2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // common.c -- misc functions used in client and server
24 #define NUM_SAFE_ARGVS 7
26 static char *largv
[MAX_NUM_ARGVS
+ NUM_SAFE_ARGVS
+ 1];
27 static char *argvdummy
= " ";
29 static char *safeargvs
[NUM_SAFE_ARGVS
] =
30 {"-stdvid", "-nolan", "-nosound", "-nocdaudio", "-nojoy", "-nomouse", "-dibonly"};
32 cvar_t registered
= {"registered","0"};
33 cvar_t cmdline
= {"cmdline","0", false, true};
35 qboolean com_modified
; // set true if using non-id files
39 int static_registered
= 1; // only for startup check, then set
41 qboolean msg_suppress_1
= 0;
43 void COM_InitFilesystem (void);
45 // if a packfile directory differs from this, it is assumed to be hacked
46 #define PAK0_COUNT 339
47 #define PAK0_CRC 32981
53 #define CMDLINE_LENGTH 256
54 char com_cmdline
[CMDLINE_LENGTH
];
56 qboolean standard_quake
= true, rogue
, hipnotic
, kurok
;
58 // this graphic needs to be in the pak file to use registered features
59 unsigned short pop
[] =
61 0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000
62 ,0x0000,0x0000,0x6600,0x0000,0x0000,0x0000,0x6600,0x0000
63 ,0x0000,0x0066,0x0000,0x0000,0x0000,0x0000,0x0067,0x0000
64 ,0x0000,0x6665,0x0000,0x0000,0x0000,0x0000,0x0065,0x6600
65 ,0x0063,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6563
66 ,0x0064,0x6561,0x0000,0x0000,0x0000,0x0000,0x0061,0x6564
67 ,0x0064,0x6564,0x0000,0x6469,0x6969,0x6400,0x0064,0x6564
68 ,0x0063,0x6568,0x6200,0x0064,0x6864,0x0000,0x6268,0x6563
69 ,0x0000,0x6567,0x6963,0x0064,0x6764,0x0063,0x6967,0x6500
70 ,0x0000,0x6266,0x6769,0x6a68,0x6768,0x6a69,0x6766,0x6200
71 ,0x0000,0x0062,0x6566,0x6666,0x6666,0x6666,0x6562,0x0000
72 ,0x0000,0x0000,0x0062,0x6364,0x6664,0x6362,0x0000,0x0000
73 ,0x0000,0x0000,0x0000,0x0062,0x6662,0x0000,0x0000,0x0000
74 ,0x0000,0x0000,0x0000,0x0061,0x6661,0x0000,0x0000,0x0000
75 ,0x0000,0x0000,0x0000,0x0000,0x6500,0x0000,0x0000,0x0000
76 ,0x0000,0x0000,0x0000,0x0000,0x6400,0x0000,0x0000,0x0000
82 All of Quake's data access is through a hierchal file system, but the contents of the file system can be transparently merged from several sources.
84 The "base directory" is the path to the directory holding the quake.exe and all game directories. The sys_* files pass this to host_init in quakeparms_t->basedir. This can be overridden with the "-basedir" command line parm to allow code debugging in a different directory. The base directory is
85 only used during filesystem initialization.
87 The "game directory" is the first tree on the search path and directory that all generated files (savegames, screenshots, demos, config files) will be saved to. This can be overridden with the "-game" command line parameter. The game directory can never be changed while quake is executing. This is a precacution against having a malicious server instruct clients to write files over areas they shouldn't.
89 The "cache directory" is only used during development to save network bandwidth, especially over ISDN / T1 lines. If there is a cache directory
90 specified, when a file is found by the normal search path, it will be mirrored
91 into the cache directory, then opened there.
96 The file "parms.txt" will be read out of the game directory and appended to the current command line arguments to allow different games to initialize startup parms differently. This could be used to add a "-sspeed 22050" for the high quality sound edition. Because they are added at the end, they will not override an explicit setting on the original command line.
