1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2004 Daniel Stenberg
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 #ifdef HAVE_LCD_BITMAP
27 #define PAD_HEIGHT LCD_HEIGHT / 6 /* Recorder: 10 iRiver: 21 */
28 #define PAD_WIDTH LCD_WIDTH / 50 /* Recorder: 2 iRiver: 2 */
30 #define BALL_HEIGHT LCD_HEIGHT / 32 /* Recorder: 2 iRiver: 4 */
31 #define BALL_WIDTH LCD_HEIGHT / 32 /* We want a square ball */
33 #define SPEEDX ( LCD_WIDTH * 3 ) / 2 /* Recorder: 168 iRiver: 240 */
34 #define SPEEDY LCD_HEIGHT * 2 /* Recorder: 128 iRiver: 256 */
38 #define MOVE_STEP LCD_HEIGHT / 32 /* move pad this many steps up/down each move */
40 /* variable button definitions */
41 #if CONFIG_KEYPAD == RECORDER_PAD
42 #define PONG_QUIT BUTTON_OFF
43 #define PONG_PAUSE BUTTON_ON
44 #define PONG_LEFT_UP BUTTON_F1
45 #define PONG_LEFT_DOWN BUTTON_LEFT
46 #define PONG_RIGHT_UP BUTTON_F3
47 #define PONG_RIGHT_DOWN BUTTON_RIGHT
49 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
50 #define PONG_QUIT BUTTON_OFF
51 #define PONG_PAUSE BUTTON_ON
52 #define PONG_LEFT_UP BUTTON_F1
53 #define PONG_LEFT_DOWN BUTTON_LEFT
54 #define PONG_RIGHT_UP BUTTON_F3
55 #define PONG_RIGHT_DOWN BUTTON_RIGHT
57 #elif CONFIG_KEYPAD == ONDIO_PAD
58 #define PONG_QUIT BUTTON_OFF
59 #define PONG_PAUSE BUTTON_RIGHT
60 #define PONG_LEFT_UP BUTTON_LEFT
61 #define PONG_LEFT_DOWN BUTTON_MENU
62 #define PONG_RIGHT_UP BUTTON_UP
63 #define PONG_RIGHT_DOWN BUTTON_DOWN
65 #elif CONFIG_KEYPAD == IRIVER_H100_PAD
66 #define PONG_QUIT BUTTON_OFF
67 #define PONG_LEFT_UP BUTTON_UP
68 #define PONG_LEFT_DOWN BUTTON_DOWN
69 #define PONG_RIGHT_UP BUTTON_ON
70 #define PONG_RIGHT_DOWN BUTTON_MODE
71 #define PONG_RC_QUIT BUTTON_RC_STOP
73 #elif CONFIG_KEYPAD == IRIVER_H300_PAD
74 #define PONG_QUIT BUTTON_OFF
75 #define PONG_LEFT_UP BUTTON_UP
76 #define PONG_LEFT_DOWN BUTTON_DOWN
77 #define PONG_RIGHT_UP BUTTON_REC
78 #define PONG_RIGHT_DOWN BUTTON_MODE
79 #define PONG_RC_QUIT BUTTON_RC_STOP
81 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
82 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
83 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
84 #define PONG_QUIT BUTTON_SELECT
85 #define PONG_LEFT_UP BUTTON_MENU
86 #define PONG_LEFT_DOWN BUTTON_LEFT
87 #define PONG_RIGHT_UP BUTTON_RIGHT
88 #define PONG_RIGHT_DOWN BUTTON_PLAY
90 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
91 #define PONG_QUIT BUTTON_POWER
92 #define PONG_LEFT_UP BUTTON_UP
93 #define PONG_LEFT_DOWN BUTTON_DOWN
94 #define PONG_RIGHT_UP BUTTON_REC
95 #define PONG_RIGHT_DOWN BUTTON_PLAY
97 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
98 #define PONG_QUIT BUTTON_POWER
99 #define PONG_PAUSE BUTTON_SELECT
