1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
28 * Thing frame/state LUT,
29 * generated by multigen utilitiy.
30 * This one is the original DOOM version, preserved.
31 * BOOM changes include commenting and addition of predefined lumps
32 * for providing things that aren't in the IWAD without sending a
33 * separate must-use wad file around with the EXE.
35 *-----------------------------------------------------------------------------
43 #pragma implementation "info.h"
49 #include "rockmacros.h"
51 // ********************************************************************
53 // ********************************************************************
54 // This is the list of sprite 4-character prefixes. They are searched
55 // through, with a NULL entry terminating the list. In DOOM originally
56 // this NULL entry was missing, and coincidentally the next thing in
57 // memory was the dummy state_t[] entry that started with zero bytes.
58 // killough 1/17/98: add an explicit NULL entry.
59 // NUMSPRITES is an enum from info.h where all these are listed
62 const char *sprnames
[NUMSPRITES
+1] = {
63 "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
64 "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
65 "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
66 "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
67 "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
68 "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
69 "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
70 "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
71 "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
72 "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
73 "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
74 "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
75 "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
76 "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2",NULL
79 // ********************************************************************
80 // Function addresses or Code Pointers
81 // ********************************************************************
82 // These function addresses are the Code Pointers that have been
83 // modified for years by Dehacked enthusiasts. The new BEX format
84 // allows more extensive changes (see d_deh.c)
86 // Doesn't work with g++, needs actionf_p1
97 void A_FireShotgun2();
99 void A_OpenShotgun2();
100 void A_LoadShotgun2();
101 void A_CloseShotgun2();
104 void A_FireMissile();
112 void A_PlayerScream();
127 void A_FireCrackle();
131 void A_SkelMissile();
139 void A_TroopAttack();
142 void A_BruisAttack();
143 void A_SkullAttack();
149 void A_CyberAttack();
154 void A_BrainScream();
160 void A_BrainExplode();
163 void A_Detonate(); /* killough 8/9/98: detonate a bomb or other device */
164 void A_Mushroom(); /* killough 10/98: mushroom effect */
166 // ********************************************************************
167 // State or "frame" information
168 // ********************************************************************
169 // Each of the states, otherwise known as "frames", is outlined
170 // here. The data in each element of the array is the way it is
171 // initialized, with sprite names identified by their enumerator
172 // value such as SPR_SHTG. These correlate to the above sprite
173 // array so don't change them around unless you understand what
176 // The commented name beginning with S_ at the end of each line
177 // is there to help figure out where the next-frame pointer is
178 // pointing. These are also additionally identified in info.h
179 // as enumerated values. From a change-and-recompile point of
180 // view this is fairly workable, but it adds a lot to the effort
181 // when trying to change things externally. See also the d_deh.c
182 // parts where frame rewiring is done for more details and the
183 // extended way a BEX file can handle this.
185 state_t states
[NUMSTATES
] = {
186 {SPR_TROO
,0,-1,NULL
,S_NULL
,0,0}, // S_NULL
187 {SPR_SHTG
,4,0,A_Light0
,S_NULL
,0,0}, // S_LIGHTDONE
188 {SPR_PUNG
,0,1,A_WeaponReady
,S_PUNCH
,0,0}, // S_PUNCH
189 {SPR_PUNG
,0,1,A_Lower
,S_PUNCHDOWN
,0,0}, // S_PUNCHDOWN
190 {SPR_PUNG
,0,1,A_Raise
,S_PUNCHUP
,0,0}, // S_PUNCHUP
191 {SPR_PUNG
,1,4,NULL
,S_PUNCH2
,0,0}, // S_PUNCH1
192 {SPR_PUNG
,2,4,A_Punch
,S_PUNCH3
,0,0}, // S_PUNCH2
193 {SPR_PUNG
,3,5,NULL
,S_PUNCH4
,0,0}, // S_PUNCH3
194 {SPR_PUNG
,2,4,NULL
,S_PUNCH5
,0,0}, // S_PUNCH4
195 {SPR_PUNG
,1,5,A_ReFire
,S_PUNCH
,0,0}, // S_PUNCH5
196 {SPR_PISG
,0,1,A_WeaponReady
,S_PISTOL
,0,0},// S_PISTOL
197 {SPR_PISG
,0,1,A_Lower
,S_PISTOLDOWN
,0,0}, // S_PISTOLDOWN
198 {SPR_PISG
,0,1,A_Raise
,S_PISTOLUP
,0,0}, // S_PISTOLUP
199 {SPR_PISG
,0,4,NULL
,S_PISTOL2
,0,0}, // S_PISTOL1
200 {SPR_PISG
,1,6,A_FirePistol
,S_PISTOL3
,0,0},// S_PISTOL2
201 {SPR_PISG
,2,4,NULL
,S_PISTOL4
,0,0}, // S_PISTOL3
202 {SPR_PISG
,1,5,A_ReFire
,S_PISTOL
,0,0}, // S_PISTOL4
203 {SPR_PISF
,32768,7,A_Light1
,S_LIGHTDONE
,0,0}, // S_PISTOLFLASH
204 {SPR_SHTG
,0,1,A_WeaponReady
,S_SGUN
,0,0}, // S_SGUN
205 {SPR_SHTG
,0,1,A_Lower
,S_SGUNDOWN
,0,0}, // S_SGUNDOWN
206 {SPR_SHTG
,0,1,A_Raise
,S_SGUNUP
,0,0}, // S_SGUNUP
207 {SPR_SHTG
,0,3,NULL
,S_SGUN2
,0,0}, // S_SGUN1
208 {SPR_SHTG
,0,7,A_FireShotgun
,S_SGUN3
,0,0}, // S_SGUN2
209 {SPR_SHTG
,1,5,NULL
,S_SGUN4
,0,0}, // S_SGUN3
210 {SPR_SHTG
,2,5,NULL
,S_SGUN5
,0,0}, // S_SGUN4
211 {SPR_SHTG
,3,4,NULL
,S_SGUN6
,0,0}, // S_SGUN5
212 {SPR_SHTG
,2,5,NULL
,S_SGUN7
,0,0}, // S_SGUN6
213 {SPR_SHTG
,1,5,NULL
,S_SGUN8
,0,0}, // S_SGUN7
214 {SPR_SHTG
,0,3,NULL
,S_SGUN9
,0,0}, // S_SGUN8
215 {SPR_SHTG
,0,7,A_ReFire
,S_SGUN
,0,0}, // S_SGUN9
216 {SPR_SHTF
,32768,4,A_Light1
,S_SGUNFLASH2
,0,0}, // S_SGUNFLASH1
217 {SPR_SHTF
,32769,3,A_Light2
,S_LIGHTDONE
,0,0}, // S_SGUNFLASH2
218 {SPR_SHT2
,0,1,A_WeaponReady
,S_DSGUN
,0,0}, // S_DSGUN
219 {SPR_SHT2
,0,1,A_Lower
,S_DSGUNDOWN
,0,0}, // S_DSGUNDOWN
220 {SPR_SHT2
,0,1,A_Raise
,S_DSGUNUP
,0,0}, // S_DSGUNUP
221 {SPR_SHT2
,0,3,NULL
,S_DSGUN2
,0,0}, // S_DSGUN1
222 {SPR_SHT2
,0,7,A_FireShotgun2
,S_DSGUN3
,0,0}, // S_DSGUN2
223 {SPR_SHT2
,1,7,NULL
,S_DSGUN4
,0,0}, // S_DSGUN3
224 {SPR_SHT2
,2,7,A_CheckReload
,S_DSGUN5
,0,0}, // S_DSGUN4
225 {SPR_SHT2
,3,7,A_OpenShotgun2
,S_DSGUN6
,0,0}, // S_DSGUN5
226 {SPR_SHT2
,4,7,NULL
,S_DSGUN7
,0,0}, // S_DSGUN6
227 {SPR_SHT2
,5,7,A_LoadShotgun2
,S_DSGUN8
,0,0}, // S_DSGUN7
228 {SPR_SHT2
,6,6,NULL
,S_DSGUN9
,0,0}, // S_DSGUN8
229 {SPR_SHT2
,7,6,A_CloseShotgun2
,S_DSGUN10
,0,0}, // S_DSGUN9
230 {SPR_SHT2
,0,5,A_ReFire
,S_DSGUN
,0,0}, // S_DSGUN10
231 {SPR_SHT2
,1,7,NULL
,S_DSNR2
,0,0}, // S_DSNR1
232 {SPR_SHT2
,0,3,NULL
,S_DSGUNDOWN
,0,0}, // S_DSNR2
233 {SPR_SHT2
,32776,5,A_Light1
,S_DSGUNFLASH2
,0,0}, // S_DSGUNFLASH1
234 {SPR_SHT2
,32777,4,A_Light2
,S_LIGHTDONE
,0,0}, // S_DSGUNFLASH2
235 {SPR_CHGG
,0,1,A_WeaponReady
,S_CHAIN
,0,0}, // S_CHAIN
236 {SPR_CHGG
,0,1,A_Lower
,S_CHAINDOWN
,0,0}, // S_CHAINDOWN
237 {SPR_CHGG
,0,1,A_Raise
,S_CHAINUP
,0,0}, // S_CHAINUP
238 {SPR_CHGG
,0,4,A_FireCGun
,S_CHAIN2
,0,0}, // S_CHAIN1
239 {SPR_CHGG
,1,4,A_FireCGun
,S_CHAIN3
,0,0}, // S_CHAIN2
240 {SPR_CHGG
,1,0,A_ReFire
,S_CHAIN
,0,0}, // S_CHAIN3
241 {SPR_CHGF
,32768,5,A_Light1
,S_LIGHTDONE
,0,0}, // S_CHAINFLASH1
242 {SPR_CHGF
,32769,5,A_Light2
,S_LIGHTDONE
,0,0}, // S_CHAINFLASH2
243 {SPR_MISG
,0,1,A_WeaponReady
,S_MISSILE
,0,0}, // S_MISSILE
244 {SPR_MISG
,0,1,A_Lower
,S_MISSILEDOWN
,0,0}, // S_MISSILEDOWN
245 {SPR_MISG
,0,1,A_Raise
,S_MISSILEUP
,0,0}, // S_MISSILEUP
246 {SPR_MISG
,1,8,A_GunFlash
,S_MISSILE2
,0,0}, // S_MISSILE1
247 {SPR_MISG
,1,12,A_FireMissile
,S_MISSILE3
,0,0}, // S_MISSILE2
248 {SPR_MISG
,1,0,A_ReFire
,S_MISSILE
,0,0}, // S_MISSILE3
249 {SPR_MISF
,32768,3,A_Light1
,S_MISSILEFLASH2
,0,0}, // S_MISSILEFLASH1
250 {SPR_MISF
,32769,4,NULL
,S_MISSILEFLASH3
,0,0}, // S_MISSILEFLASH2
251 {SPR_MISF
,32770,4,A_Light2
,S_MISSILEFLASH4
,0,0}, // S_MISSILEFLASH3
252 {SPR_MISF
,32771,4,A_Light2
,S_LIGHTDONE
,0,0}, // S_MISSILEFLASH4
253 {SPR_SAWG
,2,4,A_WeaponReady
,S_SAWB
,0,0}, // S_SAW
254 {SPR_SAWG
,3,4,A_WeaponReady
,S_SAW
,0,0}, // S_SAWB
255 {SPR_SAWG
,2,1,A_Lower
,S_SAWDOWN
,0,0}, // S_SAWDOWN
256 {SPR_SAWG
,2,1,A_Raise
,S_SAWUP
,0,0}, // S_SAWUP
257 {SPR_SAWG
,0,4,A_Saw
,S_SAW2
,0,0}, // S_SAW1
258 {SPR_SAWG
,1,4,A_Saw
,S_SAW3
,0,0}, // S_SAW2
259 {SPR_SAWG
,1,0,A_ReFire
,S_SAW
,0,0}, // S_SAW3
260 {SPR_PLSG
,0,1,A_WeaponReady
,S_PLASMA
,0,0}, // S_PLASMA
261 {SPR_PLSG
,0,1,A_Lower
,S_PLASMADOWN
,0,0}, // S_PLASMADOWN
262 {SPR_PLSG
,0,1,A_Raise
,S_PLASMAUP
,0,0}, // S_PLASMAUP
263 {SPR_PLSG
,0,3,A_FirePlasma
,S_PLASMA2
,0,0}, // S_PLASMA1
264 {SPR_PLSG
,1,20,A_ReFire
,S_PLASMA
,0,0}, // S_PLASMA2
265 {SPR_PLSF
,32768,4,A_Light1
,S_LIGHTDONE
,0,0}, // S_PLASMAFLASH1
266 {SPR_PLSF
,32769,4,A_Light1
,S_LIGHTDONE
,0,0}, // S_PLASMAFLASH2
267 {SPR_BFGG
,0,1,A_WeaponReady
,S_BFG
,0,0}, // S_BFG
268 {SPR_BFGG
,0,1,A_Lower
,S_BFGDOWN
,0,0}, // S_BFGDOWN
269 {SPR_BFGG
,0,1,A_Raise
,S_BFGUP
,0,0}, // S_BFGUP
270 {SPR_BFGG
,0,20,A_BFGsound
,S_BFG2
,0,0}, // S_BFG1
271 {SPR_BFGG
,1,10,A_GunFlash
,S_BFG3
,0,0}, // S_BFG2
272 {SPR_BFGG
,1,10,A_FireBFG
,S_BFG4
,0,0}, // S_BFG3
273 {SPR_BFGG
,1,20,A_ReFire
,S_BFG
,0,0}, // S_BFG4
274 {SPR_BFGF
,32768,11,A_Light1
,S_BFGFLASH2
,0,0}, // S_BFGFLASH1
275 {SPR_BFGF
,32769,6,A_Light2
,S_LIGHTDONE
,0,0}, // S_BFGFLASH2
276 {SPR_BLUD
,2,8,NULL
,S_BLOOD2
,0,0}, // S_BLOOD1
277 {SPR_BLUD
,1,8,NULL
,S_BLOOD3
,0,0}, // S_BLOOD2
278 {SPR_BLUD
,0,8,NULL
,S_NULL
,0,0}, // S_BLOOD3
279 {SPR_PUFF
,32768,4,NULL
,S_PUFF2
,0,0}, // S_PUFF1
280 {SPR_PUFF
,1,4,NULL
,S_PUFF3
,0,0}, // S_PUFF2
281 {SPR_PUFF
,2,4,NULL
,S_PUFF4
,0,0}, // S_PUFF3
282 {SPR_PUFF
,3,4,NULL
,S_NULL
,0,0}, // S_PUFF4
283 {SPR_BAL1
,32768,4,NULL
,S_TBALL2
,0,0}, // S_TBALL1
284 {SPR_BAL1
,32769,4,NULL
,S_TBALL1
,0,0}, // S_TBALL2
285 {SPR_BAL1
,32770,6,NULL
,S_TBALLX2
,0,0}, // S_TBALLX1
286 {SPR_BAL1
,32771,6,NULL
,S_TBALLX3
,0,0}, // S_TBALLX2
287 {SPR_BAL1
,32772,6,NULL
,S_NULL
,0,0}, // S_TBALLX3
288 {SPR_BAL2
,32768,4,NULL
,S_RBALL2
,0,0}, // S_RBALL1
289 {SPR_BAL2
,32769,4,NULL
,S_RBALL1
,0,0}, // S_RBALL2
290 {SPR_BAL2
,32770,6,NULL
,S_RBALLX2
,0,0}, // S_RBALLX1
291 {SPR_BAL2
,32771,6,NULL
,S_RBALLX3
,0,0}, // S_RBALLX2
292 {SPR_BAL2
,32772,6,NULL
,S_NULL
,0,0}, // S_RBALLX3
293 {SPR_PLSS
,32768,6,NULL
,S_PLASBALL2
,0,0}, // S_PLASBALL
294 {SPR_PLSS
,32769,6,NULL
,S_PLASBALL
,0,0}, // S_PLASBALL2
295 {SPR_PLSE
,32768,4,NULL
,S_PLASEXP2
,0,0}, // S_PLASEXP
296 {SPR_PLSE
,32769,4,NULL
,S_PLASEXP3
,0,0}, // S_PLASEXP2
297 {SPR_PLSE
,32770,4,NULL
,S_PLASEXP4
,0,0}, // S_PLASEXP3
298 {SPR_PLSE
,32771,4,NULL
,S_PLASEXP5
,0,0}, // S_PLASEXP4
299 {SPR_PLSE
,32772,4,NULL
,S_NULL
,0,0}, // S_PLASEXP5
300 {SPR_MISL
,32768,1,NULL
,S_ROCKET
,0,0}, // S_ROCKET
301 {SPR_BFS1
,32768,4,NULL
,S_BFGSHOT2
,0,0}, // S_BFGSHOT
302 {SPR_BFS1
,32769,4,NULL
,S_BFGSHOT
,0,0}, // S_BFGSHOT2
303 {SPR_BFE1
,32768,8,NULL
,S_BFGLAND2
,0,0}, // S_BFGLAND
304 {SPR_BFE1
,32769,8,NULL
,S_BFGLAND3
,0,0}, // S_BFGLAND2
305 {SPR_BFE1
,32770,8,A_BFGSpray
,S_BFGLAND4
,0,0}, // S_BFGLAND3
306 {SPR_BFE1
,32771,8,NULL
,S_BFGLAND5
,0,0}, // S_BFGLAND4
307 {SPR_BFE1
,32772,8,NULL
,S_BFGLAND6
,0,0}, // S_BFGLAND5
308 {SPR_BFE1
,32773,8,NULL
,S_NULL
,0,0}, // S_BFGLAND6
309 {SPR_BFE2
,32768,8,NULL
,S_BFGEXP2
,0,0}, // S_BFGEXP
310 {SPR_BFE2
,32769,8,NULL
,S_BFGEXP3
,0,0}, // S_BFGEXP2
311 {SPR_BFE2
,32770,8,NULL
,S_BFGEXP4
,0,0}, // S_BFGEXP3
312 {SPR_BFE2
,32771,8,NULL
,S_NULL
,0,0}, // S_BFGEXP4
313 {SPR_MISL
,32769,8,A_Explode
,S_EXPLODE2
,0,0}, // S_EXPLODE1
314 {SPR_MISL
,32770,6,NULL
,S_EXPLODE3
,0,0}, // S_EXPLODE2
315 {SPR_MISL
,32771,4,NULL
,S_NULL
,0,0}, // S_EXPLODE3
316 {SPR_TFOG
,32768,6,NULL
,S_TFOG01
,0,0}, // S_TFOG
317 {SPR_TFOG
,32769,6,NULL
,S_TFOG02
,0,0}, // S_TFOG01
318 {SPR_TFOG
,32768,6,NULL
,S_TFOG2
,0,0}, // S_TFOG02
319 {SPR_TFOG
,32769,6,NULL
,S_TFOG3
,0,0}, // S_TFOG2
320 {SPR_TFOG
,32770,6,NULL
,S_TFOG4
,0,0}, // S_TFOG3
321 {SPR_TFOG
,32771,6,NULL
,S_TFOG5
,0,0}, // S_TFOG4
322 {SPR_TFOG
,32772,6,NULL
,S_TFOG6
,0,0}, // S_TFOG5
323 {SPR_TFOG
,32773,6,NULL
,S_TFOG7
,0,0}, // S_TFOG6
324 {SPR_TFOG
,32774,6,NULL
,S_TFOG8
,0,0}, // S_TFOG7
325 {SPR_TFOG
,32775,6,NULL
,S_TFOG9
,0,0}, // S_TFOG8
326 {SPR_TFOG
,32776,6,NULL
,S_TFOG10
,0,0}, // S_TFOG9
327 {SPR_TFOG
,32777,6,NULL
,S_NULL
,0,0}, // S_TFOG10
328 {SPR_IFOG
,32768,6,NULL
,S_IFOG01
,0,0}, // S_IFOG
329 {SPR_IFOG
,32769,6,NULL
,S_IFOG02
,0,0}, // S_IFOG01
330 {SPR_IFOG
,32768,6,NULL
,S_IFOG2
,0,0}, // S_IFOG02
331 {SPR_IFOG
,32769,6,NULL
,S_IFOG3
,0,0}, // S_IFOG2
332 {SPR_IFOG
,32770,6,NULL
,S_IFOG4
,0,0}, // S_IFOG3
333 {SPR_IFOG
,32771,6,NULL
,S_IFOG5
,0,0}, // S_IFOG4
334 {SPR_IFOG
,32772,6,NULL
,S_NULL
,0,0}, // S_IFOG5
335 {SPR_PLAY
,0,-1,NULL
,S_NULL
,0,0}, // S_PLAY
336 {SPR_PLAY
,0,4,NULL
,S_PLAY_RUN2
,0,0}, // S_PLAY_RUN1
337 {SPR_PLAY
,1,4,NULL
,S_PLAY_RUN3
,0,0}, // S_PLAY_RUN2
338 {SPR_PLAY
,2,4,NULL
,S_PLAY_RUN4
,0,0}, // S_PLAY_RUN3
339 {SPR_PLAY
,3,4,NULL
,S_PLAY_RUN1
,0,0}, // S_PLAY_RUN4
340 {SPR_PLAY
,4,12,NULL
,S_PLAY
,0,0}, // S_PLAY_ATK1
341 {SPR_PLAY
,32773,6,NULL
,S_PLAY_ATK1
,0,0}, // S_PLAY_ATK2
342 {SPR_PLAY
,6,4,NULL
,S_PLAY_PAIN2
,0,0}, // S_PLAY_PAIN
343 {SPR_PLAY
,6,4,A_Pain
,S_PLAY
,0,0}, // S_PLAY_PAIN2
344 {SPR_PLAY
,7,10,NULL
,S_PLAY_DIE2
,0,0}, // S_PLAY_DIE1
345 {SPR_PLAY
,8,10,A_PlayerScream
,S_PLAY_DIE3
,0,0}, // S_PLAY_DIE2
346 {SPR_PLAY
,9,10,A_Fall
,S_PLAY_DIE4
,0,0}, // S_PLAY_DIE3
347 {SPR_PLAY
,10,10,NULL
,S_PLAY_DIE5
,0,0}, // S_PLAY_DIE4
348 {SPR_PLAY
,11,10,NULL
,S_PLAY_DIE6
,0,0}, // S_PLAY_DIE5
349 {SPR_PLAY
,12,10,NULL
,S_PLAY_DIE7
,0,0}, // S_PLAY_DIE6
350 {SPR_PLAY
,13,-1,NULL
,S_NULL
,0,0}, // S_PLAY_DIE7
351 {SPR_PLAY
,14,5,NULL
,S_PLAY_XDIE2
,0,0}, // S_PLAY_XDIE1
352 {SPR_PLAY
,15,5,A_XScream
,S_PLAY_XDIE3
,0,0}, // S_PLAY_XDIE2
353 {SPR_PLAY
,16,5,A_Fall
,S_PLAY_XDIE4
,0,0}, // S_PLAY_XDIE3
354 {SPR_PLAY
,17,5,NULL
,S_PLAY_XDIE5
,0,0}, // S_PLAY_XDIE4
355 {SPR_PLAY
,18,5,NULL
,S_PLAY_XDIE6
,0,0}, // S_PLAY_XDIE5
356 {SPR_PLAY
,19,5,NULL
,S_PLAY_XDIE7
,0,0}, // S_PLAY_XDIE6
357 {SPR_PLAY
,20,5,NULL
,S_PLAY_XDIE8
,0,0}, // S_PLAY_XDIE7
358 {SPR_PLAY
,21,5,NULL
,S_PLAY_XDIE9
,0,0}, // S_PLAY_XDIE8
359 {SPR_PLAY
,22,-1,NULL
,S_NULL
,0,0}, // S_PLAY_XDIE9
360 {SPR_POSS
,0,10,A_Look
,S_POSS_STND2
,0,0}, // S_POSS_STND
361 {SPR_POSS
,1,10,A_Look
,S_POSS_STND
,0,0}, // S_POSS_STND2
362 {SPR_POSS
,0,4,A_Chase
,S_POSS_RUN2
,0,0}, // S_POSS_RUN1
363 {SPR_POSS
,0,4,A_Chase
,S_POSS_RUN3
,0,0}, // S_POSS_RUN2
364 {SPR_POSS
,1,4,A_Chase
,S_POSS_RUN4
,0,0}, // S_POSS_RUN3
365 {SPR_POSS
,1,4,A_Chase
,S_POSS_RUN5
,0,0}, // S_POSS_RUN4
366 {SPR_POSS
,2,4,A_Chase
,S_POSS_RUN6
,0,0}, // S_POSS_RUN5
367 {SPR_POSS
,2,4,A_Chase
,S_POSS_RUN7
,0,0}, // S_POSS_RUN6
368 {SPR_POSS
,3,4,A_Chase
,S_POSS_RUN8
,0,0}, // S_POSS_RUN7
369 {SPR_POSS
,3,4,A_Chase
,S_POSS_RUN1
,0,0}, // S_POSS_RUN8
370 {SPR_POSS
,4,10,A_FaceTarget
,S_POSS_ATK2
,0,0}, // S_POSS_ATK1
371 {SPR_POSS
,5,8,A_PosAttack
,S_POSS_ATK3
,0,0}, // S_POSS_ATK2
372 {SPR_POSS
,4,8,NULL
,S_POSS_RUN1
,0,0}, // S_POSS_ATK3
373 {SPR_POSS
,6,3,NULL
,S_POSS_PAIN2
,0,0}, // S_POSS_PAIN
374 {SPR_POSS
,6,3,A_Pain
,S_POSS_RUN1
,0,0}, // S_POSS_PAIN2
375 {SPR_POSS
,7,5,NULL
,S_POSS_DIE2
,0,0}, // S_POSS_DIE1
376 {SPR_POSS
,8,5,A_Scream
,S_POSS_DIE3
,0,0}, // S_POSS_DIE2
377 {SPR_POSS
,9,5,A_Fall
,S_POSS_DIE4
,0,0}, // S_POSS_DIE3
378 {SPR_POSS
,10,5,NULL
,S_POSS_DIE5
,0,0}, // S_POSS_DIE4
379 {SPR_POSS
,11,-1,NULL
,S_NULL
,0,0}, // S_POSS_DIE5
380 {SPR_POSS
,12,5,NULL
,S_POSS_XDIE2
,0,0}, // S_POSS_XDIE1
381 {SPR_POSS
,13,5,A_XScream
,S_POSS_XDIE3
,0,0}, // S_POSS_XDIE2
382 {SPR_POSS
,14,5,A_Fall
,S_POSS_XDIE4
,0,0}, // S_POSS_XDIE3
383 {SPR_POSS
,15,5,NULL
,S_POSS_XDIE5
,0,0}, // S_POSS_XDIE4
384 {SPR_POSS
,16,5,NULL
,S_POSS_XDIE6
,0,0}, // S_POSS_XDIE5
385 {SPR_POSS
,17,5,NULL
,S_POSS_XDIE7
,0,0}, // S_POSS_XDIE6
386 {SPR_POSS
,18,5,NULL
,S_POSS_XDIE8
,0,0}, // S_POSS_XDIE7
387 {SPR_POSS
,19,5,NULL
,S_POSS_XDIE9
,0,0}, // S_POSS_XDIE8
388 {SPR_POSS
,20,-1,NULL
,S_NULL
,0,0}, // S_POSS_XDIE9
389 {SPR_POSS
,10,5,NULL
,S_POSS_RAISE2
,0,0}, // S_POSS_RAISE1
390 {SPR_POSS
,9,5,NULL
,S_POSS_RAISE3
,0,0}, // S_POSS_RAISE2
391 {SPR_POSS
,8,5,NULL
,S_POSS_RAISE4
,0,0}, // S_POSS_RAISE3
392 {SPR_POSS
,7,5,NULL
,S_POSS_RUN1
,0,0}, // S_POSS_RAISE4
393 {SPR_SPOS
,0,10,A_Look
,S_SPOS_STND2
,0,0}, // S_SPOS_STND
394 {SPR_SPOS
,1,10,A_Look
,S_SPOS_STND
,0,0}, // S_SPOS_STND2
395 {SPR_SPOS
,0,3,A_Chase
,S_SPOS_RUN2
,0,0}, // S_SPOS_RUN1
396 {SPR_SPOS
,0,3,A_Chase
,S_SPOS_RUN3
,0,0}, // S_SPOS_RUN2
397 {SPR_SPOS
,1,3,A_Chase
,S_SPOS_RUN4
,0,0}, // S_SPOS_RUN3
398 {SPR_SPOS
,1,3,A_Chase
,S_SPOS_RUN5
,0,0}, // S_SPOS_RUN4
399 {SPR_SPOS
,2,3,A_Chase
,S_SPOS_RUN6
,0,0}, // S_SPOS_RUN5
400 {SPR_SPOS
,2,3,A_Chase
,S_SPOS_RUN7
,0,0}, // S_SPOS_RUN6
401 {SPR_SPOS
,3,3,A_Chase
,S_SPOS_RUN8
,0,0}, // S_SPOS_RUN7
402 {SPR_SPOS
,3,3,A_Chase
,S_SPOS_RUN1
,0,0}, // S_SPOS_RUN8
403 {SPR_SPOS
,4,10,A_FaceTarget
,S_SPOS_ATK2
,0,0}, // S_SPOS_ATK1
404 {SPR_SPOS
,32773,10,A_SPosAttack
,S_SPOS_ATK3
,0,0}, // S_SPOS_ATK2
405 {SPR_SPOS
,4,10,NULL
,S_SPOS_RUN1
,0,0}, // S_SPOS_ATK3
406 {SPR_SPOS
,6,3,NULL
,S_SPOS_PAIN2
,0,0}, // S_SPOS_PAIN
407 {SPR_SPOS
,6,3,A_Pain
,S_SPOS_RUN1
,0,0}, // S_SPOS_PAIN2
408 {SPR_SPOS
,7,5,NULL
,S_SPOS_DIE2
,0,0}, // S_SPOS_DIE1
409 {SPR_SPOS
,8,5,A_Scream
,S_SPOS_DIE3
,0,0}, // S_SPOS_DIE2
410 {SPR_SPOS
,9,5,A_Fall
,S_SPOS_DIE4
,0,0}, // S_SPOS_DIE3
411 {SPR_SPOS
,10,5,NULL
,S_SPOS_DIE5
,0,0}, // S_SPOS_DIE4
412 {SPR_SPOS
,11,-1,NULL
,S_NULL
,0,0}, // S_SPOS_DIE5
413 {SPR_SPOS
,12,5,NULL
,S_SPOS_XDIE2
,0,0}, // S_SPOS_XDIE1
414 {SPR_SPOS
