAddTerrainNode(struct CTerrain
*ter
, int x
, int y
)
326 if(ter
->iNodesCount
+ 1 >= MAX_TERRAIN_NODES
)
328 /* DEBUGF("ERROR: Not enough nodes!\n"); */
334 i
= ter
->iNodesCount
- 1;
336 ter
->mNodes
[i
].x
= x
;
339 ter
->iLastNodePlacedPosX
= x
;
343 static void chopTerrainNodeDeleteAndShift(struct CTerrain
*ter
,int nodeIndex
)
347 while( i
< ter
->iNodesCount
)
349 ter
->mNodes
[i
- 1] = ter
->mNodes
[i
];
358 int chopUpdateTerrainRecycling(struct CTerrain
*ter
)
363 while(i
< ter
->iNodesCount
)
366 if( iCameraPosX
> ter
->mNodes
[i
].x
)
369 chopTerrainNodeDeleteAndShift(ter
,i
);
371 iNewNodePos
= ter
->iLastNodePlacedPosX
+ 50;
377 if(iLevelMode
== LEVEL_MODE_STEEP
)
380 chopAddTerrainNode(ter
,iNewNodePos
,g
- iR(-v
,v
));
392 int chopTerrainHeightAtPoint(struct CTerrain
*ter
, int pX
)
395 int iNodeIndexOne
=0,iNodeIndexTwo
=0, h
, terY1
, terY2
, terX1
, terX2
, a
, b
;
399 for(i
=1;i
<MAX_TERRAIN_NODES
;i
++)
401 if(ter
->mNodes
[i
].x
> pX
)
403 iNodeIndexOne
= i
- 1;
409 iNodeIndexTwo
= iNodeIndexOne
+ 1;
410 terY1
= ter
->mNodes
[iNodeIndexOne
].y
;
411 terY2
= ter
->mNodes
[iNodeIndexTwo
].y
;
414 terX2
= ter
->mNodes
[iNodeIndexTwo
].x
- ter
->mNodes
[iNodeIndexOne
].x
;
416 pX
-= ter
->mNodes
[iNodeIndexOne
].x
;
429 int chopPointInTerrain(struct CTerrain
*ter
, int pX
, int pY
, int iTestType
)
431 int h
= chopTerrainHeightAtPoint(ter
, pX
);
439 static void chopAddBlock(int x
,int y
,int sx
,int sy
, int indexOverride
)
443 if(indexOverride
< 0)
445 while(mBlocks
[i
].bIsActive
&& i
< NUMBER_OF_BLOCKS
)
447 if(i
==NUMBER_OF_BLOCKS
)
449 DEBUGF("No blocks!\n");
456 mBlocks
[i
].bIsActive
= 1;
457 mBlocks
[i
].iWorldX
= x
;
458 mBlocks
[i
].iWorldY
= y
;
459 mBlocks
[i
].iSizeX
= sx
;
460 mBlocks
[i
].iSizeY
= sy
;
462 iLastBlockPlacedPosX
= x
;
465 static void chopAddParticle(int x
,int y
,int sx
,int sy
)
469 while(mParticles
[i
].bIsActive
&& i
< NUMBER_OF_PARTICLES
)
472 if(i
==NUMBER_OF_PARTICLES
)
475 mParticles
[i
].bIsActive
= 1;
476 mParticles
[i
].iWorldX
= x
;
477 mParticles
[i
].iWorldY
= y
;
478 mParticles
[i
].iSpeedX
= sx
;
479 mParticles
[i
].iSpeedY
= sy
;
482 static void chopGenerateBlockIfNeeded(void)
485 int DistSpeedX
= iPlayerSpeedX
* 5;
486 if(DistSpeedX
<200) DistSpeedX
= 200;
488 while(i
< NUMBER_OF_BLOCKS
)
490 if(!mBlocks
[i
].bIsActive
)
494 iX
= iLastBlockPlacedPosX
+ (350-DistSpeedX
);
498 sY
= blockh
+ iR(1,blockh
/3);
500 chopAddBlock(iX
,iY
,sX
,sY
,i
);
508 static int chopBlockCollideWithPlayer(struct CBlock
*mBlock
)
510 int px
= iPlayerPosX
;
511 int py
= iPlayerPosY
;
513 int x
= mBlock
->iWorldX
-17;
514 int y
= mBlock
->iWorldY
-11;
516 int x2
= x
+ mBlock
->iSizeX
+17;
517 int y2
= y
+ mBlock
->iSizeY
+11;
530 static int chopBlockOffscreen(struct CBlock
*mBlock
)
532 if(mBlock
->iWorldX
+ mBlock
->iSizeX
< iCameraPosX
)
538 static int chopParticleOffscreen(struct CParticle
*mParticle
)