100 //============================================================================
103 // ClearLink is used for new headnodes
104 void ClearLink (link_t
*l
)
106 l
->prev
= l
->next
= l
;
109 void RemoveLink (link_t
*l
)
111 l
->next
->prev
= l
->prev
;
112 l
->prev
->next
= l
->next
;
115 void InsertLinkBefore (link_t
*l
, link_t
*before
)
118 l
->prev
= before
->prev
;
122 void InsertLinkAfter (link_t
*l
, link_t
*after
)
124 l
->next
= after
->next
;
131 ============================================================================
133 LIBRARY REPLACEMENT FUNCTIONS
135 ============================================================================
138 void Q_memset (void *dest
, int fill
, int count
)
142 if ( (((long)dest
| count
) & 3) == 0)
145 fill
= fill
| (fill
<<8) | (fill
<<16) | (fill
<<24);
146 for (i
=0 ; i
<count
; i
++)
147 ((int *)dest
)[i
] = fill
;
150 for (i
=0 ; i
<count
; i
++)
151 ((byte
*)dest
)[i
] = fill
;
154 void Q_memcpy (void *dest
, void *src
, int count
)
158 if (( ( (long)dest
| (long)src
| count
) & 3) == 0 )
161 for (i
=0 ; i
<count
; i
++)
162 ((int *)dest
)[i
] = ((int *)src
)[i
];
165 for (i
=0 ; i
<count
; i
++)
166 ((byte
*)dest
)[i
] = ((byte
*)src
)[i
];
169 int Q_memcmp (void *m1
, void *m2
, int count
)
174 if (((byte
*)m1
)[count
] != ((byte
*)m2
)[count
])
180 void Q_strcpy (char *dest
, char *src
)
189 void Q_strncpy (char *dest
, char *src
, int count
)
191 while (*src
&& count
--)
199 int Q_strlen (char *str
)
210 char *Q_strrchr(char *s
, char c
)
212 int len
= Q_strlen(s
);
215 if (*--s
== c
) return s
;
219 void Q_strcat (char *dest
, char *src
)
221 dest
+= Q_strlen(dest
);
222 Q_strcpy (dest
, src
);
225 int Q_strcmp (char *s1
, char *s2
)
230 return -1; // strings not equal
232 return 0; // strings are equal
240 int Q_strncmp (char *s1
, char *s2
, int count
)
247 return -1; // strings not equal
249 return 0; // strings are equal
257 int Q_strncasecmp (char *s1
, char *s2
, int n
)
267 return 0; // strings are equal until end point
271 if (c1
>= 'a' && c1
<= 'z')
273 if (c2
>= 'a' && c2
<= 'z')
276 return -1; // strings not equal
279 return 0; // strings are equal
287 int Q_strcasecmp (char *s1
, char *s2
)
289 return Q_strncasecmp (s1
, s2
, 99999);
292 int Q_atoi (char *str
)
311 if (str
[0] == '0' && (str
[1] == 'x' || str
[1] == 'X') )
317 if (c
>= '0' && c
<= '9')
318 val
= (val
<<4) + c
- '0';
319 else if (c
>= 'a' && c
<= 'f')
320 val
= (val
<<4) + c
- 'a' + 10;
321 else if (c
>= 'A' && c
<= 'F')
322 val
= (val
<<4) + c
- 'A' + 10;
329 // check for character
333 return sign
* str
[1];
342 if (c
<'0' || c
> '9')
344 val
= val
*10 + c
- '0';
351 float Q_atof (char *str
)
371 if (str
[0] == '0' && (str
[1] == 'x' || str
[1] == 'X') )
377 if (c
>= '0' && c
<= '9')
378 val
= (val
*16) + c
- '0';
379 else if (c
>= 'a' && c
<= 'f')
380 val
= (val
*16) + c
- 'a' + 10;
381 else if (c
>= 'A' && c
<= 'F')
382 val
= (val
*16) + c
- 'A' + 10;
389 // check for character
393 return sign
* str
[1];
409 if (c
<'0' || c
> '9')
411 val
= val
*10 + c
- '0';
417 while (total
> decimal
)
427 ============================================================================
431 ============================================================================
436 short (*BigShort
) (short l
);
437 short (*LittleShort
) (short l
);
438 int (*BigLong
) (int l
);
439 int (*LittleLong
) (int l
);
440 float (*BigFloat
) (float l