,13,5,A_XScream
,S_SPOS_XDIE3
,0,0}, // S_SPOS_XDIE2
415 {SPR_SPOS
,14,5,A_Fall
,S_SPOS_XDIE4
,0,0}, // S_SPOS_XDIE3
416 {SPR_SPOS
,15,5,NULL
,S_SPOS_XDIE5
,0,0}, // S_SPOS_XDIE4
417 {SPR_SPOS
,16,5,NULL
,S_SPOS_XDIE6
,0,0}, // S_SPOS_XDIE5
418 {SPR_SPOS
,17,5,NULL
,S_SPOS_XDIE7
,0,0}, // S_SPOS_XDIE6
419 {SPR_SPOS
,18,5,NULL
,S_SPOS_XDIE8
,0,0}, // S_SPOS_XDIE7
420 {SPR_SPOS
,19,5,NULL
,S_SPOS_XDIE9
,0,0}, // S_SPOS_XDIE8
421 {SPR_SPOS
,20,-1,NULL
,S_NULL
,0,0}, // S_SPOS_XDIE9
422 {SPR_SPOS
,11,5,NULL
,S_SPOS_RAISE2
,0,0}, // S_SPOS_RAISE1
423 {SPR_SPOS
,10,5,NULL
,S_SPOS_RAISE3
,0,0}, // S_SPOS_RAISE2
424 {SPR_SPOS
,9,5,NULL
,S_SPOS_RAISE4
,0,0}, // S_SPOS_RAISE3
425 {SPR_SPOS
,8,5,NULL
,S_SPOS_RAISE5
,0,0}, // S_SPOS_RAISE4
426 {SPR_SPOS
,7,5,NULL
,S_SPOS_RUN1
,0,0}, // S_SPOS_RAISE5
427 {SPR_VILE
,0,10,A_Look
,S_VILE_STND2
,0,0}, // S_VILE_STND
428 {SPR_VILE
,1,10,A_Look
,S_VILE_STND
,0,0}, // S_VILE_STND2
429 {SPR_VILE
,0,2,A_VileChase
,S_VILE_RUN2
,0,0}, // S_VILE_RUN1
430 {SPR_VILE
,0,2,A_VileChase
,S_VILE_RUN3
,0,0}, // S_VILE_RUN2
431 {SPR_VILE
,1,2,A_VileChase
,S_VILE_RUN4
,0,0}, // S_VILE_RUN3
432 {SPR_VILE
,1,2,A_VileChase
,S_VILE_RUN5
,0,0}, // S_VILE_RUN4
433 {SPR_VILE
,2,2,A_VileChase
,S_VILE_RUN6
,0,0}, // S_VILE_RUN5
434 {SPR_VILE
,2,2,A_VileChase
,S_VILE_RUN7
,0,0}, // S_VILE_RUN6
435 {SPR_VILE
,3,2,A_VileChase
,S_VILE_RUN8
,0,0}, // S_VILE_RUN7
436 {SPR_VILE
,3,2,A_VileChase
,S_VILE_RUN9
,0,0}, // S_VILE_RUN8
437 {SPR_VILE
,4,2,A_VileChase
,S_VILE_RUN10
,0,0}, // S_VILE_RUN9
438 {SPR_VILE
,4,2,A_VileChase
,S_VILE_RUN11
,0,0}, // S_VILE_RUN10
439 {SPR_VILE
,5,2,A_VileChase
,S_VILE_RUN12
,0,0}, // S_VILE_RUN11
440 {SPR_VILE
,5,2,A_VileChase
,S_VILE_RUN1
,0,0}, // S_VILE_RUN12
441 {SPR_VILE
,32774,0,A_VileStart
,S_VILE_ATK2
,0,0}, // S_VILE_ATK1
442 {SPR_VILE
,32774,10,A_FaceTarget
,S_VILE_ATK3
,0,0}, // S_VILE_ATK2
443 {SPR_VILE
,32775,8,A_VileTarget
,S_VILE_ATK4
,0,0}, // S_VILE_ATK3
444 {SPR_VILE
,32776,8,A_FaceTarget
,S_VILE_ATK5
,0,0}, // S_VILE_ATK4
445 {SPR_VILE
,32777,8,A_FaceTarget
,S_VILE_ATK6
,0,0}, // S_VILE_ATK5
446 {SPR_VILE
,32778,8,A_FaceTarget
,S_VILE_ATK7
,0,0}, // S_VILE_ATK6
447 {SPR_VILE
,32779,8,A_FaceTarget
,S_VILE_ATK8
,0,0}, // S_VILE_ATK7
448 {SPR_VILE
,32780,8,A_FaceTarget
,S_VILE_ATK9
,0,0}, // S_VILE_ATK8
449 {SPR_VILE
,32781,8,A_FaceTarget
,S_VILE_ATK10
,0,0}, // S_VILE_ATK9
450 {SPR_VILE
,32782,8,A_VileAttack
,S_VILE_ATK11
,0,0}, // S_VILE_ATK10
451 {SPR_VILE
,32783,20,NULL
,S_VILE_RUN1
,0,0}, // S_VILE_ATK11
452 {SPR_VILE
,32794,10,NULL
,S_VILE_HEAL2
,0,0}, // S_VILE_HEAL1
453 {SPR_VILE
,32795,10,NULL
,S_VILE_HEAL3
,0,0}, // S_VILE_HEAL2
454 {SPR_VILE
,32796,10,NULL
,S_VILE_RUN1
,0,0}, // S_VILE_HEAL3
455 {SPR_VILE
,16,5,NULL
,S_VILE_PAIN2
,0,0}, // S_VILE_PAIN
456 {SPR_VILE
,16,5,A_Pain
,S_VILE_RUN1
,0,0}, // S_VILE_PAIN2
457 {SPR_VILE
,16,7,NULL
,S_VILE_DIE2
,0,0}, // S_VILE_DIE1
458 {SPR_VILE
,17,7,A_Scream
,S_VILE_DIE3
,0,0}, // S_VILE_DIE2
459 {SPR_VILE
,18,7,A_Fall
,S_VILE_DIE4
,0,0}, // S_VILE_DIE3
460 {SPR_VILE
,19,7,NULL
,S_VILE_DIE5
,0,0}, // S_VILE_DIE4
461 {SPR_VILE
,20,7,NULL
,S_VILE_DIE6
,0,0}, // S_VILE_DIE5
462 {SPR_VILE
,21,7,NULL
,S_VILE_DIE7
,0,0}, // S_VILE_DIE6
463 {SPR_VILE
,22,7,NULL
,S_VILE_DIE8
,0,0}, // S_VILE_DIE7
464 {SPR_VILE
,23,5,NULL
,S_VILE_DIE9
,0,0}, // S_VILE_DIE8
465 {SPR_VILE
,24,5,NULL
,S_VILE_DIE10
,0,0}, // S_VILE_DIE9
466 {SPR_VILE
,25,-1,NULL
,S_NULL
,0,0}, // S_VILE_DIE10
467 {SPR_FIRE
,32768,2,A_StartFire
,S_FIRE2
,0,0}, // S_FIRE1
468 {SPR_FIRE
,32769,2,A_Fire
,S_FIRE3
,0,0}, // S_FIRE2
469 {SPR_FIRE
,32768,2,A_Fire
,S_FIRE4
,0,0}, // S_FIRE3
470 {SPR_FIRE
,32769,2,A_Fire
,S_FIRE5
,0,0}, // S_FIRE4
471 {SPR_FIRE
,32770,2,A_FireCrackle
,S_FIRE6
,0,0}, // S_FIRE5
472 {SPR_FIRE
,32769,2,A_Fire
,S_FIRE7
,0,0}, // S_FIRE6
473 {SPR_FIRE
,32770,2,A_Fire
,S_FIRE8
,0,0}, // S_FIRE7
474 {SPR_FIRE
,32769,2,A_Fire
,S_FIRE9
,0,0}, // S_FIRE8
475 {SPR_FIRE
,32770,2,A_Fire
,S_FIRE10
,0,0}, // S_FIRE9
476 {SPR_FIRE
,32771,2,A_Fire
,S_FIRE11
,0,0}, // S_FIRE10
477 {SPR_FIRE
,32770,2,A_Fire
,S_FIRE12
,0,0}, // S_FIRE11
478 {SPR_FIRE
,32771,2,A_Fire
,S_FIRE13
,0,0}, // S_FIRE12
479 {SPR_FIRE
,32770,2,A_Fire
,S_FIRE14
,0,0}, // S_FIRE13
480 {SPR_FIRE
,32771,2,A_Fire
,S_FIRE15
,0,0}, // S_FIRE14
481 {SPR_FIRE
,32772,2,A_Fire
,S_FIRE16
,0,0}, // S_FIRE15
482 {SPR_FIRE
,32771,2,A_Fire
,S_FIRE17
,0,0}, // S_FIRE16
483 {SPR_FIRE
,32772,2,A_Fire
,S_FIRE18
,0,0}, // S_FIRE17
484 {SPR_FIRE
,32771,2,A_Fire
,S_FIRE19
,0,0}, // S_FIRE18
485 {SPR_FIRE
,32772,2,A_FireCrackle
,S_FIRE20
,0,0}, // S_FIRE19
486 {SPR_FIRE
,32773,2,A_Fire
,S_FIRE21
,0,0}, // S_FIRE20
487 {SPR_FIRE
,32772,2,A_Fire
,S_FIRE22
,0,0}, // S_FIRE21
488 {SPR_FIRE
,32773,2,A_Fire
,S_FIRE23
,0,0}, // S_FIRE22
489 {SPR_FIRE
,32772,2,A_Fire
,S_FIRE24
,0,0}, // S_FIRE23
490 {SPR_FIRE
,32773,2,A_Fire
,S_FIRE25
,0,0}, // S_FIRE24
491 {SPR_FIRE
,32774,2,A_Fire
,S_FIRE26
,0,0}, // S_FIRE25
492 {SPR_FIRE
,32775,2,A_Fire
,S_FIRE27
,0,0}, // S_FIRE26
493 {SPR_FIRE
,32774,2,A_Fire
,S_FIRE28
,0,0}, // S_FIRE27
494 {SPR_FIRE
,32775,2,A_Fire
,S_FIRE29
,0,0}, // S_FIRE28
495 {SPR_FIRE
,32774,2,A_Fire
,S_FIRE30
,0,0}, // S_FIRE29
496 {SPR_FIRE
,32775,2,A_Fire
,S_NULL
,0,0}, // S_FIRE30
497 {SPR_PUFF
,1,4,NULL
,S_SMOKE2
,0,0}, // S_SMOKE1
498 {SPR_PUFF
,2,4,NULL
,S_SMOKE3
,0,0}, // S_SMOKE2
499 {SPR_PUFF
,1,4,NULL
,S_SMOKE4
,0,0}, // S_SMOKE3
500 {SPR_PUFF
,2,4,NULL
,S_SMOKE5
,0,0}, // S_SMOKE4
501 {SPR_PUFF
,3,4,NULL
,S_NULL
,0,0}, // S_SMOKE5
502 {SPR_FATB
,32768,2,A_Tracer
,S_TRACER2
,0,0}, // S_TRACER
503 {SPR_FATB
,32769,2,A_Tracer
,S_TRACER
,0,0}, // S_TRACER2
504 {SPR_FBXP
,32768,8,NULL
,S_TRACEEXP2
,0,0}, // S_TRACEEXP1
505 {SPR_FBXP
,32769,6,NULL
,S_TRACEEXP3
,0,0}, // S_TRACEEXP2
506 {SPR_FBXP
,32770,4,NULL
,S_NULL
,0,0}, // S_TRACEEXP3
507 {SPR_SKEL
,0,10,A_Look
,S_SKEL_STND2
,0,0}, // S_SKEL_STND
508 {SPR_SKEL
,1,10,A_Look
,S_SKEL_STND
,0,0}, // S_SKEL_STND2
509 {SPR_SKEL
,0,2,A_Chase
,S_SKEL_RUN2
,0,0}, // S_SKEL_RUN1
510 {SPR_SKEL
,0,2,A_Chase
,S_SKEL_RUN3
,0,0}, // S_SKEL_RUN2
511 {SPR_SKEL
,1,2,A_Chase
,S_SKEL_RUN4
,0,0}, // S_SKEL_RUN3
512 {SPR_SKEL
,1,2,A_Chase
,S_SKEL_RUN5
,0,0}, // S_SKEL_RUN4
513 {SPR_SKEL
,2,2,A_Chase
,S_SKEL_RUN6
,0,0}, // S_SKEL_RUN5
514 {SPR_SKEL
,2,2,A_Chase
,S_SKEL_RUN7
,0,0}, // S_SKEL_RUN6
515 {SPR_SKEL
,3,2,A_Chase
,S_SKEL_RUN8
,0,0}, // S_SKEL_RUN7
516 {SPR_SKEL
,3,2,A_Chase
,S_SKEL_RUN9
,0,0}, // S_SKEL_RUN8
517 {SPR_SKEL
,4,2,A_Chase
,S_SKEL_RUN10
,0,0}, // S_SKEL_RUN9
518 {SPR_SKEL
,4,2,A_Chase
,S_SKEL_RUN11
,0,0}, // S_SKEL_RUN10
519 {SPR_SKEL
,5,2,A_Chase
,S_SKEL_RUN12
,0,0}, // S_SKEL_RUN11
520 {SPR_SKEL
,5,2,A_Chase
,S_SKEL_RUN1
,0,0}, // S_SKEL_RUN12
521 {SPR_SKEL
,6,0,A_FaceTarget
,S_SKEL_FIST2
,0,0}, // S_SKEL_FIST1
522 {SPR_SKEL
,6,6,A_SkelWhoosh
,S_SKEL_FIST3
,0,0}, // S_SKEL_FIST2
523 {SPR_SKEL
,7,6,A_FaceTarget
,S_SKEL_FIST4
,0,0}, // S_SKEL_FIST3
524 {SPR_SKEL
,8,6,A_SkelFist
,S_SKEL_RUN1
,0,0}, // S_SKEL_FIST4
525 {SPR_SKEL
,32777,0,A_FaceTarget
,S_SKEL_MISS2
,0,0}, // S_SKEL_MISS1
526 {SPR_SKEL
,32777,10,A_FaceTarget
,S_SKEL_MISS3
,0,0}, // S_SKEL_MISS2
527 {SPR_SKEL
,10,10,A_SkelMissile
,S_SKEL_MISS4
,0,0}, // S_SKEL_MISS3
528 {SPR_SKEL
,10,10,A_FaceTarget
,S_SKEL_RUN1
,0,0}, // S_SKEL_MISS4
529 {SPR_SKEL
,11,5,NULL
,S_SKEL_PAIN2
,0,0}, // S_SKEL_PAIN
530 {SPR_SKEL
,11,5,A_Pain
,S_SKEL_RUN1
,0,0}, // S_SKEL_PAIN2
531 {SPR_SKEL
,11,7,NULL
,S_SKEL_DIE2
,0,0}, // S_SKEL_DIE1
532 {SPR_SKEL
,12,7,NULL
,S_SKEL_DIE3
,0,0}, // S_SKEL_DIE2
533 {SPR_SKEL
,13,7,A_Scream
,S_SKEL_DIE4
,0,0}, // S_SKEL_DIE3
534 {SPR_SKEL
,14,7,A_Fall
,S_SKEL_DIE5
,0,0}, // S_SKEL_DIE4
535 {SPR_SKEL
,15,7,NULL
,S_SKEL_DIE6
,0,0}, // S_SKEL_DIE5
536 {SPR_SKEL
,16,-1,NULL
,S_NULL
,0,0}, // S_SKEL_DIE6
537 {SPR_SKEL
,16,5,NULL
,S_SKEL_RAISE2
,0,0}, // S_SKEL_RAISE1
538 {SPR_SKEL
,15,5,NULL
,S_SKEL_RAISE3
,0,0}, // S_SKEL_RAISE2
539 {SPR_SKEL
,14,5,NULL
,S_SKEL_RAISE4
,0,0}, // S_SKEL_RAISE3
540 {SPR_SKEL
,13,5,NULL
,S_SKEL_RAISE5
,0,0}, // S_SKEL_RAISE4
541 {SPR_SKEL
,12,5,NULL
,S_SKEL_RAISE6
,0,0}, // S_SKEL_RAISE5
542 {SPR_SKEL
,11,5,NULL
,S_SKEL_RUN1
,0,0}, // S_SKEL_RAISE6
543 {SPR_MANF
,32768,4,NULL
,S_FATSHOT2
,0,0}, // S_FATSHOT1
544 {SPR_MANF
,32769,4,NULL
,S_FATSHOT1
,0,0}, // S_FATSHOT2
545 {SPR_MISL
,32769,8,NULL
,S_FATSHOTX2
,0,0}, // S_FATSHOTX1
546 {SPR_MISL
,32770,6,NULL
,S_FATSHOTX3
,0,0}, // S_FATSHOTX2
547 {SPR_MISL
,32771,4,NULL
,S_NULL
,0,0}, // S_FATSHOTX3
548 {SPR_FATT
,0,15,A_Look
,S_FATT_STND2
,0,0}, // S_FATT_STND
549 {SPR_FATT
,1,15,A_Look
,S_FATT_STND
,0,0}, // S_FATT_STND2
550 {SPR_FATT
,0,4,A_Chase
,S_FATT_RUN2
,0,0}, // S_FATT_RUN1
551 {SPR_FATT
,0,4,A_Chase
,S_FATT_RUN3
,0,0}, // S_FATT_RUN2
552 {SPR_FATT
,1,4,A_Chase
,S_FATT_RUN4
,0,0}, // S_FATT_RUN3
553 {SPR_FATT
,1,4,A_Chase
,S_FATT_RUN5
,0,0}, // S_FATT_RUN4
554 {SPR_FATT
,2,4,A_Chase
,S_FATT_RUN6
,0,0}, // S_FATT_RUN5
555 {SPR_FATT
,2,4,A_Chase
,S_FATT_RUN7
,0,0}, // S_FATT_RUN6
556 {SPR_FATT
,3,4,A_Chase
,S_FATT_RUN8
,0,0}, // S_FATT_RUN7
557 {SPR_FATT
,3,4,A_Chase
,S_FATT_RUN9
,0,0}, // S_FATT_RUN8
558 {SPR_FATT
,4,4,A_Chase
,S_FATT_RUN10
,0,0}, // S_FATT_RUN9
559 {SPR_FATT
,4,4,A_Chase
,S_FATT_RUN11
,0,0}, // S_FATT_RUN10
560 {SPR_FATT
,5,4,A_Chase
,S_FATT_RUN12
,0,0}, // S_FATT_RUN11
561 {SPR_FATT
,5,4,A_Chase
,S_FATT_RUN1
,0,0}, // S_FATT_RUN12
562 {SPR_FATT
,6,20,A_FatRaise
,S_FATT_ATK2
,0,0}, // S_FATT_ATK1
563 {SPR_FATT
,32775,10,A_FatAttack1
,S_FATT_ATK3
,0,0}, // S_FATT_ATK2
564 {SPR_FATT
,8,5,A_FaceTarget
,S_FATT_ATK4
,0,0}, // S_FATT_ATK3
565 {SPR_FATT
,6,5,A_FaceTarget
,S_FATT_ATK5
,0,0}, // S_FATT_ATK4
566 {SPR_FATT
,32775,10,A_FatAttack2
,S_FATT_ATK6
,0,0}, // S_FATT_ATK5
567 {SPR_FATT
,8,5,A_FaceTarget
,S_FATT_ATK7
,0,0}, // S_FATT_ATK6
568 {SPR_FATT
,6,5,A_FaceTarget
,S_FATT_ATK8
,0,0}, // S_FATT_ATK7
569 {SPR_FATT
,32775,10,A_FatAttack3
,S_FATT_ATK9
,0,0}, // S_FATT_ATK8
570 {SPR_FATT
,8,5,A_FaceTarget
,S_FATT_ATK10
,0,0}, // S_FATT_ATK9
571 {SPR_FATT
,6,5,A_FaceTarget
,S_FATT_RUN1
,0,0}, // S_FATT_ATK10
572 {SPR_FATT
,9,3,NULL
,S_FATT_PAIN2
,0,0}, // S_FATT_PAIN
573 {SPR_FATT
,9,3,A_Pain
,S_FATT_RUN1
,0,0}, // S_FATT_PAIN2
574 {SPR_FATT
,10,6,NULL
,S_FATT_DIE2
,0,0}, // S_FATT_DIE1
575 {SPR_FATT
,11,6,A_Scream
,S_FATT_DIE3
,0,0}, // S_FATT_DIE2
576 {SPR_FATT
,12,6,A_Fall
,S_FATT_DIE4
,0,0}, // S_FATT_DIE3
577 {SPR_FATT
,13,6,NULL
,S_FATT_DIE5
,0,0}, // S_FATT_DIE4
578 {SPR_FATT
,14,6,NULL
,S_FATT_DIE6
,0,0}, // S_FATT_DIE5
579 {SPR_FATT
,15,6,NULL
,S_FATT_DIE7
,0,0}, // S_FATT_DIE6
580 {SPR_FATT
,16,6,NULL
,S_FATT_DIE8
,0,0}, // S_FATT_DIE7
581 {SPR_FATT
,17,6,NULL
,S_FATT_DIE9
,0,0}, // S_FATT_DIE8
582 {SPR_FATT
,18,6,NULL
,S_FATT_DIE10
,0,0}, // S_FATT_DIE9
583 {SPR_FATT
,19,-1,A_BossDeath
,S_NULL
,0,0}, // S_FATT_DIE10
584 {SPR_FATT
,17,5,NULL
,S_FATT_RAISE2
,0,0}, // S_FATT_RAISE1
585 {SPR_FATT
,16,5,NULL
,S_FATT_RAISE3
,0,0}, // S_FATT_RAISE2
586 {SPR_FATT
,15,5,NULL
,S_FATT_RAISE4
,0,0}, // S_FATT_RAISE3
587 {SPR_FATT
,14,5,NULL
,S_FATT_RAISE5
,0,0}, // S_FATT_RAISE4
588 {SPR_FATT
,13,5,NULL
,S_FATT_RAISE6
,0,0}, // S_FATT_RAISE5
589 {SPR_FATT
,12,5,NULL
,S_FATT_RAISE7
,0,0}, // S_FATT_RAISE6
590 {SPR_FATT
,11,5,NULL
,S_FATT_RAISE8
,0,0}, // S_FATT_RAISE7
591 {SPR_FATT
,10,5,NULL
,S_FATT_RUN1
,0,0}, // S_FATT_RAISE8
592 {SPR_CPOS
,0,10,A_Look
,S_CPOS_STND2
,0,0}, // S_CPOS_STND
593 {SPR_CPOS
,1,10,A_Look
,S_CPOS_STND
,0,0}, // S_CPOS_STND2
594 {SPR_CPOS
,0,3,A_Chase
,S_CPOS_RUN2
,0,0}, // S_CPOS_RUN1
595 {SPR_CPOS
,0,3,A_Chase
,S_CPOS_RUN3
,0,0}, // S_CPOS_RUN2
596 {SPR_CPOS
,1,3,A_Chase
,S_CPOS_RUN4
,0,0}, // S_CPOS_RUN3
597 {SPR_CPOS
,1,3,A_Chase
,S_CPOS_RUN5
,0,0}, // S_CPOS_RUN4
598 {SPR_CPOS
,2,3,A_Chase
,S_CPOS_RUN6
,0,0}, // S_CPOS_RUN5
599 {SPR_CPOS
,2,3,A_Chase
,S_CPOS_RUN7
,0,0}, // S_CPOS_RUN6
600 {SPR_CPOS
,3,3,A_Chase
,S_CPOS_RUN8
,0,0}, // S_CPOS_RUN7
601 {SPR_CPOS
,3,3,A_Chase
,S_CPOS_RUN1
,0,0}, // S_CPOS_RUN8
602 {SPR_CPOS
,4,10,A_FaceTarget
,S_CPOS_ATK2
,0,0}, // S_CPOS_ATK1
603 {SPR_CPOS
,32773,4,A_CPosAttack
,S_CPOS_ATK3
,0,0}, // S_CPOS_ATK2
604 {SPR_CPOS
,32772,4,A_CPosAttack
,S_CPOS_ATK4
,0,0}, // S_CPOS_ATK3
605 {SPR_CPOS
,5,1,A_CPosRefire
,S_CPOS_ATK2
,0,0}, // S_CPOS_ATK4
606 {SPR_CPOS
,6,3,NULL
,S_CPOS_PAIN2
,0,0}, // S_CPOS_PAIN
607 {SPR_CPOS
,6,3,A_Pain
,S_CPOS_RUN1
,0,0}, // S_CPOS_PAIN2
608 {SPR_CPOS
,7,5,NULL
,S_CPOS_DIE2
,0,0}, // S_CPOS_DIE1
609 {SPR_CPOS
,8,5,A_Scream
,S_CPOS_DIE3
,0,0}, // S_CPOS_DIE2
610 {SPR_CPOS
,9,5,A_Fall
,S_CPOS_DIE4
,0,0}, // S_CPOS_DIE3
611 {SPR_CPOS
,10,5,NULL
,S_CPOS_DIE5
,0,0}, // S_CPOS_DIE4
612 {SPR_CPOS
,11,5,NULL
,S_CPOS_DIE6
,0,0}, // S_CPOS_DIE5
613 {SPR_CPOS
,12,5,NULL
,S_CPOS_DIE7
,0,0}, // S_CPOS_DIE6
614 {SPR_CPOS
,13,-1,NULL
,S_NULL
,0,0}, // S_CPOS_DIE7
615 {SPR_CPOS
,14,5,NULL
,S_CPOS_XDIE2
,0,0}, // S_CPOS_XDIE1
616 {SPR_CPOS
,15,5,A_XScream
,S_CPOS_XDIE3
,0,0}, // S_CPOS_XDIE2
617 {SPR_CPOS
,16,5,A_Fall
,S_CPOS_XDIE4
,0,0}, // S_CPOS_XDIE3
618 {SPR_CPOS
,17,5,NULL
,S_CPOS_XDIE5
,0,0}, // S_CPOS_XDIE4
619 {SPR_CPOS
,18,5,NULL
,S_CPOS_XDIE6
,0,0}, // S_CPOS_XDIE5
620 {SPR_CPOS
,19,-1,NULL
,S_NULL
,0,0}, // S_CPOS_XDIE6
621 {SPR_CPOS
,13,5,NULL
,S_CPOS_RAISE2
,0,0}, // S_CPOS_RAISE1
622 {SPR_CPOS
,12,5,NULL
,S_CPOS_RAISE3
,0,0}, // S_CPOS_RAISE2
623 {SPR_CPOS
,11,5,NULL
,S_CPOS_RAISE4
,0,0}, // S_CPOS_RAISE3
624 {SPR_CPOS
,10,5,NULL
,S_CPOS_RAISE5
,0,0}, // S_CPOS_RAISE4
625 {SPR_CPOS
,9,5,NULL
,S_CPOS_RAISE6
,0,0}, // S_CPOS_RAISE5
626 {SPR_CPOS
,8,5,NULL
,S_CPOS_RAISE7
,0,0}, // S_CPOS_RAISE6
627 {SPR_CPOS
,7,5,NULL
,S_CPOS_RUN1
,0,0}, // S_CPOS_RAISE7
628 {SPR_TROO
,0,10,A_Look
,S_TROO_STND2
,0,0}, // S_TROO_STND
629 {SPR_TROO
,1,10,A_Look
,S_TROO_STND
,0,0}, // S_TROO_STND2
630 {SPR_TROO
,0,3,A_Chase
,S_TROO_RUN2
,0,0}, // S_TROO_RUN1
631 {SPR_TROO
,0,3,A_Chase
,S_TROO_RUN3
,0,0}, // S_TROO_RUN2
632 {SPR_TROO
,1,3,A_Chase
,S_TROO_RUN4
,0,0}, // S_TROO_RUN3
633 {SPR_TROO
,1,3,A_Chase
,S_TROO_RUN5
,0,0}, // S_TROO_RUN4
634 {SPR_TROO
,2,3,A_Chase
,S_TROO_RUN6
,0,0}, // S_TROO_RUN5
635 {SPR_TROO
,2,3,A_Chase
,S_TROO_RUN7
,0,0}, // S_TROO_RUN6
636 {SPR_TROO
,3,3,A_Chase
,S_TROO_RUN8
,0,0}, // S_TROO_RUN7
637 {SPR_TROO
,3,3,A_Chase
,S_TROO_RUN1
,0,0}, // S_TROO_RUN8
638 {SPR_TROO
,4,8,A_FaceTarget
,S_TROO_ATK2
,0,0}, // S_TROO_ATK1
639 {SPR_TROO
,5,8,A_FaceTarget
,S_TROO_ATK3
,0,0}, // S_TROO_ATK2
640 {SPR_TROO
,6,6,A_TroopAttack
,S_TROO_RUN1
,0,0}, // S_TROO_ATK3
641 {SPR_TROO
,7,2,NULL
,S_TROO_PAIN2
,0,0}, // S_TROO_PAIN
642 {SPR_TROO
,7,2,A_Pain
,S_TROO_RUN1
,0,0}, // S_TROO_PAIN2
643 {SPR_TROO
,8,8,NULL
,S_TROO_DIE2
,0,0}, // S_TROO_DIE1
644 {SPR_TROO
,9,8,A_Scream
,S_TROO_DIE3
,0,0}, // S_TROO_DIE2
645 {SPR_TROO
,10,6,NULL
,S_TROO_DIE4
,0,0}, // S_TROO_DIE3
646 {SPR_TROO
,11,6,A_Fall
,S_TROO_DIE5
,0,0}, // S_TROO_DIE4
647 {SPR_TROO
,12,-1,NULL
,S_NULL
,0,0}, // S_TROO_DIE5
648 {SPR_TROO
,13,5,NULL
,S_TROO_XDIE2
,0,0}, // S_TROO_XDIE1
649 {SPR_TROO
,14,5,A_XScream
,S_TROO_XDIE3
,0,0}, // S_TROO_XDIE2
650 {SPR_TROO
,15,5,NULL
,S_TROO_XDIE4
,0,0}, // S_TROO_XDIE3
651 {SPR_TROO
,16,5,A_Fall
,S_TROO_XDIE5
,0,0}, // S_TROO_XDIE4
652 {SPR_TROO
,17,5,NULL
,S_TROO_XDIE6
,0,0}, // S_TROO_XDIE5
653 {SPR_TROO
,18,5,NULL
,S_TROO_XDIE7
,0,0}, // S_TROO_XDIE6
654 {SPR_TROO
,19,5,NULL
,S_TROO_XDIE8
,0,0}, // S_TROO_XDIE7
655 {SPR_TROO
,20,-1,NULL
,S_NULL
,0,0}, // S_TROO_XDIE8
656 {SPR_TROO
,12,8,NULL
,S_TROO_RAISE2
,0,0}, // S_TROO_RAISE1
657 {SPR_TROO
,11,8,NULL
,S_TROO_RAISE3
,0,0}, // S_TROO_RAISE2
658 {SPR_TROO
,10,6,NULL
,S_TROO_RAISE4
,0,0}, // S_TROO_RAISE3
659 {SPR_TROO
,9,6,NULL
,S_TROO_RAISE5
,0,0}, // S_TROO_RAISE4
660 {SPR_TROO
,8,6,NULL
,S_TROO_RUN1
,0,0}, // S_TROO_RAISE5
661 {SPR_SARG
,0,10,A_Look
,S_SARG_STND2
,0,0}, // S_SARG_STND
662 {SPR_SARG
,1,10,A_Look
,S_SARG_STND
,0,0}, // S_SARG_STND2
663 {SPR_SARG
,0,2,A_Chase
,S_SARG_RUN2
,0,0}, // S_SARG_RUN1
664 {SPR_SARG
,0,2,A_Chase
,S_SARG_RUN3
,0,0}, // S_SARG_RUN2
665 {SPR_SARG
,1,2,A_Chase
,S_SARG_RUN4
,0,0}, // S_SARG_RUN3
666 {SPR_SARG
,1,2,A_Chase
,S_SARG_RUN5
,0,0}, // S_SARG_RUN4
667 {SPR_SARG
,2,2,A_Chase
,S_SARG_RUN6
,0,0}, // S_SARG_RUN5
668 {SPR_SARG
,2,2,A_Chase
,S_SARG_RUN7
,0,0}, // S_SARG_RUN6
669 {SPR_SARG
,3,2,A_Chase
,S_SARG_RUN8
,0,0}, // S_SARG_RUN7
670 {SPR_SARG
,3,2,A_Chase
,S_SARG_RUN1
,0,0}, // S_SARG_RUN8
671 {SPR_SARG
,4,8,A_FaceTarget
,S_SARG_ATK2
,0,0}, // S_SARG_ATK1
672 {SPR_SARG
,5,8,A_FaceTarget
,S_SARG_ATK3
,0,0}, // S_SARG_ATK2
673 {SPR_SARG
,6,8,A_SargAttack
,S_SARG_RUN1
,0,0}, // S_SARG_ATK3
674 {SPR_SARG
,7,2,NULL
,S_SARG_PAIN2
,0,0}, // S_SARG_PAIN
675 {SPR_SARG
,7,2,A_Pain
,S_SARG_RUN1
,0,0}, // S_SARG_PAIN2
676 {SPR_SARG
,8,8,NULL
,S_SARG_DIE2
,0,0}, // S_SARG_DIE1
677 {SPR_SARG
,9,8,A_Scream
,S_SARG_DIE3
,0,0}, // S_SARG_DIE2
678 {SPR_SARG
,10,4,NULL
,S_SARG_DIE4
,0,0}, // S_SARG_DIE3
679 {SPR_SARG
,11,4,A_Fall
,S_SARG_DIE5
,0,0}, // S_SARG_DIE4
680 {SPR_SARG
,12,4,NULL
,S_SARG_DIE6
,0,0}, // S_SARG_DIE5
681 {SPR_SARG
,13,-1,NULL
,S_NULL
,0,0}, // S_SARG_DIE6
682 {SPR_SARG
,13,5,NULL
,S_SARG_RAISE2
,0,0}, // S_SARG_RAISE1
683 {SPR_SARG
,12,5,NULL
,S_SARG_RAISE3
,0,0}, // S_SARG_RAISE2
684 {SPR_SARG
,11,5,NULL
,S_SARG_RAISE4
,0,0}, // S_SARG_RAISE3
685 {SPR_SARG
,10,5,NULL
,S_SARG_RAISE5
,0,0}, // S_SARG_RAISE4
686 {SPR_SARG
,9,5,NULL
,S_SARG_RAISE6
,0,0}, // S_SARG_RAISE5
687 {SPR_SARG
,8,5,NULL
,S_SARG_RUN1
,0,0}, // S_SARG_RAISE6
688 {SPR_HEAD
,0,10,A_Look
,S_HEAD_STND
,0,0}, // S_HEAD_STND
689 {SPR_HEAD
,0,3,A_Chase
,S_HEAD_RUN1
,0,0}, // S_HEAD_RUN1
690 {SPR_HEAD
,1,5,A_FaceTarget
,S_HEAD_ATK2
,0,0}, // S_HEAD_ATK1
691 {SPR_HEAD
,2,5,A_FaceTarget
,S_HEAD_ATK3
,0,0}, // S_HEAD_ATK2
692 {SPR_HEAD
,32771,5,A_HeadAttack
,S_HEAD_RUN1
,0,0}, // S_HEAD_ATK3
693 {SPR_HEAD
,4,3,NULL
,S_HEAD_PAIN2
