1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2002 Eric Linenberg
11 * February 2003: Robert Hak performs a cleanup/rewrite/feature addition.
12 * Eric smiles. Bjorn cries. Linus say 'huh?'.
13 * March 2007: Sean Morrisey performs a major rewrite/feature addition.
15 * This program is free software; you can redistribute it and/or
16 * modify it under the terms of the GNU General Public License
17 * as published by the Free Software Foundation; either version 2
18 * of the License, or (at your option) any later version.
20 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
21 * KIND, either express or implied.
23 ****************************************************************************/
25 #include "lib/playback_control.h"
29 #define SOKOBAN_TITLE "Sokoban"
31 #define SOKOBAN_LEVELS_FILE PLUGIN_GAMES_DIR "/sokoban.levels"
32 #define SOKOBAN_SAVE_FILE PLUGIN_GAMES_DIR "/sokoban.save"
33 #define SOKOBAN_SAVE_FOLDER "/games"
35 #include "pluginbitmaps/sokoban_tiles.h"
36 #define SOKOBAN_TILESIZE BMPWIDTH_sokoban_tiles
38 /* If tilesize is 0 (which it is during dependency generation) gcc will abort
39 (div by 0) and this plugin won't get any dependencies
41 #if SOKOBAN_TILESIZE < 1
42 #define SOKOBAN_TILESIZE 10
45 /* SOKOBAN_TILESIZE is the number of pixels for each block.
46 * Set dynamically so all targets can support levels
47 * that fill their entire screen, less the stat box.
48 * 16 rows & 20 cols minimum */
49 #if LCD_WIDTH > LCD_HEIGHT /* horizontal layout*/
50 #define ROWS (LCD_HEIGHT/SOKOBAN_TILESIZE)
51 #if (LCD_WIDTH+4) >= (20*SOKOBAN_TILESIZE+40) /* wide or narrow stats box */
52 #define COLS ((LCD_WIDTH-40)/SOKOBAN_TILESIZE)
54 #define COLS ((LCD_WIDTH-32)/SOKOBAN_TILESIZE)
56 #else /* vertical layout*/
57 #define ROWS ((LCD_HEIGHT-25)/SOKOBAN_TILESIZE)
58 #define COLS (LCD_WIDTH/SOKOBAN_TILESIZE)
61 /* Use either all but 16k of the plugin buffer for level data
62 * or 128k, which ever is less */
63 #if PLUGIN_BUFFER_SIZE - 0x4000 < 0x20000
64 #define MAX_LEVEL_DATA (PLUGIN_BUFFER_SIZE - 0x4000)
66 #define MAX_LEVEL_DATA 0x20000
69 /* Number of levels for which to allocate buffer indexes */
70 #define MAX_LEVELS MAX_LEVEL_DATA/70
72 /* Use 4k plus remaining plugin buffer (-12k for prog) for undo, up to 64k */
73 #if PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - 0x3000 > 0x10000
74 #define MAX_UNDOS 0x10000
76 #define MAX_UNDOS (PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - 0x3000)
79 /* Move/push definitions for undo */
80 #define SOKOBAN_PUSH_LEFT 'L'
81 #define SOKOBAN_PUSH_RIGHT 'R'
82 #define SOKOBAN_PUSH_UP 'U'
83 #define SOKOBAN_PUSH_DOWN 'D'
84 #define SOKOBAN_MOVE_LEFT 'l'
85 #define SOKOBAN_MOVE_RIGHT 'r'
86 #define SOKOBAN_MOVE_UP 'u'
87 #define SOKOBAN_MOVE_DOWN 'd'
89 #define SOKOBAN_MOVE_DIFF (SOKOBAN_MOVE_LEFT-SOKOBAN_PUSH_LEFT)
90 #define SOKOBAN_MOVE_MIN SOKOBAN_MOVE_DOWN
92 /* variable button definitions */
93 #if (CONFIG_KEYPAD == RECORDER_PAD) || \
94 (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
95 #define SOKOBAN_LEFT BUTTON_LEFT
96 #define SOKOBAN_RIGHT BUTTON_RIGHT
97 #define SOKOBAN_UP BUTTON_UP
98 #define SOKOBAN_DOWN BUTTON_DOWN
99 #define SOKOBAN_MENU BUTTON_OFF
100 #define SOKOBAN_UNDO BUTTON_ON
101 #define SOKOBAN_REDO BUTTON_PLAY
102 #define SOKOBAN_LEVEL_DOWN BUTTON_F1
103 #define SOKOBAN_LEVEL_REPEAT BUTTON_F2
104 #define SOKOBAN_LEVEL_UP BUTTON_F3
105 #define SOKOBAN_PAUSE BUTTON_PLAY
106 #define BUTTON_SAVE BUTTON_ON
107 #define BUTTON_SAVE_NAME "ON"
109 #elif CONFIG_KEYPAD == ONDIO_PAD
110 #define SOKOBAN_LEFT BUTTON_LEFT
111 #define SOKOBAN_RIGHT BUTTON_RIGHT
112 #define SOKOBAN_UP BUTTON_UP
113 #define SOKOBAN_DOWN BUTTON_DOWN
114 #define SOKOBAN_MENU BUTTON_OFF
115 #define SOKOBAN_UNDO_PRE BUTTON_MENU
116 #define SOKOBAN_UNDO (BUTTON_MENU | BUTTON_REL)
117 #define SOKOBAN_REDO (BUTTON_MENU | BUTTON_DOWN)
118 #define SOKOBAN_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
119 #define SOKOBAN_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
120 #define SOKOBAN_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
121 #define SOKOBAN_PAUSE BUTTON_MENU
122 #define BUTTON_SAVE BUTTON_MENU
123 #define BUTTON_SAVE_NAME "MENU"
125 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
126 (CONFIG_KEYPAD == IRIVER_H300_PAD)
127 #define SOKOBAN_LEFT BUTTON_LEFT
128 #define SOKOBAN_RIGHT BUTTON_RIGHT
129 #define SOKOBAN_UP BUTTON_UP
130 #define SOKOBAN_DOWN BUTTON_DOWN
131 #define SOKOBAN_MENU BUTTON_OFF
132 #define SOKOBAN_UNDO BUTTON_REC
133 #define SOKOBAN_REDO BUTTON_MODE
134 #define SOKOBAN_LEVEL_DOWN (BUTTON_ON | BUTTON_DOWN)
135 #define SOKOBAN_LEVEL_REPEAT BUTTON_ON
136 #define SOKOBAN_LEVEL_UP (BUTTON_ON | BUTTON_UP)
137 #define SOKOBAN_PAUSE BUTTON_ON
138 #define BUTTON_SAVE BUTTON_MODE
139 #define BUTTON_SAVE_NAME "MODE"
141 #define SOKOBAN_RC_MENU BUTTON_RC_STOP
143 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
144 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
145 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
146 #define SOKOBAN_LEFT BUTTON_LEFT
147 #define SOKOBAN_RIGHT BUTTON_RIGHT
148 #define SOKOBAN_UP BUTTON_MENU
149 #define SOKOBAN_DOWN BUTTON_PLAY
150 #define SOKOBAN_MENU (BUTTON_SELECT | BUTTON_MENU)
151 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
152 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
153 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_PLAY)
