2 ******************************************************************************
5 * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2010.
6 * Parts by Nokia Corporation (qt-info@nokia.com) Copyright (C) 2009.
7 * @addtogroup GCSPlugins GCS Plugins
9 * @addtogroup CorePlugin Core Plugin
11 * @brief The Core GCS plugin
12 *****************************************************************************/
14 * This program is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License as published by
16 * the Free Software Foundation; either version 3 of the License, or
17 * (at your option) any later version.
19 * This program is distributed in the hope that it will be useful, but
20 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
21 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
24 * You should have received a copy of the GNU General Public License along
25 * with this program; if not, write to the Free Software Foundation, Inc.,
26 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
29 #include <QtCore/QDebug>
33 #include "command_p.h"
39 \brief The class Command represents an action like a menu item, tool button, or shortcut.
40 You don't create Command objects directly, instead use \l{ActionManager::registerAction()}
41 to register an action and retrieve a Command. The Command object represents the user visible
42 action and its properties. If multiple actions are registered with the same ID (but
43 different contexts) the returned Command is the shared one between these actions.
45 A Command has two basic properties: A default shortcut and a default text. The default
46 shortcut is a key sequence that the user can use to trigger the active action that
47 the Command represents. The default text is e.g. used for representing the Command
48 in the keyboard shortcut preference pane. If the default text is empty, the text
49 of the visible action is used.
51 The user visible action is updated to represent the state of the active action (if any).
52 For performance reasons only the enabled and visible state are considered by default though.
53 You can tell a Command to also update the actions icon and text by setting the
54 corresponding \l{Command::CommandAttribute}{attribute}.
56 If there is no active action, the default behavior of the visible action is to be disabled.
57 You can change that behavior to make the visible action hide instead via the Command's
58 \l{Command::CommandAttribute}{attributes}.
62 \enum Command::CommandAttribute
63 Defines how the user visible action is updated when the active action changes.
64 The default is to update the enabled and visible state, and to disable the
65 user visible action when there is no active action.
68 Also update the actions text.
70 Also update the actions icon.
72 When there is no active action, hide the user "visible" action, instead of just
74 \value CA_NonConfigureable
75 Flag to indicate that the keyboard shortcut of this Command should not be
76 configurable by the user.
80 \fn void Command::setDefaultKeySequence(const QKeySequence &key)
81 Set the default keyboard shortcut that can be used to activate this command to \a key.
82 This is used if the user didn't customize the shortcut, or resets the shortcut
87 \fn void Command::defaultKeySequence() const
88 Returns the default keyboard shortcut that can be used to activate this command.
89 \sa setDefaultKeySequence()
93 \fn void Command::keySequenceChanged()
94 Sent when the keyboard shortcut assigned to this Command changes, e.g.
95 when the user sets it in the keyboard shortcut settings dialog.
99 \fn QKeySequence Command::keySequence() const
100 Returns the current keyboard shortcut assigned to this Command.
101 \sa defaultKeySequence()
105 \fn void Command::setKeySequence(const QKeySequence &key)
110 \fn void Command::setDefaultText(const QString &text)
111 Set the \a text that is used to represent the Command in the
112 keyboard shortcut settings dialog. If you don't set this,
113 the current text from the user visible action is taken (which
114 is ok in many cases).
118 \fn QString Command::defaultText() const
119 Returns the text that is used to present this Command to the user.
124 \fn int Command::id() const
129 \fn QString Command::stringWithAppendedShortcut(const QString &string) const
130 Returns the \a string with an appended representation of the keyboard shortcut
131 that is currently assigned to this Command.
135 \fn QAction *Command::action() const
136 Returns the user visible action for this Command.
137 If the Command represents a shortcut, it returns null.
138 Use this action to put it on e.g. tool buttons. The action
139 automatically forwards trigger and toggle signals to the
140 action that is currently active for this Command.
141 It also shows the current keyboard shortcut in its
142 tool tip (in addition to the tool tip of the active action)
143 and gets disabled/hidden when there is
144 no active action for the current context.