,0,0}, // S_HEAD_PAIN
694 {SPR_HEAD
,4,3,A_Pain
,S_HEAD_PAIN3
,0,0}, // S_HEAD_PAIN2
695 {SPR_HEAD
,5,6,NULL
,S_HEAD_RUN1
,0,0}, // S_HEAD_PAIN3
696 {SPR_HEAD
,6,8,NULL
,S_HEAD_DIE2
,0,0}, // S_HEAD_DIE1
697 {SPR_HEAD
,7,8,A_Scream
,S_HEAD_DIE3
,0,0}, // S_HEAD_DIE2
698 {SPR_HEAD
,8,8,NULL
,S_HEAD_DIE4
,0,0}, // S_HEAD_DIE3
699 {SPR_HEAD
,9,8,NULL
,S_HEAD_DIE5
,0,0}, // S_HEAD_DIE4
700 {SPR_HEAD
,10,8,A_Fall
,S_HEAD_DIE6
,0,0}, // S_HEAD_DIE5
701 {SPR_HEAD
,11,-1,NULL
,S_NULL
,0,0}, // S_HEAD_DIE6
702 {SPR_HEAD
,11,8,NULL
,S_HEAD_RAISE2
,0,0}, // S_HEAD_RAISE1
703 {SPR_HEAD
,10,8,NULL
,S_HEAD_RAISE3
,0,0}, // S_HEAD_RAISE2
704 {SPR_HEAD
,9,8,NULL
,S_HEAD_RAISE4
,0,0}, // S_HEAD_RAISE3
705 {SPR_HEAD
,8,8,NULL
,S_HEAD_RAISE5
,0,0}, // S_HEAD_RAISE4
706 {SPR_HEAD
,7,8,NULL
,S_HEAD_RAISE6
,0,0}, // S_HEAD_RAISE5
707 {SPR_HEAD
,6,8,NULL
,S_HEAD_RUN1
,0,0}, // S_HEAD_RAISE6
708 {SPR_BAL7
,32768,4,NULL
,S_BRBALL2
,0,0}, // S_BRBALL1
709 {SPR_BAL7
,32769,4,NULL
,S_BRBALL1
,0,0}, // S_BRBALL2
710 {SPR_BAL7
,32770,6,NULL
,S_BRBALLX2
,0,0}, // S_BRBALLX1
711 {SPR_BAL7
,32771,6,NULL
,S_BRBALLX3
,0,0}, // S_BRBALLX2
712 {SPR_BAL7
,32772,6,NULL
,S_NULL
,0,0}, // S_BRBALLX3
713 {SPR_BOSS
,0,10,A_Look
,S_BOSS_STND2
,0,0}, // S_BOSS_STND
714 {SPR_BOSS
,1,10,A_Look
,S_BOSS_STND
,0,0}, // S_BOSS_STND2
715 {SPR_BOSS
,0,3,A_Chase
,S_BOSS_RUN2
,0,0}, // S_BOSS_RUN1
716 {SPR_BOSS
,0,3,A_Chase
,S_BOSS_RUN3
,0,0}, // S_BOSS_RUN2
717 {SPR_BOSS
,1,3,A_Chase
,S_BOSS_RUN4
,0,0}, // S_BOSS_RUN3
718 {SPR_BOSS
,1,3,A_Chase
,S_BOSS_RUN5
,0,0}, // S_BOSS_RUN4
719 {SPR_BOSS
,2,3,A_Chase
,S_BOSS_RUN6
,0,0}, // S_BOSS_RUN5
720 {SPR_BOSS
,2,3,A_Chase
,S_BOSS_RUN7
,0,0}, // S_BOSS_RUN6
721 {SPR_BOSS
,3,3,A_Chase
,S_BOSS_RUN8
,0,0}, // S_BOSS_RUN7
722 {SPR_BOSS
,3,3,A_Chase
,S_BOSS_RUN1
,0,0}, // S_BOSS_RUN8
723 {SPR_BOSS
,4,8,A_FaceTarget
,S_BOSS_ATK2
,0,0}, // S_BOSS_ATK1
724 {SPR_BOSS
,5,8,A_FaceTarget
,S_BOSS_ATK3
,0,0}, // S_BOSS_ATK2
725 {SPR_BOSS
,6,8,A_BruisAttack
,S_BOSS_RUN1
,0,0}, // S_BOSS_ATK3
726 {SPR_BOSS
,7,2,NULL
,S_BOSS_PAIN2
,0,0}, // S_BOSS_PAIN
727 {SPR_BOSS
,7,2,A_Pain
,S_BOSS_RUN1
,0,0}, // S_BOSS_PAIN2
728 {SPR_BOSS
,8,8,NULL
,S_BOSS_DIE2
,0,0}, // S_BOSS_DIE1
729 {SPR_BOSS
,9,8,A_Scream
,S_BOSS_DIE3
,0,0}, // S_BOSS_DIE2
730 {SPR_BOSS
,10,8,NULL
,S_BOSS_DIE4
,0,0}, // S_BOSS_DIE3
731 {SPR_BOSS
,11,8,A_Fall
,S_BOSS_DIE5
,0,0}, // S_BOSS_DIE4
732 {SPR_BOSS
,12,8,NULL
,S_BOSS_DIE6
,0,0}, // S_BOSS_DIE5
733 {SPR_BOSS
,13,8,NULL
,S_BOSS_DIE7
,0,0}, // S_BOSS_DIE6
734 {SPR_BOSS
,14,-1,A_BossDeath
,S_NULL
,0,0}, // S_BOSS_DIE7
735 {SPR_BOSS
,14,8,NULL
,S_BOSS_RAISE2
,0,0}, // S_BOSS_RAISE1
736 {SPR_BOSS
,13,8,NULL
,S_BOSS_RAISE3
,0,0}, // S_BOSS_RAISE2
737 {SPR_BOSS
,12,8,NULL
,S_BOSS_RAISE4
,0,0}, // S_BOSS_RAISE3
738 {SPR_BOSS
,11,8,NULL
,S_BOSS_RAISE5
,0,0}, // S_BOSS_RAISE4
739 {SPR_BOSS
,10,8,NULL
,S_BOSS_RAISE6
,0,0}, // S_BOSS_RAISE5
740 {SPR_BOSS
,9,8,NULL
,S_BOSS_RAISE7
,0,0}, // S_BOSS_RAISE6
741 {SPR_BOSS
,8,8,NULL
,S_BOSS_RUN1
,0,0}, // S_BOSS_RAISE7
742 {SPR_BOS2
,0,10,A_Look
,S_BOS2_STND2
,0,0}, // S_BOS2_STND
743 {SPR_BOS2
,1,10,A_Look
,S_BOS2_STND
,0,0}, // S_BOS2_STND2
744 {SPR_BOS2
,0,3,A_Chase
,S_BOS2_RUN2
,0,0}, // S_BOS2_RUN1
745 {SPR_BOS2
,0,3,A_Chase
,S_BOS2_RUN3
,0,0}, // S_BOS2_RUN2
746 {SPR_BOS2
,1,3,A_Chase
,S_BOS2_RUN4
,0,0}, // S_BOS2_RUN3
747 {SPR_BOS2
,1,3,A_Chase
,S_BOS2_RUN5
,0,0}, // S_BOS2_RUN4
748 {SPR_BOS2
,2,3,A_Chase
,S_BOS2_RUN6
,0,0}, // S_BOS2_RUN5
749 {SPR_BOS2
,2,3,A_Chase
,S_BOS2_RUN7
,0,0}, // S_BOS2_RUN6
750 {SPR_BOS2
,3,3,A_Chase
,S_BOS2_RUN8
,0,0}, // S_BOS2_RUN7
751 {SPR_BOS2
,3,3,A_Chase
,S_BOS2_RUN1
,0,0}, // S_BOS2_RUN8
752 {SPR_BOS2
,4,8,A_FaceTarget
,S_BOS2_ATK2
,0,0}, // S_BOS2_ATK1
753 {SPR_BOS2
,5,8,A_FaceTarget
,S_BOS2_ATK3
,0,0}, // S_BOS2_ATK2
754 {SPR_BOS2
,6,8,A_BruisAttack
,S_BOS2_RUN1
,0,0}, // S_BOS2_ATK3
755 {SPR_BOS2
,7,2,NULL
,S_BOS2_PAIN2
,0,0}, // S_BOS2_PAIN
756 {SPR_BOS2
,7,2,A_Pain
,S_BOS2_RUN1
,0,0}, // S_BOS2_PAIN2
757 {SPR_BOS2
,8,8,NULL
,S_BOS2_DIE2
,0,0}, // S_BOS2_DIE1
758 {SPR_BOS2
,9,8,A_Scream
,S_BOS2_DIE3
,0,0}, // S_BOS2_DIE2
759 {SPR_BOS2
,10,8,NULL
,S_BOS2_DIE4
,0,0}, // S_BOS2_DIE3
760 {SPR_BOS2
,11,8,A_Fall
,S_BOS2_DIE5
,0,0}, // S_BOS2_DIE4
761 {SPR_BOS2
,12,8,NULL
,S_BOS2_DIE6
,0,0}, // S_BOS2_DIE5
762 {SPR_BOS2
,13,8,NULL
,S_BOS2_DIE7
,0,0}, // S_BOS2_DIE6
763 {SPR_BOS2
,14,-1,NULL
,S_NULL
,0,0}, // S_BOS2_DIE7
764 {SPR_BOS2
,14,8,NULL
,S_BOS2_RAISE2
,0,0}, // S_BOS2_RAISE1
765 {SPR_BOS2
,13,8,NULL
,S_BOS2_RAISE3
,0,0}, // S_BOS2_RAISE2
766 {SPR_BOS2
,12,8,NULL
,S_BOS2_RAISE4
,0,0}, // S_BOS2_RAISE3
767 {SPR_BOS2
,11,8,NULL
,S_BOS2_RAISE5
,0,0}, // S_BOS2_RAISE4
768 {SPR_BOS2
,10,8,NULL
,S_BOS2_RAISE6
,0,0}, // S_BOS2_RAISE5
769 {SPR_BOS2
,9,8,NULL
,S_BOS2_RAISE7
,0,0}, // S_BOS2_RAISE6
770 {SPR_BOS2
,8,8,NULL
,S_BOS2_RUN1
,0,0}, // S_BOS2_RAISE7
771 {SPR_SKUL
,32768,10,A_Look
,S_SKULL_STND2
,0,0}, // S_SKULL_STND
772 {SPR_SKUL
,32769,10,A_Look
,S_SKULL_STND
,0,0}, // S_SKULL_STND2
773 {SPR_SKUL
,32768,6,A_Chase
,S_SKULL_RUN2
,0,0}, // S_SKULL_RUN1
774 {SPR_SKUL
,32769,6,A_Chase
,S_SKULL_RUN1
,0,0}, // S_SKULL_RUN2
775 {SPR_SKUL
,32770,10,A_FaceTarget
,S_SKULL_ATK2
,0,0}, // S_SKULL_ATK1
776 {SPR_SKUL
,32771,4,A_SkullAttack
,S_SKULL_ATK3
,0,0}, // S_SKULL_ATK2
777 {SPR_SKUL
,32770,4,NULL
,S_SKULL_ATK4
,0,0}, // S_SKULL_ATK3
778 {SPR_SKUL
,32771,4,NULL
,S_SKULL_ATK3
,0,0}, // S_SKULL_ATK4
779 {SPR_SKUL
,32772,3,NULL
,S_SKULL_PAIN2
,0,0}, // S_SKULL_PAIN
780 {SPR_SKUL
,32772,3,A_Pain
,S_SKULL_RUN1
,0,0}, // S_SKULL_PAIN2
781 {SPR_SKUL
,32773,6,NULL
,S_SKULL_DIE2
,0,0}, // S_SKULL_DIE1
782 {SPR_SKUL
,32774,6,A_Scream
,S_SKULL_DIE3
,0,0}, // S_SKULL_DIE2
783 {SPR_SKUL
,32775,6,NULL
,S_SKULL_DIE4
,0,0}, // S_SKULL_DIE3
784 {SPR_SKUL
,32776,6,A_Fall
,S_SKULL_DIE5
,0,0}, // S_SKULL_DIE4
785 {SPR_SKUL
,9,6,NULL
,S_SKULL_DIE6
,0,0}, // S_SKULL_DIE5
786 {SPR_SKUL
,10,6,NULL
,S_NULL
,0,0}, // S_SKULL_DIE6
787 {SPR_SPID
,0,10,A_Look
,S_SPID_STND2
,0,0}, // S_SPID_STND
788 {SPR_SPID
,1,10,A_Look
,S_SPID_STND
,0,0}, // S_SPID_STND2
789 {SPR_SPID
,0,3,A_Metal
,S_SPID_RUN2
,0,0}, // S_SPID_RUN1
790 {SPR_SPID
,0,3,A_Chase
,S_SPID_RUN3
,0,0}, // S_SPID_RUN2
791 {SPR_SPID
,1,3,A_Chase
,S_SPID_RUN4
,0,0}, // S_SPID_RUN3
792 {SPR_SPID
,1,3,A_Chase
,S_SPID_RUN5
,0,0}, // S_SPID_RUN4
793 {SPR_SPID
,2,3,A_Metal
,S_SPID_RUN6
,0,0}, // S_SPID_RUN5
794 {SPR_SPID
,2,3,A_Chase
,S_SPID_RUN7
,0,0}, // S_SPID_RUN6
795 {SPR_SPID
,3,3,A_Chase
,S_SPID_RUN8
,0,0}, // S_SPID_RUN7
796 {SPR_SPID
,3,3,A_Chase
,S_SPID_RUN9
,0,0}, // S_SPID_RUN8
797 {SPR_SPID
,4,3,A_Metal
,S_SPID_RUN10
,0,0}, // S_SPID_RUN9
798 {SPR_SPID
,4,3,A_Chase
,S_SPID_RUN11
,0,0}, // S_SPID_RUN10
799 {SPR_SPID
,5,3,A_Chase
,S_SPID_RUN12
,0,0}, // S_SPID_RUN11
800 {SPR_SPID
,5,3,A_Chase
,S_SPID_RUN1
,0,0}, // S_SPID_RUN12
801 {SPR_SPID
,32768,20,A_FaceTarget
,S_SPID_ATK2
,0,0}, // S_SPID_ATK1
802 {SPR_SPID
,32774,4,A_SPosAttack
,S_SPID_ATK3
,0,0}, // S_SPID_ATK2
803 {SPR_SPID
,32775,4,A_SPosAttack
,S_SPID_ATK4
,0,0}, // S_SPID_ATK3
804 {SPR_SPID
,32775,1,A_SpidRefire
,S_SPID_ATK2
,0,0}, // S_SPID_ATK4
805 {SPR_SPID
,8,3,NULL
,S_SPID_PAIN2
,0,0}, // S_SPID_PAIN
806 {SPR_SPID
,8,3,A_Pain
,S_SPID_RUN1
,0,0}, // S_SPID_PAIN2
807 {SPR_SPID
,9,20,A_Scream
,S_SPID_DIE2
,0,0}, // S_SPID_DIE1
808 {SPR_SPID
,10,10,A_Fall
,S_SPID_DIE3
,0,0}, // S_SPID_DIE2
809 {SPR_SPID
,11,10,NULL
,S_SPID_DIE4
,0,0}, // S_SPID_DIE3
810 {SPR_SPID
,12,10,NULL
,S_SPID_DIE5
,0,0}, // S_SPID_DIE4
811 {SPR_SPID
,13,10,NULL
,S_SPID_DIE6
,0,0}, // S_SPID_DIE5
812 {SPR_SPID
,14,10,NULL
,S_SPID_DIE7
,0,0}, // S_SPID_DIE6
813 {SPR_SPID
,15,10,NULL
,S_SPID_DIE8
,0,0}, // S_SPID_DIE7
814 {SPR_SPID
,16,10,NULL
,S_SPID_DIE9
,0,0}, // S_SPID_DIE8
815 {SPR_SPID
,17,10,NULL
,S_SPID_DIE10
,0,0}, // S_SPID_DIE9
816 {SPR_SPID
,18,30,NULL
,S_SPID_DIE11
,0,0}, // S_SPID_DIE10
817 {SPR_SPID
,18,-1,A_BossDeath
,S_NULL
,0,0}, // S_SPID_DIE11
818 {SPR_BSPI
,0,10,A_Look
,S_BSPI_STND2
,0,0}, // S_BSPI_STND
819 {SPR_BSPI
,1,10,A_Look
,S_BSPI_STND
,0,0}, // S_BSPI_STND2
820 {SPR_BSPI
,0,20,NULL
,S_BSPI_RUN1
,0,0}, // S_BSPI_SIGHT
821 {SPR_BSPI
,0,3,A_BabyMetal
,S_BSPI_RUN2
,0,0}, // S_BSPI_RUN1
822 {SPR_BSPI
,0,3,A_Chase
,S_BSPI_RUN3
,0,0}, // S_BSPI_RUN2
823 {SPR_BSPI
,1,3,A_Chase
,S_BSPI_RUN4
,0,0}, // S_BSPI_RUN3
824 {SPR_BSPI
,1,3,A_Chase
,S_BSPI_RUN5
,0,0}, // S_BSPI_RUN4
825 {SPR_BSPI
,2,3,A_Chase
,S_BSPI_RUN6
,0,0}, // S_BSPI_RUN5
826 {SPR_BSPI
,2,3,A_Chase
,S_BSPI_RUN7
,0,0}, // S_BSPI_RUN6
827 {SPR_BSPI
,3,3,A_BabyMetal
,S_BSPI_RUN8
,0,0}, // S_BSPI_RUN7
828 {SPR_BSPI
,3,3,A_Chase
,S_BSPI_RUN9
,0,0}, // S_BSPI_RUN8
829 {SPR_BSPI
,4,3,A_Chase
,S_BSPI_RUN10
,0,0}, // S_BSPI_RUN9
830 {SPR_BSPI
,4,3,A_Chase
,S_BSPI_RUN11
,0,0}, // S_BSPI_RUN10
831 {SPR_BSPI
,5,3,A_Chase
,S_BSPI_RUN12
,0,0}, // S_BSPI_RUN11
832 {SPR_BSPI
,5,3,A_Chase
,S_BSPI_RUN1
,0,0}, // S_BSPI_RUN12
833 {SPR_BSPI
,32768,20,A_FaceTarget
,S_BSPI_ATK2
,0,0}, // S_BSPI_ATK1
834 {SPR_BSPI
,32774,4,A_BspiAttack
,S_BSPI_ATK3
,0,0}, // S_BSPI_ATK2
835 {SPR_BSPI
,32775,4,NULL
,S_BSPI_ATK4
,0,0}, // S_BSPI_ATK3
836 {SPR_BSPI
,32775,1,A_SpidRefire
,S_BSPI_ATK2
,0,0}, // S_BSPI_ATK4
837 {SPR_BSPI
,8,3,NULL
,S_BSPI_PAIN2
,0,0}, // S_BSPI_PAIN
838 {SPR_BSPI
,8,3,A_Pain
,S_BSPI_RUN1
,0,0}, // S_BSPI_PAIN2
839 {SPR_BSPI
,9,20,A_Scream
,S_BSPI_DIE2
,0,0}, // S_BSPI_DIE1
840 {SPR_BSPI
,10,7,A_Fall
,S_BSPI_DIE3
,0,0}, // S_BSPI_DIE2
841 {SPR_BSPI
,11,7,NULL
,S_BSPI_DIE4
,0,0}, // S_BSPI_DIE3
842 {SPR_BSPI
,12,7,NULL
,S_BSPI_DIE5
,0,0}, // S_BSPI_DIE4
843 {SPR_BSPI
,13,7,NULL
,S_BSPI_DIE6
,0,0}, // S_BSPI_DIE5
844 {SPR_BSPI
,14,7,NULL
,S_BSPI_DIE7
,0,0}, // S_BSPI_DIE6
845 {SPR_BSPI
,15,-1,A_BossDeath
,S_NULL
,0,0}, // S_BSPI_DIE7
846 {SPR_BSPI
,15,5,NULL
,S_BSPI_RAISE2
,0,0}, // S_BSPI_RAISE1
847 {SPR_BSPI
,14,5,NULL
,S_BSPI_RAISE3
,0,0}, // S_BSPI_RAISE2
848 {SPR_BSPI
,13,5,NULL
,S_BSPI_RAISE4
,0,0}, // S_BSPI_RAISE3
849 {SPR_BSPI
,12,5,NULL
,S_BSPI_RAISE5
,0,0}, // S_BSPI_RAISE4
850 {SPR_BSPI
,11,5,NULL
,S_BSPI_RAISE6
,0,0}, // S_BSPI_RAISE5
851 {SPR_BSPI
,10,5,NULL
,S_BSPI_RAISE7
,0,0}, // S_BSPI_RAISE6
852 {SPR_BSPI
,9,5,NULL
,S_BSPI_RUN1
,0,0}, // S_BSPI_RAISE7
853 {SPR_APLS
,32768,5,NULL
,S_ARACH_PLAZ2
,0,0}, // S_ARACH_PLAZ
854 {SPR_APLS
,32769,5,NULL
,S_ARACH_PLAZ
,0,0}, // S_ARACH_PLAZ2
855 {SPR_APBX
,32768,5,NULL
,S_ARACH_PLEX2
,0,0}, // S_ARACH_PLEX
856 {SPR_APBX
,32769,5,NULL
,S_ARACH_PLEX3
,0,0}, // S_ARACH_PLEX2
857 {SPR_APBX
,32770,5,NULL
,S_ARACH_PLEX4
,0,0}, // S_ARACH_PLEX3
858 {SPR_APBX
,32771,5,NULL
,S_ARACH_PLEX5
,0,0}, // S_ARACH_PLEX4
859 {SPR_APBX
,32772,5,NULL
,S_NULL
,0,0}, // S_ARACH_PLEX5
860 {SPR_CYBR
,0,10,A_Look
,S_CYBER_STND2
,0,0}, // S_CYBER_STND
861 {SPR_CYBR
,1,10,A_Look
,S_CYBER_STND
,0,0}, // S_CYBER_STND2
862 {SPR_CYBR
,0,3,A_Hoof
,S_CYBER_RUN2
,0,0}, // S_CYBER_RUN1
863 {SPR_CYBR
,0,3,A_Chase
,S_CYBER_RUN3
,0,0}, // S_CYBER_RUN2
864 {SPR_CYBR
,1,3,A_Chase
,S_CYBER_RUN4
,0,0}, // S_CYBER_RUN3
865 {SPR_CYBR
,1,3,A_Chase
,S_CYBER_RUN5
,0,0}, // S_CYBER_RUN4
866 {SPR_CYBR
,2,3,A_Chase
,S_CYBER_RUN6
,0,0}, // S_CYBER_RUN5
867 {SPR_CYBR
,2,3,A_Chase
,S_CYBER_RUN7
,0,0}, // S_CYBER_RUN6
868 {SPR_CYBR
,3,3,A_Metal
,S_CYBER_RUN8
,0,0}, // S_CYBER_RUN7
869 {SPR_CYBR
,3,3,A_Chase
,S_CYBER_RUN1
,0,0}, // S_CYBER_RUN8
870 {SPR_CYBR
,4,6,A_FaceTarget
,S_CYBER_ATK2
,0,0}, // S_CYBER_ATK1
871 {SPR_CYBR
,5,12,A_CyberAttack
,S_CYBER_ATK3
,0,0}, // S_CYBER_ATK2
872 {SPR_CYBR
,4,12,A_FaceTarget
,S_CYBER_ATK4
,0,0}, // S_CYBER_ATK3
873 {SPR_CYBR
,5,12,A_CyberAttack
,S_CYBER_ATK5
,0,0}, // S_CYBER_ATK4
874 {SPR_CYBR
,4,12,A_FaceTarget
,S_CYBER_ATK6
,0,0}, // S_CYBER_ATK5
875 {SPR_CYBR
,5,12,A_CyberAttack
,S_CYBER_RUN1
,0,0}, // S_CYBER_ATK6
876 {SPR_CYBR
,6,10,A_Pain
,S_CYBER_RUN1
,0,0}, // S_CYBER_PAIN
877 {SPR_CYBR
,7,10,NULL
,S_CYBER_DIE2
,0,0}, // S_CYBER_DIE1
878 {SPR_CYBR
,8,10,A_Scream
,S_CYBER_DIE3
,0,0}, // S_CYBER_DIE2
879 {SPR_CYBR
,9,10,NULL
,S_CYBER_DIE4
,0,0}, // S_CYBER_DIE3
880 {SPR_CYBR
,10,10,NULL
,S_CYBER_DIE5
,0,0}, // S_CYBER_DIE4
881 {SPR_CYBR
,11,10,NULL
,S_CYBER_DIE6
,0,0}, // S_CYBER_DIE5
882 {SPR_CYBR
,12,10,A_Fall
,S_CYBER_DIE7
,0,0}, // S_CYBER_DIE6
883 {SPR_CYBR
,13,10,NULL
,S_CYBER_DIE8
,0,0}, // S_CYBER_DIE7
884 {SPR_CYBR
,14,10,NULL
,S_CYBER_DIE9
,0,0}, // S_CYBER_DIE8
885 {SPR_CYBR
,15,30,NULL
,S_CYBER_DIE10
,0,0}, // S_CYBER_DIE9
886 {SPR_CYBR
,15,-1,A_BossDeath
,S_NULL
,0,0}, // S_CYBER_DIE10
887 {SPR_PAIN
,0,10,A_Look
,S_PAIN_STND
,0,0}, // S_PAIN_STND
888 {SPR_PAIN
,0,3,A_Chase
,S_PAIN_RUN2
,0,0}, // S_PAIN_RUN1
889 {SPR_PAIN
,0,3,A_Chase
,S_PAIN_RUN3
,0,0}, // S_PAIN_RUN2
890 {SPR_PAIN
,1,3,A_Chase
,S_PAIN_RUN4
,0,0}, // S_PAIN_RUN3
891 {SPR_PAIN
,1,3,A_Chase
,S_PAIN_RUN5
,0,0}, // S_PAIN_RUN4
892 {SPR_PAIN
,2,3,A_Chase
,S_PAIN_RUN6
,0,0}, // S_PAIN_RUN5
893 {SPR_PAIN
,2,3,A_Chase
,S_PAIN_RUN1
,0,0}, // S_PAIN_RUN6
894 {SPR_PAIN
,3,5,A_FaceTarget
,S_PAIN_ATK2
,0,0}, // S_PAIN_ATK1
895 {SPR_PAIN
,4,5,A_FaceTarget
,S_PAIN_ATK3
,0,0}, // S_PAIN_ATK2
896 {SPR_PAIN
,32773,5,A_FaceTarget
,S_PAIN_ATK4
,0,0}, // S_PAIN_ATK3
897 {SPR_PAIN
,32773,0,A_PainAttack
,S_PAIN_RUN1
,0,0}, // S_PAIN_ATK4
898 {SPR_PAIN
,6,6,NULL
,S_PAIN_PAIN2
,0,0}, // S_PAIN_PAIN
899 {SPR_PAIN
,6,6,A_Pain
,S_PAIN_RUN1
,0,0}, // S_PAIN_PAIN2
900 {SPR_PAIN
,32775,8,NULL
,S_PAIN_DIE2
,0,0}, // S_PAIN_DIE1
901 {SPR_PAIN
,32776,8,A_Scream
,S_PAIN_DIE3
,0,0}, // S_PAIN_DIE2
902 {SPR_PAIN
,32777,8,NULL
,S_PAIN_DIE4
,0,0}, // S_PAIN_DIE3
903 {SPR_PAIN
,32778,8,NULL
,S_PAIN_DIE5
,0,0}, // S_PAIN_DIE4
904 {SPR_PAIN
,32779,8,A_PainDie
,S_PAIN_DIE6
,0,0}, // S_PAIN_DIE5
905 {SPR_PAIN
,32780,8,NULL
,S_NULL
,0,0}, // S_PAIN_DIE6
906 {SPR_PAIN
,12,8,NULL
,S_PAIN_RAISE2
,0,0}, // S_PAIN_RAISE1
907 {SPR_PAIN
,11,8,NULL
,S_PAIN_RAISE3
,0,0}, // S_PAIN_RAISE2
908 {SPR_PAIN
,10,8,NULL
,S_PAIN_RAISE4
,0,0}, // S_PAIN_RAISE3
909 {SPR_PAIN
,9,8,NULL
,S_PAIN_RAISE5
,0,0}, // S_PAIN_RAISE4
910 {SPR_PAIN
,8,8,NULL
,S_PAIN_RAISE6
,0,0}, // S_PAIN_RAISE5
911 {SPR_PAIN
,7,8,NULL
,S_PAIN_RUN1
,0,0}, // S_PAIN_RAISE6
912 {SPR_SSWV
,0,10,A_Look
,S_SSWV_STND2
,0,0}, // S_SSWV_STND
913 {SPR_SSWV
,1,10,A_Look
,S_SSWV_STND
,0,0}, // S_SSWV_STND2
914 {SPR_SSWV
,0,3,A_Chase
,S_SSWV_RUN2
,0,0}, // S_SSWV_RUN1
915 {SPR_SSWV
,0,3,A_Chase
,S_SSWV_RUN3
,0,0}, // S_SSWV_RUN2
916 {SPR_SSWV
,1,3,A_Chase
,S_SSWV_RUN4
,0,0}, // S_SSWV_RUN3
917 {SPR_SSWV
,1,3,A_Chase
,S_SSWV_RUN5
,0,0}, // S_SSWV_RUN4
918 {SPR_SSWV
,2,3,A_Chase
,S_SSWV_RUN6
,0,0}, // S_SSWV_RUN5
919 {SPR_SSWV
,2,3,A_Chase
,S_SSWV_RUN7
,0,0}, // S_SSWV_RUN6
920 {SPR_SSWV
,3,3,A_Chase
,S_SSWV_RUN8
,0,0}, // S_SSWV_RUN7
921 {SPR_SSWV
,3,3,A_Chase
,S_SSWV_RUN1
,0,0}, // S_SSWV_RUN8
922 {SPR_SSWV
,4,10,A_FaceTarget
,S_SSWV_ATK2
,0,0}, // S_SSWV_ATK1
923 {SPR_SSWV
,5,10,A_FaceTarget
,S_SSWV_ATK3
,0,0}, // S_SSWV_ATK2
924 {SPR_SSWV
,32774,4,A_CPosAttack
,S_SSWV_ATK4
,0,0}, // S_SSWV_ATK3
925 {SPR_SSWV
,5,6,A_FaceTarget
,S_SSWV_ATK5
,0,0}, // S_SSWV_ATK4
926 {SPR_SSWV
,32774,4,A_CPosAttack
,S_SSWV_ATK6
,0,0}, // S_SSWV_ATK5
927 {SPR_SSWV
,5,1,A_CPosRefire
,S_SSWV_ATK2
,0,0}, // S_SSWV_ATK6
928 {SPR_SSWV
,7,3,NULL
,S_SSWV_PAIN2
,0,0}, // S_SSWV_PAIN
929 {SPR_SSWV
,7,3,A_Pain
,S_SSWV_RUN1
,0,0}, // S_SSWV_PAIN2
930 {SPR_SSWV
,8,5,NULL
,S_SSWV_DIE2
,0,0}, // S_SSWV_DIE1
931 {SPR_SSWV
,9,5,A_Scream
,S_SSWV_DIE3
,0,0}, // S_SSWV_DIE2
932 {SPR_SSWV
,10,5,A_Fall
,S_SSWV_DIE4
,0,0}, // S_SSWV_DIE3
933 {SPR_SSWV
,11,5,NULL
,S_SSWV_DIE5
,0,0}, // S_SSWV_DIE4
934 {SPR_SSWV
,12,-1,NULL
,S_NULL
,0,0}, // S_SSWV_DIE5
935 {SPR_SSWV
,13,5,NULL
,S_SSWV_XDIE2
,0,0}, // S_SSWV_XDIE1
936 {SPR_SSWV
,14,5,A_XScream
,S_SSWV_XDIE3
,0,0}, // S_SSWV_XDIE2
937 {SPR_SSWV
,15,5,A_Fall
,S_SSWV_XDIE4
,0,0}, // S_SSWV_XDIE3
938 {SPR_SSWV
,16,5,NULL
,S_SSWV_XDIE5
,0,0}, // S_SSWV_XDIE4
939 {SPR_SSWV
,17,5,NULL
,S_SSWV_XDIE6
,0,0}, // S_SSWV_XDIE5
940 {SPR_SSWV
,18,5,NULL
,S_SSWV_XDIE7
,0,0}, // S_SSWV_XDIE6
941 {SPR_SSWV
,19,5,NULL
,S_SSWV_XDIE8
,0,0}, // S_SSWV_XDIE7
942 {SPR_SSWV
,20,5,NULL
,S_SSWV_XDIE9
,0,0}, // S_SSWV_XDIE8
943 {SPR_SSWV
,21,-1,NULL
,S_NULL
,0,0}, // S_SSWV_XDIE9
944 {SPR_SSWV
,12,5,NULL
,S_SSWV_RAISE2
,0,0}, // S_SSWV_RAISE1
945 {SPR_SSWV
,11,5,NULL
,S_SSWV_RAISE3
,0,0}, // S_SSWV_RAISE2
946 {SPR_SSWV
,10,5,NULL
,S_SSWV_RAISE4
,0,0}, // S_SSWV_RAISE3
947 {SPR_SSWV
,9,5,NULL
,S_SSWV_RAISE5
,0,0}, // S_SSWV_RAISE4
948 {SPR_SSWV
,8,5,NULL
,S_SSWV_RUN1
,0,0}, // S_SSWV_RAISE5
949 {SPR_KEEN
,0,-1,NULL
,S_KEENSTND
,0,0}, // S_KEENSTND
950 {SPR_KEEN
,0,6,NULL
,S_COMMKEEN2
,0,0}, // S_COMMKEEN
951 {SPR_KEEN
,1,6,NULL
,S_COMMKEEN3
,0,0}, // S_COMMKEEN2
952 {SPR_KEEN
,2,6,A_Scream
,S_COMMKEEN4
,0,0}, // S_COMMKEEN3
953 {SPR_KEEN
,3,6,NULL
,S_COMMKEEN5
,0,0}, // S_COMMKEEN4
954 {SPR_KEEN
,4,6,NULL
,S_COMMKEEN6
,0,0}, // S_COMMKEEN5
955 {SPR_KEEN
,5,6,NULL
,S_COMMKEEN7
,0,0}, // S_COMMKEEN6
956 {SPR_KEEN
,6,6,NULL
,S_COMMKEEN8
,0,0}, // S_COMMKEEN7
957 {SPR_KEEN
,7,6,NULL
,S_COMMKEEN9
,0,0}, // S_COMMKEEN8
958 {SPR_KEEN
,8,6,NULL
,S_COMMKEEN10
,0,0}, // S_COMMKEEN9
959 {SPR_KEEN
,9,6,NULL
,S_COMMKEEN11
,0,0}, // S_COMMKEEN10
960 {SPR_KEEN
,10,6,A_KeenDie
,S_COMMKEEN12
,0,0},// S_COMMKEEN11
961 {SPR_KEEN
,11,-1,NULL
,S_NULL
,0,0}, // S_COMMKEEN12
962 {SPR_KEEN
,12,4,NULL
,S_KEENPAIN2
,0,0}, // S_KEENPAIN
963 {SPR_KEEN
,12,8,A_Pain
,S_KEENSTND
,0,0}, // S_KEENPAIN2
964 {SPR_BBRN
,0,-1,NULL
,S_NULL
,0,0}, // S_BRAIN
965 {SPR_BBRN
,1,36,A_BrainPain
,S_BRAIN
,0,0}, // S_BRAIN_PAIN
966 {SPR_BBRN
,0,100,A_BrainScream
,S_BRAIN_DIE2
,0,0}, // S_BRAIN_DIE1
967 {SPR_BBRN
,0,10,NULL
,S_BRAIN_DIE3
,0,0}, // S_BRAIN_DIE2
968 {SPR_BBRN
,0,10,NULL
,S_BRAIN_DIE4
,0,0}, // S_BRAIN_DIE3
969 {SPR_BBRN
,0,-1,A_BrainDie
,S_NULL
,0,0}, // S_BRAIN_DIE4
970 {SPR_SSWV
,0,10,A_Look
,S_BRAINEYE
,0,0}, // S_BRAINEYE
971 {SPR_SSWV
