1 /*****************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// __ \_/ ___\| |/ /| __ \ / __ \ \/ /
5 * Jukebox | | ( (__) ) \___| ( | \_\ ( (__) ) (
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 - 2008 Alexander Papst
11 * Idea from http://www.tetris1d.org
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
28 #ifdef HAVE_LCD_BITMAP
30 #if CONFIG_KEYPAD == RECORDER_PAD
31 #define ONEDROCKBLOX_DOWN BUTTON_PLAY
32 #define ONEDROCKBLOX_QUIT BUTTON_OFF
34 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
35 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
36 #define ONEDROCKBLOX_QUIT BUTTON_OFF
38 #elif CONFIG_KEYPAD == ONDIO_PAD
39 #define ONEDROCKBLOX_DOWN BUTTON_RIGHT
40 #define ONEDROCKBLOX_QUIT BUTTON_OFF
42 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
43 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
44 #define ONEDROCKBLOX_QUIT BUTTON_POWER
46 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
47 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
48 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
49 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
50 #define ONEDROCKBLOX_QUIT (BUTTON_SELECT | BUTTON_MENU)
52 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
53 (CONFIG_KEYPAD == IRIVER_H300_PAD)
54 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
55 #define ONEDROCKBLOX_QUIT BUTTON_OFF
57 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
58 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
59 #define ONEDROCKBLOX_QUIT BUTTON_POWER
61 #elif CONFIG_KEYPAD == SANSA_E200_PAD || \
62 CONFIG_KEYPAD == SANSA_C200_PAD || \
63 CONFIG_KEYPAD == SANSA_CLIP_PAD || \
64 CONFIG_KEYPAD == SANSA_M200_PAD
65 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
66 #define ONEDROCKBLOX_QUIT BUTTON_POWER
68 #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
69 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
70 #define ONEDROCKBLOX_QUIT BUTTON_HOME
72 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
73 #define ONEDROCKBLOX_DOWN BUTTON_PLAY
74 #define ONEDROCKBLOX_QUIT BUTTON_POWER
76 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
77 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
78 #define ONEDROCKBLOX_QUIT BUTTON_BACK
80 #elif (CONFIG_KEYPAD == MROBE100_PAD)
81 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
82 #define ONEDROCKBLOX_QUIT BUTTON_POWER
84 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
85 #define ONEDROCKBLOX_DOWN BUTTON_RC_PLAY
86 #define ONEDROCKBLOX_QUIT BUTTON_RC_REC
88 #elif (CONFIG_KEYPAD == COWOND2_PAD)
89 #define ONEDROCKBLOX_DOWN BUTTON_MENU
90 #define ONEDROCKBLOX_QUIT BUTTON_POWER
92 #elif CONFIG_KEYPAD == IAUDIO67_PAD
93 #define ONEDROCKBLOX_DOWN BUTTON_MENU
94 #define ONEDROCKBLOX_QUIT BUTTON_POWER
96 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
97 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
98 #define ONEDROCKBLOX_QUIT BUTTON_BACK
100 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
101 #define ONEDROCKBLOX_DOWN BUTTON_SELECT
102 #define ONEDROCKBLOX_QUIT BUTTON_POWER
104 #elif (CONFIG_KEYPAD == ONDAVX747_PAD)
105 #define ONEDROCKBLOX_DOWN BUTTON_MENU
106 #define ONEDROCKBLOX_QUIT BUTTON_POWER
108 #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
109 #define ONEDROCKBLOX_DOWN BUTTON_DOWN
110 #define ONEDROCKBLOX_QUIT BUTTON_PLAY
112 #elif defined(HAVE_TOUCHSCREEN)
114 #define ONEDROCKBLOX_DOWN BUTTON_BOTTOMMIDDLE
115 #define ONEDROCKBLOX_QUIT BUTTON_POWER
118 #error No keymap defined!
121 #define mrand(max) (short)(rb->rand()%max)
126 ** Lots of defines for the drawing stuff :-)
127 ** The most ugly way i could think of...
130 #if (LCD_WIDTH > LCD_HEIGHT)
131 /* Any screens larger than the minis LCD */
132 #if (LCD_WIDTH > 132)
133 /* Max size of one block */
134 # define WIDTH (int)((LCD_HEIGHT * 0.85) / TILES)
135 /* Align the playing filed centered */
136 # define CENTER_X (int)(LCD_WIDTH/2-(WIDTH/2))
137 # define CENTER_Y (int)(LCD_HEIGHT/2-((WIDTH*TILES+TILES)/2))
139 # define SCORE_X (int)(((CENTER_X+WIDTH+4) + (LCD_WIDTH-(CENTER_X+WIDTH+4))/2)-(f_width/2))