154 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
155 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
156 #define SOKOBAN_PAUSE BUTTON_SELECT
157 #define BUTTON_SAVE BUTTON_SELECT
158 #define BUTTON_SAVE_NAME "SELECT"
160 /* FIXME: if/when simultaneous button presses work for X5/M5,
161 * add level up/down */
162 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
163 #define SOKOBAN_LEFT BUTTON_LEFT
164 #define SOKOBAN_RIGHT BUTTON_RIGHT
165 #define SOKOBAN_UP BUTTON_UP
166 #define SOKOBAN_DOWN BUTTON_DOWN
167 #define SOKOBAN_MENU BUTTON_POWER
168 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
169 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
170 #define SOKOBAN_LEVEL_REPEAT BUTTON_REC
171 #define SOKOBAN_REDO BUTTON_PLAY
172 #define SOKOBAN_PAUSE BUTTON_PLAY
173 #define BUTTON_SAVE BUTTON_SELECT
174 #define BUTTON_SAVE_NAME "SELECT"
176 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
177 #define SOKOBAN_LEFT BUTTON_LEFT
178 #define SOKOBAN_RIGHT BUTTON_RIGHT
179 #define SOKOBAN_UP BUTTON_SCROLL_UP
180 #define SOKOBAN_DOWN BUTTON_SCROLL_DOWN
181 #define SOKOBAN_MENU BUTTON_POWER
182 #define SOKOBAN_UNDO_PRE BUTTON_REW
183 #define SOKOBAN_UNDO (BUTTON_REW | BUTTON_REL)
184 #define SOKOBAN_REDO BUTTON_FF
185 #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
186 #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
187 #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
188 #define SOKOBAN_PAUSE BUTTON_PLAY
189 #define BUTTON_SAVE BUTTON_PLAY
190 #define BUTTON_SAVE_NAME "PLAY"
192 #elif CONFIG_KEYPAD == GIGABEAT_PAD
193 #define SOKOBAN_LEFT BUTTON_LEFT
194 #define SOKOBAN_RIGHT BUTTON_RIGHT
195 #define SOKOBAN_UP BUTTON_UP
196 #define SOKOBAN_DOWN BUTTON_DOWN
197 #define SOKOBAN_MENU BUTTON_POWER
198 #define SOKOBAN_UNDO BUTTON_SELECT
199 #define SOKOBAN_REDO BUTTON_A
200 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
201 #define SOKOBAN_LEVEL_REPEAT BUTTON_MENU
202 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
203 #define SOKOBAN_PAUSE BUTTON_SELECT
204 #define BUTTON_SAVE BUTTON_SELECT
205 #define BUTTON_SAVE_NAME "SELECT"
207 #elif CONFIG_KEYPAD == SANSA_E200_PAD
208 #define SOKOBAN_LEFT BUTTON_LEFT
209 #define SOKOBAN_RIGHT BUTTON_RIGHT
210 #define SOKOBAN_UP BUTTON_UP
211 #define SOKOBAN_DOWN BUTTON_DOWN
212 #define SOKOBAN_MENU BUTTON_POWER
213 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
214 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
215 #define SOKOBAN_REDO BUTTON_REC
216 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
217 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
218 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
219 #define SOKOBAN_PAUSE BUTTON_SELECT
220 #define BUTTON_SAVE BUTTON_SELECT
221 #define BUTTON_SAVE_NAME "SELECT"
223 #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
224 #define SOKOBAN_LEFT BUTTON_LEFT
225 #define SOKOBAN_RIGHT BUTTON_RIGHT
226 #define SOKOBAN_UP BUTTON_UP
227 #define SOKOBAN_DOWN BUTTON_DOWN
228 #define SOKOBAN_MENU (BUTTON_HOME|BUTTON_REPEAT)
229 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
230 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
231 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_LEFT)
232 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
233 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
234 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
235 #define SOKOBAN_PAUSE BUTTON_SELECT
236 #define BUTTON_SAVE BUTTON_SELECT
237 #define BUTTON_SAVE_NAME "SELECT"
239 #elif CONFIG_KEYPAD == SANSA_C200_PAD
240 #define SOKOBAN_LEFT BUTTON_LEFT
241 #define SOKOBAN_RIGHT BUTTON_RIGHT
242 #define SOKOBAN_UP BUTTON_UP
243 #define SOKOBAN_DOWN BUTTON_DOWN
244 #define SOKOBAN_MENU BUTTON_POWER
245 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
246 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
247 #define SOKOBAN_REDO BUTTON_REC
248 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
249 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
250 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
251 #define SOKOBAN_PAUSE BUTTON_SELECT
252 #define BUTTON_SAVE BUTTON_SELECT
253 #define BUTTON_SAVE_NAME "SELECT"
255 #elif CONFIG_KEYPAD == SANSA_CLIP_PAD
256 #define SOKOBAN_LEFT BUTTON_LEFT
257 #define SOKOBAN_RIGHT BUTTON_RIGHT
258 #define SOKOBAN_UP BUTTON_UP
259 #define SOKOBAN_DOWN BUTTON_DOWN
260 #define SOKOBAN_MENU BUTTON_POWER
261 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
262 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
263 #define SOKOBAN_REDO BUTTON_HOME
264 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
265 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
266 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
267 #define SOKOBAN_PAUSE BUTTON_SELECT
268 #define BUTTON_SAVE BUTTON_SELECT
269 #define BUTTON_SAVE_NAME "SELECT"
271 #elif CONFIG_KEYPAD == SANSA_M200_PAD
272 #define SOKOBAN_LEFT BUTTON_LEFT
273 #define SOKOBAN_RIGHT BUTTON_RIGHT
274 #define SOKOBAN_UP BUTTON_UP
275 #define SOKOBAN_DOWN BUTTON_DOWN
276 #define SOKOBAN_MENU BUTTON_POWER
277 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
278 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
279 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_UP)
280 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
281 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
282 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
283 #define SOKOBAN_PAUSE BUTTON_SELECT