,0,181,A_BrainAwake
,S_BRAINEYE1
,0,0}, // S_BRAINEYESEE
972 {SPR_SSWV
,0,150,A_BrainSpit
,S_BRAINEYE1
,0,0}, // S_BRAINEYE1
973 {SPR_BOSF
,32768,3,A_SpawnSound
,S_SPAWN2
,0,0}, // S_SPAWN1
974 {SPR_BOSF
,32769,3,A_SpawnFly
,S_SPAWN3
,0,0}, // S_SPAWN2
975 {SPR_BOSF
,32770,3,A_SpawnFly
,S_SPAWN4
,0,0}, // S_SPAWN3
976 {SPR_BOSF
,32771,3,A_SpawnFly
,S_SPAWN1
,0,0}, // S_SPAWN4
977 {SPR_FIRE
,32768,4,A_Fire
,S_SPAWNFIRE2
,0,0}, // S_SPAWNFIRE1
978 {SPR_FIRE
,32769,4,A_Fire
,S_SPAWNFIRE3
,0,0}, // S_SPAWNFIRE2
979 {SPR_FIRE
,32770,4,A_Fire
,S_SPAWNFIRE4
,0,0}, // S_SPAWNFIRE3
980 {SPR_FIRE
,32771,4,A_Fire
,S_SPAWNFIRE5
,0,0}, // S_SPAWNFIRE4
981 {SPR_FIRE
,32772,4,A_Fire
,S_SPAWNFIRE6
,0,0}, // S_SPAWNFIRE5
982 {SPR_FIRE
,32773,4,A_Fire
,S_SPAWNFIRE7
,0,0}, // S_SPAWNFIRE6
983 {SPR_FIRE
,32774,4,A_Fire
,S_SPAWNFIRE8
,0,0}, // S_SPAWNFIRE7
984 {SPR_FIRE
,32775,4,A_Fire
,S_NULL
,0,0}, // S_SPAWNFIRE8
985 {SPR_MISL
,32769,10,NULL
,S_BRAINEXPLODE2
,0,0}, // S_BRAINEXPLODE1
986 {SPR_MISL
,32770,10,NULL
,S_BRAINEXPLODE3
,0,0}, // S_BRAINEXPLODE2
987 {SPR_MISL
,32771,10,A_BrainExplode
,S_NULL
,0,0}, // S_BRAINEXPLODE3
988 {SPR_ARM1
,0,6,NULL
,S_ARM1A
,0,0}, // S_ARM1
989 {SPR_ARM1
,32769,7,NULL
,S_ARM1
,0,0}, // S_ARM1A
990 {SPR_ARM2
,0,6,NULL
,S_ARM2A
,0,0}, // S_ARM2
991 {SPR_ARM2
,32769,6,NULL
,S_ARM2
,0,0}, // S_ARM2A
992 {SPR_BAR1
,0,6,NULL
,S_BAR2
,0,0}, // S_BAR1
993 {SPR_BAR1
,1,6,NULL
,S_BAR1
,0,0}, // S_BAR2
994 {SPR_BEXP
,32768,5,NULL
,S_BEXP2
,0,0}, // S_BEXP
995 {SPR_BEXP
,32769,5,A_Scream
,S_BEXP3
,0,0}, // S_BEXP2
996 {SPR_BEXP
,32770,5,NULL
,S_BEXP4
,0,0}, // S_BEXP3
997 {SPR_BEXP
,32771,10,A_Explode
,S_BEXP5
,0,0}, // S_BEXP4
998 {SPR_BEXP
,32772,10,NULL
,S_NULL
,0,0}, // S_BEXP5
999 {SPR_FCAN
,32768,4,NULL
,S_BBAR2
,0,0}, // S_BBAR1
1000 {SPR_FCAN
,32769,4,NULL
,S_BBAR3
,0,0}, // S_BBAR2
1001 {SPR_FCAN
,32770,4,NULL
,S_BBAR1
,0,0}, // S_BBAR3
1002 {SPR_BON1
,0,6,NULL
,S_BON1A
,0,0}, // S_BON1
1003 {SPR_BON1
,1,6,NULL
,S_BON1B
,0,0}, // S_BON1A
1004 {SPR_BON1
,2,6,NULL
,S_BON1C
,0,0}, // S_BON1B
1005 {SPR_BON1
,3,6,NULL
,S_BON1D
,0,0}, // S_BON1C
1006 {SPR_BON1
,2,6,NULL
,S_BON1E
,0,0}, // S_BON1D
1007 {SPR_BON1
,1,6,NULL
,S_BON1
,0,0}, // S_BON1E
1008 {SPR_BON2
,0,6,NULL
,S_BON2A
,0,0}, // S_BON2
1009 {SPR_BON2
,1,6,NULL
,S_BON2B
,0,0}, // S_BON2A
1010 {SPR_BON2
,2,6,NULL
,S_BON2C
,0,0}, // S_BON2B
1011 {SPR_BON2
,3,6,NULL
,S_BON2D
,0,0}, // S_BON2C
1012 {SPR_BON2
,2,6,NULL
,S_BON2E
,0,0}, // S_BON2D
1013 {SPR_BON2
,1,6,NULL
,S_BON2
,0,0}, // S_BON2E
1014 {SPR_BKEY
,0,10,NULL
,S_BKEY2
,0,0}, // S_BKEY
1015 {SPR_BKEY
,32769,10,NULL
,S_BKEY
,0,0}, // S_BKEY2
1016 {SPR_RKEY
,0,10,NULL
,S_RKEY2
,0,0}, // S_RKEY
1017 {SPR_RKEY
,32769,10,NULL
,S_RKEY
,0,0}, // S_RKEY2
1018 {SPR_YKEY
,0,10,NULL
,S_YKEY2
,0,0}, // S_YKEY
1019 {SPR_YKEY
,32769,10,NULL
,S_YKEY
,0,0}, // S_YKEY2
1020 {SPR_BSKU
,0,10,NULL
,S_BSKULL2
,0,0}, // S_BSKULL
1021 {SPR_BSKU
,32769,10,NULL
,S_BSKULL
,0,0}, // S_BSKULL2
1022 {SPR_RSKU
,0,10,NULL
,S_RSKULL2
,0,0}, // S_RSKULL
1023 {SPR_RSKU
,32769,10,NULL
,S_RSKULL
,0,0}, // S_RSKULL2
1024 {SPR_YSKU
,0,10,NULL
,S_YSKULL2
,0,0}, // S_YSKULL
1025 {SPR_YSKU
,32769,10,NULL
,S_YSKULL
,0,0}, // S_YSKULL2
1026 {SPR_STIM
,0,-1,NULL
,S_NULL
,0,0}, // S_STIM
1027 {SPR_MEDI
,0,-1,NULL
,S_NULL
,0,0}, // S_MEDI
1028 {SPR_SOUL
,32768,6,NULL
,S_SOUL2
,0,0}, // S_SOUL
1029 {SPR_SOUL
,32769,6,NULL
,S_SOUL3
,0,0}, // S_SOUL2
1030 {SPR_SOUL
,32770,6,NULL
,S_SOUL4
,0,0}, // S_SOUL3
1031 {SPR_SOUL
,32771,6,NULL
,S_SOUL5
,0,0}, // S_SOUL4
1032 {SPR_SOUL
,32770,6,NULL
,S_SOUL6
,0,0}, // S_SOUL5
1033 {SPR_SOUL
,32769,6,NULL
,S_SOUL
,0,0}, // S_SOUL6
1034 {SPR_PINV
,32768,6,NULL
,S_PINV2
,0,0}, // S_PINV
1035 {SPR_PINV
,32769,6,NULL
,S_PINV3
,0,0}, // S_PINV2
1036 {SPR_PINV
,32770,6,NULL
,S_PINV4
,0,0}, // S_PINV3
1037 {SPR_PINV
,32771,6,NULL
,S_PINV
,0,0}, // S_PINV4
1038 {SPR_PSTR
,32768,-1,NULL
,S_NULL
,0,0}, // S_PSTR
1039 {SPR_PINS
,32768,6,NULL
,S_PINS2
,0,0}, // S_PINS
1040 {SPR_PINS
,32769,6,NULL
,S_PINS3
,0,0}, // S_PINS2
1041 {SPR_PINS
,32770,6,NULL
,S_PINS4
,0,0}, // S_PINS3
1042 {SPR_PINS
,32771,6,NULL
,S_PINS
,0,0}, // S_PINS4
1043 {SPR_MEGA
,32768,6,NULL
,S_MEGA2
,0,0}, // S_MEGA
1044 {SPR_MEGA
,32769,6,NULL
,S_MEGA3
,0,0}, // S_MEGA2
1045 {SPR_MEGA
,32770,6,NULL
,S_MEGA4
,0,0}, // S_MEGA3
1046 {SPR_MEGA
,32771,6,NULL
,S_MEGA
,0,0}, // S_MEGA4
1047 {SPR_SUIT
,32768,-1,NULL
,S_NULL
,0,0}, // S_SUIT
1048 {SPR_PMAP
,32768,6,NULL
,S_PMAP2
,0,0}, // S_PMAP
1049 {SPR_PMAP
,32769,6,NULL
,S_PMAP3
,0,0}, // S_PMAP2
1050 {SPR_PMAP
,32770,6,NULL
,S_PMAP4
,0,0}, // S_PMAP3
1051 {SPR_PMAP
,32771,6,NULL
,S_PMAP5
,0,0}, // S_PMAP4
1052 {SPR_PMAP
,32770,6,NULL
,S_PMAP6
,0,0}, // S_PMAP5
1053 {SPR_PMAP
,32769,6,NULL
,S_PMAP
,0,0}, // S_PMAP6
1054 {SPR_PVIS
,32768,6,NULL
,S_PVIS2
,0,0}, // S_PVIS
1055 {SPR_PVIS
,1,6,NULL
,S_PVIS
,0,0}, // S_PVIS2
1056 {SPR_CLIP
,0,-1,NULL
,S_NULL
,0,0}, // S_CLIP
1057 {SPR_AMMO
,0,-1,NULL
,S_NULL
,0,0}, // S_AMMO
1058 {SPR_ROCK
,0,-1,NULL
,S_NULL
,0,0}, // S_ROCK
1059 {SPR_BROK
,0,-1,NULL
,S_NULL
,0,0}, // S_BROK
1060 {SPR_CELL
,0,-1,NULL
,S_NULL
,0,0}, // S_CELL
1061 {SPR_CELP
,0,-1,NULL
,S_NULL
,0,0}, // S_CELP
1062 {SPR_SHEL
,0,-1,NULL
,S_NULL
,0,0}, // S_SHEL
1063 {SPR_SBOX
,0,-1,NULL
,S_NULL
,0,0}, // S_SBOX
1064 {SPR_BPAK
,0,-1,NULL
,S_NULL
,0,0}, // S_BPAK
1065 {SPR_BFUG
,0,-1,NULL
,S_NULL
,0,0}, // S_BFUG
1066 {SPR_MGUN
,0,-1,NULL
,S_NULL
,0,0}, // S_MGUN
1067 {SPR_CSAW
,0,-1,NULL
,S_NULL
,0,0}, // S_CSAW
1068 {SPR_LAUN
,0,-1,NULL
,S_NULL
,0,0}, // S_LAUN
1069 {SPR_PLAS
,0,-1,NULL
,S_NULL
,0,0}, // S_PLAS
1070 {SPR_SHOT
,0,-1,NULL
,S_NULL
,0,0}, // S_SHOT
1071 {SPR_SGN2
,0,-1,NULL
,S_NULL
,0,0}, // S_SHOT2
1072 {SPR_COLU
,32768,-1,NULL
,S_NULL
,0,0}, // S_COLU
1073 {SPR_SMT2
,0,-1,NULL
,S_NULL
,0,0}, // S_STALAG
1074 {SPR_GOR1
,0,10,NULL
,S_BLOODYTWITCH2
,0,0}, // S_BLOODYTWITCH
1075 {SPR_GOR1
,1,15,NULL
,S_BLOODYTWITCH3
,0,0}, // S_BLOODYTWITCH2
1076 {SPR_GOR1
,2,8,NULL
,S_BLOODYTWITCH4
,0,0}, // S_BLOODYTWITCH3
1077 {SPR_GOR1
,1,6,NULL
,S_BLOODYTWITCH
,0,0}, // S_BLOODYTWITCH4
1078 {SPR_PLAY
,13,-1,NULL
,S_NULL
,0,0}, // S_DEADTORSO
1079 {SPR_PLAY
,18,-1,NULL
,S_NULL
,0,0}, // S_DEADBOTTOM
1080 {SPR_POL2
,0,-1,NULL
,S_NULL
,0,0}, // S_HEADSONSTICK
1081 {SPR_POL5
,0,-1,NULL
,S_NULL
,0,0}, // S_GIBS
1082 {SPR_POL4
,0,-1,NULL
,S_NULL
,0,0}, // S_HEADONASTICK
1083 {SPR_POL3
,32768,6,NULL
,S_HEADCANDLES2
,0,0}, // S_HEADCANDLES
1084 {SPR_POL3
,32769,6,NULL
,S_HEADCANDLES
,0,0}, // S_HEADCANDLES2
1085 {SPR_POL1
,0,-1,NULL
,S_NULL
,0,0}, // S_DEADSTICK
1086 {SPR_POL6
,0,6,NULL
,S_LIVESTICK2
,0,0}, // S_LIVESTICK
1087 {SPR_POL6
,1,8,NULL
,S_LIVESTICK
,0,0}, // S_LIVESTICK2
1088 {SPR_GOR2
,0,-1,NULL
,S_NULL
,0,0}, // S_MEAT2
1089 {SPR_GOR3
,0,-1,NULL
,S_NULL
,0,0}, // S_MEAT3
1090 {SPR_GOR4
,0,-1,NULL
,S_NULL
,0,0}, // S_MEAT4
1091 {SPR_GOR5
,0,-1,NULL
,S_NULL
,0,0}, // S_MEAT5
1092 {SPR_SMIT
,0,-1,NULL
,S_NULL
,0,0}, // S_STALAGTITE
1093 {SPR_COL1
,0,-1,NULL
,S_NULL
,0,0}, // S_TALLGRNCOL
1094 {SPR_COL2
,0,-1,NULL
,S_NULL
,0,0}, // S_SHRTGRNCOL
1095 {SPR_COL3
,0,-1,NULL
,S_NULL
,0,0}, // S_TALLREDCOL
1096 {SPR_COL4
,0,-1,NULL
,S_NULL
,0,0}, // S_SHRTREDCOL
1097 {SPR_CAND
,32768,-1,NULL
,S_NULL
,0,0}, // S_CANDLESTIK
1098 {SPR_CBRA
,32768,-1,NULL
,S_NULL
,0,0}, // S_CANDELABRA
1099 {SPR_COL6
,0,-1,NULL
,S_NULL
,0,0}, // S_SKULLCOL
1100 {SPR_TRE1
,0,-1,NULL
,S_NULL
,0,0}, // S_TORCHTREE
1101 {SPR_TRE2
,0,-1,NULL
,S_NULL
,0,0}, // S_BIGTREE
1102 {SPR_ELEC
,0,-1,NULL
,S_NULL
,0,0}, // S_TECHPILLAR
1103 {SPR_CEYE
,32768,6,NULL
,S_EVILEYE2
,0,0}, // S_EVILEYE
1104 {SPR_CEYE
,32769,6,NULL
,S_EVILEYE3
,0,0}, // S_EVILEYE2
1105 {SPR_CEYE
,32770,6,NULL
,S_EVILEYE4
,0,0}, // S_EVILEYE3
1106 {SPR_CEYE
,32769,6,NULL
,S_EVILEYE
,0,0}, // S_EVILEYE4
1107 {SPR_FSKU
,32768,6,NULL
,S_FLOATSKULL2
,0,0}, // S_FLOATSKULL
1108 {SPR_FSKU
,32769,6,NULL
,S_FLOATSKULL3
,0,0}, // S_FLOATSKULL2
1109 {SPR_FSKU
,32770,6,NULL
,S_FLOATSKULL
,0,0}, // S_FLOATSKULL3
1110 {SPR_COL5
,0,14,NULL
,S_HEARTCOL2
,0,0}, // S_HEARTCOL
1111 {SPR_COL5
,1,14,NULL
,S_HEARTCOL
,0,0}, // S_HEARTCOL2
1112 {SPR_TBLU
,32768,4,NULL
,S_BLUETORCH2
,0,0}, // S_BLUETORCH
1113 {SPR_TBLU
,32769,4,NULL
,S_BLUETORCH3
,0,0}, // S_BLUETORCH2
1114 {SPR_TBLU
,32770,4,NULL
,S_BLUETORCH4
,0,0}, // S_BLUETORCH3
1115 {SPR_TBLU
,32771,4,NULL
,S_BLUETORCH
,0,0}, // S_BLUETORCH4
1116 {SPR_TGRN
,32768,4,NULL
,S_GREENTORCH2
,0,0}, // S_GREENTORCH
1117 {SPR_TGRN
,32769,4,NULL
,S_GREENTORCH3
,0,0}, // S_GREENTORCH2
1118 {SPR_TGRN
,32770,4,NULL
,S_GREENTORCH4
,0,0}, // S_GREENTORCH3
1119 {SPR_TGRN
,32771,4,NULL
,S_GREENTORCH
,0,0}, // S_GREENTORCH4
1120 {SPR_TRED
,32768,4,NULL
,S_REDTORCH2
,0,0}, // S_REDTORCH
1121 {SPR_TRED
,32769,4,NULL
,S_REDTORCH3
,0,0}, // S_REDTORCH2
1122 {SPR_TRED
,32770,4,NULL
,S_REDTORCH4
,0,0}, // S_REDTORCH3
1123 {SPR_TRED
,32771,4,NULL
,S_REDTORCH
,0,0}, // S_REDTORCH4
1124 {SPR_SMBT
,32768,4,NULL
,S_BTORCHSHRT2
,0,0}, // S_BTORCHSHRT
1125 {SPR_SMBT
,32769,4,NULL
,S_BTORCHSHRT3
,0,0}, // S_BTORCHSHRT2
1126 {SPR_SMBT
,32770,4,NULL
,S_BTORCHSHRT4
,0,0}, // S_BTORCHSHRT3
1127 {SPR_SMBT
,32771,4,NULL
,S_BTORCHSHRT
,0,0}, // S_BTORCHSHRT4
1128 {SPR_SMGT
,32768,4,NULL
,S_GTORCHSHRT2
,0,0}, // S_GTORCHSHRT
1129 {SPR_SMGT
,32769,4,NULL
,S_GTORCHSHRT3
,0,0}, // S_GTORCHSHRT2
1130 {SPR_SMGT
,32770,4,NULL
,S_GTORCHSHRT4
,0,0}, // S_GTORCHSHRT3
1131 {SPR_SMGT
,32771,4,NULL
,S_GTORCHSHRT
,0,0}, // S_GTORCHSHRT4
1132 {SPR_SMRT
,32768,4,NULL
,S_RTORCHSHRT2
,0,0}, // S_RTORCHSHRT
1133 {SPR_SMRT
,32769,4,NULL
,S_RTORCHSHRT3
,0,0}, // S_RTORCHSHRT2
1134 {SPR_SMRT
,32770,4,NULL
,S_RTORCHSHRT4
,0,0}, // S_RTORCHSHRT3
1135 {SPR_SMRT
,32771,4,NULL
,S_RTORCHSHRT
,0,0}, // S_RTORCHSHRT4
1136 {SPR_HDB1
,0,-1,NULL
,S_NULL
,0,0}, // S_HANGNOGUTS
1137 {SPR_HDB2
,0,-1,NULL
,S_NULL
,0,0}, // S_HANGBNOBRAIN
1138 {SPR_HDB3
,0,-1,NULL
,S_NULL
,0,0}, // S_HANGTLOOKDN
1139 {SPR_HDB4
,0,-1,NULL
,S_NULL
,0,0}, // S_HANGTSKULL
1140 {SPR_HDB5
,0,-1,NULL
,S_NULL
,0,0}, // S_HANGTLOOKUP
1141 {SPR_HDB6
,0,-1,NULL
,S_NULL
,0,0}, // S_HANGTNOBRAIN
1142 {SPR_POB1
,0,-1,NULL
,S_NULL
,0,0}, // S_COLONGIBS
1143 {SPR_POB2
,0,-1,NULL
,S_NULL
,0,0}, // S_SMALLPOOL
1144 {SPR_BRS1
,0,-1,NULL
,S_NULL
,0,0}, // S_BRAINSTEM
1145 {SPR_TLMP
,32768,4,NULL
,S_TECHLAMP2
,0,0}, // S_TECHLAMP
1146 {SPR_TLMP
,32769,4,NULL
,S_TECHLAMP3
,0,0}, // S_TECHLAMP2
1147 {SPR_TLMP
,32770,4,NULL
,S_TECHLAMP4
,0,0}, // S_TECHLAMP3
1148 {SPR_TLMP
,32771,4,NULL
,S_TECHLAMP
,0,0}, // S_TECHLAMP4
1149 {SPR_TLP2
,32768,4,NULL
,S_TECH2LAMP2
,0,0}, // S_TECH2LAMP
1150 {SPR_TLP2
,32769,4,NULL
,S_TECH2LAMP3
,0,0}, // S_TECH2LAMP2
1151 {SPR_TLP2
,32770,4,NULL
,S_TECH2LAMP4
,0,0}, // S_TECH2LAMP3
1152 {SPR_TLP2
,32771,4,NULL
,S_TECH2LAMP
,0,0}, // S_TECH2LAMP4
1153 {SPR_TNT1
,0,-1,NULL
,S_TNT1
,0,0}, // S_TNT1 // phares 3/8/98
1155 // killough 8/9/98: grenade
1156 {SPR_MISL
,32768,1000,A_Die
,S_GRENADE
,0,0}, // S_GRENADE
1158 // killough 8/10/98: variable damage explosion
1159 {SPR_MISL
,32769,4,A_Scream
,S_DETONATE2
,0,0}, // S_DETONATE
1160 {SPR_MISL
,32770,6,A_Detonate
,S_DETONATE3
,0,0}, // S_DETONATE2
1161 {SPR_MISL
,32771,10,NULL
,S_NULL
,0,0}, // S_DETONATE3
1164 // killough 7/19/98: Marine's best friend :)
1165 {SPR_DOGS
,0,10,A_Look
,S_DOGS_STND2
,0,0}, // S_DOGS_STND
1166 {SPR_DOGS
,1,10,A_Look
,S_DOGS_STND
,0,0}, // S_DOGS_STND2
1167 {SPR_DOGS
,0,2,A_Chase
,S_DOGS_RUN2
,0,0}, // S_DOGS_RUN1
1168 {SPR_DOGS
,0,2,A_Chase
,S_DOGS_RUN3
,0,0}, // S_DOGS_RUN2
1169 {SPR_DOGS
,1,2,A_Chase
,S_DOGS_RUN4
,0,0}, // S_DOGS_RUN3
1170 {SPR_DOGS
,1,2,A_Chase
,S_DOGS_RUN5
,0,0}, // S_DOGS_RUN4
1171 {SPR_DOGS
,2,2,A_Chase
,S_DOGS_RUN6
,0,0}, // S_DOGS_RUN5
1172 {SPR_DOGS
,2,2,A_Chase
,S_DOGS_RUN7
,0,0}, // S_DOGS_RUN6
1173 {SPR_DOGS
,3,2,A_Chase
,S_DOGS_RUN8
,0,0}, // S_DOGS_RUN7
1174 {SPR_DOGS
,3,2,A_Chase
,S_DOGS_RUN1
,0,0}, // S_DOGS_RUN8
1175 {SPR_DOGS
,4,8,A_FaceTarget
,S_DOGS_ATK2
,0,0}, // S_DOGS_ATK1
1176 {SPR_DOGS
,5,8,A_FaceTarget
,S_DOGS_ATK3
,0,0}, // S_DOGS_ATK2
1177 {SPR_DOGS
,6,8,A_SargAttack
,S_DOGS_RUN1
,0,0}, // S_DOGS_ATK3
1178 {SPR_DOGS
,7,2,NULL
,S_DOGS_PAIN2
,0,0}, // S_DOGS_PAIN
1179 {SPR_DOGS
,7,2,A_Pain
,S_DOGS_RUN1
,0,0}, // S_DOGS_PAIN2
1180 {SPR_DOGS
,8,8,NULL
,S_DOGS_DIE2
,0,0}, // S_DOGS_DIE1
1181 {SPR_DOGS
,9,8,A_Scream
,S_DOGS_DIE3
,0,0}, // S_DOGS_DIE2
1182 {SPR_DOGS
,10,4,NULL
,S_DOGS_DIE4
,0,0}, // S_DOGS_DIE3
1183 {SPR_DOGS
,11,4,A_Fall
,S_DOGS_DIE5
,0,0}, // S_DOGS_DIE4
1184 {SPR_DOGS
,12,4,NULL
,S_DOGS_DIE6
,0,0}, // S_DOGS_DIE5
1185 {SPR_DOGS
,13,-1,NULL
,S_NULL
,0,0}, // S_DOGS_DIE6
1186 {SPR_DOGS
,13,5,NULL
,S_DOGS_RAISE2
,0,0}, // S_DOGS_RAISE1
1187 {SPR_DOGS
,12,5,NULL
,S_DOGS_RAISE3
,0,0}, // S_DOGS_RAISE2
1188 {SPR_DOGS
,11,5,NULL
,S_DOGS_RAISE4
,0,0}, // S_DOGS_RAISE3
1189 {SPR_DOGS
,10,5,NULL
,S_DOGS_RAISE5
,0,0}, // S_DOGS_RAISE4
1190 {SPR_DOGS
,9,5,NULL
,S_DOGS_RAISE6
,0,0}, // S_DOGS_RAISE5
1191 {SPR_DOGS
,8,5,NULL
,S_DOGS_RUN1
,0,0}, // S_DOGS_RAISE6
1194 // killough 10/98: mushroom effect
1195 {SPR_MISL
,32769,8,A_Mushroom
,S_EXPLODE2
,0,0}, // S_MUSHROOM
1198 // ********************************************************************
1199 // Object "Thing" definitions
1200 // ********************************************************************
1201 // Now we get to the actual objects and their characteristics. If
1202 // you've seen Dehacked, much of this is where the Bits are set,
1203 // commented below as "flags", as well as where you wire in which
1204 // frames are the beginning frames for near and far attack, death,
1205 // and such. Sounds are hooked in here too, as well as how much
1206 // mass, speed and so forth a Thing has. Everything you ever wanted
1209 // Like all this other stuff, the MT_* entries are enumerated in info.h
1211 // Note that these are all just indices of the elements involved, and
1212 // not real pointers to them. For example, the player's death sequence
1213 // is S_PLAY_DIE1, which just evaluates to the index in the states[]
1214 // array above, which actually knows what happens then and what the
1215 // sprite looks like, if it makes noise or not, etc.
1217 // Additional comments about each of the entries are located in info.h
1218 // next to the mobjinfo_t structure definition.
1220 // This goes on for the next 3000+ lines...
1222 mobjinfo_t mobjinfo
[NUMMOBJTYPES
] = {
1225 S_PLAY
, // spawnstate
1227 S_PLAY_RUN1
, // seestate
1228 sfx_None
, // seesound
1230 sfx_None
, // attacksound
1231 S_PLAY_PAIN
, // painstate
1233 sfx_plpain
, // painsound
1234 S_NULL
, // meleestate
1235 S_PLAY_ATK1
, // missilestate
1236 S_PLAY_DIE1
, // deathstate
1237 S_PLAY_XDIE1
, // xdeathstate
1238 sfx_pldeth
, // deathsound
1240 16*FRACUNIT
, // radius
1241 56*FRACUNIT
, // height
1244 sfx_None
, // activesound
1245 MF_SOLID
|MF_SHOOTABLE
|MF_DROPOFF
|MF_PICKUP
|MF_NOTDMATCH
, // flags
1246 S_NULL
// raisestate
1251 S_POSS_STND
, // spawnstate
1253 S_POSS_RUN1
, // seestate
1254 sfx_posit1
, // seesound
1256 sfx_pistol
, // attacksound
1257 S_POSS_PAIN
, // painstate
1259 sfx_popain
, // painsound
1261 S_POSS_ATK1
, // missilestate
1262 S_POSS_DIE1
, // deathstate
1263 S_POSS_XDIE1
, // xdeathstate
1264 sfx_podth1
, // deathsound
1266 20*FRACUNIT
, // radius
1267 56*FRACUNIT
, // height
1270 sfx_posact
, // activesound
1271 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1272 S_POSS_RAISE1
// raisestate
1277 S_SPOS_STND
, // spawnstate
1279 S_SPOS_RUN1
, // seestate
1280 sfx_posit2
, // seesound
1283 S_SPOS_PAIN
, // painstate
1285 sfx_popain
, // painsound
1287 S_SPOS_ATK1
, // missilestate
1288 S_SPOS_DIE1
, // deathstate
1289 S_SPOS_XDIE1
, // xdeathstate
1290 sfx_podth2
, // deathsound
1292 20*FRACUNIT
, // radius
1293 56*FRACUNIT
, // height
1296 sfx_posact
, // activesound
1297 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1298 S_SPOS_RAISE1
// raisestate
1303 S_VILE_STND
, // spawnstate
1305 S_VILE_RUN1
, // seestate
1306 sfx_vilsit
, // seesound
1309 S_VILE_PAIN
, // painstate
1311 sfx_vipain
, // painsound
1313 S_VILE_ATK1
, // missilestate
1314 S_VILE_DIE1
, // deathstate
1315 S_NULL
, // xdeathstate
1316 sfx_vildth
, // deathsound
1318 20*FRACUNIT
, // radius
1319 56*FRACUNIT
, // height
1322 sfx_vilact
, // activesound
1323 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1324 S_NULL
// raisestate
1329 S_FIRE1
, // spawnstate
1330 1000, // spawnhealth
1332 sfx_None
, // seesound
1334 sfx_None
, // attacksound
1335 S_NULL
, // painstate
1337 sfx_None
, // painsound
1338 S_NULL
, // meleestate
1339 S_NULL
, // missilestate
1340 S_NULL
, // deathstate
1341 S_NULL
, // xdeathstate
1342 sfx_None
, // deathsound
1344 20*FRACUNIT
, // radius
1345 16*FRACUNIT
, // height
1348 sfx_None
, // activesound
1349 MF_NOBLOCKMAP
|MF_NOGRAVITY
|MF_TRANSLUCENT
, // flags // killough 2/21/98
1350 S_NULL
// raisestate
1355 S_SKEL_STND
, // spawnstate
1357 S_SKEL_RUN1
, // seestate
1358 sfx_skesit
, // seesound
1361 S_SKEL_PAIN
, // painstate
1363 sfx_popain
, // painsound
1364 S_SKEL_FIST1
, // meleestate
1365 S_SKEL_MISS1
, // missilestate
1366 S_SKEL_DIE1
, // deathstate
1367 S_NULL
, // xdeathstate
1368 sfx_skedth
, // deathsound
1370 20*FRACUNIT
, // radius
1371 56*FRACUNIT
, // height
1374 sfx_skeact
, // activesound
1375 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1376 S_SKEL_RAISE1
// raisestate
1381 S_TRACER
, // spawnstate
1382 1000, // spawnhealth
1384 sfx_skeatk
, // seesound
1386 sfx_None
, // attacksound
1387 S_NULL
, // painstate
1389 sfx_None
, // painsound
1390 S_NULL
, // meleestate
1391 S_NULL
, // missilestate
1392 S_TRACEEXP1
, // deathstate
1393 S_NULL
, // xdeathstate
1394 sfx_barexp
, // deathsound
1395 10*FRACUNIT
, // speed