100 #define PONG_LEFT_UP BUTTON_UP
101 #define PONG_LEFT_DOWN BUTTON_DOWN
102 #define PONG_RIGHT_UP BUTTON_VOL_UP
103 #define PONG_RIGHT_DOWN BUTTON_VOL_DOWN
105 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
106 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
107 (CONFIG_KEYPAD == SANSA_M200_PAD)
108 #define PONG_QUIT BUTTON_POWER
109 #define PONG_PAUSE BUTTON_SELECT
110 #define PONG_LEFT_UP BUTTON_LEFT
111 #define PONG_LEFT_DOWN BUTTON_DOWN
112 #define PONG_RIGHT_UP BUTTON_UP
113 #define PONG_RIGHT_DOWN BUTTON_RIGHT
115 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
116 #define PONG_QUIT BUTTON_HOME
117 #define PONG_PAUSE BUTTON_SELECT
118 #define PONG_LEFT_UP BUTTON_LEFT
119 #define PONG_LEFT_DOWN BUTTON_DOWN
120 #define PONG_RIGHT_UP BUTTON_UP
121 #define PONG_RIGHT_DOWN BUTTON_RIGHT
123 #elif (CONFIG_KEYPAD == SANSA_C200_PAD)
124 #define PONG_QUIT BUTTON_POWER
125 #define PONG_PAUSE BUTTON_SELECT
126 #define PONG_LEFT_UP BUTTON_VOL_UP
127 #define PONG_LEFT_DOWN BUTTON_VOL_DOWN
128 #define PONG_RIGHT_UP BUTTON_UP
129 #define PONG_RIGHT_DOWN BUTTON_DOWN
131 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
132 #define PONG_QUIT BUTTON_POWER
133 #define PONG_LEFT_UP BUTTON_SCROLL_UP
134 #define PONG_LEFT_DOWN BUTTON_SCROLL_DOWN
135 #define PONG_RIGHT_UP BUTTON_REW
136 #define PONG_RIGHT_DOWN BUTTON_FF
138 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
139 #define PONG_QUIT BUTTON_BACK
140 #define PONG_LEFT_UP BUTTON_UP
141 #define PONG_LEFT_DOWN BUTTON_DOWN
142 #define PONG_RIGHT_UP BUTTON_VOL_UP
143 #define PONG_RIGHT_DOWN BUTTON_VOL_DOWN
145 #elif (CONFIG_KEYPAD == MROBE100_PAD)
146 #define PONG_QUIT BUTTON_POWER
147 #define PONG_PAUSE BUTTON_SELECT
148 #define PONG_LEFT_UP BUTTON_MENU
149 #define PONG_LEFT_DOWN BUTTON_LEFT
150 #define PONG_RIGHT_UP BUTTON_PLAY
151 #define PONG_RIGHT_DOWN BUTTON_RIGHT
153 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
154 #define PONG_QUIT BUTTON_RC_REC
155 #define PONG_PAUSE BUTTON_RC_PLAY
156 #define PONG_LEFT_UP BUTTON_RC_VOL_UP
157 #define PONG_LEFT_DOWN BUTTON_RC_VOL_DOWN
158 #define PONG_RIGHT_UP BUTTON_VOL_UP
159 #define PONG_RIGHT_DOWN BUTTON_VOL_DOWN
161 #elif (CONFIG_KEYPAD == COWOND2_PAD)
162 #define PONG_QUIT BUTTON_POWER
164 #elif CONFIG_KEYPAD == IAUDIO67_PAD
165 #define PONG_QUIT BUTTON_POWER
166 #define PONG_PAUSE BUTTON_MENU
167 #define PONG_LEFT_UP BUTTON_VOLUP
168 #define PONG_LEFT_DOWN BUTTON_VOLDOWN
169 #define PONG_RIGHT_UP BUTTON_RIGHT
170 #define PONG_RIGHT_DOWN BUTTON_LEFT
172 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
173 #define PONG_QUIT BUTTON_BACK
174 #define PONG_LEFT_UP BUTTON_UP