284 #define BUTTON_SAVE BUTTON_SELECT
285 #define BUTTON_SAVE_NAME "SELECT"
287 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
288 #define SOKOBAN_LEFT BUTTON_LEFT
289 #define SOKOBAN_RIGHT BUTTON_RIGHT
290 #define SOKOBAN_UP BUTTON_UP
291 #define SOKOBAN_DOWN BUTTON_DOWN
292 #define SOKOBAN_MENU BUTTON_MENU
293 #define SOKOBAN_UNDO BUTTON_VOL_UP
294 #define SOKOBAN_REDO BUTTON_VOL_DOWN
295 #define SOKOBAN_LEVEL_DOWN BUTTON_PREV
296 #define SOKOBAN_LEVEL_REPEAT BUTTON_PLAY
297 #define SOKOBAN_LEVEL_UP BUTTON_NEXT
298 #define SOKOBAN_PAUSE BUTTON_SELECT
299 #define BUTTON_SAVE BUTTON_SELECT
300 #define BUTTON_SAVE_NAME "SELECT"
302 #elif CONFIG_KEYPAD == MROBE100_PAD
303 #define SOKOBAN_LEFT BUTTON_LEFT
304 #define SOKOBAN_RIGHT BUTTON_RIGHT
305 #define SOKOBAN_UP BUTTON_UP
306 #define SOKOBAN_DOWN BUTTON_DOWN
307 #define SOKOBAN_MENU BUTTON_POWER
308 #define SOKOBAN_UNDO BUTTON_SELECT
309 #define SOKOBAN_REDO BUTTON_MENU
310 #define SOKOBAN_LEVEL_DOWN (BUTTON_DISPLAY | BUTTON_DOWN)
311 #define SOKOBAN_LEVEL_REPEAT (BUTTON_DISPLAY | BUTTON_RIGHT)
312 #define SOKOBAN_LEVEL_UP (BUTTON_DISPLAY | BUTTON_UP)
313 #define SOKOBAN_PAUSE BUTTON_SELECT
314 #define BUTTON_SAVE BUTTON_SELECT
315 #define BUTTON_SAVE_NAME "SELECT"
317 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
318 #define SOKOBAN_LEFT BUTTON_RC_REW
319 #define SOKOBAN_RIGHT BUTTON_RC_FF
320 #define SOKOBAN_UP BUTTON_RC_VOL_UP
321 #define SOKOBAN_DOWN BUTTON_RC_VOL_DOWN
322 #define SOKOBAN_MENU BUTTON_RC_REC
323 #define SOKOBAN_UNDO BUTTON_RC_MODE
324 #define SOKOBAN_REDO BUTTON_RC_MENU
325 #define SOKOBAN_PAUSE BUTTON_RC_PLAY
326 #define BUTTON_SAVE BUTTON_RC_PLAY
327 #define BUTTON_SAVE_NAME "PLAY"
329 #define SOKOBAN_RC_MENU BUTTON_REC
331 #elif CONFIG_KEYPAD == COWOND2_PAD
332 #define SOKOBAN_MENU BUTTON_MENU
333 #define SOKOBAN_MENU_NAME "[MENU]"
335 #elif CONFIG_KEYPAD == IAUDIO67_PAD
336 #define SOKOBAN_LEFT BUTTON_LEFT
337 #define SOKOBAN_RIGHT BUTTON_RIGHT
338 #define SOKOBAN_UP BUTTON_STOP
339 #define SOKOBAN_DOWN BUTTON_PLAY
340 #define SOKOBAN_MENU BUTTON_MENU
341 #define SOKOBAN_UNDO BUTTON_VOLDOWN
342 #define SOKOBAN_REDO BUTTON_VOLUP
343 #define SOKOBAN_PAUSE (BUTTON_MENU|BUTTON_LEFT)
344 #define BUTTON_SAVE (BUTTON_MENU|BUTTON_PLAY)
345 #define BUTTON_SAVE_NAME "MENU+PLAY"
347 #define SOKOBAN_RC_MENU (BUTTON_MENU|BUTTON_STOP)
349 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
350 #define SOKOBAN_LEFT BUTTON_LEFT
351 #define SOKOBAN_RIGHT BUTTON_RIGHT
352 #define SOKOBAN_UP BUTTON_UP
353 #define SOKOBAN_DOWN BUTTON_DOWN
354 #define SOKOBAN_MENU BUTTON_MENU
355 #define SOKOBAN_UNDO BUTTON_BACK
356 #define SOKOBAN_REDO (BUTTON_BACK | BUTTON_PLAY)
357 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
358 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
359 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
360 #define SOKOBAN_PAUSE BUTTON_PLAY
361 #define BUTTON_SAVE BUTTON_CUSTOM
362 #define BUTTON_SAVE_NAME "CUSTOM"
364 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
365 #define SOKOBAN_LEFT BUTTON_LEFT
366 #define SOKOBAN_RIGHT BUTTON_RIGHT
367 #define SOKOBAN_UP BUTTON_UP
368 #define SOKOBAN_DOWN BUTTON_DOWN
369 #define SOKOBAN_MENU BUTTON_MENU
370 #define SOKOBAN_UNDO BUTTON_VIEW
371 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_VIEW)
372 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
373 #define SOKOBAN_LEVEL_REPEAT BUTTON_POWER
374 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
375 #define SOKOBAN_PAUSE BUTTON_SELECT
376 #define BUTTON_SAVE BUTTON_PLAYLIST
377 #define BUTTON_SAVE_NAME "PLAYLIST"
379 #elif CONFIG_KEYPAD == ONDAVX747_PAD
380 #define SOKOBAN_MENU BUTTON_MENU
381 #define SOKOBAN_MENU_NAME "[MENU]"
383 #elif CONFIG_KEYPAD == MROBE500_PAD
385 #define SOKOBAN_MENU BUTTON_POWER
386 #define SOKOBAN_MENU_NAME "[POWER]"
388 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
389 #define SOKOBAN_LEFT BUTTON_LEFT
390 #define SOKOBAN_RIGHT BUTTON_RIGHT
391 #define SOKOBAN_UP BUTTON_UP
392 #define SOKOBAN_DOWN BUTTON_DOWN
393 #define SOKOBAN_MENU BUTTON_REC
394 #define SOKOBAN_UNDO_PRE BUTTON_REW
395 #define SOKOBAN_UNDO (BUTTON_REW | BUTTON_LEFT)
396 #define SOKOBAN_REDO BUTTON_FFWD
397 #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_DOWN)
398 #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
399 #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_UP)
400 #define SOKOBAN_PAUSE BUTTON_PLAY
401 #define BUTTON_SAVE BUTTON_PLAY
402 #define BUTTON_SAVE_NAME "PLAY"
405 #error No keymap defined!
408 #ifdef HAVE_TOUCHSCREEN
410 #define SOKOBAN_LEFT BUTTON_MIDLEFT
412 #ifndef SOKOBAN_RIGHT
413 #define SOKOBAN_RIGHT BUTTON_MIDRIGHT
416 #define SOKOBAN_UP BUTTON_TOPMIDDLE
419 #define SOKOBAN_DOWN BUTTON_BOTTOMMIDDLE
422 #define SOKOBAN_MENU BUTTON_TOPLEFT
423 #define SOKOBAN_MENU_NAME "[TOPLEFT]"
426 #define SOKOBAN_UNDO BUTTON_BOTTOMRIGHT
427 #define SOKOBAN_UNDO_NAME "[BOTTOMRIGHT]"
430 #define SOKOBAN_REDO BUTTON_BOTTOMLEFT
431 #define SOKOBAN_REDO_NAME "[BOTTOMLEFT]"
433 #ifndef SOKOBAN_PAUSE
434 #define SOKOBAN_PAUSE BUTTON_CENTER
435 #define SOKOBAN_PAUSE_NAME "[CENTER]"
437 #ifndef SOKOBAN_LEVEL_REPEAT
438 #define SOKOBAN_LEVEL_REPEAT BUTTON_TOPRIGHT
439 #define SOKOBAN_LEVEL_REPEAT_NAME "[TOPRIGHT]"
442 #define BUTTON_SAVE BUTTON_CENTER
443 #define BUTTON_SAVE_NAME "CENTER"
447 #define SOKOBAN_FONT FONT_SYSFIXED
450 /* The Location, Undo and LevelInfo structs are OO-flavored.