540 if (mParticle
->iWorldX
< iCameraPosX
|| mParticle
->iWorldY
< 0 ||
541 mParticle
->iWorldY
> iScreenY
|| mParticle
->iWorldX
> iCameraPosX
+
550 static void chopKillPlayer(void)
554 for (i
= 0; i
< NUMBER_OF_PARTICLES
; i
++) {
555 mParticles
[i
].bIsActive
= 0;
556 chopAddParticle(iPlayerPosX
+ iR(0,20), iPlayerPosY
+ iR(0,20),
562 if (iPlayerAlive
== 0) {
563 rb
->lcd_set_drawmode(DRMODE_FG
);
565 rb
->lcd_set_foreground(LCD_LIGHTGRAY
);
567 rb
->splash(HZ
, "Game Over");
569 if (score
> highscore
) {
572 rb
->snprintf(scoretext
, sizeof(scoretext
), "New High Score: %d",
574 rb
->splash(HZ
*2, scoretext
);
577 rb
->splash(HZ
/4, "Press " ACTIONTEXT
" to continue");
580 rb
->lcd_set_drawmode(DRMODE_SOLID
);
583 button
= rb
->button_get(true);
590 button
= rb
->button_get(true);
591 if (button
== (ACTION
| BUTTON_REL
)
593 || button
== (ACTION2
| BUTTON_REL
)
608 static void chopDrawTheWorld(void)
612 while(i
< NUMBER_OF_BLOCKS
)
614 if(mBlocks
[i
].bIsActive
)
616 if(chopBlockOffscreen(&mBlocks
[i
]) == 1)
617 mBlocks
[i
].bIsActive
= 0;
619 chopDrawBlock(&mBlocks
[i
]);
627 while(i
< NUMBER_OF_PARTICLES
)
629 if(mParticles
[i
].bIsActive
)
631 if(chopParticleOffscreen(&mParticles
[i
]) == 1)
632 mParticles
[i
].bIsActive
= 0;
634 chopDrawParticle(&mParticles
[i
]);
640 chopRenderTerrain(&mGround
);
641 chopRenderTerrain(&mRoof
);
645 static void chopDrawParticle(struct CParticle
*mParticle
)
648 int iPosX
= (mParticle
->iWorldX
- iCameraPosX
);
649 int iPosY
= (mParticle
->iWorldY
);
651 rb
->lcd_set_foreground(LCD_RGBPACK(192,192,192));
653 rb
->lcd_set_foreground(LCD_LIGHTGRAY
);
655 rb
->lcd_fillrect(SCALE(iPosX
), SCALE(iPosY
), SCALE(3), SCALE(3));
659 static void chopDrawScene(void)
664 rb
->lcd_set_background(LCD_BLACK
);
666 rb
->lcd_set_background(LCD_WHITE
);
669 chopDrawPlayer(iPlayerPosX
- iCameraPosX
, iPlayerPosY
);
671 score
= -20 + iPlayerPosX
/3;
674 rb
->lcd_set_drawmode(DRMODE_COMPLEMENT
);
676 rb
->lcd_set_drawmode(DRMODE_FG
);
680 rb
->lcd_set_foreground(LCD_BLACK
);
682 rb
->lcd_set_foreground(LCD_WHITE
);
686 rb
->snprintf(s
, sizeof(s
), "Dist: %d", score
);
688 rb
->snprintf(s
, sizeof(s
), "Distance: %d", score
);
690 rb
->lcd_getstringsize(s
, &w
, NULL
);
691 rb
->lcd_putsxy(2, 2, s
);
692 if (score
< highscore
)
696 rb
->snprintf(s
, sizeof(s
), "Hi: %d", highscore
);
698 rb
->snprintf(s
, sizeof(s
), "Best: %d", highscore
);
700 rb
->lcd_getstringsize(s
, &w2
, NULL
);
701 if (LCD_WIDTH
- 2 - w2
> w
+ 2)
702 rb
->lcd_putsxy(LCD_WIDTH
- 2 - w2
, 2, s
);
704 rb
->lcd_set_drawmode(DRMODE_SOLID
);
710 static int chopMenuCb(int action
, const struct menu_item_ex
*this_item
)
712 if(action
== ACTION_REQUEST_MENUITEM
713 && !_ingame
&& ((intptr_t)this_item
)==0)
714 return ACTION_EXIT_MENUITEM
;
717 static int chopMenu(int menunum
)
721 bool menu_quit
= false;
723 static const struct opt_items levels
[2] = {
728 MENUITEM_STRINGLIST(menu