);
441 float (*LittleFloat
) (float l
);
443 short ShortSwap (short l
)
453 short ShortNoSwap (short l
)
467 return ((int)b1
<<24) + ((int)b2
<<16) + ((int)b3
<<8) + b4
;
470 int LongNoSwap (int l
)
475 float FloatSwap (float f
)
485 dat2
.b
[0] = dat1
.b
[3];
486 dat2
.b
[1] = dat1
.b
[2];
487 dat2
.b
[2] = dat1
.b
[1];
488 dat2
.b
[3] = dat1
.b
[0];
492 float FloatNoSwap (float f
)
498 ==============================================================================
502 Handles byte ordering and avoids alignment errors
503 ==============================================================================
510 void MSG_WriteChar (sizebuf_t
*sb
, int c
)
515 if (c
< -128 || c
> 127)
516 Sys_Error ("MSG_WriteChar: range error");
519 buf
= SZ_GetSpace (sb
, 1);
523 void MSG_WriteByte (sizebuf_t
*sb
, int c
)
528 if (c
< 0 || c
> 255)
529 Sys_Error ("MSG_WriteByte: range error");
532 buf
= SZ_GetSpace (sb
, 1);
536 void MSG_WriteShort (sizebuf_t
*sb
, int c
)
541 if (c
< ((short)0x8000) || c
> (short)0x7fff)
542 Sys_Error ("MSG_WriteShort: range error");
545 buf
= SZ_GetSpace (sb
, 2);
550 void MSG_WriteLong (sizebuf_t
*sb
, int c
)
554 buf
= SZ_GetSpace (sb
, 4);
556 buf
[1] = (c
>>8)&0xff;
557 buf
[2] = (c
>>16)&0xff;
561 void MSG_WriteFloat (sizebuf_t
*sb
, float f
)
571 dat
.l
= LittleLong (dat
.l
);
573 SZ_Write (sb
, &dat
.l
, 4);
576 void MSG_WriteString (sizebuf_t
*sb
, char *s
)
579 SZ_Write (sb
, "", 1);
581 SZ_Write (sb
, s
, Q_strlen(s
)+1);
584 void MSG_WriteCoord (sizebuf_t
*sb
, float f
)
586 MSG_WriteShort (sb
, (int)(f
*8));
589 void MSG_WriteAngle (sizebuf_t
*sb
, float f
)
591 MSG_WriteByte (sb
, ((int)f
*256/360) & 255);
594 // JPG - precise aim for ProQuake!
595 void MSG_WritePreciseAngle (sizebuf_t
*sb
, float f
)
598 MSG_WriteShort (sb
, (int)(f
*(65536.0/360.0) + 0.5) & 65535);
600 MSG_WriteShort (sb
, (int)(f
*(65536.0/360.0) - 0.5) & 65535);
601 // int val = (int)f*65536/360;
602 // MSG_WriteShort (sb, val & 65535);
609 qboolean msg_badread
;
611 void MSG_BeginReading (void)
617 // returns -1 and sets msg_badread if no more characters are available
618 int MSG_ReadChar (void)
622 if (msg_readcount
+1 > net_message
.cursize
)
628 c
= (signed char)net_message
.data
[msg_readcount
];
634 int MSG_ReadByte (void)
638 if (msg_readcount
+1 > net_message
.cursize
)
644 c
= (unsigned char)net_message
.data
[msg_readcount
];
650 int MSG_ReadShort (void)
654 if (msg_readcount
+2 > net_message
.cursize
)
660 c
= (short)(net_message
.data
[msg_readcount
]
661 + (net_message
.data
[msg_readcount
+1]<<8));
668 int MSG_ReadLong (void)
672 if (msg_readcount
+4 > net_message
.cursize
)
678 c
= net_message
.data
[msg_readcount
]
679 + (net_message
.data
[msg_readcount
+1]<<8)
680 + (net_message
.data
[msg_readcount
+2]<<16)
681 + (net_message
.data
[msg_readcount
+3]<<24);
688 float MSG_ReadFloat (void)
697 dat
.b
[0] = net_message
.data
[msg_readcount
];
698 dat
.b
[1] = net_message
.data
[msg_readcount
+1];
699 dat
.b
[2] = net_message
.data
[msg_readcount
+2];
700 dat
.b
[3] = net_message
.data
[msg_readcount
+3];
703 dat
.l
= LittleLong (dat
.l
);
708 char *MSG_ReadString (void)
710 static char string
[2048];
717 if (c
== -1 || c
== 0)
721 } while (l
< sizeof(string
)-1);
728 float MSG_ReadCoord (void)
730 return MSG_ReadShort() * (1.0/8);
733 float MSG_ReadAngle (void)
735 return MSG_ReadChar() * (360.0/256);
738 // JPG - exact aim for proquake!