451 * (oooh!-flavored as Schnueff puts it.) It makes more you have to know,
452 * but the overall data layout becomes more manageable. */
454 /* Level data & stats */
456 int index
; /* Level index (level number - 1) */
457 int moves
; /* Moves & pushes for the stats */
459 short boxes_to_go
; /* Number of unplaced boxes remaining in level */
460 short height
; /* Height & width for centering level display */
469 /* Our full undo history */
470 static struct UndoInfo
{
471 int count
; /* How many undos have been done */
472 int current
; /* Which history is the current undo */
473 int max
; /* Which history is the max redoable */
474 char history
[MAX_UNDOS
];
477 /* Our playing board */
478 static struct BoardInfo
{
479 char board
[ROWS
][COLS
]; /* The current board data */
480 struct LevelInfo level
; /* Level data & stats */
481 struct Location player
; /* Where the player is */
482 int max_level
; /* The number of levels we have */
485 static struct BufferedBoards
{
486 char filename
[MAX_PATH
]; /* Filename of the levelset we're using */
487 char data
[MAX_LEVEL_DATA
]; /* Buffered level data */
488 int index
[MAX_LEVELS
+ 1]; /* Where each buffered board begins & ends */
489 int start
; /* Index of first buffered board */
490 int end
; /* Index of last buffered board */
491 short prebuffered_boards
; /* Number of boards before current to store */
495 static char buf
[ROWS
*(COLS
+ 1)]; /* Enough for a whole board or a filename */
498 static void init_undo(void)
501 undo_info
.current
= 0;
505 static void get_delta(char direction
, short *d_r
, short *d_c
)
508 case SOKOBAN_PUSH_LEFT
:
509 case SOKOBAN_MOVE_LEFT
:
513 case SOKOBAN_PUSH_RIGHT
:
514 case SOKOBAN_MOVE_RIGHT
:
518 case SOKOBAN_PUSH_UP
:
519 case SOKOBAN_MOVE_UP
:
523 case SOKOBAN_PUSH_DOWN
:
524 case SOKOBAN_MOVE_DOWN
:
530 static bool undo(void)
534 short d_r
= 0, d_c
= 0; /* delta row & delta col */
535 char *space_cur
, *space_next
, *space_prev
;
536 bool undo_push
= false;
538 /* If no more undos or we've wrapped all the way around, quit */
539 if (undo_info
.count
== 0 || undo_info
.current
- 1 == undo_info
.max
)
542 /* Move to previous undo in the list */
543 if (undo_info
.current
== 0 && undo_info
.count
> 1)
544 undo_info
.current
= MAX_UNDOS
- 1;
550 undo
= undo_info
.history
[undo_info
.current
];
552 if (undo
< SOKOBAN_MOVE_MIN
)
555 get_delta(undo
, &d_r
, &d_c
);
557 r
= current_info
.player
.row
;
558 c
= current_info
.player
.col
;
560 /* Give the 3 spaces we're going to use better names */
561 space_cur
= ¤t_info
.board
[r
][c
];
562 space_next
= ¤t_info
.board
[r
+ d_r
][c
+ d_c
];
563 space_prev
= ¤t_info
.board
[r
- d_r
][c
- d_c
];
565 /* Update board info */
567 /* Moving box from goal to floor */
568 if (*space_next
== '*' && *space_cur
== '@')
569 current_info
.level
.boxes_to_go
++;
570 /* Moving box from floor to goal */
571 else if (*space_next
== '$' && *space_cur
== '+')
572 current_info
.level
.boxes_to_go
--;
574 /* Move box off of next space... */
575 *space_next
= (*space_next
== '*' ? '.' : ' ');
576 /* ...and on to current space */
577 *space_cur
= (*space_cur
== '+' ? '*' : '$');
579 current_info
.level
.pushes
--;
581 /* Just move player off of current space */
582 *space_cur
= (*space_cur
== '+' ? '.' : ' ');
583 /* Move player back to previous space */
584 *space_prev
= (*space_prev
== '.' ? '+' : '@');
586 /* Update position */
587 current_info
.player
.row
-= d_r
;
588 current_info
.player
.col
-= d_c
;
590 current_info
.level
.moves
--;
595 static void add_undo(char undo
)
597 undo_info
.history
[undo_info
.current
] = undo
;
599 /* Wrap around if MAX_UNDOS exceeded */
600 if (undo_info
.current
< (MAX_UNDOS
- 1))
603 undo_info
.current
= 0;
605 if (undo_info
.count
< MAX_UNDOS
)
609 static bool move(char direction
, bool redo
)
612 short d_r
= 0, d_c
= 0; /* delta row & delta col */
613 char *space_cur
, *space_next
, *space_beyond
;
616 get_delta(direction
, &d_r
, &d_c
);
618 r
= current_info
.player
.row
;
619 c
= current_info
.player
.col
;
621 /* Check for out-of-bounds */
622 if (r
+ 2*d_r
< 0 || r
+ 2*d_r
>= ROWS
||
623 c
+ 2*d_c
< 0 || c
+ 2*d_c
>= COLS
)
626 /* Give the 3 spaces we're going to use better names */
627 space_cur
= ¤t_info
.board
[r
][c
];
628 space_next
= ¤t_info
.board
[r
+ d_r
][c
+ d_c
];
629 space_beyond
= ¤t_info
.board
[r
+ 2*d_r
][c
+ 2*d_c
];
631 if (*space_next
== '$' || *space_next
== '*') {
632 /* Change direction from move to push for undo */
633 if (direction
>= SOKOBAN_MOVE_MIN
)
634 direction
-= SOKOBAN_MOVE_DIFF
;
637 else if (direction
< SOKOBAN_MOVE_MIN
)
638 /* Change back to move if redo/solution playback push is invalid */
639 direction
+= SOKOBAN_MOVE_DIFF
;
641 /* Update board info */
643 /* Moving box from goal to floor */
644 if (*space_next
== '*' && *space_beyond
== ' ')
645 current_info
.level
.boxes_to_go
++;
646 /* Moving box from floor to goal */
647 else if (*space_next
== '$' && *space_beyond
== '.')
648 current_info
.level
.boxes_to_go
--;
649 /* Check for invalid move */
650 else if (*space_beyond
!= '.' && *space_beyond
!= ' ')
653 /* Move player onto next space */
654 *space_next
= (*space_next
== '*' ? '+' : '@');
655 /* Move box onto space beyond next */
656 *space_beyond
= (*space_beyond
== '.' ? '*' : '$');
658 current_info
.level
.pushes
++;
660 /* Check for invalid move */
661 if (*space_next
!= '.' && *space_next
!= ' ')
664 /* Move player onto next space */
665 *space_next
= (*space_next
== '.' ? '+' : '@');
667 /* Move player off of current space */
668 *space_cur
= (*space_cur
== '+' ? '.' : ' ');
670 /* Update position */
671 current_info
.player
.row
+= d_r
;
672 current_info
.player
.col
+= d_c
;
674 current_info
.level
.moves
++;
676 /* Update undo_info.max to current on every normal move,
677 * except if it's the same as a redo. */
678 /* normal move and either */
680 /* moves have been undone... */
681 ((undo_info
.max
!= undo_info
.current
&&
682 /* ...and the current move is NOT the same as the one in history */
683 undo_info
.history
[undo_info
.current
] != direction
) ||
684 /* or moves have not been undone */
685 undo_info
.max
== undo_info
.current
)) {
687 undo_info
.max
= undo_info
.current
;
688 } else /* redo move or move was same as redo */
689 add_undo(direction
); /* add_undo to update current */
695 static bool redo(void)
697 /* If no moves have been undone, quit */
698 if (undo_info
.current
== undo_info
.max
)
701 return move(undo_info
.history
[(undo_info
.current
< MAX_UNDOS
?