,"Chopper Menu",chopMenuCb
,
729 "Resume Game","Start New Game",
730 "Level","Playback Control","Quit");
731 _ingame
= (menunum
!=0);
733 #ifdef HAVE_LCD_COLOR
734 rb
->lcd_set_foreground(LCD_WHITE
);
735 rb
->lcd_set_background(LCD_BLACK
);
737 rb
->lcd_set_foreground(LCD_BLACK
);
738 rb
->lcd_set_background(LCD_WHITE
);
741 rb
->lcd_clear_display();
744 switch(rb
->do_menu(&menu
, &result
, NULL
, false))
746 case 0: /* Resume Game */
750 case 1: /* Start New Game */
756 rb
->set_option("Level", &iLevelMode
, INT
, levels
, 2, NULL
);
759 playback_control(NULL
);
765 case MENU_ATTACHED_USB
:
767 res
= PLUGIN_USB_CONNECTED
;
771 rb
->lcd_clear_display();
775 static int chopGameLoop(void)
777 int move_button
, ret
;
779 int end
, i
=0, bdelay
=0, last_button
=BUTTON_NONE
;
781 if (chopUpdateTerrainRecycling(&mGround
) == 1)
782 /* mirror the sky if we've changed the ground */
783 chopCopyTerrain(&mGround
, &mRoof
, 0, - ( (iScreenY
* 3) / 4));
793 end
= *rb
->current_tick
+ (CYCLETIME
* HZ
) / 1000;
795 if(chopUpdateTerrainRecycling(&mGround
) == 1)
796 /* mirror the sky if we've changed the ground */
797 chopCopyTerrain(&mGround
, &mRoof
, 0, - ( (iScreenY
* 3) / 4));
799 iRotorOffset
= iR(-1,1);
801 /* We need to have this here so particles move when we're dead */
803 for (i
=0; i
< NUMBER_OF_PARTICLES
; i
++)
804 if(mParticles
[i
].bIsActive
== 1)
806 mParticles
[i
].iWorldX
+= mParticles
[i
].iSpeedX
;
807 mParticles
[i
].iWorldY
+= mParticles
[i
].iSpeedY
;
810 rb
->lcd_clear_display();
811 /* Redraw the main window: */
815 iGravityTimerCountdown
--;
817 if(iGravityTimerCountdown
<= 0)
819 iGravityTimerCountdown
= 3;
820 chopAddParticle(iPlayerPosX
, iPlayerPosY
+5, 0, 0);
823 if(iLevelMode
== LEVEL_MODE_NORMAL
)
824 chopGenerateBlockIfNeeded();
827 move_button
=rb
->button_status();
828 if (rb
->button_get(false) == QUIT
) {
833 last_button
= BUTTON_NONE
;
834 move_button
= BUTTON_NONE
;
837 switch (move_button
) {
842 if (last_button
!= ACTION
844 && last_button
!= ACTION2
853 if (last_button
== ACTION
855 || last_button
== ACTION2
862 if (rb
->default_event_handler(move_button
) == SYS_USB_CONNECTED
)
863 return PLUGIN_USB_CONNECTED
;
866 last_button
= move_button
;
869 iPlayerSpeedY
= bdelay
;
871 } else if (bdelay
> 0) {
872 iPlayerSpeedY
= bdelay
;
876 iCameraPosX
= iPlayerPosX
- 25;
877 iPlayerPosX
+= iPlayerSpeedX
;
878 iPlayerPosY
+= iPlayerSpeedY
;
881 /* increase speed as we go along */
882 if (chopCounter
== 100){
887 if (iPlayerPosY
> iScreenY
-10 || iPlayerPosY
< -5 ||
888 chopPointInTerrain(&mGround
, iPlayerPosX
, iPlayerPosY
+ 10, 0) ||
889 chopPointInTerrain(&mRoof
, iPlayerPosX
,iPlayerPosY
, 1))
898 for (i
=0; i
< NUMBER_OF_BLOCKS
; i
++)
899 if(mBlocks
[i
].bIsActive
== 1)
900 if(chopBlockCollideWithPlayer(&mBlocks
[i
])) {
908 if (end
> *rb
->current_tick
)
909 rb
->sleep(end
-*rb
->current_tick
);