739 float MSG_ReadPreciseAngle (void)
741 return (signed short)MSG_ReadShort () * (360.0/65536.0);
742 // int val = MSG_ReadShort();
743 // return val * (360.0/65536);
746 //===========================================================================
748 void SZ_Alloc (sizebuf_t
*buf
, int startsize
)
752 buf
->data
= Hunk_AllocName (startsize
, "sizebuf");
753 buf
->maxsize
= startsize
;
758 void SZ_Free (sizebuf_t
*buf
)
760 // Z_Free (buf->data);
766 void SZ_Clear (sizebuf_t
*buf
)
771 void *SZ_GetSpace (sizebuf_t
*buf
, int length
)
775 if (buf
->cursize
+ length
> buf
->maxsize
)
777 if (!buf
->allowoverflow
)
778 Sys_Error ("SZ_GetSpace: overflow without allowoverflow set");
780 if (length
> buf
->maxsize
)
781 Sys_Error ("SZ_GetSpace: %i is > full buffer size", length
);
783 buf
->overflowed
= true;
784 Con_Printf ("SZ_GetSpace: overflow");
788 data
= buf
->data
+ buf
->cursize
;
789 buf
->cursize
+= length
;
794 void SZ_Write (sizebuf_t
*buf
, void *data
, int length
)
796 Q_memcpy (SZ_GetSpace(buf
,length
),data
,length
);
799 void SZ_Print (sizebuf_t
*buf
, char *data
)
803 len
= Q_strlen(data
)+1;
805 // byte * cast to keep VC++ happy
806 if (buf
->data
[buf
->cursize
-1])
807 Q_memcpy ((byte
*)SZ_GetSpace(buf
, len
),data
,len
); // no trailing 0
809 Q_memcpy ((byte
*)SZ_GetSpace(buf
, len
-1)-1,data
,len
); // write over trailing 0
813 //============================================================================
821 char *COM_SkipPath (char *pathname
)
840 void COM_StripExtension (char *in
, char *out
)
842 while (*in
&& *in
!= '.')
852 char *COM_FileExtension (char *in
)
854 static char exten
[8];
857 while (*in
&& *in
!= '.')
862 for (i
=0 ; i
<7 && *in
; i
++,in
++)
873 void COM_FileBase (char *in
, char *out
)
877 s
= in
+ strlen(in
) - 1;
879 while (s
!= in
&& *s
!= '.')
882 for (s2
= s
; *s2
&& *s2
!= '/' ; s2
--)
886 strcpy (out
,"?model?");
890 strncpy (out
,s2
+1, s
-s2
);
901 void COM_DefaultExtension (char *path
, char *extension
)
905 // if path doesn't have a .EXT, append extension
906 // (extension should include the .)
908 src
= path
+ strlen(path
) - 1;
910 while (*src
!= '/' && src
!= path
)
913 return; // it has an extension
917 strcat (path
, extension
);
925 Parse a token out of a string
928 char *COM_Parse (char *data
)
941 while ( (c
= *data
) <= ' ')
944 return NULL
; // end of file;
949 if (c
=='/' && data
[1] == '/')
951 while (*data
&& *data
!= '\n')
957 // handle quoted strings specially
974 // parse single characters
975 if (c
=='{' || c
=='}'|| c
==')'|| c
=='(' || c
=='\'' || c
==':')
983 // parse a regular word
990 if (c
=='{' || c
=='}'|| c
==')'|| c
=='(' || c
=='\'' || c
==':')
1003 Returns the position (1 to argc-1) in the program's argument list
1004 where the given parameter apears, or 0 if not present
1007 int COM_CheckParm (char *parm
)
1011 for (i
=1 ; i
<com_argc
; i
++)
1014 continue; // NEXTSTEP sometimes clears appkit vars.
1015 if (!Q_strcmp (parm
,com_argv
[i
]))
