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[librepilot.git] / flight / modules / PathFollower / grounddrivecontroller.cpp
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1 /*
2 ******************************************************************************
4 * @file grounddrivecontroller.cpp
5 * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2015.
6 * @brief Ground drive controller
7 * the required PathDesired LAND mode.
8 * @see The GNU Public License (GPL) Version 3
10 *****************************************************************************/
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 3 of the License, or
15 * (at your option) any later version.
17 * This program is distributed in the hope that it will be useful, but
18 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
19 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
20 * for more details.
22 * You should have received a copy of the GNU General Public License along
23 * with this program; if not, write to the Free Software Foundation, Inc.,
24 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
27 extern "C" {
28 #include <openpilot.h>
30 #include <math.h>
31 #include <pid.h>
32 #include <CoordinateConversions.h>
33 #include <sin_lookup.h>
34 #include <pathdesired.h>
35 #include <paths.h>
36 #include "plans.h"
37 #include <sanitycheck.h>
39 #include <homelocation.h>
40 #include <accelstate.h>
41 #include <groundpathfollowersettings.h>
42 #include <flightstatus.h>
43 #include <flightmodesettings.h>
44 #include <pathstatus.h>
45 #include <positionstate.h>
46 #include <velocitystate.h>
47 #include <velocitydesired.h>
48 #include <stabilizationdesired.h>
49 #include <airspeedstate.h>
50 #include <attitudestate.h>
51 #include <takeofflocation.h>
52 #include <poilocation.h>
53 #include <manualcontrolcommand.h>
54 #include <systemsettings.h>
55 #include <stabilizationbank.h>
56 #include <stabilizationdesired.h>
57 #include <pathsummary.h>
58 #include <statusgrounddrive.h>
61 // C++ includes
62 #include "grounddrivecontroller.h"
64 // Private constants
66 // pointer to a singleton instance
67 GroundDriveController *GroundDriveController::p_inst = 0;
69 GroundDriveController::GroundDriveController()
70 : groundSettings(0), mActive(false), mMode(0)
73 // Called when mode first engaged
74 void GroundDriveController::Activate(void)
76 if (!mActive) {
77 mActive = true;
78 SettingsUpdated();
79 controlNE.Activate();
80 mMode = pathDesired->Mode;
84 uint8_t GroundDriveController::IsActive(void)
86 return mActive;
89 uint8_t GroundDriveController::Mode(void)
91 return mMode;
94 // Objective updated in pathdesired
95 void GroundDriveController::ObjectiveUpdated(void)
98 void GroundDriveController::Deactivate(void)
100 if (mActive) {
101 mActive = false;
102 controlNE.Deactivate();
107 void GroundDriveController::SettingsUpdated(void)
109 const float dT = groundSettings->UpdatePeriod / 1000.0f;
111 controlNE.UpdatePositionalParameters(groundSettings->HorizontalPosP);
112 controlNE.UpdateParameters(groundSettings->SpeedPI.Kp,
113 groundSettings->SpeedPI.Ki,
114 groundSettings->SpeedPI.Kd,
115 groundSettings->SpeedPI.Beta,
117 groundSettings->HorizontalVelMax);
120 // max/min are NE command values equivalent to thrust but must be symmetrical as this is NE not forward/reverse.