917 static void chopDrawBlock(struct CBlock
*mBlock
)
919 int iPosX
= (mBlock
->iWorldX
- iCameraPosX
);
920 int iPosY
= (mBlock
->iWorldY
);
922 rb
->lcd_set_foreground(LCD_RGBPACK(100,255,100));
924 rb
->lcd_set_foreground(LCD_BLACK
);
926 rb
->lcd_fillrect(SCALE(iPosX
), SCALE(iPosY
), SCALE(mBlock
->iSizeX
),
927 SCALE(mBlock
->iSizeY
));
931 static void chopRenderTerrain(struct CTerrain
*ter
)
939 if(ter
->mNodes
[0].y
< (LCD_HEIGHT
*SIZE
)/2)
942 ay
=(LCD_HEIGHT
*SIZE
);
944 while(i
< ter
->iNodesCount
&& oldx
< iScreenX
)
947 int x
= ter
->mNodes
[i
-1].x
- iCameraPosX
;
948 int y
= ter
->mNodes
[i
-1].y
;
950 int x2
= ter
->mNodes
[i
].x
- iCameraPosX
;
951 int y2
= ter
->mNodes
[i
].y
;
953 rb
->lcd_set_foreground(LCD_RGBPACK(100,255,100));
955 rb
->lcd_set_foreground(LCD_DARKGRAY
);
958 rb
->lcd_drawline(SCALE(x
), SCALE(y
), SCALE(x2
), SCALE(y2
));
960 xlcd_filltriangle(SCALE(x
), SCALE(y
), SCALE(x2
), SCALE(y2
),
961 SCALE(x2
), SCALE(ay
));
962 xlcd_filltriangle(SCALE(x
), SCALE(ay
), SCALE(x2
), SCALE(y2
),
963 SCALE(x2
), SCALE(ay
));
966 xlcd_filltriangle(SCALE(x
), SCALE(ay
), SCALE(x
), SCALE(y
),
967 SCALE(x2
), SCALE(y2
/ 2));
969 xlcd_filltriangle(SCALE(x
), SCALE(ay
), SCALE(x
), SCALE(y
),
970 SCALE(x2
), SCALE((LCD_HEIGHT
*SIZE
) -
971 ((LCD_HEIGHT
*SIZE
) - y2
) / 2));
980 void chopper_load(bool newgame
)
987 iScreenX
= LCD_WIDTH
* SIZE
;
988 iScreenY
= LCD_HEIGHT
* SIZE
;
989 blockh
= iScreenY
/ 5;
990 blockw
= iScreenX
/ 20;
996 iPlayerPosY
= (iScreenY
* 4) / 10;
997 iLastBlockPlacedPosX
= 0;
998 iGravityTimerCountdown
= 2;
1004 for (i
=0; i
< NUMBER_OF_PARTICLES
; i
++)
1005 mParticles
[i
].bIsActive
= 0;
1007 for (i
=0; i
< NUMBER_OF_BLOCKS
; i
++)
1008 mBlocks
[i
].bIsActive
= 0;
1011 chopClearTerrain(&mGround
);
1013 for (i
=0; i
< MAX_TERRAIN_NODES
; i
++)
1014 chopAddTerrainNode(&mGround
,i
* 30,g
- iR(0,20));
1016 if (chopUpdateTerrainRecycling(&mGround
) == 1)
1017 /* mirror the sky if we've changed the ground */
1018 chopCopyTerrain(&mGround
, &mRoof
, 0, - ( (iScreenY
* 3) / 4));
1020 iLevelMode
= LEVEL_MODE_NORMAL
;
1021 if (iLevelMode
== LEVEL_MODE_NORMAL
)
1022 /* make it a bit more exciting, cause it's easy terrain... */
1026 /* this is the plugin entry point */
1027 enum plugin_status
plugin_start(const void* parameter
)
1032 rb
->lcd_setfont(FONT_SYSFIXED
);
1034 rb
->lcd_set_backdrop(NULL
);
1036 #ifdef HAVE_LCD_COLOR
1037 rb
->lcd_set_background(LCD_BLACK
);
1038 rb
->lcd_set_foreground(LCD_WHITE
);
1041 /* Turn off backlight timeout */
1042 backlight_force_on(); /* backlight control in lib/helper.c */
1044 rb
->srand( *rb
->current_tick
);
1046 configfile_load(CFG_FILE
, config
, 1, 0);
1049 ret
= chopGameLoop();
1051 configfile_save(CFG_FILE
, config
, 1, 0);
1053 rb
->lcd_setfont(FONT_UI
);
1054 /* Turn on backlight timeout (revert to settings) */
1055 backlight_use_settings(); /* backlight control in lib/helper.c */