1026 Looks for the pop.txt file and verifies it.
1027 Sets the "registered" cvar.
1028 Immediately exits out if an alternate game was attempted to be started without
1032 void COM_CheckRegistered (void)
1036 unsigned short check
[128];
1041 Cvar_Set ("cmdline", com_cmdline
);
1042 Cvar_Set ("registered", "1");
1043 static_registered
= 1;
1047 COM_OpenFile("gfx/pop.lmp", &h
);
1048 static_registered
= 0;
1053 Sys_Error ("This dedicated server requires a full registered copy of Quake");
1055 Con_Printf ("Playing shareware version.\n");
1057 Sys_Error ("You must have the registered version to use modified games");
1061 Sys_FileRead (h
, check
, sizeof(check
));
1064 for (i
=0 ; i
<128 ; i
++)
1065 if (pop
[i
] != (unsigned short)BigShort (check
[i
]))
1066 Sys_Error ("Corrupted data file.");
1068 Cvar_Set ("cmdline", com_cmdline
);
1069 Cvar_Set ("registered", "1");
1070 static_registered
= 1;
1071 Con_Printf ("Playing registered version.\n");
1075 void COM_Path_f (void);
1083 void COM_InitArgv (int argc
, char **argv
)
1088 // reconstitute the command line for the cmdline externally visible cvar
1091 for (j
=0 ; (j
<MAX_NUM_ARGVS
) && (j
< argc
) ; j
++)
1095 while ((n
< (CMDLINE_LENGTH
- 1)) && argv
[j
][i
])
1097 com_cmdline
[n
++] = argv
[j
][i
++];
1100 if (n
< (CMDLINE_LENGTH
- 1))
1101 com_cmdline
[n
++] = ' ';
1110 for (com_argc
=0 ; (com_argc
<MAX_NUM_ARGVS
) && (com_argc
< argc
) ;
1113 largv
[com_argc
] = argv
[com_argc
];
1114 if (!Q_strcmp ("-safe", argv
[com_argc
]))
1120 // force all the safe-mode switches. Note that we reserved extra space in
1121 // case we need to add these, so we don't need an overflow check
1122 for (i
=0 ; i
<NUM_SAFE_ARGVS
; i
++)
1124 largv
[com_argc
] = safeargvs
[i
];
1129 largv
[com_argc
] = argvdummy
;
1132 if (COM_CheckParm ("-rogue"))
1135 standard_quake
= false;
1138 if (COM_CheckParm ("-hipnotic"))
1141 standard_quake
= false;
1144 if (COM_CheckParm ("-kurok"))
1147 standard_quake
= false;
1158 void COM_Init (char *basedir
)
1160 byte swaptest
[2] = {1,0};
1162 // set the byte swapping variables in a portable manner
1163 if ( *(short *)swaptest
== 1)
1166 BigShort
= ShortSwap
;
1167 LittleShort
= ShortNoSwap
;
1169 LittleLong
= LongNoSwap
;
1170 BigFloat
= FloatSwap
;
1171 LittleFloat
= FloatNoSwap
;
1176 BigShort
= ShortNoSwap
;
1177 LittleShort
= ShortSwap
;
1178 BigLong
= LongNoSwap
;
1179 LittleLong
= LongSwap
;
1180 BigFloat
= FloatNoSwap
;
1181 LittleFloat
= FloatSwap
;
1184 Cvar_RegisterVariable (®istered
);
1185 Cvar_RegisterVariable (&cmdline
);
1186 Cmd_AddCommand ("path", COM_Path_f
);
1188 COM_InitFilesystem ();
1189 COM_CheckRegistered ();
1197 does a varargs printf into a temp buffer, so I don't need to have
1198 varargs versions of all text functions.
1199 FIXME: make this buffer size safe someday
1202 char *va(char *format
, ...)
1205 static char string
[1024];
1207 va_start (argptr
, format
);
1208 vsprintf (string
, format
,argptr
);
1215 /// just for debugging
1216 int memsearch (byte
*start
, int count
, int search
)
1220 for (i
=0 ; i
<count
; i
++)
1221 if (start
[i
] == search
)
1227 =============================================================================
1231 =============================================================================
1243 char name
[MAX_QPATH
];
1244 int filepos
, filelen
;
1247 typedef struct pack_s
1249 char filename
[MAX_OSPATH
];
1261 int filepos
, filelen
;
1271 #define MAX_FILES_IN_PACK 2048
1273 char com_cachedir
[MAX_OSPATH
];
1274 char com_gamedir
[MAX_OSPATH
];
1276 typedef struct searchpath_s
1278 char filename
[MAX_OSPATH
];
1279 pack_t
*pack
; // only one of filename / pack will be used
1280 struct searchpath_s
*next
;
1283 searchpath_t
*com_searchpaths
;
1291 void COM_Path_f (void)
1295 Con_Printf ("Current search path:\n");
1296 for (s
=com_searchpaths
; s
; s
=s
->next
)
1300 Con_Printf ("%s (%i files)\n", s
->pack
->filename
, s
->pack
->numfiles
);
1303 Con_Printf ("%s\n", s
->filename
);
1311 The filename will be prefixed by the current game directory
1314 void COM_WriteFile (char *filename
, void *data
, int len
)
1317 char name
[MAX_OSPATH
];
1319 sprintf (name
, "%s/%s", com_gamedir
, filename
);
1321 handle
= Sys_FileOpenWrite (name
);
1324 Sys_Printf ("COM_WriteFile: failed on %s\n", name
);
1328 Sys_Printf ("COM_WriteFile: %s\n", name
);
1329 Sys_FileWrite (handle
, data
, len
);
1330 Sys_FileClose (handle
);
1338 Only used for CopyFile
1341 void COM_CreatePath (char *path
)
1345 for (ofs
= path
+1 ; *ofs
; ofs
++)
1348 { // create the directory
1361 Copies a file over from the net to the local cache, creating any directories
1362 needed. This is for the convenience of developers using ISDN from home.