175 #define PONG_LEFT_DOWN BUTTON_DOWN
176 #define PONG_RIGHT_UP BUTTON_PLAY
177 #define PONG_RIGHT_DOWN BUTTON_MENU
179 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
180 #define PONG_QUIT BUTTON_POWER
181 #define PONG_PAUSE BUTTON_MENU
182 #define PONG_LEFT_UP BUTTON_UP
183 #define PONG_LEFT_DOWN BUTTON_DOWN
184 #define PONG_RIGHT_UP BUTTON_VOL_UP
185 #define PONG_RIGHT_DOWN BUTTON_VOL_DOWN
187 #elif (CONFIG_KEYPAD == ONDAVX747_PAD) || CONFIG_KEYPAD == MROBE500_PAD
188 #define PONG_QUIT BUTTON_POWER
190 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
191 #define PONG_QUIT BUTTON_REC
192 #define PONG_PAUSE BUTTON_PLAY
193 #define PONG_LEFT_UP BUTTON_UP
194 #define PONG_LEFT_DOWN BUTTON_DOWN
195 #define PONG_RIGHT_UP BUTTON_FFWD
196 #define PONG_RIGHT_DOWN BUTTON_REW
199 #error No keymap defined!
202 #ifdef HAVE_TOUCHSCREEN
204 #define PONG_QUIT BUTTON_TOPMIDDLE
207 #define PONG_LEFT_UP BUTTON_TOPLEFT
209 #ifndef PONG_LEFT_DOWN
210 #define PONG_LEFT_DOWN BUTTON_BOTTOMLEFT
212 #ifndef PONG_RIGHT_UP
213 #define PONG_RIGHT_UP BUTTON_TOPRIGHT
215 #ifndef PONG_RIGHT_DOWN
216 #define PONG_RIGHT_DOWN BUTTON_BOTTOMRIGHT
219 #define PONG_PAUSE BUTTON_CENTER
224 int ballx
; /* current X*RES position of the ball */
225 int bally
; /* current Y*RES position of the ball */
226 int w_pad
[2]; /* wanted current Y positions of pads */
227 int e_pad
[2]; /* existing current Y positions of pads */
228 int ballspeedx
; /* */
229 int ballspeedy
; /* */
234 void singlepad(int x
, int y
, int set
)
237 rb
->lcd_fillrect(x
, y
, PAD_WIDTH
, PAD_HEIGHT
);
240 rb
->lcd_set_drawmode(DRMODE_SOLID
|DRMODE_INVERSEVID
);
241 rb
->lcd_fillrect(x
, y
, PAD_WIDTH
, PAD_HEIGHT
);
242 rb
->lcd_set_drawmode(DRMODE_SOLID
);
246 static int xpos
[2]={0, LCD_WIDTH
-PAD_WIDTH
};
247 void pad(struct pong
*p
, int pad
)
249 /* clear existing pad */
250 singlepad(xpos
[pad
], p
->e_pad
[pad
], 0);
252 /* draw wanted pad */
253 singlepad(xpos
[pad
], p
->w_pad
[pad
], 1);
255 /* existing is now the wanted */
256 p
->e_pad
[pad
] = p
->w_pad
[pad
];
259 bool wallcollide(struct pong
*p
, int pad
)
261 /* we have already checked for pad-collision, just check if this hits
265 if(p
->ballx
> LCD_WIDTH
*RES
)
275 /* returns true if the ball has hit a pad, and then the info variable
276 will have extra angle info */
278 bool padcollide(struct pong
*p
, int pad
, int *info
)
280 int x
= p
->ballx
/RES
;
281 int y
= p
->bally
/RES
;
283 if((y
< (p
->e_pad
[pad
]+PAD_HEIGHT
)) &&
284 (y
+ BALL_HEIGHT
> p
->e_pad
[pad
])) {
285 /* Y seems likely right */
287 /* store the delta between ball-middle MINUS pad-middle, so
289 0 when the ball hits exactly the middle of the pad