1396 11*FRACUNIT
, // radius
1397 8*FRACUNIT
, // height
1400 sfx_None
, // activesound
1401 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
1402 S_NULL
// raisestate
1407 S_SMOKE1
, // spawnstate
1408 1000, // spawnhealth
1410 sfx_None
, // seesound
1412 sfx_None
, // attacksound
1413 S_NULL
, // painstate
1415 sfx_None
, // painsound
1416 S_NULL
, // meleestate
1417 S_NULL
, // missilestate
1418 S_NULL
, // deathstate
1419 S_NULL
, // xdeathstate
1420 sfx_None
, // deathsound
1422 20*FRACUNIT
, // radius
1423 16*FRACUNIT
, // height
1426 sfx_None
, // activesound
1427 MF_NOBLOCKMAP
|MF_NOGRAVITY
|MF_TRANSLUCENT
, // flags // phares
1428 S_NULL
// raisestate
1433 S_FATT_STND
, // spawnstate
1435 S_FATT_RUN1
, // seestate
1436 sfx_mansit
, // seesound
1439 S_FATT_PAIN
, // painstate
1441 sfx_mnpain
, // painsound
1443 S_FATT_ATK1
, // missilestate
1444 S_FATT_DIE1
, // deathstate
1445 S_NULL
, // xdeathstate
1446 sfx_mandth
, // deathsound
1448 48*FRACUNIT
, // radius
1449 64*FRACUNIT
, // height
1452 sfx_posact
, // activesound
1453 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1454 S_FATT_RAISE1
// raisestate
1459 S_FATSHOT1
, // spawnstate
1460 1000, // spawnhealth
1462 sfx_firsht
, // seesound
1464 sfx_None
, // attacksound
1465 S_NULL
, // painstate
1467 sfx_None
, // painsound
1468 S_NULL
, // meleestate
1469 S_NULL
, // missilestate
1470 S_FATSHOTX1
, // deathstate
1471 S_NULL
, // xdeathstate
1472 sfx_firxpl
, // deathsound
1473 20*FRACUNIT
, // speed
1474 6*FRACUNIT
, // radius
1475 8*FRACUNIT
, // height
1478 sfx_None
, // activesound
1479 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
|MF_TRANSLUCENT
, // flags \\ killough 2/21/98
1480 S_NULL
// raisestate
1485 S_CPOS_STND
, // spawnstate
1487 S_CPOS_RUN1
, // seestate
1488 sfx_posit2
, // seesound
1491 S_CPOS_PAIN
, // painstate
1493 sfx_popain
, // painsound
1495 S_CPOS_ATK1
, // missilestate
1496 S_CPOS_DIE1
, // deathstate
1497 S_CPOS_XDIE1
, // xdeathstate
1498 sfx_podth2
, // deathsound
1500 20*FRACUNIT
, // radius
1501 56*FRACUNIT
, // height
1504 sfx_posact
, // activesound
1505 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1506 S_CPOS_RAISE1
// raisestate
1511 S_TROO_STND
, // spawnstate
1513 S_TROO_RUN1
, // seestate
1514 sfx_bgsit1
, // seesound
1517 S_TROO_PAIN
, // painstate
1519 sfx_popain
, // painsound
1520 S_TROO_ATK1
, // meleestate
1521 S_TROO_ATK1
, // missilestate
1522 S_TROO_DIE1
, // deathstate
1523 S_TROO_XDIE1
, // xdeathstate
1524 sfx_bgdth1
, // deathsound
1526 20*FRACUNIT
, // radius
1527 56*FRACUNIT
, // height
1530 sfx_bgact
, // activesound
1531 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // killough |MF_TRANSLUCENT, // flags // phares
1532 S_TROO_RAISE1
// raisestate
1537 S_SARG_STND
, // spawnstate
1539 S_SARG_RUN1
, // seestate
1540 sfx_sgtsit
, // seesound
1542 sfx_sgtatk
, // attacksound
1543 S_SARG_PAIN
, // painstate
1545 sfx_dmpain
, // painsound
1546 S_SARG_ATK1
, // meleestate
1548 S_SARG_DIE1
, // deathstate
1549 S_NULL
, // xdeathstate
1550 sfx_sgtdth
, // deathsound
1552 30*FRACUNIT
, // radius
1553 56*FRACUNIT
, // height
1556 sfx_dmact
, // activesound
1557 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1558 S_SARG_RAISE1
// raisestate
1563 S_SARG_STND
, // spawnstate
1565 S_SARG_RUN1
, // seestate
1566 sfx_sgtsit
, // seesound
1568 sfx_sgtatk
, // attacksound
1569 S_SARG_PAIN
, // painstate
1571 sfx_dmpain
, // painsound
1572 S_SARG_ATK1
, // meleestate
1574 S_SARG_DIE1
, // deathstate
1575 S_NULL
, // xdeathstate
1576 sfx_sgtdth
, // deathsound
1578 30*FRACUNIT
, // radius
1579 56*FRACUNIT
, // height
1582 sfx_dmact
, // activesound
1583 MF_SOLID
|MF_SHOOTABLE
|MF_SHADOW
|MF_COUNTKILL
, // flags
1584 S_SARG_RAISE1
// raisestate
1589 S_HEAD_STND
, // spawnstate
1591 S_HEAD_RUN1
, // seestate
1592 sfx_cacsit
, // seesound
1595 S_HEAD_PAIN
, // painstate
1597 sfx_dmpain
, // painsound
1599 S_HEAD_ATK1
, // missilestate
1600 S_HEAD_DIE1
, // deathstate
1601 S_NULL
, // xdeathstate
1602 sfx_cacdth
, // deathsound
1604 31*FRACUNIT
, // radius
1605 56*FRACUNIT
, // height
1608 sfx_dmact
, // activesound
1609 MF_SOLID
|MF_SHOOTABLE
|MF_FLOAT
|MF_NOGRAVITY
|MF_COUNTKILL
, // flags
1610 S_HEAD_RAISE1
// raisestate
1615 S_BOSS_STND
, // spawnstate
1616 1000, // spawnhealth
1617 S_BOSS_RUN1
, // seestate
1618 sfx_brssit
, // seesound
1621 S_BOSS_PAIN
, // painstate
1623 sfx_dmpain
, // painsound
1624 S_BOSS_ATK1
, // meleestate
1625 S_BOSS_ATK1
, // missilestate
1626 S_BOSS_DIE1
, // deathstate
1627 S_NULL
, // xdeathstate
1628 sfx_brsdth
, // deathsound
1630 24*FRACUNIT
, // radius
1631 64*FRACUNIT
, // height
1634 sfx_dmact
, // activesound
1635 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1636 S_BOSS_RAISE1
// raisestate
1641 S_BRBALL1
, // spawnstate
1642 1000, // spawnhealth
1644 sfx_firsht
, // seesound
1646 sfx_None
, // attacksound
1647 S_NULL
, // painstate
1649 sfx_None
, // painsound
1650 S_NULL
, // meleestate
1651 S_NULL
, // missilestate
1652 S_BRBALLX1
, // deathstate
1653 S_NULL
, // xdeathstate
1654 sfx_firxpl
, // deathsound
1655 15*FRACUNIT
, // speed
1656 6*FRACUNIT
, // radius
1657 8*FRACUNIT
, // height
1660 sfx_None
, // activesound
1661 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
|MF_TRANSLUCENT
, // flags killough 2/21/98
1662 S_NULL
// raisestate
1667 S_BOS2_STND
, // spawnstate
1669 S_BOS2_RUN1
, // seestate
1670 sfx_kntsit
, // seesound
1673 S_BOS2_PAIN
, // painstate
1675 sfx_dmpain
, // painsound
1676 S_BOS2_ATK1
, // meleestate
1677 S_BOS2_ATK1
, // missilestate
1678 S_BOS2_DIE1
, // deathstate
1679 S_NULL
, // xdeathstate
1680 sfx_kntdth
, // deathsound
1682 24*FRACUNIT
, // radius
1683 64*FRACUNIT
, // height
1686 sfx_dmact
, // activesound
1687 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1688 S_BOS2_RAISE1
// raisestate
1693 S_SKULL_STND
, // spawnstate
1695 S_SKULL_RUN1
, // seestate
1698 sfx_sklatk
, // attacksound
1699 S_SKULL_PAIN
, // painstate
1701 sfx_dmpain
, // painsound
1703 S_SKULL_ATK1
, // missilestate
1704 S_SKULL_DIE1
, // deathstate
1705 S_NULL
, // xdeathstate
1706 sfx_firxpl
, // deathsound
1708 16*FRACUNIT
, // radius
1709 56*FRACUNIT
, // height
1712 sfx_dmact
, // activesound
1713 MF_SOLID
|MF_SHOOTABLE
|MF_FLOAT
|MF_NOGRAVITY
, // flags
1714 S_NULL
// raisestate
1719 S_SPID_STND
, // spawnstate
1720 3000, // spawnhealth
1721 S_SPID_RUN1
, // seestate
1722 sfx_spisit
, // seesound
1724 sfx_shotgn
, // attacksound
1725 S_SPID_PAIN
, // painstate
1727 sfx_dmpain
, // painsound
1729 S_SPID_ATK1
, // missilestate
1730 S_SPID_DIE1
, // deathstate
1731 S_NULL
, // xdeathstate
1732 sfx_spidth
, // deathsound
1734 128*FRACUNIT
, // radius
1735 100*FRACUNIT
, // height
1738 sfx_dmact
, // activesound
1739 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1740 S_NULL
// raisestate
1745 S_BSPI_STND
, // spawnstate
1747 S_BSPI_SIGHT
, // seestate
1748 sfx_bspsit
, // seesound
1751 S_BSPI_PAIN
, // painstate
1753 sfx_dmpain
, // painsound
1755 S_BSPI_ATK1
, // missilestate
1756 S_BSPI_DIE1
, // deathstate
1757 S_NULL
, // xdeathstate
1758 sfx_bspdth
, // deathsound
1760 64*FRACUNIT
, // radius
1761 64*FRACUNIT
, // height
1764 sfx_bspact
, // activesound
1765 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1766 S_BSPI_RAISE1
// raisestate
1771 S_CYBER_STND
, // spawnstate
1772 4000, // spawnhealth
1773 S_CYBER_RUN1
, // seestate
1774 sfx_cybsit
, // seesound
1777 S_CYBER_PAIN
, // painstate
1779 sfx_dmpain
, // painsound
1781 S_CYBER_ATK1
, // missilestate
1782 S_CYBER_DIE1
, // deathstate
1783 S_NULL
, // xdeathstate
1784 sfx_cybdth
, // deathsound
1786 40*FRACUNIT
, // radius
1787 110*FRACUNIT
, // height
1790 sfx_dmact
, // activesound
1791 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1792 S_NULL
// raisestate
1797 S_PAIN_STND
, // spawnstate
1799 S_PAIN_RUN1
, // seestate
1800 sfx_pesit
, // seesound
1803 S_PAIN_PAIN
, // painstate
1805 sfx_pepain
, // painsound
1807 S_PAIN_ATK1
, // missilestate
1808 S_PAIN_DIE1
, // deathstate
1809 S_NULL
, // xdeathstate
1810 sfx_pedth
, // deathsound
1812 31*FRACUNIT
, // radius
1813 56*FRACUNIT
, // height
1816 sfx_dmact
, // activesound
1817 MF_SOLID
|MF_SHOOTABLE
|MF_FLOAT
|MF_NOGRAVITY
|MF_COUNTKILL
, // flags
1818 S_PAIN_RAISE1
// raisestate
1823 S_SSWV_STND
, // spawnstate
1825 S_SSWV_RUN1
, // seestate
1826 sfx_sssit
, // seesound
1829 S_SSWV_PAIN
, // painstate
1831 sfx_popain
, // painsound
1833 S_SSWV_ATK1
, // missilestate
1834 S_SSWV_DIE1
, // deathstate
1835 S_SSWV_XDIE1
, // xdeathstate
1836 sfx_ssdth
, // deathsound
1838 20*FRACUNIT
, // radius
1839 56*FRACUNIT
, // height
1842 sfx_posact
, // activesound
1843 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1844 S_SSWV_RAISE1
// raisestate
1849 S_KEENSTND
, // spawnstate
1852 sfx_None
, // seesound
1854 sfx_None
, // attacksound
1855 S_KEENPAIN
, // painstate
1857 sfx_keenpn
, // painsound
1858 S_NULL
, // meleestate
1859 S_NULL
, // missilestate
1860 S_COMMKEEN
, // deathstate
1861 S_NULL
, // xdeathstate
1862 sfx_keendt
, // deathsound
1864 16*FRACUNIT
, // radius
1865 72*FRACUNIT
, // height
1868 sfx_None
, // activesound
1869 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
1870 S_NULL
// raisestate
1875 S_BRAIN
, // spawnstate
1878 sfx_None
, // seesound
1880 sfx_None
, // attacksound
1881 S_BRAIN_PAIN
, // painstate
1883 sfx_bospn
, // painsound
1884 S_NULL
, // meleestate
1885 S_NULL
, // missilestate
1886 S_BRAIN_DIE1
, // deathstate
1887 S_NULL
, // xdeathstate
1888 sfx_bosdth
, // deathsound
1890 16*FRACUNIT
, // radius
1891 16*FRACUNIT
, // height
1894 sfx_None
, // activesound
1895 MF_SOLID
|MF_SHOOTABLE
, // flags
1896 S_NULL
// raisestate
1901 S_BRAINEYE
, // spawnstate
1902 1000, // spawnhealth
1903 S_BRAINEYESEE
, // seestate
1904 sfx_None
, // seesound
1906 sfx_None
, // attacksound
1907 S_NULL
, // painstate
1909 sfx_None
, // painsound
1910 S_NULL
, // meleestate
1911 S_NULL
, // missilestate
1912 S_NULL
, // deathstate
1913 S_NULL
, // xdeathstate
1914 sfx_None
, // deathsound
1916 20*FRACUNIT
, // radius
1917 32*FRACUNIT
, // height
1920 sfx_None
, // activesound
1921 MF_NOBLOCKMAP
|MF_NOSECTOR
, // flags
1922 S_NULL
// raisestate
1927 S_NULL
, // spawnstate
1928 1000, // spawnhealth
1930 sfx_None
, // seesound
1932 sfx_None
, // attacksound
1933 S_NULL
, // painstate
1935 sfx_None
, // painsound
1936 S_NULL
, // meleestate
1937 S_NULL
, // missilestate
1938 S_NULL
, // deathstate
1939 S_NULL
, // xdeathstate
1940 sfx_None
, // deathsound
1942 20*FRACUNIT
, // radius
1943 32*FRACUNIT
, // height
1946 sfx_None
, // activesound
1947 MF_NOBLOCKMAP
|MF_NOSECTOR
, // flags
1948 S_NULL
// raisestate
1953 S_SPAWN1
, // spawnstate
1954 1000, // spawnhealth
1956 sfx_bospit
, // seesound
1958 sfx_None
, // attacksound
1959 S_NULL
, // painstate
1961 sfx_None
, // painsound
1962 S_NULL
, // meleestate
1963 S_NULL
, // missilestate
1964 S_NULL
, // deathstate
1965 S_NULL
, // xdeathstate
1966 sfx_firxpl
, // deathsound
1967 10*FRACUNIT
, // speed
1968 6*FRACUNIT
, // radius
1969 32*FRACUNIT
, // height
1972 sfx_None
, // activesound
1973 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
|MF_NOCLIP
, // flags
1974 S_NULL
// raisestate
1979 S_SPAWNFIRE1
, // spawnstate
1980 1000, // spawnhealth
1982 sfx_None
, // seesound
1984 sfx_None
, // attacksound
1985 S_NULL
, // painstate
1987 sfx_None
, // painsound
1988 S_NULL
, // meleestate
1989 S_NULL
, // missilestate
1990 S_NULL
, // deathstate
1991 S_NULL
, // xdeathstate
1992 sfx_None
, // deathsound
1994 20*FRACUNIT
, // radius
1995 16*FRACUNIT
, // height
1998 sfx_None
, // activesound
1999 MF_NOBLOCKMAP
|MF_NOGRAVITY
|MF_TRANSLUCENT
, // flags // phares
2000 S_NULL
// raisestate
2005 S_BAR1
, // spawnstate
2008 sfx_None
, // seesound
2010 sfx_None
, // attacksound
2011 S_NULL
, // painstate
2013 sfx_None
, // painsound
2014 S_NULL
, // meleestate
2015 S_NULL
, // missilestate
2016 S_BEXP
, // deathstate
2017 S_NULL
, // xdeathstate
2018 sfx_barexp
, // deathsound
2020 10*FRACUNIT
, // radius
2021 42*FRACUNIT
, // height
2024 sfx_None
, // activesound
2025 MF_SOLID
|MF_SHOOTABLE
|MF_NOBLOOD
, // flags
2026 S_NULL
// raisestate
2031 S_TBALL1
, // spawnstate
2032 1000, // spawnhealth
2034 sfx_firsht
, // seesound
2036 sfx_None
, // attacksound
2037 S_NULL
, // painstate
2039 sfx_None
, // painsound
2040 S_NULL
, // meleestate
2041 S_NULL
, // missilestate
2042 S_TBALLX1
, // deathstate
2043 S_NULL
, // xdeathstate
2044 sfx_firxpl
, // deathsound
2045 10*FRACUNIT
, // speed
2046 6*FRACUNIT
, // radius
2047 8*FRACUNIT
, // height
2050 sfx_None
, // activesound
2051 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
|MF_TRANSLUCENT
, // flags // phares
2052 S_NULL
// raisestate
2057 S_RBALL1
, // spawnstate
2058 1000, // spawnhealth
2060 sfx_firsht
, // seesound
2062 sfx_None
, // attacksound
2063 S_NULL
, // painstate
2065 sfx_None
, // painsound
2066 S_NULL
, // meleestate
2067 S_NULL
, // missilestate
2068 S_RBALLX1
, // deathstate
2069 S_NULL
, // xdeathstate
2070 sfx_firxpl
, // deathsound
2071 10*FRACUNIT
, // speed
2072 6*FRACUNIT
, // radius
2073 8*FRACUNIT
, // height
2076 sfx_None
, // activesound
2077 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
|MF_TRANSLUCENT
, // flags // phares, // flags
2078 S_NULL
// raisestate
2083 S_ROCKET
, // spawnstate
2084 1000, // spawnhealth
2086 sfx_rlaunc
, // seesound
2088 sfx_None
, // attacksound
2089 S_NULL
, // painstate
2091 sfx_None
, // painsound
2092 S_NULL
, // meleestate
2093 S_NULL
, // missilestate
2094 S_EXPLODE1
, // deathstate
2095 S_NULL
, // xdeathstate
2096 sfx_barexp
, // deathsound
2097 20*FRACUNIT
, // speed
2098 11*FRACUNIT
, // radius
2099 8*FRACUNIT
, // height
2102 sfx_None
, // activesound
2103 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
, // flags
2104 S_NULL
// raisestate
2109 S_PLASBALL
, // spawnstate
2110 1000, // spawnhealth
2112 sfx_plasma
, // seesound
2114 sfx_None
, // attacksound
2115 S_NULL
, // painstate
2117 sfx_None
, // painsound
2118 S_NULL
, // meleestate
2119 S_NULL
, // missilestate
2120 S_PLASEXP
, // deathstate
2121 S_NULL
, // xdeathstate
2122 sfx_firxpl
, // deathsound
2123 25*FRACUNIT
, // speed
2124 13*FRACUNIT
, // radius
2125 8*FRACUNIT
, // height
2128 sfx_None
, // activesound
2129 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
|MF_TRANSLUCENT
, // flags // phares
2130 S_NULL
// raisestate
2135 S_BFGSHOT
, // spawnstate
2136 1000, // spawnhealth
2140 sfx_None
, // attacksound
2141 S_NULL
, // painstate
2143 sfx_None
, // painsound
2144 S_NULL
, // meleestate
2145 S_NULL
, // missilestate
2146 S_BFGLAND
, // deathstate
2147 S_NULL
, // xdeathstate
2148 sfx_rxplod
, // deathsound
2149 25*FRACUNIT
, // speed
2150 13*FRACUNIT
, // radius
2151 8*FRACUNIT
, // height
2154 sfx_None
, // activesound
2155 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
|MF_TRANSLUCENT
, // flags // phares
2156 S_NULL
// raisestate
2161 S_ARACH_PLAZ
, // spawnstate
2162 1000, // spawnhealth
2164 sfx_plasma
, // seesound
2166 sfx_None
, // attacksound
2167 S_NULL
, // painstate
2169 sfx_None
, // painsound
2170 S_NULL
, // meleestate
2171 S_NULL
, // missilestate
2172 S_ARACH_PLEX
, // deathstate
2173 S_NULL
, // xdeathstate
2174 sfx_firxpl
, // deathsound
2175 25*FRACUNIT
, // speed
2176 13*FRACUNIT
, // radius
2177 8*FRACUNIT
, // height
2180 sfx_None
, // activesound
2181 MF_NOBLOCKMAP
|MF_MISSILE
|MF_DROPOFF
|MF_NOGRAVITY
|MF_TRANSLUCENT
, // flags // phares
2182 S_NULL
// raisestate
2187 S_PUFF1
, // spawnstate
2188 1000, // spawnhealth
2190 sfx_None
, // seesound
2192 sfx_None
, // attacksound
2193 S_NULL
, // painstate
2195 sfx_None
, // painsound
2196 S_NULL
, // meleestate
2197 S_NULL
, // missilestate
2198 S_NULL
, // deathstate
2199 S_NULL
, // xdeathstate
2200 sfx_None
, // deathsound
2202 20*FRACUNIT
, // radius
2203 16*FRACUNIT
, // height
2206 sfx_None
, // activesound
2207 MF_NOBLOCKMAP
|MF_NOGRAVITY
|MF_TRANSLUCENT
, // flags // phares
2208 S_NULL
// raisestate
2213 S_BLOOD1
, // spawnstate
2214 1000, // spawnhealth
2216 sfx_None
, // seesound
2218 sfx_None
, // attacksound
2219 S_NULL
, // painstate
2221 sfx_None
, // painsound
2222 S_NULL
, // meleestate
2223 S_NULL
, // missilestate
2224 S_NULL
, // deathstate
2225 S_NULL
, // xdeathstate
2226 sfx_None
, // deathsound
2228 20*FRACUNIT
, // radius
2229 16*FRACUNIT
, // height
2232 sfx_None
, // activesound
2233 MF_NOBLOCKMAP
, // flags
2234 S_NULL
// raisestate
2239 S_TFOG
, // spawnstate
2240 1000, // spawnhealth
2242 sfx_None
, // seesound
2244 sfx_None
, // attacksound
2245 S_NULL
, // painstate
2247 sfx_None
, // painsound
2248 S_NULL
, // meleestate
2249 S_NULL
, // missilestate
2250 S_NULL
, // deathstate
2251 S_NULL
, // xdeathstate
2252 sfx_None
, // deathsound
2254 20*FRACUNIT
, // radius
2255 16*FRACUNIT
, // height
2258 sfx_None
, // activesound
2259 MF_NOBLOCKMAP
|MF_NOGRAVITY
|MF_TRANSLUCENT
, // flags // phares
2260 S_NULL
// raisestate
2265 S_IFOG
, // spawnstate
2266 1000, // spawnhealth
2268 sfx_None
, // seesound
2270 sfx_None
, // attacksound
2271 S_NULL
, // painstate
2273 sfx_None
, // painsound
2274 S_NULL
, // meleestate
2275 S_NULL
, // missilestate
2276 S_NULL
, // deathstate
2277 S_NULL
, // xdeathstate
2278 sfx_None
, // deathsound
2280 20*FRACUNIT
, // radius
2281 16*FRACUNIT
, // height
2284 sfx_None
, // activesound
2285 MF_NOBLOCKMAP
|MF_NOGRAVITY
|MF_TRANSLUCENT
, // flags // phares
2286 S_NULL
// raisestate
2291 S_NULL
, // spawnstate
2292 1000, // spawnhealth
2294 sfx_None
, // seesound
2296 sfx_None
