1 Vector4d v
= Vector4d::Random();
2 Projective3d
P(Matrix4d::Random());
3 cout
<< "v = " << v
.transpose() << "]^T" << endl
;
4 cout
<< "v.hnormalized() = " << v
.hnormalized().transpose() << "]^T" << endl
;
5 cout
<< "P*v = " << (P
*v
).transpose() << "]^T" << endl
;
6 cout
<< "(P*v).hnormalized() = " << (P
*v
).hnormalized().transpose() << "]^T" << endl
;