148 \fn QShortcut *Command::shortcut() const
149 Returns the shortcut for this Command.
150 If the Command represents an action, it returns null.
154 \fn void Command::setAttribute(CommandAttribute attribute)
155 Add the \a attribute to the attributes of this Command.
157 \sa removeAttribute()
162 \fn void Command::removeAttribute(CommandAttribute attribute)
163 Remove the \a attribute from the attributes of this Command.
169 \fn bool Command::hasAttribute(CommandAttribute attribute) const
170 Returns if the Command has the \a attribute set.
172 \sa removeAttribute()
177 \fn bool Command::isActive() const
178 Returns if the Command has an active action/shortcut for the current
183 \fn Command::~Command()
187 using namespace Core::Internal
;
190 \class CommandPrivate
194 CommandPrivate::CommandPrivate(int id
)
195 : m_attributes(0), m_id(id
)
198 void CommandPrivate::setDefaultKeySequence(const QKeySequence
&key
)
203 QKeySequence
CommandPrivate::defaultKeySequence() const
208 void CommandPrivate::setDefaultText(const QString
&text
)
210 m_defaultText
= text
;
213 QString
CommandPrivate::defaultText() const
215 return m_defaultText
;
218 int CommandPrivate::id() const
223 QAction
*CommandPrivate::action() const
228 QShortcut
*CommandPrivate::shortcut() const
233 void CommandPrivate::setAttribute(CommandAttribute attr
)
235 m_attributes
|= attr
;
238 void CommandPrivate::removeAttribute(CommandAttribute attr
)
240 m_attributes
&= ~attr
;
243 bool CommandPrivate::hasAttribute(CommandAttribute attr
) const
245 return m_attributes
& attr
;
248 QString
CommandPrivate::stringWithAppendedShortcut(const QString
&str
) const
250 return QString("%1 <span style=\"color: gray; font-size: small\">%2</span>").arg(str
).arg(
251 keySequence().toString(QKeySequence::NativeText
));
254 // ---------- Shortcut ------------
261 Shortcut::Shortcut(int id
)
262 : CommandPrivate(id
), m_shortcut(0)
265 QString
Shortcut::name() const
271 return m_shortcut
->whatsThis();
274 void Shortcut::setShortcut(QShortcut
*shortcut
)
276 m_shortcut
= shortcut
;
279 QShortcut
*Shortcut::shortcut() const
284 void Shortcut::setContext(const QList
<int> &context
)
289 QList
<int> Shortcut::context() const
294 void Shortcut::setDefaultKeySequence(const QKeySequence
&key
)
296 if (m_shortcut
->key().isEmpty()) {
299 CommandPrivate::setDefaultKeySequence(key
);
302 void Shortcut::setKeySequence(const QKeySequence
&key
)
304 m_shortcut
->setKey(key
);
305 emit
keySequenceChanged();
308 QKeySequence
Shortcut::keySequence() const
310 return m_shortcut
->key();
313 void Shortcut::setDefaultText(const QString
&text
)
315 m_defaultText
= text
;
318 QString
Shortcut::defaultText() const
320 return m_defaultText
;
323 bool Shortcut::setCurrentContext(const QList
<int> &context
)
325 foreach(int ctxt
, m_context
) {
326 if (context
.contains(ctxt
)) {
327 m_shortcut
->setEnabled(true);
331 m_shortcut
->setEnabled(false);
335 bool Shortcut::isActive() const
337 return m_shortcut
->isEnabled();
340 // ---------- Action ------------
346 Action::Action(int id
)
347 : CommandPrivate(id
), m_action(0)
350 QString
Action::name() const
356 return m_action
->text();
359 void Action::setAction(QAction
*action
)
363 m_action
->setParent(this);
364 m_toolTip
= m_action
->toolTip();
368 QAction
*Action::action() const
373 void Action::setLocations(const QList
<CommandLocation
> &locations
)
375 m_locations
= locations
;
378 QList
<CommandLocation