1365 void COM_CopyFile (char *netpath
, char *cachepath
)
1368 int remaining
, count
;
1371 remaining
= Sys_FileOpenRead (netpath
, &in
);
1372 COM_CreatePath (cachepath
); // create directories up to the cache file
1373 out
= Sys_FileOpenWrite (cachepath
);
1377 if (remaining
< sizeof(buf
))
1380 count
= sizeof(buf
);
1381 Sys_FileRead (in
, buf
, count
);
1382 Sys_FileWrite (out
, buf
, count
);
1387 Sys_FileClose (out
);
1394 Finds the file in the search path.
1395 Sets com_filesize and one of handle or file
1398 int COM_FindFile (char *filename
, int *handle
, int *file
)
1400 searchpath_t
*search
;
1401 char netpath
[MAX_OSPATH
];
1402 char cachepath
[MAX_OSPATH
];
1405 int findtime
, cachetime
;
1408 Sys_Error ("COM_FindFile: both handle and file set");
1409 if (!file
&& !handle
)
1410 Sys_Error ("COM_FindFile: neither handle or file set");
1413 // search through the path, one element at a time
1415 search
= com_searchpaths
;
1417 { // gross hack to use quake 1 progs with quake 2 maps
1418 if (!strcmp(filename
, "progs.dat"))
1419 search
= search
->next
;
1422 for ( ; search
; search
= search
->next
)
1424 // is the element a pak file?
1427 // look through all the pak file elements
1429 for (i
=0 ; i
<pak
->numfiles
; i
++)
1430 if (!strcmp (pak
->files
[i
].name
, filename
))
1432 Sys_Printf ("PackFile: %s : %s\n",pak
->filename
, filename
);
1435 *handle
= pak
->handle
;
1436 Sys_FileSeek (pak
->handle
, pak
->files
[i
].filepos
);
1439 { // open a new file on the pakfile
1440 Sys_FileOpenRead(pak
->filename
, file
);
1442 Sys_FileSeek(*file
, pak
->files
[i
].filepos
);
1444 com_filesize
= pak
->files
[i
].filelen
;
1445 return com_filesize
;
1450 // check a file in the directory tree
1451 if (!static_registered
)
1452 { // if not a registered version, don't ever go beyond base
1453 if ( strchr (filename
, '/') || strchr (filename
,'\\'))
1457 sprintf (netpath
, "%s/%s",search
->filename
, filename
);
1459 findtime
= Sys_FileTime (netpath
);
1463 // see if the file needs to be updated in the cache
1464 if (!com_cachedir
[0])
1465 strcpy (cachepath
, netpath
);
1469 if ((strlen(netpath
) < 2) || (netpath
[1] != ':'))
1470 sprintf (cachepath
,"%s%s", com_cachedir
, netpath
);
1472 sprintf (cachepath
,"%s%s", com_cachedir
, netpath
+2);
1474 sprintf (cachepath
,"%s%s", com_cachedir
, netpath
);
1477 cachetime
= Sys_FileTime (cachepath
);
1479 if (cachetime
< findtime
)
1480 COM_CopyFile (netpath
, cachepath
);
1481 strcpy (netpath
, cachepath
);
1484 Sys_Printf ("FindFile: %s\n",netpath
);
1485 com_filesize
= Sys_FileOpenRead (netpath
, &i
);
1491 Sys_FileOpenRead(netpath
, file
);
1493 return com_filesize
;
1498 Sys_Printf ("FindFile: can't find %s\n", filename
);
1513 filename never has a leading slash, but may contain directory walks
1514 returns a handle and a length
1515 it may actually be inside a pak file
1518 int COM_OpenFile (char *filename
, int *handle
)
1520 return COM_FindFile (filename
, handle
, NULL
);
1527 If the requested file is inside a packfile, a new file will be opened
1531 int COM_FOpenFile (char *filename
, int *file
)
1533 return COM_FindFile (filename
, NULL
, file
);
1540 If it is a pak file handle, don't really close it
1543 void COM_CloseFile (int h
)
1547 for (s
= com_searchpaths
; s
; s
=s
->next
)
1548 if (s
->pack
&& s
->pack
->handle
== h
)