702 undo_info
.current
: 0)], true);
706 static void init_boards(void)
708 rb
->strlcpy(buffered_boards
.filename
, SOKOBAN_LEVELS_FILE
,
709 sizeof(buffered_boards
.filename
));
711 current_info
.level
.index
= 0;
712 current_info
.player
.row
= 0;
713 current_info
.player
.col
= 0;
714 current_info
.max_level
= 0;
716 buffered_boards
.start
= 0;
717 buffered_boards
.end
= 0;
718 buffered_boards
.prebuffered_boards
= 0;
723 static bool read_levels(bool initialize
)
733 bool index_set
= false;
735 /* Get the index of the first level to buffer */
736 if (current_info
.level
.index
> buffered_boards
.prebuffered_boards
&&
738 buffered_boards
.start
= current_info
.level
.index
-
739 buffered_boards
.prebuffered_boards
;
741 buffered_boards
.start
= 0;
743 if ((fd
= rb
->open(buffered_boards
.filename
, O_RDONLY
)) < 0) {
744 rb
->splashf(HZ
*2, "Unable to open %s", buffered_boards
.filename
);
749 len
= rb
->read_line(fd
, buf
, sizeof(buf
));
751 /* Correct len when trailing \r's or \n's are counted */
752 if (len
> 2 && buf
[len
- 2] == '\0')
754 else if (len
> 1 && buf
[len
- 1] == '\0')
757 /* Skip short lines & lines with non-level data */
758 if (len
>= 3 && ((buf
[0] >= '1' && buf
[0] <= '9') || buf
[0] == '#' ||
759 buf
[0] == ' ' || buf
[0] == '-' || buf
[0] == '_')) {
760 if (level_count
>= buffered_boards
.start
) {
761 /* Set the index of this level */
763 level_count
- buffered_boards
.start
< MAX_LEVELS
) {
764 buffered_boards
.index
[level_count
- buffered_boards
.start
]
768 /* Copy buffer to board data */
769 if (i
+ level_len
+ len
< MAX_LEVEL_DATA
) {
770 rb
->memcpy(&buffered_boards
.data
[i
+ level_len
], buf
, len
);
771 buffered_boards
.data
[i
+ level_len
+ len
] = '\n';
774 level_len
+= len
+ 1;
777 /* If newline & level is tall enough or is RLE */
778 } else if (buf
[0] == '\0' && (row
> 2 || lastlen
> 22)) {
780 if (level_count
>= buffered_boards
.start
) {
782 if (i
< MAX_LEVEL_DATA
)
783 buffered_boards
.end
= level_count
;
784 else if (!initialize
)
794 } while ((lastlen
= len
));
796 /* Set the index of the end of the last level */
797 if (level_count
- buffered_boards
.start
< MAX_LEVELS
)
798 buffered_boards
.index
[level_count
- buffered_boards
.start
] = i
;
801 current_info
.max_level
= level_count
;
802 buffered_boards
.prebuffered_boards
= buffered_boards
.end
/2;
810 static void load_level(void)
815 int index
= current_info
.level
.index
- buffered_boards
.start
;
818 /* Get the buffered board index of the current level */
819 if (current_info
.level
.index
< buffered_boards
.start
||
820 current_info
.level
.index
>= buffered_boards
.end
) {
822 if (current_info
.level
.index
> buffered_boards
.prebuffered_boards
)
823 index
= buffered_boards
.prebuffered_boards
;
825 index
= current_info
.level
.index
;
827 level
= &buffered_boards
.data
[buffered_boards
.index
[index
]];
829 /* Reset level info */
830 current_info
.level
.moves
= 0;
831 current_info
.level
.pushes
= 0;
832 current_info
.level
.boxes_to_go
= 0;
833 current_info
.level
.width
= 0;
836 for (r
= 0; r
< ROWS
; r
++)
837 for (c
= 0; c
< COLS
; c
++)
838 current_info
.board
[r
][c
] = 'X';
840 level_size
= buffered_boards
.index
[index
+ 1] -
841 buffered_boards
.index
[index
];
843 for (r
= 0, c
= 0, n
= 1, i
= 0; i
< level_size
; i
++) {
844 if (level
[i
] == '\n' || level
[i
] == '|') {
846 /* Update max width of level & go to next row */
847 if (c
> current_info
.level
.width
)
848 current_info
.level
.width
= c
;
854 } else if (c
< COLS
) {
855 /* Read RLE character's length into n */
856 if (level
[i
] >= '0' && level
[i
] <= '9') {
857 n
= level
[i
++] - '0';
858 if (level
[i
] >= '0' && level
[i
] <= '9')
859 n
= n
*10 + level
[i
++] - '0';
862 /* Cleanup & replace */
865 else if (level
[i
] == '-' || level
[i
] == '_')
873 current_info
.level
.boxes_to_go
+= n
;
875 /* Put RLE character n times */
877 current_info
.board
[r
][c
++] = level
[i
];
881 if (level
[i
] == '.' || level
[i
] == '+')
882 current_info
.level
.boxes_to_go
++;
884 if (level
[i
] == '@' ||level
[i
] == '+') {
885 current_info
.player
.row
= r
;
886 current_info
.player
.col
= c
;
889 current_info
.board
[r
][c
++] = level
[i
];
894 current_info
.level
.height
= r
;
897 /* Fill in blank space outside level on color targets */
898 for (r
= 0; r
< ROWS
; r
++)
899 for (c
= 0; current_info
.board
[r
][c
] == ' ' && c
< COLS
; c
++)
900 current_info
.board
[r
][c
] = 'X';
902 for (c
= 0; c
< COLS
; c
++) {
903 for (r
= 0; (current_info
.board
[r
][c
] == ' ' ||
904 current_info
.board
[r
][c
] == 'X') && r
< ROWS
; r
++)
905 current_info
.board
[r
][c
] = 'X';
906 for (r
= ROWS
- 1; (current_info
.board
[r
][c
] == ' ' ||
907 current_info
.board
[r
][c
] == 'X') && r
>= 0; r
--)
908 current_info
.board
[r
][c
] = 'X';
913 static void update_screen(void)
918 #if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) < 32
919 #define STAT_HEIGHT 25
920 #define STAT_X (LCD_WIDTH - 120)/2
921 #define STAT_Y (LCD_HEIGHT - STAT_HEIGHT)
922 #define BOARD_WIDTH LCD_WIDTH
923 #define BOARD_HEIGHT (LCD_HEIGHT - STAT_HEIGHT)
924 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 4, "Level");
925 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.index
+ 1);
926 rb
->lcd_putsxy(STAT_X
+ 7, STAT_Y
+ 14, buf
);
927 rb
->lcd_putsxy(STAT_X
+ 41, STAT_Y
+ 4, "Moves");
928 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.moves
);
929 rb
->lcd_putsxy(STAT_X
+ 44, STAT_Y
+ 14, buf
);
930 rb
->lcd_putsxy(STAT_X
+ 79, STAT_Y
+ 4, "Pushes");
931 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.pushes
);
932 rb
->lcd_putsxy(STAT_X
+ 82, STAT_Y
+ 14, buf
);
934 rb
->lcd_drawrect(STAT_X
, STAT_Y
, 38, STAT_HEIGHT
);
935 rb
->lcd_drawrect(STAT_X
+ 37, STAT_Y
, 39, STAT_HEIGHT
);
936 rb
->lcd_drawrect(STAT_X
+ 75, STAT_Y
, 45, STAT_HEIGHT
);