140 # define SCORE_Y (int)((LCD_HEIGHT/2)-(f_height/2))
141 /* Max. size of bricks is 4 blocks */
142 # define NEXT_H (WIDTH*4+3)
143 # define NEXT_X (int)(CENTER_X/2-WIDTH/2)
144 # define NEXT_Y (int)(LCD_HEIGHT/2-NEXT_H/2)
146 /* Max size of one block */
147 # define WIDTH (int)((LCD_HEIGHT * 0.85) / TILES)
148 /* Align the playing left centered */
149 # define CENTER_X (int)(LCD_WIDTH*0.2)
150 # define CENTER_Y (int)(LCD_HEIGHT/2-((WIDTH*TILES+TILES)/2))
152 # define SCORE_X (int)(((CENTER_X+WIDTH+4) + (LCD_WIDTH-(CENTER_X+WIDTH+4))/2)-(f_width/2))
154 /* Max. size of bricks is 4 blocks */
155 # define NEXT_H (WIDTH*4+3)
156 # define NEXT_X (score_x+f_width+7)
157 # define NEXT_Y (int)(LCD_HEIGHT-((4*WIDTH)+13))
160 /* Max size of one block */
161 # define WIDTH (int)((LCD_HEIGHT * 0.8) / TILES)
162 /* Align the playing filed centered */
163 # define CENTER_X (int)(LCD_WIDTH/2-(WIDTH/2))
166 # define SCORE_X (int)((LCD_WIDTH/2)-(f_width/2))
167 # define SCORE_Y (LCD_HEIGHT-(f_height+2))
168 /* Max. size of bricks is 4 blocks */
169 # define NEXT_H (WIDTH*4+3)
170 # define NEXT_X (int)(CENTER_X/2-WIDTH/2)
171 # define NEXT_Y (int)((LCD_HEIGHT * 0.8)/2-NEXT_H/2)
174 void draw_brick(int pos
, int length
) {
176 rb
->lcd_set_drawmode(DRMODE_BG
|DRMODE_INVERSEVID
);
177 rb
->lcd_fillrect(CENTER_X
, CENTER_Y
, WIDTH
, WIDTH
* TILES
+ TILES
);
178 rb
->lcd_set_drawmode(DRMODE_SOLID
);
180 for (i
= pos
; i
< length
+ pos
; ++i
) {
181 if (i
>= 0) rb
->lcd_fillrect(CENTER_X
, CENTER_Y
+i
+(WIDTH
*i
), WIDTH
, WIDTH
);
185 enum plugin_status
plugin_start(const void* parameter
)
188 int f_width
, f_height
;
197 int pos_cur_brick
= 0;
198 int type_cur_brick
= 0;
199 int type_next_brick
= 0;
201 unsigned long int score
= 34126;
207 rb
->lcd_set_backdrop(NULL
);
208 rb
->lcd_set_background(LCD_BLACK
);
209 rb
->lcd_set_foreground(LCD_WHITE
);
212 rb
->lcd_setfont(FONT_SYSFIXED
);
214 rb
->lcd_getstringsize("100000000", &f_width
, &f_height
);
216 rb
->lcd_clear_display();
222 /* Playing filed box */
223 rb
->lcd_vline(CENTER_X
-2, CENTER_Y
, CENTER_Y
+ (WIDTH
*TILES
+TILES
));
224 rb
->lcd_vline(CENTER_X
+ WIDTH
+ 1, CENTER_Y
,
225 CENTER_Y
+ (WIDTH
*TILES
+TILES
));
226 rb
->lcd_hline(CENTER_X
-2, CENTER_X
+ WIDTH
+ 1,
227 CENTER_Y
+ (WIDTH
*TILES
+TILES
));
230 #if (LCD_WIDTH > LCD_HEIGHT)
231 rb
->lcd_drawrect(SCORE_X
-4, SCORE_Y
-5, f_width
+8, f_height
+9);
232 rb
->lcd_putsxy(SCORE_X
-4, SCORE_Y
-6-f_height
, "score");
234 rb
->lcd_hline(0, LCD_WIDTH
, SCORE_Y
-5);
235 rb
->lcd_putsxy(2, SCORE_Y
-6-f_height
, "score");
240 rb
->lcd_getstringsize("next", &f_width
, NULL
);
241 #if (LCD_WIDTH > LCD_HEIGHT) && !(LCD_WIDTH > 132)
242 rb
->lcd_drawrect(NEXT_X
-5, NEXT_Y
-5, WIDTH
+10, NEXT_H
+10);
243 rb
->lcd_putsxy(score_x
-4, NEXT_Y
-5, "next");
245 rb
->lcd_drawrect(NEXT_X
-5, NEXT_Y
-5, WIDTH
+10, NEXT_H
+10);
246 rb
->lcd_putsxy(NEXT_X
-5, NEXT_Y
-5-f_height
-1, "next");
252 rb
->srand( *rb
->current_tick
);
254 type_cur_brick
= 2 + mrand(3);
255 type_next_brick
= 2 + mrand(3);
258 end
= *rb
->current_tick
+ (cycletime
* HZ
) / 1000;
260 draw_brick(pos_cur_brick
, type_cur_brick
);
262 /* Draw next brick */
263 rb
->lcd_set_drawmode(DRMODE_BG
|DRMODE_INVERSEVID
);
264 rb
->lcd_fillrect(NEXT_X
, NEXT_Y
, WIDTH
, WIDTH
* 4 + 4);
265 rb
->lcd_set_drawmode(DRMODE_SOLID
);
267 for (i
= 0; i
< type_next_brick
; ++i
) {
268 rb
->lcd_fillrect(NEXT_X
,
269 NEXT_Y
+ ((type_next_brick
% 2) ? (int)(WIDTH
/2) : ((type_next_brick
== 2) ? (WIDTH
+1) : 0)) + (WIDTH
*i
) + i
,
274 rb
->snprintf(score_buf
, sizeof(score_buf
), "%8ld0", score
);
275 rb
->lcd_putsxy(score_x
, SCORE_Y
, score_buf
);
279 button
= rb
->button_status();
282 case ONEDROCKBLOX_DOWN
:
283 case (ONEDROCKBLOX_DOWN
|BUTTON_REPEAT
):
286 case ONEDROCKBLOX_QUIT
:
291 if(rb
->default_event_handler(button
) == SYS_USB_CONNECTED
) {
296 if ((pos_cur_brick
+ type_cur_brick
) > 10) {
297 type_cur_brick
= type_next_brick
;
298 type_next_brick
= 2 + mrand(3);
299 score
+= (type_cur_brick
- 1) * 2;
300 pos_cur_brick
= 1 - type_cur_brick
;
305 if (end
> *rb
->current_tick
)
306 rb
->sleep(end
-*rb
->current_tick
);