1559 Filename are reletive to the quake directory.
1560 Allways appends a 0 byte.
1563 cache_user_t
*loadcache
;
1566 byte
*COM_LoadFile (char *path
, int usehunk
)
1573 buf
= NULL
; // quiet compiler warning
1575 // look for it in the filesystem or pack files
1576 len
= COM_OpenFile (path
, &h
);
1580 // extract the filename base name for hunk tag
1581 COM_FileBase (path
, base
);
1584 buf
= Hunk_AllocName (len
+1, base
);
1585 else if (usehunk
== 2)
1586 buf
= Hunk_TempAlloc (len
+1);
1587 else if (usehunk
== 0)
1588 buf
= Z_Malloc (len
+1);
1589 else if (usehunk
== 3)
1590 buf
= Cache_Alloc (loadcache
, len
+1, base
);
1591 else if (usehunk
== 4)
1593 if (len
+1 > loadsize
)
1594 buf
= Hunk_TempAlloc (len
+1);
1599 Sys_Error ("COM_LoadFile: bad usehunk");
1602 Sys_Error ("COM_LoadFile: not enough space for %s", path
);
1604 ((byte
*)buf
)[len
] = 0;
1607 Sys_FileRead (h
, buf
, len
);
1614 byte
*COM_LoadHunkFile (char *path
)
1616 return COM_LoadFile (path
, 1);
1619 byte
*COM_LoadTempFile (char *path
)
1621 return COM_LoadFile (path
, 2);
1624 void COM_LoadCacheFile (char *path
, struct cache_user_s
*cu
)
1627 COM_LoadFile (path
, 3);
1630 // uses temp hunk if larger than bufsize
1631 byte
*COM_LoadStackFile (char *path
, void *buffer
, int bufsize
)
1635 loadbuf
= (byte
*)buffer
;
1637 buf
= COM_LoadFile (path
, 4);
1646 Takes an explicit (not game tree related) path to a pak file.
1648 Loads the header and directory, adding the files at the beginning
1649 of the list so they override previous pack files.
1652 pack_t
*COM_LoadPackFile (char *packfile
)
1654 dpackheader_t header
;
1656 packfile_t
*newfiles
;
1660 dpackfile_t info
[MAX_FILES_IN_PACK
];
1663 if (Sys_FileOpenRead (packfile
, &packhandle
) == -1)
1665 // Con_Printf ("Couldn't open %s\n", packfile);
1668 Sys_FileRead (packhandle
, (void *)&header
, sizeof(header
));
1669 if (header
.id
[0] != 'P' || header
.id
[1] != 'A'
1670 || header
.id
[2] != 'C' || header
.id
[3] != 'K')
1671 Sys_Error ("%s is not a packfile", packfile
);
1672 header
.dirofs
= LittleLong (header
.dirofs
);
1673 header
.dirlen
= LittleLong (header
.dirlen
);
1675 numpackfiles
= header
.dirlen
/ sizeof(dpackfile_t
);
1677 if (numpackfiles
> MAX_FILES_IN_PACK
)
1678 Sys_Error ("%s has %i files", packfile
, numpackfiles
);
1680 if (numpackfiles
!= PAK0_COUNT
)
1681 com_modified
= true; // not the original file
1683 newfiles
= Hunk_AllocName (numpackfiles
* sizeof(packfile_t
), "packfile");
1685 Sys_FileSeek (packhandle
, header
.dirofs
);
1686 Sys_FileRead (packhandle
, (void *)info
, header
.dirlen
);
1688 // crc the directory to check for modifications
1690 for (i
=0 ; i
<header
.dirlen
; i
++)
1691 CRC_ProcessByte (&crc
, ((byte
*)info
)[i
]);
1692 if (crc
!= PAK0_CRC
)
1693 com_modified
= true;
1695 // parse the directory
1696 for (i
=0 ; i
<numpackfiles
; i
++)
1698 strcpy (newfiles
[i
].name
, info
[i
].name
);
1699 newfiles
[i
].filepos
= LittleLong(info
[i
].filepos
);
1700 newfiles
[i
].filelen
= LittleLong(info
[i
].filelen
);
1703 pack
= Hunk_Alloc (sizeof (pack_t
));
1704 strcpy (pack
->filename
, packfile
);
1705 pack
->handle
= packhandle
;
1706 pack
->numfiles
= numpackfiles
;
1707 pack
->files
= newfiles
;
1709 Con_Printf ("Added packfile %s (%i files)\n", packfile
, numpackfiles
);
1716 COM_AddGameDirectory
1718 Sets com_gamedir, adds the directory to the head of the path,
1719 then loads and adds pak1.pak pak2.pak ...