938 #if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) > 40
939 #define STAT_X (LCD_WIDTH - 40)
941 #define STAT_X COLS*SOKOBAN_TILESIZE
943 #define STAT_Y (LCD_HEIGHT - 64)/2
944 #define STAT_WIDTH (LCD_WIDTH - STAT_X)
945 #define BOARD_WIDTH (LCD_WIDTH - STAT_WIDTH)
946 #define BOARD_HEIGHT LCD_HEIGHT
947 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 2, "Level");
948 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.index
+ 1);
949 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 12, buf
);
950 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 23, "Moves");
951 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.moves
);
952 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 33, buf
);
954 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 44, "Push");
956 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 44, "Pushes");
958 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.pushes
);
959 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 54, buf
);
961 rb
->lcd_drawrect(STAT_X
, STAT_Y
+ 0, STAT_WIDTH
, 64);
962 rb
->lcd_hline(STAT_X
, LCD_WIDTH
- 1, STAT_Y
+ 21);
963 rb
->lcd_hline(STAT_X
, LCD_WIDTH
- 1, STAT_Y
+ 42);
967 /* load the board to the screen */
968 for (rows
= 0; rows
< ROWS
; rows
++) {
969 for (cols
= 0; cols
< COLS
; cols
++) {
970 c
= cols
*SOKOBAN_TILESIZE
+
971 (BOARD_WIDTH
- current_info
.level
.width
*SOKOBAN_TILESIZE
)/2;
972 r
= rows
*SOKOBAN_TILESIZE
+
973 (BOARD_HEIGHT
- current_info
.level
.height
*SOKOBAN_TILESIZE
)/2;
975 switch(current_info
.board
[rows
][cols
]) {
976 case 'X': /* blank space outside of level */
979 case ' ': /* floor */
980 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 0*SOKOBAN_TILESIZE
,
981 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
986 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 1*SOKOBAN_TILESIZE
,
987 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
992 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 2*SOKOBAN_TILESIZE
,
993 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
997 case '*': /* box on goal */
998 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 3*SOKOBAN_TILESIZE
,
999 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
1003 case '.': /* goal */
1004 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 4*SOKOBAN_TILESIZE
,
1005 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
1009 case '@': /* player */
1010 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 5*SOKOBAN_TILESIZE
,
1011 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
1015 case '+': /* player on goal */
1016 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 6*SOKOBAN_TILESIZE
,
1017 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
1024 /* print out the screen */
1028 static void draw_level(void)
1031 rb
->lcd_clear_display();
1035 static bool save(char *filename
, bool solution
)
1040 char dirname
[MAX_PATH
];
1042 rb
->splash(0, "Saving...");
1044 /* Create dir if it doesn't exist */
1045 if ((loc
= rb
->strrchr(filename
, '/')) != NULL
) {
1046 rb
->strlcpy(dirname
, filename
, loc
- filename
+ 1);
1048 if(!(dir
= rb
->opendir(dirname
)))
1054 if (filename
[0] == '\0' ||
1055 (fd
= rb
->open(filename
, O_WRONLY
|O_CREAT
|O_TRUNC
)) < 0) {
1056 rb
->splashf(HZ
*2, "Unable to open %s", filename
);
1060 /* Sokoban: S/P for solution/progress : level number : current undo */
1061 rb
->snprintf(buf
, sizeof(buf
), "Sokoban:%c:%d:%d\n", (solution
? 'S' : 'P'),
1062 current_info
.level
.index
+ 1, undo_info
.current
);
1063 rb
->write(fd
, buf
, rb
->strlen(buf
));
1065 /* Filename of levelset */
1066 rb
->write(fd
, buffered_boards
.filename
,
1067 rb
->strlen(buffered_boards
.filename
));
1068 rb
->write(fd
, "\n", 1);
1070 /* Full undo history */
1071 rb
->write(fd
, undo_info
.history
, undo_info
.max
);
1078 static bool load(char *filename
, bool silent
)
1085 bool paused
= false;
1086 unsigned short speed
= 2;
1087 int delay
[] = {HZ
/2, HZ
/3, HZ
/4, HZ
/6, HZ
/8, HZ
/12, HZ
/16, HZ
/25};
1089 if (filename
[0] == '\0' || (fd
= rb
->open(filename
, O_RDONLY
)) < 0) {
1091 rb
->splashf(HZ
*2, "Unable to open %s", filename
);
1095 /* Read header, level number, & current undo */
1096 rb
->read_line(fd
, buf
, sizeof(buf
));
1098 /* If we're opening a level file, not a solution/progress file */
1099 if (rb
->strncmp(buf
, "Sokoban", 7) != 0) {
1102 rb
->strlcpy(buffered_boards
.filename
, filename
,
1103 sizeof(buffered_boards
.filename
));
1105 if (!read_levels(true))
1108 current_info
.level
.index
= 0;
1111 /* If there aren't any boxes to go or the player position wasn't set,
1112 * the file probably wasn't a Sokoban level file */
1113 if (current_info
.level
.boxes_to_go
== 0 ||
1114 current_info
.player
.row
== 0 || current_info
.player
.col
== 0) {
1116 rb
->splash(HZ
*2, "File is not a Sokoban level file");
1122 /* Read filename of levelset */
1123 rb
->read_line(fd
, buffered_boards
.filename
,
1124 sizeof(buffered_boards
.filename
));
1126 /* Read full undo history */
1127 len
= rb
->read_line(fd
, undo_info
.history
, MAX_UNDOS
);
1129 /* Correct len when trailing \r's or \n's are counted */
1130 if (len
> 2 && undo_info
.history
[len
- 2] == '\0')
1132 else if (len
> 1 && undo_info
.history
[len
- 1] == '\0')
1137 /* Check to see if we're going to play a solution or resume progress */
1138 play_solution
= (buf
[8] == 'S');
1140 /* Get level number */
1141 for (n
= 0, i
= 10; buf
[i
] >= '0' && buf
[i
] <= '9' && i
< 15; i
++)
1142 n
= n
*10 + buf
[i
] - '0';
1143 current_info
.level
.index
= n
- 1;
1145 /* Get undo index */
1146 for (n
= 0, i
++; buf
[i
] >= '0' && buf
[i
] <= '9' && i
< 21; i
++)
1147 n
= n
*10 + buf
[i
] - '0';
1150 undo_info
.max
= len
;
1152 if (current_info
.level
.index
< 0) {
1154 rb
->splash(HZ
*2, "Error loading level");
