2 ******************************************************************************
5 * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2013.
7 * @brief A fsm state machine model used in wizard like UIs
8 * @see The GNU Public License (GPL) Version 3
12 *****************************************************************************/
14 * This program is free software; you can redistribute it and/or modify
15 * it under the terms of the GNU General Public License as published by
16 * the Free Software Foundation; either version 3 of the License, or
17 * (at your option) any later version.
19 * This program is distributed in the hope that it will be useful, but
20 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
21 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
24 * You should have received a copy of the GNU General Public License along
25 * with this program; if not, write to the Free Software Foundation, Inc.,
26 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
31 #include "wizardstate.h"
32 #include <accelsensor.h>
34 #include <QStateMachine>
35 #include <QQmlListProperty>
37 class WizardModel
: public QStateMachine
{
38 Q_OBJECT
Q_PROPERTY(QQmlListProperty
<QObject
> steps READ steps CONSTANT
)
39 // Q_PROPERTY(QString instructions READ instructions NOTIFY instructionsChanged)
40 Q_PROPERTY(WizardState
* currentState READ currentState NOTIFY currentStateChanged
)
43 enum MessageType
{ Debug
, Info
, Prompt
, Warn
, Success
, Failure
};
45 explicit WizardModel(QObject
*parent
= 0);
47 QQmlListProperty
<QObject
> steps()
49 return QQmlListProperty
<QObject
>(this, m_steps
);
52 QString
&instructions()
54 return m_instructions
;
57 WizardState
*currentState();
60 void addInstructions(QString text
, WizardModel::MessageType type
= WizardModel::Info
)
62 m_instructions
= text
;
63 emit
instructionsAdded(text
, type
);
67 QList
<QObject
*> m_steps
;
70 QString m_instructions
;
73 void instructionsAdded(QString text
, WizardModel::MessageType type
= WizardModel::Info
);
74 void currentStateChanged(WizardState
*status
);
77 #endif // WIZARDMODEL_H