121 controlNE.UpdateCommandParameters(-groundSettings->ThrustLimit.Max, groundSettings->ThrustLimit.Max, groundSettings->VelocityFeedForward);
125 * Initialise the module, called on startup
126 * \returns 0 on success or -1 if initialisation failed
128 int32_t GroundDriveController::Initialize(GroundPathFollowerSettingsData *ptr_groundSettings)
130 PIOS_Assert(ptr_groundSettings);
132 groundSettings = ptr_groundSettings;
134 return 0;
137 void GroundDriveController::UpdateAutoPilot()
139 uint8_t result = updateAutoPilotGround();
141 if (result) {
142 AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE, SYSTEMALARMS_ALARM_OK);
143 } else {
144 pathStatus->Status = PATHSTATUS_STATUS_CRITICAL;
145 AlarmsSet(SYSTEMALARMS_ALARM_GUIDANCE, SYSTEMALARMS_ALARM_WARNING);
148 PathStatusSet(pathStatus);
152 * fixed wing autopilot:
153 * straight forward:
154 * 1. update path velocity for limited motion crafts
155 * 2. update attitude according to default fixed wing pathfollower algorithm
157 uint8_t GroundDriveController::updateAutoPilotGround()
159 updatePathVelocity(groundSettings->CourseFeedForward);
160 return updateGroundDesiredAttitude();
164 * Compute desired velocity from the current position and path
166 void GroundDriveController::updatePathVelocity(float kFF)
168 PositionStateData positionState;
170 PositionStateGet(&positionState);
171 VelocityStateData velocityState;
172 VelocityStateGet(&velocityState);
173 VelocityDesiredData velocityDesired;
174 controlNE.UpdateVelocityState(velocityState.North, velocityState.East);
176 // look ahead kFF seconds
177 float cur[3] = { positionState.North + (velocityState.North * kFF),
178 positionState.East + (velocityState.East * kFF),
179 positionState.Down + (velocityState.Down * kFF) };
180 struct path_status progress;
181 path_progress(pathDesired, cur, &progress, false);
183 // GOTOENDPOINT: correction_vector is distance array to endpoint, path_vector is velocity vector
184 // FOLLOWVECTOR: correct_vector is distance to vector path, path_vector is the desired velocity vector
186 // Calculate the desired velocity from the lateral vector path errors (correct_vector) and the desired velocity vector (path_vector)
187 controlNE.ControlPositionWithPath(&progress);
188 float north, east;
189 controlNE.GetVelocityDesired(&north, &east);
190 velocityDesired.North = north;
191 velocityDesired.East = east;
192 velocityDesired.Down = 0.0f;
194 // update pathstatus
195 pathStatus->error = progress.error;
196 pathStatus->fractional_progress = progress.fractional_progress;
197 // FOLLOWVECTOR: desired velocity vector
198 pathStatus->path_direction_north = progress.path_vector[0];
199 pathStatus->path_direction_east = progress.path_vector[1];
200 pathStatus->path_direction_down = progress.path_vector[2];
202 // FOLLOWVECTOR: correction distance to vector path
203 pathStatus->correction_direction_north = progress.correction_vector[0];
204 pathStatus->correction_direction_east = progress.correction_vector[1];
205 pathStatus->correction_direction_down = progress.correction_vector[2];
207 VelocityDesiredSet(&velocityDesired);
211 * Compute desired attitude for ground vehicles
213 uint8_t GroundDriveController::updateGroundDesiredAttitude()
215 StatusGroundDriveData statusGround;
216 VelocityStateData velocityState;
218 VelocityStateGet(&velocityState);
219 AttitudeStateData attitudeState;
220 AttitudeStateGet(&attitudeState);
221 statusGround.State.Yaw = attitudeState.Yaw;
222 statusGround.State.Velocity = sqrtf(velocityState.North * velocityState.North + velocityState.East * velocityState.East);
224 StabilizationDesiredData stabDesired;
225 StabilizationDesiredGet(&stabDesired);
227 // estimate a north/east command value to control the velocity error.
228 // ThrustLimits.Max(+-) limits the range. Think of this as a command unit vector
229 // of the ultimate direction to reduce lateral error and achieve the target direction (desired angle).