> Action::locations() const
383 void Action::setDefaultKeySequence(const QKeySequence
&key
)
385 if (m_action
->shortcut().isEmpty()) {
388 CommandPrivate::setDefaultKeySequence(key
);
391 void Action::setKeySequence(const QKeySequence
&key
)
393 m_action
->setShortcut(key
);
394 updateToolTipWithKeySequence();
395 emit
keySequenceChanged();
398 void Action::updateToolTipWithKeySequence()
400 if (m_action
->shortcut().isEmpty()) {
401 m_action
->setToolTip(m_toolTip
);
403 m_action
->setToolTip(stringWithAppendedShortcut(m_toolTip
));
407 QKeySequence
Action::keySequence() const
409 return m_action
->shortcut();
412 // ---------- OverrideableAction ------------
415 \class OverrideableAction
419 OverrideableAction::OverrideableAction(int id
)
420 : Action(id
), m_currentAction(0), m_active(false),
421 m_contextInitialized(false)
424 void OverrideableAction::setAction(QAction
*action
)
426 Action::setAction(action
);
429 bool OverrideableAction::setCurrentContext(const QList
<int> &context
)
433 QAction
*oldAction
= m_currentAction
;
435 for (int i
= 0; i
< m_context
.size(); ++i
) {
436 if (QAction
* a
= m_contextActionMap
.value(m_context
.at(i
), 0)) {
442 if (m_currentAction
== oldAction
&& m_contextInitialized
) {
445 m_contextInitialized
= true;
448 disconnect(oldAction
, SIGNAL(changed()), this, SLOT(actionChanged()));
449 disconnect(m_action
, SIGNAL(triggered(bool)), oldAction
, SIGNAL(triggered(bool)));
450 disconnect(m_action
, SIGNAL(toggled(bool)), oldAction
, SLOT(setChecked(bool)));
452 if (m_currentAction
) {
453 connect(m_currentAction
, SIGNAL(changed()), this, SLOT(actionChanged()));
454 // we want to avoid the toggling semantic on slot trigger(), so we just connect the signals
455 connect(m_action
, SIGNAL(triggered(bool)), m_currentAction
, SIGNAL(triggered(bool)));
456 // we need to update the checked state, so we connect to setChecked slot, which also fires a toggled signal
457 connect(m_action
, SIGNAL(toggled(bool)), m_currentAction
, SLOT(setChecked(bool)));
462 if (hasAttribute(CA_Hide
)) {
463 m_action
->setVisible(false);
465 m_action
->setEnabled(false);
470 void OverrideableAction::addOverrideAction(QAction
*action
, const QList
<int> &context
)
472 if (context
.isEmpty()) {
473 m_contextActionMap
.insert(0, action
);
475 for (int i
= 0; i
< context
.size(); ++i
) {
476 int k
= context
.at(i
);
477 if (m_contextActionMap
.contains(k
)) {
478 qWarning() << QString("addOverrideAction: action already registered for context when registering '%1'").arg(action
->text());
480 m_contextActionMap
.insert(k
, action
);
485 void OverrideableAction::actionChanged()
487 if (hasAttribute(CA_UpdateIcon
)) {
488 m_action
->setIcon(m_currentAction
->icon());
489 m_action
->setIconText(m_currentAction
->iconText());
491 if (hasAttribute(CA_UpdateText
)) {
492 m_action
->setText(m_currentAction
->text());
493 m_toolTip
= m_currentAction
->toolTip();
494 updateToolTipWithKeySequence();
495 m_action
->setStatusTip(m_currentAction
->statusTip());
496 m_action
->setWhatsThis(m_currentAction
->whatsThis());
499 m_action
->setCheckable(m_currentAction
->isCheckable());
500 bool block
= m_action
->blockSignals(true);
501 m_action
->setChecked(m_currentAction
->isChecked());
502 m_action
->blockSignals(block
);
504 m_action
->setEnabled(m_currentAction
->isEnabled());
505 m_action
->setVisible(m_currentAction
->isVisible());
508 bool OverrideableAction::isActive() const