, // attacksound
2297 S_NULL
, // painstate
2299 sfx_None
, // painsound
2300 S_NULL
, // meleestate
2301 S_NULL
, // missilestate
2302 S_NULL
, // deathstate
2303 S_NULL
, // xdeathstate
2304 sfx_None
, // deathsound
2306 20*FRACUNIT
, // radius
2307 16*FRACUNIT
, // height
2310 sfx_None
, // activesound
2311 MF_NOBLOCKMAP
|MF_NOSECTOR
, // flags
2312 S_NULL
// raisestate
2317 S_BFGEXP
, // spawnstate
2318 1000, // spawnhealth
2320 sfx_None
, // seesound
2322 sfx_None
, // attacksound
2323 S_NULL
, // painstate
2325 sfx_None
, // painsound
2326 S_NULL
, // meleestate
2327 S_NULL
, // missilestate
2328 S_NULL
, // deathstate
2329 S_NULL
, // xdeathstate
2330 sfx_None
, // deathsound
2332 20*FRACUNIT
, // radius
2333 16*FRACUNIT
, // height
2336 sfx_None
, // activesound
2337 MF_NOBLOCKMAP
|MF_NOGRAVITY
, // flags
2338 S_NULL
// raisestate
2343 S_ARM1
, // spawnstate
2344 1000, // spawnhealth
2346 sfx_None
, // seesound
2348 sfx_None
, // attacksound
2349 S_NULL
, // painstate
2351 sfx_None
, // painsound
2352 S_NULL
, // meleestate
2353 S_NULL
, // missilestate
2354 S_NULL
, // deathstate
2355 S_NULL
, // xdeathstate
2356 sfx_None
, // deathsound
2358 20*FRACUNIT
, // radius
2359 16*FRACUNIT
, // height
2362 sfx_None
, // activesound
2363 MF_SPECIAL
, // flags
2364 S_NULL
// raisestate
2369 S_ARM2
, // spawnstate
2370 1000, // spawnhealth
2372 sfx_None
, // seesound
2374 sfx_None
, // attacksound
2375 S_NULL
, // painstate
2377 sfx_None
, // painsound
2378 S_NULL
, // meleestate
2379 S_NULL
, // missilestate
2380 S_NULL
, // deathstate
2381 S_NULL
, // xdeathstate
2382 sfx_None
, // deathsound
2384 20*FRACUNIT
, // radius
2385 16*FRACUNIT
, // height
2388 sfx_None
, // activesound
2389 MF_SPECIAL
, // flags
2390 S_NULL
// raisestate
2395 S_BON1
, // spawnstate
2396 1000, // spawnhealth
2398 sfx_None
, // seesound
2400 sfx_None
, // attacksound
2401 S_NULL
, // painstate
2403 sfx_None
, // painsound
2404 S_NULL
, // meleestate
2405 S_NULL
, // missilestate
2406 S_NULL
, // deathstate
2407 S_NULL
, // xdeathstate
2408 sfx_None
, // deathsound
2410 20*FRACUNIT
, // radius
2411 16*FRACUNIT
, // height
2414 sfx_None
, // activesound
2415 MF_SPECIAL
|MF_COUNTITEM
, // flags
2416 S_NULL
// raisestate
2421 S_BON2
, // spawnstate
2422 1000, // spawnhealth
2424 sfx_None
, // seesound
2426 sfx_None
, // attacksound
2427 S_NULL
, // painstate
2429 sfx_None
, // painsound
2430 S_NULL
, // meleestate
2431 S_NULL
, // missilestate
2432 S_NULL
, // deathstate
2433 S_NULL
, // xdeathstate
2434 sfx_None
, // deathsound
2436 20*FRACUNIT
, // radius
2437 16*FRACUNIT
, // height
2440 sfx_None
, // activesound
2441 MF_SPECIAL
|MF_COUNTITEM
, // flags
2442 S_NULL
// raisestate
2447 S_BKEY
, // spawnstate
2448 1000, // spawnhealth
2450 sfx_None
, // seesound
2452 sfx_None
, // attacksound
2453 S_NULL
, // painstate
2455 sfx_None
, // painsound
2456 S_NULL
, // meleestate
2457 S_NULL
, // missilestate
2458 S_NULL
, // deathstate
2459 S_NULL
, // xdeathstate
2460 sfx_None
, // deathsound
2462 20*FRACUNIT
, // radius
2463 16*FRACUNIT
, // height
2466 sfx_None
, // activesound
2467 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2468 S_NULL
// raisestate
2473 S_RKEY
, // spawnstate
2474 1000, // spawnhealth
2476 sfx_None
, // seesound
2478 sfx_None
, // attacksound
2479 S_NULL
, // painstate
2481 sfx_None
, // painsound
2482 S_NULL
, // meleestate
2483 S_NULL
, // missilestate
2484 S_NULL
, // deathstate
2485 S_NULL
, // xdeathstate
2486 sfx_None
, // deathsound
2488 20*FRACUNIT
, // radius
2489 16*FRACUNIT
, // height
2492 sfx_None
, // activesound
2493 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2494 S_NULL
// raisestate
2499 S_YKEY
, // spawnstate
2500 1000, // spawnhealth
2502 sfx_None
, // seesound
2504 sfx_None
, // attacksound
2505 S_NULL
, // painstate
2507 sfx_None
, // painsound
2508 S_NULL
, // meleestate
2509 S_NULL
, // missilestate
2510 S_NULL
, // deathstate
2511 S_NULL
, // xdeathstate
2512 sfx_None
, // deathsound
2514 20*FRACUNIT
, // radius
2515 16*FRACUNIT
, // height
2518 sfx_None
, // activesound
2519 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2520 S_NULL
// raisestate
2525 S_YSKULL
, // spawnstate
2526 1000, // spawnhealth
2528 sfx_None
, // seesound
2530 sfx_None
, // attacksound
2531 S_NULL
, // painstate
2533 sfx_None
, // painsound
2534 S_NULL
, // meleestate
2535 S_NULL
, // missilestate
2536 S_NULL
, // deathstate
2537 S_NULL
, // xdeathstate
2538 sfx_None
, // deathsound
2540 20*FRACUNIT
, // radius
2541 16*FRACUNIT
, // height
2544 sfx_None
, // activesound
2545 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2546 S_NULL
// raisestate
2551 S_RSKULL
, // spawnstate
2552 1000, // spawnhealth
2554 sfx_None
, // seesound
2556 sfx_None
, // attacksound
2557 S_NULL
, // painstate
2559 sfx_None
, // painsound
2560 S_NULL
, // meleestate
2561 S_NULL
, // missilestate
2562 S_NULL
, // deathstate
2563 S_NULL
, // xdeathstate
2564 sfx_None
, // deathsound
2566 20*FRACUNIT
, // radius
2567 16*FRACUNIT
, // height
2570 sfx_None
, // activesound
2571 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2572 S_NULL
// raisestate
2577 S_BSKULL
, // spawnstate
2578 1000, // spawnhealth
2580 sfx_None
, // seesound
2582 sfx_None
, // attacksound
2583 S_NULL
, // painstate
2585 sfx_None
, // painsound
2586 S_NULL
, // meleestate
2587 S_NULL
, // missilestate
2588 S_NULL
, // deathstate
2589 S_NULL
, // xdeathstate
2590 sfx_None
, // deathsound
2592 20*FRACUNIT
, // radius
2593 16*FRACUNIT
, // height
2596 sfx_None
, // activesound
2597 MF_SPECIAL
|MF_NOTDMATCH
, // flags
2598 S_NULL
// raisestate
2603 S_STIM
, // spawnstate
2604 1000, // spawnhealth
2606 sfx_None
, // seesound
2608 sfx_None
, // attacksound
2609 S_NULL
, // painstate
2611 sfx_None
, // painsound
2612 S_NULL
, // meleestate
2613 S_NULL
, // missilestate
2614 S_NULL
, // deathstate
2615 S_NULL
, // xdeathstate
2616 sfx_None
, // deathsound
2618 20*FRACUNIT
, // radius
2619 16*FRACUNIT
, // height
2622 sfx_None
, // activesound
2623 MF_SPECIAL
, // flags
2624 S_NULL
// raisestate
2629 S_MEDI
, // spawnstate
2630 1000, // spawnhealth
2632 sfx_None
, // seesound
2634 sfx_None
, // attacksound
2635 S_NULL
, // painstate
2637 sfx_None
, // painsound
2638 S_NULL
, // meleestate
2639 S_NULL
, // missilestate
2640 S_NULL
, // deathstate
2641 S_NULL
, // xdeathstate
2642 sfx_None
, // deathsound
2644 20*FRACUNIT
, // radius
2645 16*FRACUNIT
, // height
2648 sfx_None
, // activesound
2649 MF_SPECIAL
, // flags
2650 S_NULL
// raisestate
2655 S_SOUL
, // spawnstate
2656 1000, // spawnhealth
2658 sfx_None
, // seesound
2660 sfx_None
, // attacksound
2661 S_NULL
, // painstate
2663 sfx_None
, // painsound
2664 S_NULL
, // meleestate
2665 S_NULL
, // missilestate
2666 S_NULL
, // deathstate
2667 S_NULL
, // xdeathstate
2668 sfx_None
, // deathsound
2670 20*FRACUNIT
, // radius
2671 16*FRACUNIT
, // height
2674 sfx_None
, // activesound
2675 MF_SPECIAL
|MF_COUNTITEM
|MF_TRANSLUCENT
, // flags // killough 2/21/98
2676 S_NULL
// raisestate
2681 S_PINV
, // spawnstate
2682 1000, // spawnhealth
2684 sfx_None
, // seesound
2686 sfx_None
, // attacksound
2687 S_NULL
, // painstate
2689 sfx_None
, // painsound
2690 S_NULL
, // meleestate
2691 S_NULL
, // missilestate
2692 S_NULL
, // deathstate
2693 S_NULL
, // xdeathstate
2694 sfx_None
, // deathsound
2696 20*FRACUNIT
, // radius
2697 16*FRACUNIT
, // height
2700 sfx_None
, // activesound
2701 MF_SPECIAL
|MF_COUNTITEM
|MF_TRANSLUCENT
, // flags // killough 2/21/98
2702 S_NULL
// raisestate
2707 S_PSTR
, // spawnstate
2708 1000, // spawnhealth
2710 sfx_None
, // seesound
2712 sfx_None
, // attacksound
2713 S_NULL
, // painstate
2715 sfx_None
, // painsound
2716 S_NULL
, // meleestate
2717 S_NULL
, // missilestate
2718 S_NULL
, // deathstate
2719 S_NULL
, // xdeathstate
2720 sfx_None
, // deathsound
2722 20*FRACUNIT
, // radius
2723 16*FRACUNIT
, // height
2726 sfx_None
, // activesound
2727 MF_SPECIAL
|MF_COUNTITEM
, // flags
2728 S_NULL
// raisestate
2733 S_PINS
, // spawnstate
2734 1000, // spawnhealth
2736 sfx_None
, // seesound
2738 sfx_None
, // attacksound
2739 S_NULL
, // painstate
2741 sfx_None
, // painsound
2742 S_NULL
, // meleestate
2743 S_NULL
, // missilestate
2744 S_NULL
, // deathstate
2745 S_NULL
, // xdeathstate
2746 sfx_None
, // deathsound
2748 20*FRACUNIT
, // radius
2749 16*FRACUNIT
, // height
2752 sfx_None
, // activesound
2753 MF_SPECIAL
|MF_COUNTITEM
|MF_TRANSLUCENT
, // flags // killough 2/21/98
2754 S_NULL
// raisestate
2759 S_SUIT
, // spawnstate
2760 1000, // spawnhealth
2762 sfx_None
, // seesound
2764 sfx_None
, // attacksound
2765 S_NULL
, // painstate
2767 sfx_None
, // painsound
2768 S_NULL
, // meleestate
2769 S_NULL
, // missilestate
2770 S_NULL
, // deathstate
2771 S_NULL
, // xdeathstate
2772 sfx_None
, // deathsound
2774 20*FRACUNIT
, // radius
2775 16*FRACUNIT
, // height
2778 sfx_None
, // activesound
2779 MF_SPECIAL
, // flags
2780 S_NULL
// raisestate
2785 S_PMAP
, // spawnstate
2786 1000, // spawnhealth
2788 sfx_None
, // seesound
2790 sfx_None
, // attacksound
2791 S_NULL
, // painstate
2793 sfx_None
, // painsound
2794 S_NULL
, // meleestate
2795 S_NULL
, // missilestate
2796 S_NULL
, // deathstate
2797 S_NULL
, // xdeathstate
2798 sfx_None
, // deathsound
2800 20*FRACUNIT
, // radius
2801 16*FRACUNIT
, // height
2804 sfx_None
, // activesound
2805 MF_SPECIAL
|MF_COUNTITEM
, // flags
2806 S_NULL
// raisestate
2811 S_PVIS
, // spawnstate
2812 1000, // spawnhealth
2814 sfx_None
, // seesound
2816 sfx_None
, // attacksound
2817 S_NULL
, // painstate
2819 sfx_None
, // painsound
2820 S_NULL
, // meleestate
2821 S_NULL
, // missilestate
2822 S_NULL
, // deathstate
2823 S_NULL
, // xdeathstate
2824 sfx_None
, // deathsound
2826 20*FRACUNIT
, // radius
2827 16*FRACUNIT
, // height
2830 sfx_None
, // activesound
2831 MF_SPECIAL
|MF_COUNTITEM
, // flags
2832 S_NULL
// raisestate
2837 S_MEGA
, // spawnstate
2838 1000, // spawnhealth
2840 sfx_None
, // seesound
2842 sfx_None
, // attacksound
2843 S_NULL
, // painstate
2845 sfx_None
, // painsound
2846 S_NULL
, // meleestate
2847 S_NULL
, // missilestate
2848 S_NULL
, // deathstate
2849 S_NULL
, // xdeathstate
2850 sfx_None
, // deathsound
2852 20*FRACUNIT
, // radius
2853 16*FRACUNIT
, // height
2856 sfx_None
, // activesound
2857 MF_SPECIAL
|MF_COUNTITEM
|MF_TRANSLUCENT
, // flags // killough 2/21/98
2858 S_NULL
// raisestate
2863 S_CLIP
, // spawnstate
2864 1000, // spawnhealth
2866 sfx_None
, // seesound
2868 sfx_None
, // attacksound
2869 S_NULL
, // painstate
2871 sfx_None
, // painsound
2872 S_NULL
, // meleestate
2873 S_NULL
, // missilestate
2874 S_NULL
, // deathstate
2875 S_NULL
, // xdeathstate
2876 sfx_None
, // deathsound
2878 20*FRACUNIT
, // radius
2879 16*FRACUNIT
, // height
2882 sfx_None
, // activesound
2883 MF_SPECIAL
, // flags
2884 S_NULL
// raisestate
2889 S_AMMO
, // spawnstate
2890 1000, // spawnhealth
2892 sfx_None
, // seesound
2894 sfx_None
, // attacksound
2895 S_NULL
, // painstate
2897 sfx_None
, // painsound
2898 S_NULL
, // meleestate
2899 S_NULL
, // missilestate
2900 S_NULL
, // deathstate
2901 S_NULL
, // xdeathstate
2902 sfx_None
, // deathsound
2904 20*FRACUNIT
, // radius
2905 16*FRACUNIT
, // height
2908 sfx_None
, // activesound
2909 MF_SPECIAL
, // flags
2910 S_NULL
// raisestate
2915 S_ROCK
, // spawnstate
2916 1000, // spawnhealth
2918 sfx_None
, // seesound
2920 sfx_None
, // attacksound
2921 S_NULL
, // painstate
2923 sfx_None
, // painsound
2924 S_NULL
, // meleestate
2925 S_NULL
, // missilestate
2926 S_NULL
, // deathstate
2927 S_NULL
, // xdeathstate
2928 sfx_None
, // deathsound
2930 20*FRACUNIT
, // radius
2931 16*FRACUNIT
, // height
2934 sfx_None
, // activesound
2935 MF_SPECIAL
, // flags
2936 S_NULL
// raisestate
2941 S_BROK
, // spawnstate
2942 1000, // spawnhealth
2944 sfx_None
, // seesound
2946 sfx_None
, // attacksound
2947 S_NULL
, // painstate
2949 sfx_None
, // painsound
2950 S_NULL
, // meleestate
2951 S_NULL
, // missilestate
2952 S_NULL
, // deathstate
2953 S_NULL
, // xdeathstate
2954 sfx_None
, // deathsound
2956 20*FRACUNIT
, // radius
2957 16*FRACUNIT
, // height
2960 sfx_None
, // activesound
2961 MF_SPECIAL
, // flags
2962 S_NULL
// raisestate
2967 S_CELL
, // spawnstate
2968 1000, // spawnhealth
2970 sfx_None
, // seesound
2972 sfx_None
, // attacksound
2973 S_NULL
, // painstate
2975 sfx_None
, // painsound
2976 S_NULL
, // meleestate
2977 S_NULL
, // missilestate
2978 S_NULL
, // deathstate
2979 S_NULL
, // xdeathstate
2980 sfx_None
, // deathsound
2982 20*FRACUNIT
, // radius
2983 16*FRACUNIT
, // height
2986 sfx_None
, // activesound
2987 MF_SPECIAL
, // flags
2988 S_NULL
// raisestate
2993 S_CELP
, // spawnstate
2994 1000, // spawnhealth
2996 sfx_None
, // seesound
2998 sfx_None
, // attacksound
2999 S_NULL
, // painstate
3001 sfx_None
, // painsound
3002 S_NULL
, // meleestate
3003 S_NULL
, // missilestate
3004 S_NULL
, // deathstate
3005 S_NULL
, // xdeathstate
3006 sfx_None
, // deathsound
3008 20*FRACUNIT
, // radius
3009 16*FRACUNIT
, // height
3012 sfx_None
, // activesound
3013 MF_SPECIAL
, // flags
3014 S_NULL
// raisestate
3019 S_SHEL
, // spawnstate
3020 1000, // spawnhealth
3022 sfx_None
, // seesound
3024 sfx_None
, // attacksound
3025 S_NULL
, // painstate
3027 sfx_None
, // painsound
3028 S_NULL
, // meleestate
3029 S_NULL
, // missilestate
3030 S_NULL
, // deathstate
3031 S_NULL
, // xdeathstate
3032 sfx_None
, // deathsound
3034 20*FRACUNIT
, // radius
3035 16*FRACUNIT
, // height
3038 sfx_None
, // activesound
3039 MF_SPECIAL
, // flags
3040 S_NULL
// raisestate
3045 S_SBOX
, // spawnstate
3046 1000, // spawnhealth
3048 sfx_None
, // seesound
3050 sfx_None
, // attacksound
3051 S_NULL
, // painstate
3053 sfx_None
, // painsound
3054 S_NULL
, // meleestate
3055 S_NULL
, // missilestate
3056 S_NULL
, // deathstate
3057 S_NULL
, // xdeathstate
3058 sfx_None
, // deathsound
3060 20*FRACUNIT
, // radius
3061 16*FRACUNIT
, // height
3064 sfx_None
, // activesound
3065 MF_SPECIAL
, // flags
3066 S_NULL
// raisestate
3071 S_BPAK
, // spawnstate
3072 1000, // spawnhealth
3074 sfx_None
, // seesound
3076 sfx_None
, // attacksound
3077 S_NULL
, // painstate
3079 sfx_None
, // painsound
3080 S_NULL
, // meleestate
3081 S_NULL
, // missilestate
3082 S_NULL
, // deathstate
3083 S_NULL
, // xdeathstate
3084 sfx_None
, // deathsound
3086 20*FRACUNIT
, // radius
3087 16*FRACUNIT
, // height
3090 sfx_None
, // activesound
3091 MF_SPECIAL
, // flags
3092 S_NULL
// raisestate
3097 S_BFUG
, // spawnstate
3098 1000, // spawnhealth
3100 sfx_None
, // seesound
3102 sfx_None
, // attacksound
3103 S_NULL
, // painstate
3105 sfx_None
, // painsound
3106 S_NULL
, // meleestate
3107 S_NULL
, // missilestate
3108 S_NULL
, // deathstate
3109 S_NULL
, // xdeathstate
3110 sfx_None
, // deathsound
3112 20*FRACUNIT
, // radius
3113 16*FRACUNIT
, // height
3116 sfx_None
, // activesound
3117 MF_SPECIAL
, // flags
3118 S_NULL
// raisestate
3123 S_MGUN
, // spawnstate
3124 1000, // spawnhealth
3126 sfx_None
, // seesound
3128 sfx_None
, // attacksound
3129 S_NULL
, // painstate
3131 sfx_None
, // painsound
3132 S_NULL
, // meleestate
3133 S_NULL
, // missilestate
3134 S_NULL
, // deathstate
3135 S_NULL
, // xdeathstate
3136 sfx_None
, // deathsound
3138 20*FRACUNIT
, // radius
3139 16*FRACUNIT
, // height
3142 sfx_None
, // activesound
3143 MF_SPECIAL
, // flags
3144 S_NULL
// raisestate
3149 S_CSAW
, // spawnstate
3150 1000, // spawnhealth
3152 sfx_None
, // seesound
3154 sfx_None
, // attacksound
3155 S_NULL
, // painstate
3157 sfx_None
, // painsound
3158 S_NULL
, // meleestate
3159 S_NULL
, // missilestate
3160 S_NULL
, // deathstate
3161 S_NULL
, // xdeathstate
3162 sfx_None
, // deathsound
3164 20*FRACUNIT
, // radius
3165 16*FRACUNIT
, // height
3168 sfx_None
, // activesound
3169 MF_SPECIAL
, // flags
3170 S_NULL
// raisestate
3175 S_LAUN
, // spawnstate
3176 1000, // spawnhealth
3178 sfx_None
, // seesound
3180 sfx_None
, // attacksound
3181 S_NULL
, // painstate
3183 sfx_None
, // painsound
3184 S_NULL
, // meleestate
3185 S_NULL
, // missilestate
3186 S_NULL
, // deathstate
3187 S_NULL
, // xdeathstate
3188 sfx_None
, // deathsound
3190 20*FRACUNIT
, // radius
3191 16*FRACUNIT
, // height
3194 sfx_None
, // activesound
3195 MF_SPECIAL
, // flags
3196 S_NULL
// raisestate
3201 S_PLAS
, // spawnstate
3202 1000, // spawnhealth
3204 sfx_None
, // seesound
3206 sfx_None
, // attacksound
3207 S_NULL
, // painstate
3209 sfx_None
, // painsound
3210 S_NULL
, // meleestate
3211 S_NULL
, // missilestate
3212 S_NULL
, // deathstate
3213 S_NULL
, // xdeathstate
3214 sfx_None
, // deathsound
3216 20*FRACUNIT
, // radius
3217 16*FRACUNIT
, // height
3220 sfx_None
, // activesound
3221 MF_SPECIAL
, // flags
3222 S_NULL
// raisestate
3227 S_SHOT
, // spawnstate
3228 1000, // spawnhealth
3230 sfx_None
, // seesound
3232 sfx_None
, // attacksound
3233 S_NULL
, // painstate
3235 sfx_None
, // painsound
3236 S_NULL
, // meleestate
3237 S_NULL
, // missilestate
3238 S_NULL
, // deathstate
3239 S_NULL
, // xdeathstate
3240 sfx_None
, // deathsound
3242 20*FRACUNIT
, // radius
3243 16*FRACUNIT
, // height
3246 sfx_None
, // activesound
3247 MF_SPECIAL
, // flags
3248 S_NULL
// raisestate
3251 { // MT_SUPERSHOTGUN
3253 S_SHOT2
, // spawnstate
3254 1000, // spawnhealth
3256 sfx_None
, // seesound
3258 sfx_None
, // attacksound
3259 S_NULL
, // painstate
3261 sfx_None
, // painsound
3262 S_NULL
, // meleestate
3263 S_NULL
, // missilestate
3264 S_NULL
, // deathstate
3265 S_NULL
, // xdeathstate