290 positive numbers when the ball is below the middle of the pad
291 negative numbers when the ball is above the middle of the pad
293 max number is +- PAD_HEIGHT/2
296 *info
= (y
+BALL_HEIGHT
/2) - (p
->e_pad
[pad
] + PAD_HEIGHT
/2);
300 if((x
+ BALL_WIDTH
) >= (LCD_WIDTH
- PAD_WIDTH
))
301 return true; /* phump */
308 return false; /* nah */
311 void bounce(struct pong
*p
, int pad
, int info
)
313 (void)pad
; /* not used right now */
314 p
->ballspeedx
= -p
->ballspeedx
;
316 /* info is the hit-angle into the pad */
317 if(p
->ballspeedy
> 0) {
320 /* below the middle of the pad */
321 p
->ballspeedy
+= info
* RES
/3;
324 /* above the middle */
325 p
->ballspeedy
= info
* RES
/2;
331 /* below the middle of the pad */
332 p
->ballspeedy
= info
* RES
/2;
335 /* above the middle */
336 p
->ballspeedy
-= info
* RES
/3;
340 p
->ballspeedy
+= rb
->rand()%21-10;
343 fprintf(stderr
, "INFO: %d YSPEED: %d\n", info
, p
->ballspeedy
);
347 void score(struct pong
*p
, int pad
)
350 rb
->splash(HZ
/4, "right scores!");
352 rb
->splash(HZ
/4, "left scores!");
353 rb
->lcd_clear_display();
356 /* then move the X-speed of the ball and give it a random Y position */
357 p
->ballspeedx
= -p
->ballspeedx
;
358 p
->bally
= rb
->rand()%(LCD_HEIGHT
*RES
- BALL_HEIGHT
);
360 /* avoid hitting the pad with the new ball */
361 p
->ballx
= (p
->ballx
< 0) ?
362 (RES
* PAD_WIDTH
) : (RES
* (LCD_WIDTH
- PAD_WIDTH
- BALL_WIDTH
));
364 /* restore Y-speed to default */
365 p
->ballspeedy
= (p
->ballspeedy
> 0) ? SPEEDY
: -SPEEDY
;
367 /* set the existing pad positions to something weird to force pad
373 void ball(struct pong
*p
)
375 int x
= p
->ballx
/RES
;
376 int y
= p
->bally
/RES
;
384 p
->ballx
+= p
->ballspeedx
;
385 p
->bally
+= p
->ballspeedy
;
390 /* detect if ball hits a wall */
391 if(newy
+ BALL_HEIGHT
> LCD_HEIGHT
) {
392 /* hit floor, bounce */
393 p
->ballspeedy
= -p
->ballspeedy
;
394 newy
= LCD_HEIGHT
- BALL_HEIGHT
;
395 p
->bally
= newy
* RES
;
398 /* hit ceiling, bounce */
399 p
->ballspeedy
= -p
->ballspeedy
;
404 /* detect if ball hit pads */
405 if(padcollide(p
, 0, &info
))
407 else if(padcollide(p
, 1, &info
))
409 else if(wallcollide(p
, 0))
411 else if(wallcollide(p
, 1))
417 /* clear old position */
418 rb
->lcd_set_drawmode(DRMODE_SOLID
|DRMODE_INVERSEVID
);
419 rb
->lcd_fillrect(x
, y
, BALL_WIDTH
, BALL_HEIGHT
);
420 rb
->lcd_set_drawmode(DRMODE_SOLID
);
422 /* draw the new ball position */
423 rb
->lcd_fillrect(newx
, newy
, BALL_WIDTH
, BALL_HEIGHT
);
426 void padmove(int *pos
, int dir
)
429 if(*pos
> (LCD_HEIGHT
-PAD_HEIGHT
))
430 *pos
= (LCD_HEIGHT
-PAD_HEIGHT
);
435 int keys(struct pong
*p
)
439 static bool pause
= false;