1722 void COM_AddGameDirectory (char *dir
)
1725 searchpath_t
*search
;
1727 char pakfile
[MAX_OSPATH
];
1729 strcpy (com_gamedir
, dir
);
1732 // add the directory to the search path
1734 search
= Hunk_Alloc (sizeof(searchpath_t
));
1735 strcpy (search
->filename
, dir
);
1736 search
->next
= com_searchpaths
;
1737 com_searchpaths
= search
;
1740 // add any pak files in the format pak0.pak pak1.pak, ...
1743 // Changed so it will search for the next pak if one is missing which we need to do for
1744 // Kurok to be standalone AND be able to run Quake alongside it.
1746 for (i
=0 ; i
<99; i
++)
1748 sprintf (pakfile
, "%s/pak%i.pak", dir
, i
);
1749 pak
= COM_LoadPackFile (pakfile
);
1751 // Don't stop if a pak is missing when running Kurok.
1756 search
= Hunk_Alloc (sizeof(searchpath_t
));
1758 search
->next
= com_searchpaths
;
1759 com_searchpaths
= search
;
1763 // add the contents of the parms.txt file to the end of the command line
1773 void COM_InitFilesystem (void)
1776 char basedir
[MAX_OSPATH
];
1777 searchpath_t
*search
;
1781 // Overrides the system supplied base directory (under GAMENAME)
1783 i
= COM_CheckParm ("-basedir");
1784 if (i
&& i
< com_argc
-1)
1785 strcpy (basedir
, com_argv
[i
+1]);
1787 strcpy (basedir
, host_parms
.basedir
);
1789 j
= strlen (basedir
);
1793 if ((basedir
[j
-1] == '\\') || (basedir
[j
-1] == '/'))
1799 // Overrides the system supplied cache directory (NULL or /qcache)
1800 // -cachedir - will disable caching.
1802 i
= COM_CheckParm ("-cachedir");
1803 if (i
&& i
< com_argc
-1)
1805 if (com_argv
[i
+1][0] == '-')
1806 com_cachedir
[0] = 0;
1808 strcpy (com_cachedir
, com_argv
[i
+1]);
1810 else if (host_parms
.cachedir
)
1811 strcpy (com_cachedir
, host_parms
.cachedir
);
1813 com_cachedir
[0] = 0;
1816 // start up with GAMENAME by default (id1)
1818 COM_AddGameDirectory (va("%s/"GAMENAME
, basedir
) );
1820 if (COM_CheckParm ("-rogue"))
1821 COM_AddGameDirectory (va("%s/rogue", basedir
) );
1822 if (COM_CheckParm ("-hipnotic"))
1823 COM_AddGameDirectory (va("%s/hipnotic", basedir
) );
1824 if (COM_CheckParm ("-kurok"))
1825 COM_AddGameDirectory (va("%s/kurok", basedir
) );
1829 // Adds basedir/gamedir as an override game
1831 i
= COM_CheckParm ("-game");
1832 if (i
&& i
< com_argc
-1)
1834 com_modified
= true;
1835 COM_AddGameDirectory (va("%s/%s", basedir
, com_argv
[i
+1]));
1839 // -path <dir or packfile> [<dir or packfile>] ...
1840 // Fully specifies the exact serach path, overriding the generated one
1842 i
= COM_CheckParm ("-path");
1845 com_modified
= true;
1846 com_searchpaths
= NULL
;
1847 while (++i
< com_argc
)
1849 if (!com_argv
[i
] || com_argv
[i
][0] == '+' || com_argv
[i
][0] == '-')
1852 search
= Hunk_Alloc (sizeof(searchpath_t
));
1853 if ( !strcmp(COM_FileExtension(com_argv
[i
]), "pak") )
1855 search
->pack
= COM_LoadPackFile (com_argv
[i
]);
1857 Sys_Error ("Couldn't load packfile: %s", com_argv
[i
]);
1860 strcpy (search
->filename
, com_argv
[i
]);
1861 search
->next
= com_searchpaths
;
1862 com_searchpaths
= search
;
1866 if (COM_CheckParm ("-proghack"))