1157 if (!read_levels(true))
1159 if (current_info
.level
.index
>= current_info
.max_level
) {
1161 rb
->splash(HZ
*2, "Error loading level");
1167 if (play_solution
) {
1168 rb
->lcd_clear_display();
1170 rb
->sleep(2*delay
[speed
]);
1172 /* Replay solution until menu button is pressed */
1176 if (!move(undo_info
.history
[i
], true)) {
1180 rb
->lcd_clear_display();
1186 rb
->sleep(delay
[speed
]);
1188 while ((button
= rb
->button_get(false)) || paused
) {
1191 /* Pretend the level is complete so we'll quit */
1192 current_info
.level
.boxes_to_go
= 0;
1196 /* Toggle pause state */
1201 case SOKOBAN_LEFT
| BUTTON_REPEAT
:
1202 /* Go back one move */
1206 rb
->lcd_clear_display();
1212 case SOKOBAN_RIGHT
| BUTTON_REPEAT
:
1213 /* Go forward one move */
1217 rb
->lcd_clear_display();
1223 case SOKOBAN_UP
| BUTTON_REPEAT
:
1225 if (speed
< sizeof(delay
)/sizeof(int) - 1)
1230 case SOKOBAN_DOWN
| BUTTON_REPEAT
:
1241 /* If level is complete, wait for keypress before quitting */
1242 if (current_info
.level
.boxes_to_go
== 0)
1243 rb
->button_get(true);
1246 /* Advance to current undo */
1247 for (i
= 0; i
< n
; i
++) {
1248 if (!move(undo_info
.history
[i
], true)) {
1254 rb
->button_clear_queue();
1255 rb
->lcd_clear_display();
1258 undo_info
.current
= n
;
1264 static int sokoban_menu(void)
1270 int start_selected
= 0;
1271 int prev_level
= current_info
.level
.index
;
1273 MENUITEM_STRINGLIST(menu
, "Sokoban Menu", NULL
,
1274 "Resume", "Select Level", "Audio Playback", "Keys",
1275 "Load Default Level Set", "Quit Without Saving",
1276 "Save Progress & Quit");
1280 selection
= rb
->do_menu(&menu
, &start_selected
, NULL
, false);
1282 switch (selection
) {
1283 case 0: /* Resume */
1286 case 1: /* Select level */
1287 current_info
.level
.index
++;
1288 rb
->set_int("Select Level", "", UNIT_INT
,
1289 ¤t_info
.level
.index
, NULL
, 1, 1,
1290 current_info
.max_level
, NULL
);
1291 current_info
.level
.index
--;
1292 if (prev_level
!= current_info
.level
.index
) {
1299 case 2: /* Audio playback control */
1300 playback_control(NULL
);
1306 rb
->screens
[i
]->clear_display();
1307 rb
->lcd_setfont(SOKOBAN_FONT
);
1309 #if (CONFIG_KEYPAD == RECORDER_PAD) || \
1310 (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
1311 rb
->lcd_putsxy(3, 6, "[OFF] Menu");
1312 rb
->lcd_putsxy(3, 16, "[ON] Undo");
1313 rb
->lcd_putsxy(3, 26, "[PLAY] Redo");
1314 rb
->lcd_putsxy(3, 36, "[F1] Down a Level");
1315 rb
->lcd_putsxy(3, 46, "[F2] Restart Level");
1316 rb
->lcd_putsxy(3, 56, "[F3] Up a Level");
1317 #elif CONFIG_KEYPAD == ONDIO_PAD
1318 rb
->lcd_putsxy(3, 6, "[OFF] Menu");
1319 rb
->lcd_putsxy(3, 16, "[MODE] Undo");
1320 rb
->lcd_putsxy(3, 26, "[MODE+DOWN] Redo");
1321 rb
->lcd_putsxy(3, 36, "[MODE+LEFT] Previous Level");
1322 rb
->lcd_putsxy(3, 46, "[MODE+UP] Restart Level");
1323 rb
->lcd_putsxy(3, 56, "[MODE+RIGHT] Up Level");
1324 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
1325 (CONFIG_KEYPAD == IRIVER_H300_PAD)
1326 rb
->lcd_putsxy(3, 6, "[STOP] Menu");
1327 rb
->lcd_putsxy(3, 16, "[REC] Undo");
1328 rb
->lcd_putsxy(3, 26, "[MODE] Redo");
1329 rb
->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
1330 rb
->lcd_putsxy(3, 46, "[PLAY] Restart Level");
1331 rb
->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
1332 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
1333 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
1334 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
1335 rb
->lcd_putsxy(3, 6, "[SELECT+MENU] Menu");
1336 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1337 rb
->lcd_putsxy(3, 26, "[SELECT+PLAY] Redo");
1338 rb
->lcd_putsxy(3, 36, "[SELECT+LEFT] Previous Level");
1339 rb
->lcd_putsxy(3, 46, "[SELECT+RIGHT] Next Level");
1340 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
1341 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1342 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1343 rb
->lcd_putsxy(3, 26, "[PLAY] Redo");
1344 rb
->lcd_putsxy(3, 36, "[REC] Restart Level");
1345 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
1346 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1347 rb
->lcd_putsxy(3, 16, "[REW] Undo");
1348 rb
->lcd_putsxy(3, 26, "[FF] Redo");
1349 rb
->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
1350 rb
->lcd_putsxy(3, 46, "[PLAY+RIGHT] Restart Level");
1351 rb
->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
1352 #elif CONFIG_KEYPAD == GIGABEAT_PAD
1353 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1354 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1355 rb
->lcd_putsxy(3, 26, "[A] Redo");
1356 rb
->lcd_putsxy(3, 36, "[VOL-] Previous Level");
1357 rb
->lcd_putsxy(3, 46, "[MENU] Restart Level");
1358 rb
->lcd_putsxy(3, 56, "[VOL+] Next Level");
1359 #elif CONFIG_KEYPAD == SANSA_E200_PAD
1360 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1361 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1362 rb
->lcd_putsxy(3, 26, "[REC] Redo");
1363 rb
->lcd_putsxy(3, 36, "[SELECT+DOWN] Previous Level");
1364 rb
->lcd_putsxy(3, 46, "[SELECT+RIGHT] Restart Level");
1365 rb
->lcd_putsxy(3, 56, "[SELECT+UP] Next Level");
1366 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
1367 rb
->lcd_putsxy(3, 6, "[MENU] Menu");
1368 rb
->lcd_putsxy(3, 16, "[VOL+] Undo");
1369 rb
->lcd_putsxy(3, 26, "[VOL-] Redo");
1370 rb
->lcd_putsxy(3, 36, "[PREV] Previous Level");
1371 rb
->lcd_putsxy(3, 46, "[PLAY] Restart Level");
1372 rb
->lcd_putsxy(3, 56, "[NEXT] Next Level");
1375 #ifdef HAVE_TOUCHSCREEN
1376 rb
->lcd_putsxy(3, 6, SOKOBAN_MENU_NAME
" Menu");
1377 rb
->lcd_putsxy(3, 16, SOKOBAN_UNDO_NAME
" Undo");
1378 rb
->lcd_putsxy(3, 26, SOKOBAN_REDO_NAME
" Redo");
1379 rb
->lcd_putsxy(3, 36, SOKOBAN_PAUSE_NAME
" Pause");
1380 rb
->lcd_putsxy(3, 46, SOKOBAN_LEVEL_REPEAT_NAME
" Restart Level");
