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1 /*
2 Copyright (C) 2007 Peter Mackay and Chris Swindle.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef QUAKE_MATH_HPP
22 #define QUAKE_MATH_HPP
24 #include <math.h>
25 #include <psptypes.h>
27 namespace quake
29 namespace math
31 static inline float dot(const ScePspFVector4& a, const ScePspFVector4& b)
33 return (a.x * b.x) + (a.y * b.y) + (a.z * b.z);
36 static inline void normalise(ScePspFVector4* v)
38 const float scale = 1.0f / sqrtf(dot(*v, *v));
39 v->x *= scale;
40 v->y *= scale;
41 v->z *= scale;
42 v->w *= scale;
45 void multiply(const ScePspFMatrix4& a, const ScePspFMatrix4& b, ScePspFMatrix4* out);
49 #endif