1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
29 * Does the face/direction indicator animatin.
30 * Does palette indicators as well (red pain/berserk, bright pickup)
32 *-----------------------------------------------------------------------------*/
41 // Now sensitive for scaling.
43 // proff 08/18/98: Changed for high-res
46 #define ST_Y (200 - ST_HEIGHT)
47 #define ST_SCALED_HEIGHT (ST_HEIGHT*SCREENHEIGHT/200)
48 #define ST_SCALED_WIDTH SCREENWIDTH
49 #define ST_SCALED_Y (SCREENHEIGHT - ST_SCALED_HEIGHT)
55 // Called by main loop.
56 boolean
ST_Responder(event_t
* ev
);
58 // Called by main loop.
61 // Called by main loop.
62 void ST_Drawer(boolean st_statusbaron
, boolean refresh
);
64 // Called when the console player is spawned on each level.
67 // Called by startup code.
70 // States for status bar code.
77 // States for the chat code.
85 boolean
ST_Responder(event_t
* ev
);
87 // killough 5/2/98: moved from m_misc.c:
89 extern int health_red
; // health amount less than which status is red
90 extern int health_yellow
; // health amount less than which status is yellow
91 extern int health_green
; // health amount above is blue, below is green
92 extern int armor_red
; // armor amount less than which status is red
93 extern int armor_yellow
; // armor amount less than which status is yellow
94 extern int armor_green
; // armor amount above is blue, below is green
95 extern int ammo_red
; // ammo percent less than which status is red
96 extern int ammo_yellow
; // ammo percent less is yellow more green
97 extern int sts_always_red
;// status numbers do not change colors
98 extern int sts_pct_always_gray
;// status percents do not change colors
99 extern int sts_traditional_keys
; // display keys the traditional way