1 %% Do not edit this file; it is auto-generated from LSR http://lsr.dsi.unimi.it
2 %% This file is in the public domain.
6 lsrtags
= "contexts-and-engravers"
9 The notation problem, creating a certain symbol, is handled by plugins.
10 Each plugin is called an Engraver. In this example, engravers are
11 switched on one by one, in the following order:
25 - beams, slurs, accents,
28 - accidentals, bar lines, time signature, and key signature.
32 Engravers are grouped. For example, note heads, slurs, beams etc. form
33 a Voice context. Engravers for key, accidental, bar, etc. form a Staff
37 You may only see the first example in this document; please download
38 this snippet and run it from your own computer.
41 doctitle
= "Engravers one-by-one"
44 topVoice
= \relative c' {
52 botVoice
= \relative c' {
56 es16[-
. es-
. es-
. fis-
.]
81 % setup for Request->Element conversion. Guru-only
85 \type "Engraver_group"
88 \description "Handles clefs, bar lines, keys, accidentals. It can contain
89 @code{Voice} contexts."
92 \consists "Output_property_engraver"
94 \consists "Font_size_engraver"
96 \consists "Volta_engraver"
97 \consists "Separating_line_group_engraver"
98 \consists "Dot_column_engraver"
100 \consists "Ottava_spanner_engraver"
101 \consists "Rest_collision_engraver"
102 \consists "Piano_pedal_engraver"
103 \consists "Piano_pedal_align_engraver"
104 \consists "Instrument_name_engraver"
105 \consists "Grob_pq_engraver"
106 \consists "Forbid_line_break_engraver"
107 \consists "Axis_group_engraver"
109 \consists "Pitch_squash_engraver"
111 \override VerticalAxisGroup
#'minimum-Y-extent
= #'(-
6 . 6)
112 extraVerticalExtent
= ##f
114 localKeySignature
= #'()
116 % explicitly set instrument, so we don't get
117 % weird effects when doing instrument names for
120 instrumentName
= #'()
121 shortInstrumentName
= #'()
128 \type "Engraver_group"
132 Corresponds to a voice on a staff. This context handles the
133 conversion of dynamic signs, stems, beams, super- and subscripts,
134 slurs, ties, and rests.
136 You have to instantiate this explicitly if you want to have
137 multiple voices on the same staff."
139 localKeySignature
= #'()
140 \consists "Font_size_engraver"
142 % must come before all
143 \consists "Output_property_engraver"
144 \consists "Arpeggio_engraver"
145 \consists "Multi_measure_rest_engraver"
146 \consists "Text_spanner_engraver"
147 \consists "Grob_pq_engraver"
148 \consists "Note_head_line_engraver"
149 \consists "Glissando_engraver"
150 \consists "Ligature_bracket_engraver"
151 \consists "Breathing_sign_engraver"
152 % \consists "Rest_engraver"
153 \consists "Grace_beam_engraver"
154 \consists "New_fingering_engraver"
155 \consists "Chord_tremolo_engraver"
156 \consists "Percent_repeat_engraver"
157 \consists "Slash_repeat_engraver"
160 Must come before text_engraver, but after note_column engraver.
163 \consists "Text_engraver"
164 \consists "Dynamic_engraver"
165 \consists "Fingering_engraver"
167 \consists "Script_column_engraver"
168 \consists "Rhythmic_column_engraver"
169 \consists "Cluster_spanner_engraver"
170 \consists "Tie_engraver"
171 \consists "Tie_engraver"
172 \consists "Tuplet_engraver"
173 \consists "Note_heads_engraver"
174 \consists "Rest_engraver"
176 \consists "Skip_event_swallow_translator"
183 \context { \MyStaff }
184 \context { \MyVoice }
191 \consists "Staff_symbol_engraver"
197 \context { \MyStaff }
198 \context { \MyVoice }
204 \consists "Clef_engraver"
205 \remove "Pitch_squash_engraver"
211 \context { \MyStaff }
212 \context { \MyVoice }
218 \consists "Stem_engraver"
224 \context { \MyStaff }
225 \context { \MyVoice }
231 \consists "Beam_engraver"
237 \context { \MyStaff }
238 \context { \MyVoice }
244 \consists "Phrasing_slur_engraver"
245 \consists "Slur_engraver"
246 \consists "Script_engraver"
253 \context { \MyStaff }
254 \context { \MyVoice }
260 \consists "Bar_engraver"
261 \consists "Time_signature_engraver"
267 \context { \MyStaff }
268 \context { \MyVoice }
274 \consists "Accidental_engraver"
275 \consists "Key_engraver"
280 \context { \MyStaff }
281 \context { \MyVoice }