442 /* number of ticks this function will loop reading keys */
443 #ifndef HAVE_TOUCHSCREEN
448 int start
= *rb
->current_tick
;
449 int end
= start
+ time
;
451 while(end
> *rb
->current_tick
) {
452 key
= rb
->button_get_w_tmo(end
- *rb
->current_tick
);
454 #ifdef HAVE_TOUCHSCREEN
455 short touch_x
, touch_y
;
456 if(key
& BUTTON_TOUCHSCREEN
)
458 touch_x
= rb
->button_get_data() >> 16;
459 touch_y
= rb
->button_get_data() & 0xFFFF;
460 if(touch_x
>= xpos
[0] && touch_x
<= xpos
[0]+(PAD_WIDTH
*4))
461 padmove(&p
->w_pad
[0], touch_y
-(p
->e_pad
[0]*2+PAD_HEIGHT
)/2);
463 if(touch_x
>= xpos
[1]-(PAD_WIDTH
*4) && touch_x
<= xpos
[1])
464 padmove(&p
->w_pad
[1], touch_y
-(p
->e_pad
[1]*2+PAD_HEIGHT
)/2);
468 #ifdef HAS_BUTTON_HOLD
469 if (rb
->button_hold())
470 return 2; /* Pause game */
475 || key
& PONG_RC_QUIT
478 return 0; /* exit game NOW */
481 if(key
== PONG_PAUSE
)
484 return 2; /* Pause game */
487 key
= rb
->button_status(); /* ignore BUTTON_REPEAT */
489 if(key
& PONG_LEFT_DOWN
) /* player left goes down */
490 padmove(&p
->w_pad
[0], MOVE_STEP
);
492 if(key
& PONG_LEFT_UP
) /* player left goes up */
493 padmove(&p
->w_pad
[0], -MOVE_STEP
);
495 if(key
& PONG_RIGHT_DOWN
) /* player right goes down */
496 padmove(&p
->w_pad
[1], MOVE_STEP
);
498 if(key
& PONG_RIGHT_UP
) /* player right goes up */
499 padmove(&p
->w_pad
[1], -MOVE_STEP
);
501 if(rb
->default_event_handler(key
) == SYS_USB_CONNECTED
)
502 return -1; /* exit game because of USB */
504 return 1; /* return 0 to exit game */
507 void showscore(struct pong
*p
)
509 static char buffer
[20];
512 rb
->snprintf(buffer
, sizeof(buffer
), "%d - %d", p
->score
[0], p
->score
[1]);
513 w
= rb
->lcd_getstringsize((unsigned char *)buffer
, NULL
, NULL
);
514 rb
->lcd_putsxy( (LCD_WIDTH
/ 2) - (w
/ 2), 0, (unsigned char *)buffer
);
517 /* this is the plugin entry point */
518 enum plugin_status
plugin_start(const void* parameter
)
523 /* init the struct with some silly values to start with */
533 pong
.ballspeedx
= SPEEDX
;
534 pong
.ballspeedy
= SPEEDY
;
536 pong
.score
[0] = pong
.score
[1] = 0; /* lets start at 0 - 0 ;-) */
538 /* if you don't use the parameter, you can do like
539 this to avoid the compiler warning about it */
543 rb
->lcd_clear_display();
547 if (game
== 2) { /* Game Paused */
548 rb
->splash(0, "PAUSED");
550 game
= keys(&pong
); /* short circuit */
551 rb
->lcd_clear_display();
554 pad(&pong
, 0); /* draw left pad */
555 pad(&pong
, 1); /* draw right pad */
556 ball(&pong
); /* move and draw ball */
560 game
= keys(&pong
); /* deal with keys */
563 return (game
== 0) ? PLUGIN_OK
: PLUGIN_USB_CONNECTED
;
566 #endif /* HAVE_LCD_BITMAP */