2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // chase.c -- chase camera code
24 cvar_t chase_back
= {"chase_back", "100", true};
25 cvar_t chase_up
= {"chase_up", "16", true};
26 cvar_t chase_right
= {"chase_right", "0", true};
27 cvar_t chase_active
= {"chase_active", "0", false};
33 vec3_t chase_dest_angles
;
36 void Chase_Init (void)
38 Cvar_RegisterVariable (&chase_back
);
39 Cvar_RegisterVariable (&chase_up
);
40 Cvar_RegisterVariable (&chase_right
);
41 Cvar_RegisterVariable (&chase_active
);
44 void Chase_Reset (void)
46 // for respawning and teleporting
47 // start position 12 units behind head
50 void TraceLine (vec3_t start
, vec3_t end
, vec3_t impact
)
54 memset (&trace
, 0, sizeof(trace
));
55 SV_RecursiveHullCheck (cl
.worldmodel
->hulls
, 0, 0, 1, start
, end
, &trace
);
57 VectorCopy (trace
.endpos
, impact
);
60 void Chase_Update (void)
64 vec3_t forward
, up
, right
;
68 // if can't see player, reset
69 AngleVectors (cl
.viewangles
, forward
, right
, up
);
71 // calc exact destination
73 chase_dest
[i
] = r_refdef
.vieworg
[i
]
74 - forward
[i
]*chase_back
.value
75 - right
[i
]*chase_right
.value
;
76 chase_dest
[2] = r_refdef
.vieworg
[2] + chase_up
.value
;
78 // find the spot the player is looking at
79 VectorMA (r_refdef
.vieworg
, 4096, forward
, dest
);
80 TraceLine (r_refdef
.vieworg
, dest
, stop
);
82 // calculate pitch to look at the same spot from camera
83 VectorSubtract (stop
, r_refdef
.vieworg
, stop
);
84 dist
= DotProduct (stop
, forward
);
87 r_refdef
.viewangles
[PITCH
] = -atanf(stop
[2] / dist
) / M_PI
* 180;
89 TraceLine(r_refdef
.vieworg
, chase_dest
, stop
);
91 if (Length(stop
) != 0)
93 VectorCopy(stop
, chase_dest
);
96 // move towards destination
97 VectorCopy (chase_dest
, r_refdef
.vieworg
);