3266 sfx_None
, // deathsound
3268 20*FRACUNIT
, // radius
3269 16*FRACUNIT
, // height
3272 sfx_None
, // activesound
3273 MF_SPECIAL
, // flags
3274 S_NULL
// raisestate
3279 S_TECHLAMP
, // spawnstate
3280 1000, // spawnhealth
3282 sfx_None
, // seesound
3284 sfx_None
, // attacksound
3285 S_NULL
, // painstate
3287 sfx_None
, // painsound
3288 S_NULL
, // meleestate
3289 S_NULL
, // missilestate
3290 S_NULL
, // deathstate
3291 S_NULL
, // xdeathstate
3292 sfx_None
, // deathsound
3294 16*FRACUNIT
, // radius
3295 16*FRACUNIT
, // height
3298 sfx_None
, // activesound
3300 S_NULL
// raisestate
3305 S_TECH2LAMP
, // spawnstate
3306 1000, // spawnhealth
3308 sfx_None
, // seesound
3310 sfx_None
, // attacksound
3311 S_NULL
, // painstate
3313 sfx_None
, // painsound
3314 S_NULL
, // meleestate
3315 S_NULL
, // missilestate
3316 S_NULL
, // deathstate
3317 S_NULL
, // xdeathstate
3318 sfx_None
, // deathsound
3320 16*FRACUNIT
, // radius
3321 16*FRACUNIT
, // height
3324 sfx_None
, // activesound
3326 S_NULL
// raisestate
3331 S_COLU
, // spawnstate
3332 1000, // spawnhealth
3334 sfx_None
, // seesound
3336 sfx_None
, // attacksound
3337 S_NULL
, // painstate
3339 sfx_None
, // painsound
3340 S_NULL
, // meleestate
3341 S_NULL
, // missilestate
3342 S_NULL
, // deathstate
3343 S_NULL
, // xdeathstate
3344 sfx_None
, // deathsound
3346 16*FRACUNIT
, // radius
3347 16*FRACUNIT
, // height
3350 sfx_None
, // activesound
3352 S_NULL
// raisestate
3357 S_TALLGRNCOL
, // spawnstate
3358 1000, // spawnhealth
3360 sfx_None
, // seesound
3362 sfx_None
, // attacksound
3363 S_NULL
, // painstate
3365 sfx_None
, // painsound
3366 S_NULL
, // meleestate
3367 S_NULL
, // missilestate
3368 S_NULL
, // deathstate
3369 S_NULL
, // xdeathstate
3370 sfx_None
, // deathsound
3372 16*FRACUNIT
, // radius
3373 16*FRACUNIT
, // height
3376 sfx_None
, // activesound
3378 S_NULL
// raisestate
3383 S_SHRTGRNCOL
, // spawnstate
3384 1000, // spawnhealth
3386 sfx_None
, // seesound
3388 sfx_None
, // attacksound
3389 S_NULL
, // painstate
3391 sfx_None
, // painsound
3392 S_NULL
, // meleestate
3393 S_NULL
, // missilestate
3394 S_NULL
, // deathstate
3395 S_NULL
, // xdeathstate
3396 sfx_None
, // deathsound
3398 16*FRACUNIT
, // radius
3399 16*FRACUNIT
, // height
3402 sfx_None
, // activesound
3404 S_NULL
// raisestate
3409 S_TALLREDCOL
, // spawnstate
3410 1000, // spawnhealth
3412 sfx_None
, // seesound
3414 sfx_None
, // attacksound
3415 S_NULL
, // painstate
3417 sfx_None
, // painsound
3418 S_NULL
, // meleestate
3419 S_NULL
, // missilestate
3420 S_NULL
, // deathstate
3421 S_NULL
, // xdeathstate
3422 sfx_None
, // deathsound
3424 16*FRACUNIT
, // radius
3425 16*FRACUNIT
, // height
3428 sfx_None
, // activesound
3430 S_NULL
// raisestate
3435 S_SHRTREDCOL
, // spawnstate
3436 1000, // spawnhealth
3438 sfx_None
, // seesound
3440 sfx_None
, // attacksound
3441 S_NULL
, // painstate
3443 sfx_None
, // painsound
3444 S_NULL
, // meleestate
3445 S_NULL
, // missilestate
3446 S_NULL
, // deathstate
3447 S_NULL
, // xdeathstate
3448 sfx_None
, // deathsound
3450 16*FRACUNIT
, // radius
3451 16*FRACUNIT
, // height
3454 sfx_None
, // activesound
3456 S_NULL
// raisestate
3461 S_SKULLCOL
, // spawnstate
3462 1000, // spawnhealth
3464 sfx_None
, // seesound
3466 sfx_None
, // attacksound
3467 S_NULL
, // painstate
3469 sfx_None
, // painsound
3470 S_NULL
, // meleestate
3471 S_NULL
, // missilestate
3472 S_NULL
, // deathstate
3473 S_NULL
, // xdeathstate
3474 sfx_None
, // deathsound
3476 16*FRACUNIT
, // radius
3477 16*FRACUNIT
, // height
3480 sfx_None
, // activesound
3482 S_NULL
// raisestate
3487 S_HEARTCOL
, // spawnstate
3488 1000, // spawnhealth
3490 sfx_None
, // seesound
3492 sfx_None
, // attacksound
3493 S_NULL
, // painstate
3495 sfx_None
, // painsound
3496 S_NULL
, // meleestate
3497 S_NULL
, // missilestate
3498 S_NULL
, // deathstate
3499 S_NULL
, // xdeathstate
3500 sfx_None
, // deathsound
3502 16*FRACUNIT
, // radius
3503 16*FRACUNIT
, // height
3506 sfx_None
, // activesound
3508 S_NULL
// raisestate
3513 S_EVILEYE
, // spawnstate
3514 1000, // spawnhealth
3516 sfx_None
, // seesound
3518 sfx_None
, // attacksound
3519 S_NULL
, // painstate
3521 sfx_None
, // painsound
3522 S_NULL
, // meleestate
3523 S_NULL
, // missilestate
3524 S_NULL
, // deathstate
3525 S_NULL
, // xdeathstate
3526 sfx_None
, // deathsound
3528 16*FRACUNIT
, // radius
3529 16*FRACUNIT
, // height
3532 sfx_None
, // activesound
3534 S_NULL
// raisestate
3539 S_FLOATSKULL
, // spawnstate
3540 1000, // spawnhealth
3542 sfx_None
, // seesound
3544 sfx_None
, // attacksound
3545 S_NULL
, // painstate
3547 sfx_None
, // painsound
3548 S_NULL
, // meleestate
3549 S_NULL
, // missilestate
3550 S_NULL
, // deathstate
3551 S_NULL
, // xdeathstate
3552 sfx_None
, // deathsound
3554 16*FRACUNIT
, // radius
3555 16*FRACUNIT
, // height
3558 sfx_None
, // activesound
3560 S_NULL
// raisestate
3565 S_TORCHTREE
, // spawnstate
3566 1000, // spawnhealth
3568 sfx_None
, // seesound
3570 sfx_None
, // attacksound
3571 S_NULL
, // painstate
3573 sfx_None
, // painsound
3574 S_NULL
, // meleestate
3575 S_NULL
, // missilestate
3576 S_NULL
, // deathstate
3577 S_NULL
, // xdeathstate
3578 sfx_None
, // deathsound
3580 16*FRACUNIT
, // radius
3581 16*FRACUNIT
, // height
3584 sfx_None
, // activesound
3586 S_NULL
// raisestate
3591 S_BLUETORCH
, // spawnstate
3592 1000, // spawnhealth
3594 sfx_None
, // seesound
3596 sfx_None
, // attacksound
3597 S_NULL
, // painstate
3599 sfx_None
, // painsound
3600 S_NULL
, // meleestate
3601 S_NULL
, // missilestate
3602 S_NULL
, // deathstate
3603 S_NULL
, // xdeathstate
3604 sfx_None
, // deathsound
3606 16*FRACUNIT
, // radius
3607 16*FRACUNIT
, // height
3610 sfx_None
, // activesound
3612 S_NULL
// raisestate
3617 S_GREENTORCH
, // spawnstate
3618 1000, // spawnhealth
3620 sfx_None
, // seesound
3622 sfx_None
, // attacksound
3623 S_NULL
, // painstate
3625 sfx_None
, // painsound
3626 S_NULL
, // meleestate
3627 S_NULL
, // missilestate
3628 S_NULL
, // deathstate
3629 S_NULL
, // xdeathstate
3630 sfx_None
, // deathsound
3632 16*FRACUNIT
, // radius
3633 16*FRACUNIT
, // height
3636 sfx_None
, // activesound
3638 S_NULL
// raisestate
3643 S_REDTORCH
, // spawnstate
3644 1000, // spawnhealth
3646 sfx_None
, // seesound
3648 sfx_None
, // attacksound
3649 S_NULL
, // painstate
3651 sfx_None
, // painsound
3652 S_NULL
, // meleestate
3653 S_NULL
, // missilestate
3654 S_NULL
, // deathstate
3655 S_NULL
, // xdeathstate
3656 sfx_None
, // deathsound
3658 16*FRACUNIT
, // radius
3659 16*FRACUNIT
, // height
3662 sfx_None
, // activesound
3664 S_NULL
// raisestate
3669 S_BTORCHSHRT
, // spawnstate
3670 1000, // spawnhealth
3672 sfx_None
, // seesound
3674 sfx_None
, // attacksound
3675 S_NULL
, // painstate
3677 sfx_None
, // painsound
3678 S_NULL
, // meleestate
3679 S_NULL
, // missilestate
3680 S_NULL
, // deathstate
3681 S_NULL
, // xdeathstate
3682 sfx_None
, // deathsound
3684 16*FRACUNIT
, // radius
3685 16*FRACUNIT
, // height
3688 sfx_None
, // activesound
3690 S_NULL
// raisestate
3695 S_GTORCHSHRT
, // spawnstate
3696 1000, // spawnhealth
3698 sfx_None
, // seesound
3700 sfx_None
, // attacksound
3701 S_NULL
, // painstate
3703 sfx_None
, // painsound
3704 S_NULL
, // meleestate
3705 S_NULL
, // missilestate
3706 S_NULL
, // deathstate
3707 S_NULL
, // xdeathstate
3708 sfx_None
, // deathsound
3710 16*FRACUNIT
, // radius
3711 16*FRACUNIT
, // height
3714 sfx_None
, // activesound
3716 S_NULL
// raisestate
3721 S_RTORCHSHRT
, // spawnstate
3722 1000, // spawnhealth
3724 sfx_None
, // seesound
3726 sfx_None
, // attacksound
3727 S_NULL
, // painstate
3729 sfx_None
, // painsound
3730 S_NULL
, // meleestate
3731 S_NULL
, // missilestate
3732 S_NULL
, // deathstate
3733 S_NULL
, // xdeathstate
3734 sfx_None
, // deathsound
3736 16*FRACUNIT
, // radius
3737 16*FRACUNIT
, // height
3740 sfx_None
, // activesound
3742 S_NULL
// raisestate
3747 S_STALAGTITE
, // spawnstate
3748 1000, // spawnhealth
3750 sfx_None
, // seesound
3752 sfx_None
, // attacksound
3753 S_NULL
, // painstate
3755 sfx_None
, // painsound
3756 S_NULL
, // meleestate
3757 S_NULL
, // missilestate
3758 S_NULL
, // deathstate
3759 S_NULL
, // xdeathstate
3760 sfx_None
, // deathsound
3762 16*FRACUNIT
, // radius
3763 16*FRACUNIT
, // height
3766 sfx_None
, // activesound
3768 S_NULL
// raisestate
3773 S_TECHPILLAR
, // spawnstate
3774 1000, // spawnhealth
3776 sfx_None
, // seesound
3778 sfx_None
, // attacksound
3779 S_NULL
, // painstate
3781 sfx_None
, // painsound
3782 S_NULL
, // meleestate
3783 S_NULL
, // missilestate
3784 S_NULL
, // deathstate
3785 S_NULL
, // xdeathstate
3786 sfx_None
, // deathsound
3788 16*FRACUNIT
, // radius
3789 16*FRACUNIT
, // height
3792 sfx_None
, // activesound
3794 S_NULL
// raisestate
3799 S_CANDLESTIK
, // spawnstate
3800 1000, // spawnhealth
3802 sfx_None
, // seesound
3804 sfx_None
, // attacksound
3805 S_NULL
, // painstate
3807 sfx_None
, // painsound
3808 S_NULL
, // meleestate
3809 S_NULL
, // missilestate
3810 S_NULL
, // deathstate
3811 S_NULL
, // xdeathstate
3812 sfx_None
, // deathsound
3814 20*FRACUNIT
, // radius
3815 16*FRACUNIT
, // height
3818 sfx_None
, // activesound
3820 S_NULL
// raisestate
3825 S_CANDELABRA
, // spawnstate
3826 1000, // spawnhealth
3828 sfx_None
, // seesound
3830 sfx_None
, // attacksound
3831 S_NULL
, // painstate
3833 sfx_None
, // painsound
3834 S_NULL
, // meleestate
3835 S_NULL
, // missilestate
3836 S_NULL
, // deathstate
3837 S_NULL
, // xdeathstate
3838 sfx_None
, // deathsound
3840 16*FRACUNIT
, // radius
3841 16*FRACUNIT
, // height
3844 sfx_None
, // activesound
3846 S_NULL
// raisestate
3851 S_BLOODYTWITCH
, // spawnstate
3852 1000, // spawnhealth
3854 sfx_None
, // seesound
3856 sfx_None
, // attacksound
3857 S_NULL
, // painstate
3859 sfx_None
, // painsound
3860 S_NULL
, // meleestate
3861 S_NULL
, // missilestate
3862 S_NULL
, // deathstate
3863 S_NULL
, // xdeathstate
3864 sfx_None
, // deathsound
3866 16*FRACUNIT
, // radius
3867 68*FRACUNIT
, // height
3870 sfx_None
, // activesound
3871 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3872 S_NULL
// raisestate
3877 S_MEAT2
, // spawnstate
3878 1000, // spawnhealth
3880 sfx_None
, // seesound
3882 sfx_None
, // attacksound
3883 S_NULL
, // painstate
3885 sfx_None
, // painsound
3886 S_NULL
, // meleestate
3887 S_NULL
, // missilestate
3888 S_NULL
, // deathstate
3889 S_NULL
, // xdeathstate
3890 sfx_None
, // deathsound
3892 16*FRACUNIT
, // radius
3893 84*FRACUNIT
, // height
3896 sfx_None
, // activesound
3897 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3898 S_NULL
// raisestate
3903 S_MEAT3
, // spawnstate
3904 1000, // spawnhealth
3906 sfx_None
, // seesound
3908 sfx_None
, // attacksound
3909 S_NULL
, // painstate
3911 sfx_None
, // painsound
3912 S_NULL
, // meleestate
3913 S_NULL
, // missilestate
3914 S_NULL
, // deathstate
3915 S_NULL
, // xdeathstate
3916 sfx_None
, // deathsound
3918 16*FRACUNIT
, // radius
3919 84*FRACUNIT
, // height
3922 sfx_None
, // activesound
3923 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3924 S_NULL
// raisestate
3929 S_MEAT4
, // spawnstate
3930 1000, // spawnhealth
3932 sfx_None
, // seesound
3934 sfx_None
, // attacksound
3935 S_NULL
, // painstate
3937 sfx_None
, // painsound
3938 S_NULL
, // meleestate
3939 S_NULL
, // missilestate
3940 S_NULL
, // deathstate
3941 S_NULL
, // xdeathstate
3942 sfx_None
, // deathsound
3944 16*FRACUNIT
, // radius
3945 68*FRACUNIT
, // height
3948 sfx_None
, // activesound
3949 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3950 S_NULL
// raisestate
3955 S_MEAT5
, // spawnstate
3956 1000, // spawnhealth
3958 sfx_None
, // seesound
3960 sfx_None
, // attacksound
3961 S_NULL
, // painstate
3963 sfx_None
, // painsound
3964 S_NULL
, // meleestate
3965 S_NULL
, // missilestate
3966 S_NULL
, // deathstate
3967 S_NULL
, // xdeathstate
3968 sfx_None
, // deathsound
3970 16*FRACUNIT
, // radius
3971 52*FRACUNIT
, // height
3974 sfx_None
, // activesound
3975 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
3976 S_NULL
// raisestate
3981 S_MEAT2
, // spawnstate
3982 1000, // spawnhealth
3984 sfx_None
, // seesound
3986 sfx_None
, // attacksound
3987 S_NULL
, // painstate
3989 sfx_None
, // painsound
3990 S_NULL
, // meleestate
3991 S_NULL
, // missilestate
3992 S_NULL
, // deathstate
3993 S_NULL
, // xdeathstate
3994 sfx_None
, // deathsound
3996 20*FRACUNIT
, // radius
3997 84*FRACUNIT
, // height
4000 sfx_None
, // activesound
4001 MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4002 S_NULL
// raisestate
4007 S_MEAT4
, // spawnstate
4008 1000, // spawnhealth
4010 sfx_None
, // seesound
4012 sfx_None
, // attacksound
4013 S_NULL
, // painstate
4015 sfx_None
, // painsound
4016 S_NULL
, // meleestate
4017 S_NULL
, // missilestate
4018 S_NULL
, // deathstate
4019 S_NULL
, // xdeathstate
4020 sfx_None
, // deathsound
4022 20*FRACUNIT
, // radius
4023 68*FRACUNIT
, // height
4026 sfx_None
, // activesound
4027 MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4028 S_NULL
// raisestate
4033 S_MEAT3
, // spawnstate
4034 1000, // spawnhealth
4036 sfx_None
, // seesound
4038 sfx_None
, // attacksound
4039 S_NULL
, // painstate
4041 sfx_None
, // painsound
4042 S_NULL
, // meleestate
4043 S_NULL
, // missilestate
4044 S_NULL
, // deathstate
4045 S_NULL
, // xdeathstate
4046 sfx_None
, // deathsound
4048 20*FRACUNIT
, // radius
4049 52*FRACUNIT
, // height
4052 sfx_None
, // activesound
4053 MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4054 S_NULL
// raisestate
4059 S_MEAT5
, // spawnstate
4060 1000, // spawnhealth
4062 sfx_None
, // seesound
4064 sfx_None
, // attacksound
4065 S_NULL
, // painstate
4067 sfx_None
, // painsound
4068 S_NULL
, // meleestate
4069 S_NULL
, // missilestate
4070 S_NULL
, // deathstate
4071 S_NULL
, // xdeathstate
4072 sfx_None
, // deathsound
4074 20*FRACUNIT
, // radius
4075 52*FRACUNIT
, // height
4078 sfx_None
, // activesound
4079 MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4080 S_NULL
// raisestate
4085 S_BLOODYTWITCH
, // spawnstate
4086 1000, // spawnhealth
4088 sfx_None
, // seesound
4090 sfx_None
, // attacksound
4091 S_NULL
, // painstate
4093 sfx_None
, // painsound
4094 S_NULL
, // meleestate
4095 S_NULL
, // missilestate
4096 S_NULL
, // deathstate
4097 S_NULL
, // xdeathstate
4098 sfx_None
, // deathsound
4100 20*FRACUNIT
, // radius
4101 68*FRACUNIT
, // height
4104 sfx_None
, // activesound
4105 MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4106 S_NULL
// raisestate
4111 S_HEAD_DIE6
, // spawnstate
4112 1000, // spawnhealth
4114 sfx_None
, // seesound
4116 sfx_None
, // attacksound
4117 S_NULL
, // painstate
4119 sfx_None
, // painsound
4120 S_NULL
, // meleestate
4121 S_NULL
, // missilestate
4122 S_NULL
, // deathstate
4123 S_NULL
, // xdeathstate
4124 sfx_None
, // deathsound
4126 20*FRACUNIT
, // radius
4127 16*FRACUNIT
, // height
4130 sfx_None
, // activesound
4132 S_NULL
// raisestate
4137 S_PLAY_DIE7
, // spawnstate
4138 1000, // spawnhealth
4140 sfx_None
, // seesound
4142 sfx_None
, // attacksound
4143 S_NULL
, // painstate
4145 sfx_None
, // painsound
4146 S_NULL
, // meleestate
4147 S_NULL
, // missilestate
4148 S_NULL
, // deathstate
4149 S_NULL
, // xdeathstate
4150 sfx_None
, // deathsound
4152 20*FRACUNIT
, // radius
4153 16*FRACUNIT
, // height
4156 sfx_None
, // activesound
4158 S_NULL
// raisestate
4163 S_POSS_DIE5
, // spawnstate
4164 1000, // spawnhealth
4166 sfx_None
, // seesound
4168 sfx_None
, // attacksound
4169 S_NULL
, // painstate
4171 sfx_None
, // painsound
4172 S_NULL
, // meleestate
4173 S_NULL
, // missilestate
4174 S_NULL
, // deathstate
4175 S_NULL
, // xdeathstate
4176 sfx_None
, // deathsound
4178 20*FRACUNIT
, // radius
4179 16*FRACUNIT
, // height
4182 sfx_None
, // activesound
4184 S_NULL
// raisestate
4189 S_SARG_DIE6
, // spawnstate
4190 1000, // spawnhealth
4192 sfx_None
, // seesound
4194 sfx_None
, // attacksound
4195 S_NULL
, // painstate
4197 sfx_None
, // painsound
4198 S_NULL
, // meleestate
4199 S_NULL
, // missilestate
4200 S_NULL
, // deathstate
4201 S_NULL
, // xdeathstate
4202 sfx_None
, // deathsound
4204 20*FRACUNIT
, // radius
4205 16*FRACUNIT
, // height
4208 sfx_None
, // activesound
4210 S_NULL
// raisestate
4215 S_SKULL_DIE6
, // spawnstate
4216 1000, // spawnhealth
4218 sfx_None
, // seesound
4220 sfx_None
, // attacksound
4221 S_NULL
, // painstate
4223 sfx_None
, // painsound
4224 S_NULL
, // meleestate
4225 S_NULL
, // missilestate
4226 S_NULL
, // deathstate
4227 S_NULL
, // xdeathstate
4228 sfx_None
, // deathsound
4230 20*FRACUNIT
, // radius
4231 16*FRACUNIT
, // height
4234 sfx_None
, // activesound
4236 S_NULL
// raisestate
4241 S_TROO_DIE5
, // spawnstate
4242 1000, // spawnhealth
4244 sfx_None
, // seesound
4246 sfx_None
, // attacksound
4247 S_NULL
, // painstate
4249 sfx_None
, // painsound
4250 S_NULL
, // meleestate
4251 S_NULL
, // missilestate
4252 S_NULL
, // deathstate
4253 S_NULL
, // xdeathstate
4254 sfx_None
, // deathsound
4256 20*FRACUNIT
, // radius
4257 16*FRACUNIT
, // height
4260 sfx_None
, // activesound
4262 S_NULL
// raisestate
4267 S_SPOS_DIE5
, // spawnstate
4268 1000, // spawnhealth
4270 sfx_None
, // seesound
4272 sfx_None
, // attacksound
4273 S_NULL
, // painstate
4275 sfx_None
, // painsound
4276 S_NULL
, // meleestate
4277 S_NULL
, // missilestate
4278 S_NULL
, // deathstate
4279 S_NULL
, // xdeathstate
4280 sfx_None
, // deathsound