230 float northCommand, eastCommand;
231 controlNE.GetNECommand(&northCommand, &eastCommand);
233 // Get current vehicle orientation
234 float angle_radians = DEG2RAD(attitudeState.Yaw); // (+-pi)
235 float cos_angle = cosf(angle_radians);
236 float sine_angle = sinf(angle_radians);
238 float courseCommand = 0.0f;
239 float speedCommand = 0.0f;
240 float lateralCommand = boundf(-northCommand * sine_angle + eastCommand * cos_angle, -groundSettings->ThrustLimit.Max, groundSettings->ThrustLimit.Max);
241 float forwardCommand = boundf(northCommand * cos_angle + eastCommand * sine_angle, -groundSettings->ThrustLimit.Max, groundSettings->ThrustLimit.Max);
242 // +ve facing correct direction, lateral command should just correct angle,
243 if (forwardCommand > 0.0f) {
244 // if +ve forward command, -+ lateralCommand drives steering to manage lateral error and angular error
246 courseCommand = boundf(lateralCommand, -1.0f, 1.0f);
247 speedCommand = boundf(forwardCommand, groundSettings->ThrustLimit.SlowForward, groundSettings->ThrustLimit.Max);
249 // reinstate max thrust
250 controlNE.UpdateCommandParameters(-groundSettings->ThrustLimit.Max, groundSettings->ThrustLimit.Max, groundSettings->VelocityFeedForward);
252 statusGround.ControlState = STATUSGROUNDDRIVE_CONTROLSTATE_ONTRACK;
253 } else {
254 // -ve facing opposite direction, lateral command irrelevant, need to turn to change direction and do so slowly.
256 // Reduce steering angle based on current velocity
257 float steeringReductionFactor = 1.0f;
258 if (stabDesired.Thrust > 0.3f) {
259 steeringReductionFactor = (groundSettings->HorizontalVelMax - statusGround.State.Velocity) / groundSettings->HorizontalVelMax;
260 steeringReductionFactor = boundf(steeringReductionFactor, 0.05f, 1.0f);
263 // should we turn left or right?
264 if (lateralCommand >= 0.1f) {
265 courseCommand = 1.0f * steeringReductionFactor;
266 statusGround.ControlState = STATUSGROUNDDRIVE_CONTROLSTATE_TURNAROUNDRIGHT;
267 } else {
268 courseCommand = -1.0f * steeringReductionFactor;
269 statusGround.ControlState = STATUSGROUNDDRIVE_CONTROLSTATE_TURNAROUNDLEFT;
272 // Impose limits to slow down.
273 controlNE.UpdateCommandParameters(-groundSettings->ThrustLimit.SlowForward, groundSettings->ThrustLimit.SlowForward, 0.0f);
275 speedCommand = groundSettings->ThrustLimit.SlowForward;
278 stabDesired.Roll = 0.0f;
279 stabDesired.Pitch = 0.0f;
280 stabDesired.Yaw = courseCommand;
282 // Mix yaw into thrust limit TODO
283 stabDesired.Thrust = boundf(speedCommand, groundSettings->ThrustLimit.Min, groundSettings->ThrustLimit.Max);
285 stabDesired.StabilizationMode.Roll = STABILIZATIONDESIRED_STABILIZATIONMODE_MANUAL;
286 stabDesired.StabilizationMode.Pitch = STABILIZATIONDESIRED_STABILIZATIONMODE_MANUAL;
287 stabDesired.StabilizationMode.Yaw = STABILIZATIONDESIRED_STABILIZATIONMODE_MANUAL;
288 stabDesired.StabilizationMode.Thrust = STABILIZATIONDESIRED_STABILIZATIONMODE_MANUAL;
289 StabilizationDesiredSet(&stabDesired);
291 statusGround.NECommand.North = northCommand;
292 statusGround.NECommand.East = eastCommand;
293 statusGround.State.Thrust = stabDesired.Thrust;
294 statusGround.BodyCommand.Forward = forwardCommand;
295 statusGround.BodyCommand.Right = lateralCommand;
296 statusGround.ControlCommand.Course = courseCommand;
297 statusGround.ControlCommand.Speed = speedCommand;
298 StatusGroundDriveSet(&statusGround);
300 return 1;