1384 rb
->screens
[i
]->update();
1386 /* Display until keypress */
1389 button
= rb
->button_get(false);
1390 } while (!button
|| button
& BUTTON_REL
||
1391 button
& BUTTON_REPEAT
);
1396 case 4: /* Load default levelset */
1398 if (!read_levels(true))
1399 return 5; /* Quit */
1406 case 6: /* Save & quit */
1407 save(SOKOBAN_SAVE_FILE
, false);
1408 rb
->reload_directory();
1411 } while (!menu_quit
);
1414 rb
->lcd_setfont(SOKOBAN_FONT
);
1417 rb
->screens
[i
]->clear_display();
1418 rb
->screens
[i
]->update();
1424 static bool sokoban_loop(void)
1427 int i
= 0, button
= 0, lastbutton
= 0;
1435 r
= current_info
.player
.row
;
1436 c
= current_info
.player
.col
;
1438 button
= rb
->button_get(true);
1442 #ifdef SOKOBAN_RC_MENU
1443 case SOKOBAN_RC_MENU
:
1446 switch (sokoban_menu()) {
1448 case 6: /* Save & quit */
1455 #ifdef SOKOBAN_UNDO_PRE
1456 if (lastbutton
!= SOKOBAN_UNDO_PRE
)
1458 #else /* repeat can't work here for Ondio, iPod, et al */
1459 case SOKOBAN_UNDO
| BUTTON_REPEAT
:
1462 rb
->lcd_clear_display();
1468 case SOKOBAN_REDO
| BUTTON_REPEAT
:
1470 rb
->lcd_clear_display();
1475 #ifdef SOKOBAN_LEVEL_UP
1476 case SOKOBAN_LEVEL_UP
:
1477 case SOKOBAN_LEVEL_UP
| BUTTON_REPEAT
:
1480 if (current_info
.level
.index
+ 1 < current_info
.max_level
)
1481 current_info
.level
.index
++;
1487 #ifdef SOKOBAN_LEVEL_DOWN
1488 case SOKOBAN_LEVEL_DOWN
:
1489 case SOKOBAN_LEVEL_DOWN
| BUTTON_REPEAT
:
1490 /* previous level */
1492 if (current_info
.level
.index
> 0)
1493 current_info
.level
.index
--;
1499 #ifdef SOKOBAN_LEVEL_REPEAT
1500 case SOKOBAN_LEVEL_REPEAT
:
1501 case SOKOBAN_LEVEL_REPEAT
| BUTTON_REPEAT
:
1509 case SOKOBAN_LEFT
| BUTTON_REPEAT
:
1510 moved
= move(SOKOBAN_MOVE_LEFT
, false);
1514 case SOKOBAN_RIGHT
| BUTTON_REPEAT
:
1515 moved
= move(SOKOBAN_MOVE_RIGHT
, false);
1519 case SOKOBAN_UP
| BUTTON_REPEAT
:
1520 moved
= move(SOKOBAN_MOVE_UP
, false);
1524 case SOKOBAN_DOWN
| BUTTON_REPEAT
:
1525 moved
= move(SOKOBAN_MOVE_DOWN
, false);
1529 if (rb
->default_event_handler(button
) == SYS_USB_CONNECTED
)
1530 return PLUGIN_USB_CONNECTED
;
1534 lastbutton
= button
;
1537 rb
->lcd_clear_display();
1541 /* We have completed this level */
1542 if (current_info
.level
.boxes_to_go
== 0) {
1545 rb
->lcd_clear_display();
1547 /* Show level complete message & stats */
1548 rb
->snprintf(buf
, sizeof(buf
), "Level %d Complete!",
1549 current_info
.level
.index
+ 1);
1550 rb
->lcd_getstringsize(buf
, &w
, &h
);
1551 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
*3, buf
);
1553 rb
->snprintf(buf
, sizeof(buf
), "%4d Moves ",
1554 current_info
.level
.moves
);
1555 rb
->lcd_getstringsize(buf
, &w
, &h
);
1556 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
, buf
);
1558 rb
->snprintf(buf
, sizeof(buf
), "%4d Pushes",
1559 current_info
.level
.pushes
);
1560 rb
->lcd_getstringsize(buf
, &w
, &h
);
1561 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2, buf
);
1563 if (undo_info
.count
< MAX_UNDOS
) {
1564 rb
->snprintf(buf
, sizeof(buf
), "%s: Save solution",
1566 rb
->lcd_getstringsize(buf
, &w
, &h
);
1567 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + h
*2, buf
);
1572 rb
->button_clear_queue();
1574 /* Display for 4 seconds or until new keypress */
1575 for (i
= 0; i
< 80; i
++) {
1577 button
= rb
->button_get(false);
1578 if (button
&& !(button
& BUTTON_REL
) &&
1579 !(button
& BUTTON_REPEAT
))
1583 if (button
== BUTTON_SAVE
) {
1584 if (undo_info
.count
< MAX_UNDOS
) {
1585 /* Set filename to current levelset plus level number
1586 * and .sok extension. Use SAVE_FOLDER if using the
1587 * default levelset, since it's in a hidden folder. */
1588 if (rb
->strcmp(buffered_boards
.filename
,
1589 SOKOBAN_LEVELS_FILE
) == 0) {
1590 rb
->snprintf(buf
, sizeof(buf
),
1591 "%s/sokoban.%d.sok",
1592 SOKOBAN_SAVE_FOLDER
,
1593 current_info
.level
.index
+ 1);
1595 if ((loc
= rb
->strrchr(buffered_boards
.filename
,
1598 rb
->snprintf(buf
, sizeof(buf
), "%s.%d.sok",
1599 buffered_boards
.filename
,
1600 current_info
.level
.index
+ 1);
1605 if (!rb
->kbd_input(buf
, MAX_PATH
))
1608 rb
->splash(HZ
*2, "Solution too long to save");
1610 rb
->lcd_setfont(SOKOBAN_FONT
); /* Restore font */
1615 rb
->screens
[i
]->clear_display();
1616 rb
->screens
[i
]->update();
1619 current_info
.level
.index
++;
1621 /* clear undo stats */
1624 if (current_info
.level
.index
>= current_info
.max_level
) {
1625 /* Show levelset complete message */
1626 rb
->snprintf(buf
, sizeof(buf
), "You WIN!!");
1627 rb
->lcd_getstringsize(buf
, &w
, &h
);
1628 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
/2, buf
);
1630 rb
->lcd_set_drawmode(DRMODE_COMPLEMENT
);
1631 /* Display for 4 seconds or until keypress */
1632 for (i
= 0; i
< 80; i
++) {
1633 rb
->lcd_fillrect(0, 0, LCD_WIDTH
, LCD_HEIGHT
);
1637 button
= rb
->button_get(false);
1638 if (button
&& !(button
& BUTTON_REL
))
1641 rb
->lcd_set_drawmode(DRMODE_SOLID
);
1643 /* Reset to first level & show quit menu */
1644 current_info
.level
.index
= 0;
1646 switch (sokoban_menu()) {
1648 case 6: /* Save & quit */
1663 enum plugin_status
plugin_start(const void* parameter
)
1669 rb
->lcd_setfont(SOKOBAN_FONT
);
1671 rb
->lcd_clear_display();
1672 rb
->lcd_getstringsize(SOKOBAN_TITLE
, &w
, &h
);
1673 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
/2, SOKOBAN_TITLE
);
1675 rb
->sleep(HZ
); /* Show title for 1 second */
1679 if (parameter
== NULL
) {
1680 /* Attempt to resume saved progress, otherwise start at beginning */
1681 if (!load(SOKOBAN_SAVE_FILE
, true)) {
1683 if (!read_levels(true))
1689 /* The plugin is being used to open a file */
1690 if (load((char*) parameter
, false)) {
1691 /* If we loaded & played a solution, quit */
1692 if (current_info
.level
.boxes_to_go
== 0)
1698 rb
->lcd_clear_display();
1701 return sokoban_loop();