4282 20*FRACUNIT
, // radius
4283 16*FRACUNIT
, // height
4286 sfx_None
, // activesound
4288 S_NULL
// raisestate
4293 S_PLAY_XDIE9
, // spawnstate
4294 1000, // spawnhealth
4296 sfx_None
, // seesound
4298 sfx_None
, // attacksound
4299 S_NULL
, // painstate
4301 sfx_None
, // painsound
4302 S_NULL
, // meleestate
4303 S_NULL
, // missilestate
4304 S_NULL
, // deathstate
4305 S_NULL
, // xdeathstate
4306 sfx_None
, // deathsound
4308 20*FRACUNIT
, // radius
4309 16*FRACUNIT
, // height
4312 sfx_None
, // activesound
4314 S_NULL
// raisestate
4319 S_PLAY_XDIE9
, // spawnstate
4320 1000, // spawnhealth
4322 sfx_None
, // seesound
4324 sfx_None
, // attacksound
4325 S_NULL
, // painstate
4327 sfx_None
, // painsound
4328 S_NULL
, // meleestate
4329 S_NULL
, // missilestate
4330 S_NULL
, // deathstate
4331 S_NULL
, // xdeathstate
4332 sfx_None
, // deathsound
4334 20*FRACUNIT
, // radius
4335 16*FRACUNIT
, // height
4338 sfx_None
, // activesound
4340 S_NULL
// raisestate
4345 S_HEADSONSTICK
, // spawnstate
4346 1000, // spawnhealth
4348 sfx_None
, // seesound
4350 sfx_None
, // attacksound
4351 S_NULL
, // painstate
4353 sfx_None
, // painsound
4354 S_NULL
, // meleestate
4355 S_NULL
, // missilestate
4356 S_NULL
, // deathstate
4357 S_NULL
, // xdeathstate
4358 sfx_None
, // deathsound
4360 16*FRACUNIT
, // radius
4361 16*FRACUNIT
, // height
4364 sfx_None
, // activesound
4366 S_NULL
// raisestate
4371 S_GIBS
, // spawnstate
4372 1000, // spawnhealth
4374 sfx_None
, // seesound
4376 sfx_None
, // attacksound
4377 S_NULL
, // painstate
4379 sfx_None
, // painsound
4380 S_NULL
, // meleestate
4381 S_NULL
, // missilestate
4382 S_NULL
, // deathstate
4383 S_NULL
, // xdeathstate
4384 sfx_None
, // deathsound
4386 20*FRACUNIT
, // radius
4387 16*FRACUNIT
, // height
4390 sfx_None
, // activesound
4392 S_NULL
// raisestate
4397 S_HEADONASTICK
, // spawnstate
4398 1000, // spawnhealth
4400 sfx_None
, // seesound
4402 sfx_None
, // attacksound
4403 S_NULL
, // painstate
4405 sfx_None
, // painsound
4406 S_NULL
, // meleestate
4407 S_NULL
, // missilestate
4408 S_NULL
, // deathstate
4409 S_NULL
, // xdeathstate
4410 sfx_None
, // deathsound
4412 16*FRACUNIT
, // radius
4413 16*FRACUNIT
, // height
4416 sfx_None
, // activesound
4418 S_NULL
// raisestate
4423 S_HEADCANDLES
, // spawnstate
4424 1000, // spawnhealth
4426 sfx_None
, // seesound
4428 sfx_None
, // attacksound
4429 S_NULL
, // painstate
4431 sfx_None
, // painsound
4432 S_NULL
, // meleestate
4433 S_NULL
, // missilestate
4434 S_NULL
, // deathstate
4435 S_NULL
, // xdeathstate
4436 sfx_None
, // deathsound
4438 16*FRACUNIT
, // radius
4439 16*FRACUNIT
, // height
4442 sfx_None
, // activesound
4444 S_NULL
// raisestate
4449 S_DEADSTICK
, // spawnstate
4450 1000, // spawnhealth
4452 sfx_None
, // seesound
4454 sfx_None
, // attacksound
4455 S_NULL
, // painstate
4457 sfx_None
, // painsound
4458 S_NULL
, // meleestate
4459 S_NULL
, // missilestate
4460 S_NULL
, // deathstate
4461 S_NULL
, // xdeathstate
4462 sfx_None
, // deathsound
4464 16*FRACUNIT
, // radius
4465 16*FRACUNIT
, // height
4468 sfx_None
, // activesound
4470 S_NULL
// raisestate
4475 S_LIVESTICK
, // spawnstate
4476 1000, // spawnhealth
4478 sfx_None
, // seesound
4480 sfx_None
, // attacksound
4481 S_NULL
, // painstate
4483 sfx_None
, // painsound
4484 S_NULL
, // meleestate
4485 S_NULL
, // missilestate
4486 S_NULL
, // deathstate
4487 S_NULL
, // xdeathstate
4488 sfx_None
, // deathsound
4490 16*FRACUNIT
, // radius
4491 16*FRACUNIT
, // height
4494 sfx_None
, // activesound
4496 S_NULL
// raisestate
4501 S_BIGTREE
, // spawnstate
4502 1000, // spawnhealth
4504 sfx_None
, // seesound
4506 sfx_None
, // attacksound
4507 S_NULL
, // painstate
4509 sfx_None
, // painsound
4510 S_NULL
, // meleestate
4511 S_NULL
, // missilestate
4512 S_NULL
, // deathstate
4513 S_NULL
, // xdeathstate
4514 sfx_None
, // deathsound
4516 32*FRACUNIT
, // radius
4517 16*FRACUNIT
, // height
4520 sfx_None
, // activesound
4522 S_NULL
// raisestate
4527 S_BBAR1
, // spawnstate
4528 1000, // spawnhealth
4530 sfx_None
, // seesound
4532 sfx_None
, // attacksound
4533 S_NULL
, // painstate
4535 sfx_None
, // painsound
4536 S_NULL
, // meleestate
4537 S_NULL
, // missilestate
4538 S_NULL
, // deathstate
4539 S_NULL
, // xdeathstate
4540 sfx_None
, // deathsound
4542 16*FRACUNIT
, // radius
4543 16*FRACUNIT
, // height
4546 sfx_None
, // activesound
4548 S_NULL
// raisestate
4553 S_HANGNOGUTS
, // spawnstate
4554 1000, // spawnhealth
4556 sfx_None
, // seesound
4558 sfx_None
, // attacksound
4559 S_NULL
, // painstate
4561 sfx_None
, // painsound
4562 S_NULL
, // meleestate
4563 S_NULL
, // missilestate
4564 S_NULL
, // deathstate
4565 S_NULL
, // xdeathstate
4566 sfx_None
, // deathsound
4568 16*FRACUNIT
, // radius
4569 88*FRACUNIT
, // height
4572 sfx_None
, // activesound
4573 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4574 S_NULL
// raisestate
4579 S_HANGBNOBRAIN
, // spawnstate
4580 1000, // spawnhealth
4582 sfx_None
, // seesound
4584 sfx_None
, // attacksound
4585 S_NULL
, // painstate
4587 sfx_None
, // painsound
4588 S_NULL
, // meleestate
4589 S_NULL
, // missilestate
4590 S_NULL
, // deathstate
4591 S_NULL
, // xdeathstate
4592 sfx_None
, // deathsound
4594 16*FRACUNIT
, // radius
4595 88*FRACUNIT
, // height
4598 sfx_None
, // activesound
4599 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4600 S_NULL
// raisestate
4605 S_HANGTLOOKDN
, // spawnstate
4606 1000, // spawnhealth
4608 sfx_None
, // seesound
4610 sfx_None
, // attacksound
4611 S_NULL
, // painstate
4613 sfx_None
, // painsound
4614 S_NULL
, // meleestate
4615 S_NULL
, // missilestate
4616 S_NULL
, // deathstate
4617 S_NULL
, // xdeathstate
4618 sfx_None
, // deathsound
4620 16*FRACUNIT
, // radius
4621 64*FRACUNIT
, // height
4624 sfx_None
, // activesound
4625 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4626 S_NULL
// raisestate
4631 S_HANGTSKULL
, // spawnstate
4632 1000, // spawnhealth
4634 sfx_None
, // seesound
4636 sfx_None
, // attacksound
4637 S_NULL
, // painstate
4639 sfx_None
, // painsound
4640 S_NULL
, // meleestate
4641 S_NULL
, // missilestate
4642 S_NULL
, // deathstate
4643 S_NULL
, // xdeathstate
4644 sfx_None
, // deathsound
4646 16*FRACUNIT
, // radius
4647 64*FRACUNIT
, // height
4650 sfx_None
, // activesound
4651 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4652 S_NULL
// raisestate
4657 S_HANGTLOOKUP
, // spawnstate
4658 1000, // spawnhealth
4660 sfx_None
, // seesound
4662 sfx_None
, // attacksound
4663 S_NULL
, // painstate
4665 sfx_None
, // painsound
4666 S_NULL
, // meleestate
4667 S_NULL
, // missilestate
4668 S_NULL
, // deathstate
4669 S_NULL
, // xdeathstate
4670 sfx_None
, // deathsound
4672 16*FRACUNIT
, // radius
4673 64*FRACUNIT
, // height
4676 sfx_None
, // activesound
4677 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4678 S_NULL
// raisestate
4683 S_HANGTNOBRAIN
, // spawnstate
4684 1000, // spawnhealth
4686 sfx_None
, // seesound
4688 sfx_None
, // attacksound
4689 S_NULL
, // painstate
4691 sfx_None
, // painsound
4692 S_NULL
, // meleestate
4693 S_NULL
, // missilestate
4694 S_NULL
, // deathstate
4695 S_NULL
, // xdeathstate
4696 sfx_None
, // deathsound
4698 16*FRACUNIT
, // radius
4699 64*FRACUNIT
, // height
4702 sfx_None
, // activesound
4703 MF_SOLID
|MF_SPAWNCEILING
|MF_NOGRAVITY
, // flags
4704 S_NULL
// raisestate
4709 S_COLONGIBS
, // spawnstate
4710 1000, // spawnhealth
4712 sfx_None
, // seesound
4714 sfx_None
, // attacksound
4715 S_NULL
, // painstate
4717 sfx_None
, // painsound
4718 S_NULL
, // meleestate
4719 S_NULL
, // missilestate
4720 S_NULL
, // deathstate
4721 S_NULL
, // xdeathstate
4722 sfx_None
, // deathsound
4724 20*FRACUNIT
, // radius
4725 16*FRACUNIT
, // height
4728 sfx_None
, // activesound
4729 MF_NOBLOCKMAP
, // flags
4730 S_NULL
// raisestate
4735 S_SMALLPOOL
, // spawnstate
4736 1000, // spawnhealth
4738 sfx_None
, // seesound
4740 sfx_None
, // attacksound
4741 S_NULL
, // painstate
4743 sfx_None
, // painsound
4744 S_NULL
, // meleestate
4745 S_NULL
, // missilestate
4746 S_NULL
, // deathstate
4747 S_NULL
, // xdeathstate
4748 sfx_None
, // deathsound
4750 20*FRACUNIT
, // radius
4751 16*FRACUNIT
, // height
4754 sfx_None
, // activesound
4755 MF_NOBLOCKMAP
, // flags
4756 S_NULL
// raisestate
4761 S_BRAINSTEM
, // spawnstate
4762 1000, // spawnhealth
4764 sfx_None
, // seesound
4766 sfx_None
, // attacksound
4767 S_NULL
, // painstate
4769 sfx_None
, // painsound
4770 S_NULL
, // meleestate
4771 S_NULL
, // missilestate
4772 S_NULL
, // deathstate
4773 S_NULL
, // xdeathstate
4774 sfx_None
, // deathsound
4776 20*FRACUNIT
, // radius
4777 16*FRACUNIT
, // height
4780 sfx_None
, // activesound
4781 MF_NOBLOCKMAP
, // flags
4782 S_NULL
// raisestate
4785 // For use with wind and current effects
4786 { // MT_PUSH // phares
4787 5001, // doomednum // | //jff 5/11/98 deconflict
4788 S_TNT1
, // spawnstate // V // with DOSDoom
4789 1000, // spawnhealth
4791 sfx_None
, // seesound
4793 sfx_None
, // attacksound
4794 S_NULL
, // painstate
4796 sfx_None
, // painsound
4797 S_NULL
, // meleestate
4798 S_NULL
, // missilestate
4799 S_NULL
, // deathstate
4800 S_NULL
, // xdeathstate
4801 sfx_None
, // deathsound
4807 sfx_None
, // activesound
4808 MF_NOBLOCKMAP
, // flags
4809 S_NULL
// raisestate
4812 // For use with wind and current effects
4814 5002, // doomednum //jff 5/11/98 deconflict
4815 S_TNT1
, // spawnstate // with DOSDoom
4816 1000, // spawnhealth
4818 sfx_None
, // seesound
4820 sfx_None
, // attacksound
4821 S_NULL
, // painstate
4823 sfx_None
, // painsound
4824 S_NULL
, // meleestate
4825 S_NULL
, // missilestate
4826 S_NULL
, // deathstate
4827 S_NULL
, // xdeathstate
4828 sfx_None
, // deathsound
4834 sfx_None
, // activesound
4835 MF_NOBLOCKMAP
, // flags
4836 S_NULL
// raisestate
4839 // Marine's best friend :) // killough 7/19/98
4842 S_DOGS_STND
, // spawnstate
4844 S_DOGS_RUN1
, // seestate
4845 sfx_dgsit
, // seesound
4847 sfx_dgatk
, // attacksound
4848 S_DOGS_PAIN
, // painstate
4850 sfx_dgpain
, // painsound
4851 S_DOGS_ATK1
, // meleestate
4853 S_DOGS_DIE1
, // deathstate
4854 S_NULL
, // xdeathstate
4855 sfx_dgdth
, // deathsound
4857 12*FRACUNIT
, // radius
4858 28*FRACUNIT
, // height
4861 sfx_dgact
, // activesound
4862 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
, // flags
4863 S_DOGS_RAISE1
// raisestate
4866 //proff 11/22/98: Andy Baker's stealth monsters (next 12)
4868 #define STEALTH_EDNUM_BASE 4050
4870 { // MT_STEALTHBABY (ARACHNOTRON)
4871 STEALTH_EDNUM_BASE
, // doomednum
4872 S_BSPI_STND
, // spawnstate
4874 S_BSPI_SIGHT
, // seestate
4875 sfx_bspsit
, // seesound
4878 S_BSPI_PAIN
, // painstate
4880 sfx_dmpain
, // painsound
4882 S_BSPI_ATK1
, // missilestate
4883 S_BSPI_DIE1
, // deathstate
4884 S_NULL
, // xdeathstate
4885 sfx_bspdth
, // deathsound
4887 64*FRACUNIT
, // radius
4888 64*FRACUNIT
, // height
4891 sfx_bspact
, // activesound
4892 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
|MF_STEALTH
, // flags
4893 S_BSPI_RAISE1
// raisestate
4897 STEALTH_EDNUM_BASE
+1, // doomednum
4898 S_VILE_STND
, // spawnstate
4900 S_VILE_RUN1
, // seestate
4901 sfx_vilsit
, // seesound
4904 S_VILE_PAIN
, // painstate
4906 sfx_vipain
, // painsound
4908 S_VILE_ATK1
, // missilestate
4909 S_VILE_DIE1
, // deathstate
4910 S_NULL
, // xdeathstate
4911 sfx_vildth
, // deathsound
4913 20*FRACUNIT
, // radius
4914 56*FRACUNIT
, // height
4917 sfx_vilact
, // activesound
4918 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
|MF_STEALTH
, // flags
4919 S_NULL
// raisestate
4922 { // MT_STEALTHBRUISER (BARONOFHELL)
4923 STEALTH_EDNUM_BASE
+2, // doomednum
4924 S_BOSS_STND
, // spawnstate
4925 1000, // spawnhealth
4926 S_BOSS_RUN1
, // seestate
4927 sfx_brssit
, // seesound
4930 S_BOSS_PAIN
, // painstate
4932 sfx_dmpain
, // painsound
4933 S_BOSS_ATK1
, // meleestate
4934 S_BOSS_ATK1
, // missilestate
4935 S_BOSS_DIE1
, // deathstate
4936 S_NULL
, // xdeathstate
4937 sfx_brsdth
, // deathsound
4939 24*FRACUNIT
, // radius
4940 64*FRACUNIT
, // height
4943 sfx_dmact
, // activesound
4944 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
|MF_STEALTH
, // flags
4945 S_BOSS_RAISE1
// raisestate
4948 { // MT_STEALTHHEAD (CACODEMON)
4949 STEALTH_EDNUM_BASE
+3, // doomednum
4950 S_HEAD_STND
, // spawnstate
4952 S_HEAD_RUN1
, // seestate
4953 sfx_cacsit
, // seesound
4956 S_HEAD_PAIN
, // painstate
4958 sfx_dmpain
, // painsound
4960 S_HEAD_ATK1
, // missilestate
4961 S_HEAD_DIE1
, // deathstate
4962 S_NULL
, // xdeathstate
4963 sfx_cacdth
, // deathsound
4965 31*FRACUNIT
, // radius
4966 56*FRACUNIT
, // height
4969 sfx_dmact
, // activesound
4970 MF_SOLID
|MF_SHOOTABLE
|MF_FLOAT
|MF_NOGRAVITY
|MF_COUNTKILL
|MF_STEALTH
, // flags
4971 S_HEAD_RAISE1
// raisestate
4974 { // MT_STEALTHCHAINGUY (CHAINGUNNER)
4975 STEALTH_EDNUM_BASE
+4, // doomednum
4976 S_CPOS_STND
, // spawnstate
4978 S_CPOS_RUN1
, // seestate
4979 sfx_posit2
, // seesound
4982 S_CPOS_PAIN
, // painstate
4984 sfx_popain
, // painsound
4986 S_CPOS_ATK1
, // missilestate
4987 S_CPOS_DIE1
, // deathstate
4988 S_CPOS_XDIE1
, // xdeathstate
4989 sfx_podth2
, // deathsound
4991 20*FRACUNIT
, // radius
4992 56*FRACUNIT
, // height
4995 sfx_posact
, // activesound
4996 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
|MF_STEALTH
, // flags
4997 S_CPOS_RAISE1
// raisestate
5000 { // MT_STEALTHSERGEANT (DEMON)
5001 STEALTH_EDNUM_BASE
+5, // doomednum
5002 S_SARG_STND
, // spawnstate
5004 S_SARG_RUN1
, // seestate
5005 sfx_sgtsit
, // seesound
5007 sfx_sgtatk
, // attacksound
5008 S_SARG_PAIN
, // painstate
5010 sfx_dmpain
, // painsound
5011 S_SARG_ATK1
, // meleestate
5013 S_SARG_DIE1
, // deathstate
5014 S_NULL
, // xdeathstate
5015 sfx_sgtdth
, // deathsound
5017 30*FRACUNIT
, // radius
5018 56*FRACUNIT
, // height
5021 sfx_dmact
, // activesound
5022 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
|MF_STEALTH
, // flags
5023 S_SARG_RAISE1
// raisestate
5026 { // MT_STEALTHKNIGHT
5027 STEALTH_EDNUM_BASE
+6, // doomednum
5028 S_BOS2_STND
, // spawnstate
5030 S_BOS2_RUN1
, // seestate
5031 sfx_kntsit
, // seesound
5034 S_BOS2_PAIN
, // painstate
5036 sfx_dmpain
, // painsound
5037 S_BOS2_ATK1
, // meleestate
5038 S_BOS2_ATK1
, // missilestate
5039 S_BOS2_DIE1
, // deathstate
5040 S_NULL
, // xdeathstate
5041 sfx_kntdth
, // deathsound
5043 24*FRACUNIT
, // radius
5044 64*FRACUNIT
, // height
5047 sfx_dmact
, // activesound
5048 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
|MF_STEALTH
, // flags
5049 S_BOS2_RAISE1
// raisestate
5052 { // MT_STEALTHTROOP (IMP)
5053 STEALTH_EDNUM_BASE
+7, // doomednum
5054 S_TROO_STND
, // spawnstate
5056 S_TROO_RUN1
, // seestate
5057 sfx_bgsit1
, // seesound
5060 S_TROO_PAIN
, // painstate
5062 sfx_popain
, // painsound
5063 S_TROO_ATK1
, // meleestate
5064 S_TROO_ATK1
, // missilestate
5065 S_TROO_DIE1
, // deathstate
5066 S_TROO_XDIE1
, // xdeathstate
5067 sfx_bgdth1
, // deathsound
5069 20*FRACUNIT
, // radius
5070 56*FRACUNIT
, // height
5073 sfx_bgact
, // activesound
5074 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
|MF_STEALTH
, // flags
5075 S_TROO_RAISE1
// raisestate
5078 { // MT_STEALTHFATSO
5079 STEALTH_EDNUM_BASE
+8, // doomednum
5080 S_FATT_STND
, // spawnstate
5082 S_FATT_RUN1
, // seestate
5083 sfx_mansit
, // seesound
5086 S_FATT_PAIN
, // painstate
5088 sfx_mnpain
, // painsound
5090 S_FATT_ATK1
, // missilestate
5091 S_FATT_DIE1
, // deathstate
5092 S_NULL
, // xdeathstate
5093 sfx_mandth
, // deathsound
5095 48*FRACUNIT
, // radius
5096 64*FRACUNIT
, // height
5099 sfx_posact
, // activesound
5100 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
|MF_STEALTH
, // flags
5101 S_FATT_RAISE1
// raisestate
5104 { // MT_STEALTHUNDEAD
5105 STEALTH_EDNUM_BASE
+9, // doomednum
5106 S_SKEL_STND
, // spawnstate
5108 S_SKEL_RUN1
, // seestate
5109 sfx_skesit
, // seesound
5112 S_SKEL_PAIN
, // painstate
5114 sfx_popain
, // painsound
5115 S_SKEL_FIST1
, // meleestate
5116 S_SKEL_MISS1
, // missilestate
5117 S_SKEL_DIE1
, // deathstate
5118 S_NULL
, // xdeathstate
5119 sfx_skedth
, // deathsound
5121 20*FRACUNIT
, // radius
5122 56*FRACUNIT
, // height
5125 sfx_skeact
, // activesound
5126 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
|MF_STEALTH
, // flags
5127 S_SKEL_RAISE1
// raisestate
5130 { // MT_STEALTHSHOTGUY
5131 STEALTH_EDNUM_BASE
+10, // doomednum
5132 S_SPOS_STND
, // spawnstate
5134 S_SPOS_RUN1
, // seestate
5135 sfx_posit2
, // seesound
5138 S_SPOS_PAIN
, // painstate
5140 sfx_popain
, // painsound
5142 S_SPOS_ATK1
, // missilestate
5143 S_SPOS_DIE1
, // deathstate
5144 S_SPOS_XDIE1
, // xdeathstate
5145 sfx_podth2
, // deathsound
5147 20*FRACUNIT
, // radius
5148 56*FRACUNIT
, // height
5151 sfx_posact
, // activesound
5152 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
|MF_STEALTH
, // flags
5153 S_SPOS_RAISE1
// raisestate
5156 { // MT_STEALTHPOSSESSED
5157 STEALTH_EDNUM_BASE
+11, // doomednum
5158 S_POSS_STND
, // spawnstate
5160 S_POSS_RUN1
, // seestate
5161 sfx_posit1
, // seesound
5163 sfx_pistol
, // attacksound
5164 S_POSS_PAIN
, // painstate
5166 sfx_popain
, // painsound
5168 S_POSS_ATK1
, // missilestate
5169 S_POSS_DIE1
, // deathstate
5170 S_POSS_XDIE1
, // xdeathstate
5171 sfx_podth1
, // deathsound
5173 20*FRACUNIT
, // radius
5174 56*FRACUNIT
, // height
5177 sfx_posact
, // activesound
5178 MF_SOLID
|MF_SHOOTABLE
|MF_COUNTKILL
|MF_STEALTH
, // flags
5179 S_POSS_RAISE1
// raisestate
5182 #undef STEALTH_EDNUM_BASE