1 Vector3f
boxMin(Vector3f::Zero()), boxMax(Vector3f::Ones());
2 Vector3f p0
= Vector3f::Random(), p1
= Vector3f::Random().cwiseAbs();
3 // let's check if p0 and p1 are inside the axis aligned box defined by the corners boxMin,boxMax:
4 cout
<< "Is (" << p0
.transpose() << ") inside the box: "
5 << ((boxMin
.array()<p0
.array()).all() && (boxMax
.array()>p0
.array()).all()) << endl
;
6 cout
<< "Is (" << p1
.transpose() << ") inside the box: "
7 << ((boxMin
.array()<p1
.array()).all() && (boxMax
.array()>p1
.array()).all()) << endl
;