add a helper and update some docs
[lines.love.git] / app.lua
blob725d3803b18802174a36a664e9e2e706958b5ddd
1 -- love.run: main entrypoint function for LÖVE
2 --
3 -- Most apps can just use the default shown in https://love2d.org/wiki/love.run,
4 -- but we need to override it to:
5 -- * recover from errors (by switching to the source editor)
6 -- * run all tests (functions starting with 'test_') on startup, and
7 -- * save some state that makes it possible to switch between the main app
8 -- and a source editor, while giving each the illusion of complete
9 -- control.
10 function love.run()
11 Version, Major_version = App.love_version()
12 App.snapshot_love()
13 -- Tests always run at the start.
14 App.run_tests_and_initialize()
15 --? print('==')
17 love.timer.step()
18 local dt = 0
20 return function()
21 if love.event then
22 love.event.pump()
23 for name, a,b,c,d,e,f in love.event.poll() do
24 if name == "quit" then
25 if not love.quit or not love.quit() then
26 return a or 0
27 end
28 end
29 xpcall(function() love.handlers[name](a,b,c,d,e,f) end, handle_error)
30 end
31 end
33 dt = love.timer.step()
34 xpcall(function() App.update(dt) end, handle_error)
36 love.graphics.origin()
37 love.graphics.clear(love.graphics.getBackgroundColor())
38 xpcall(App.draw, handle_error)
39 love.graphics.present()
41 love.timer.sleep(0.001)
42 end
43 end
45 function handle_error(err)
46 local callstack = debug.traceback('', --[[stack frame]]2)
47 Error_message = 'Error: ' .. tostring(err)..'\n'..cleaned_up_callstack(callstack)
48 print(Error_message)
49 if Current_app == 'run' then
50 Settings.current_app = 'source'
51 love.filesystem.write('config', json.encode(Settings))
52 load_file_from_source_or_save_directory('main.lua')
53 App.undo_initialize()
54 App.run_tests_and_initialize()
55 else
56 love.event.quit()
57 end
58 end
60 -- I tend to read code from files myself (say using love.filesystem calls)
61 -- rather than offload that to load().
62 -- Functions compiled in this manner have ugly filenames of the form [string "filename"]
63 -- This function cleans out this cruft from error callstacks.
64 function cleaned_up_callstack(callstack)
65 local frames = {}
66 for frame in string.gmatch(callstack, '[^\n]+\n*') do
67 local line = frame:gsub('^%s*(.-)\n?$', '%1')
68 local filename, rest = line:match('([^:]*):(.*)')
69 local core_filename = filename:match('^%[string "(.*)"%]$')
70 -- pass through frames that don't match this format
71 -- this includes the initial line "stack traceback:"
72 local new_frame = (core_filename or filename)..':'..rest
73 table.insert(frames, new_frame)
74 end
75 -- the initial "stack traceback:" line was unindented and remains so
76 return table.concat(frames, '\n\t')
77 end
79 -- The rest of this file wraps around various LÖVE primitives to support
80 -- automated tests. Often tests will run with a fake version of a primitive
81 -- that redirects to the real love.* version once we're done with tests.
83 -- Not everything is so wrapped yet. Sometimes you still have to use love.*
84 -- primitives directly.
86 App = {}
88 function App.love_version()
89 local major_version, minor_version = love.getVersion()
90 local version = major_version..'.'..minor_version
91 return version, major_version
92 end
94 -- save/restore various framework globals we care about -- only on very first load
95 function App.snapshot_love()
96 if Love_snapshot then return end
97 Love_snapshot = {}
98 -- save the entire initial font; it doesn't seem reliably recreated using newFont
99 Love_snapshot.initial_font = love.graphics.getFont()
102 function App.undo_initialize()
103 love.graphics.setFont(Love_snapshot.initial_font)
106 function App.run_tests_and_initialize()
107 App.load()
108 Test_errors = {}
109 App.run_tests()
110 if #Test_errors > 0 then
111 local error_message = ''
112 if Warning_before_tests then
113 error_message = Warning_before_tests..'\n\n'
115 error_message = error_message .. ('There were %d test failures:\n%s'):format(#Test_errors, table.concat(Test_errors))
116 error(error_message)
118 App.disable_tests()
119 App.initialize_globals()
120 App.initialize(love.arg.parseGameArguments(arg), arg)
123 function App.run_tests()
124 local sorted_names = {}
125 for name,binding in pairs(_G) do
126 if name:find('test_') == 1 then
127 table.insert(sorted_names, name)
130 table.sort(sorted_names)
131 for _,name in ipairs(sorted_names) do
132 App.initialize_for_test()
133 --? print('=== '..name)
134 --? _G[name]()
135 xpcall(_G[name], function(err) prepend_debug_info_to_test_failure(name, err) end)
137 -- clean up all test methods
138 for _,name in ipairs(sorted_names) do
139 _G[name] = nil
143 function App.initialize_for_test()
144 App.screen.init{width=100, height=50}
145 App.screen.contents = {} -- clear screen
146 App.filesystem = {}
147 App.source_dir = ''
148 App.current_dir = ''
149 App.save_dir = ''
150 App.fake_keys_pressed = {}
151 App.fake_mouse_state = {x=-1, y=-1}
152 App.initialize_globals()
155 -- App.screen.resize and App.screen.move seem like better names than
156 -- love.window.setMode and love.window.setPosition respectively. They'll
157 -- be side-effect-free during tests, and they'll save their results in
158 -- attributes of App.screen for easy access.
160 App.screen={}
162 -- Use App.screen.init in tests to initialize the fake screen.
163 function App.screen.init(dims)
164 App.screen.width = dims.width
165 App.screen.height = dims.height
168 function App.screen.resize(width, height, flags)
169 App.screen.width = width
170 App.screen.height = height
171 App.screen.flags = flags
174 function App.screen.size()
175 return App.screen.width, App.screen.height, App.screen.flags
178 function App.screen.move(x,y, displayindex)
179 App.screen.x = x
180 App.screen.y = y
181 App.screen.displayindex = displayindex
184 function App.screen.position()
185 return App.screen.x, App.screen.y, App.screen.displayindex
188 -- If you use App.screen.print instead of love.graphics.print,
189 -- tests will be able to check what was printed using App.screen.check below.
191 -- One drawback of this approach: the y coordinate used depends on font size,
192 -- which feels brittle.
194 function App.screen.print(msg, x,y)
195 local screen_row = 'y'..tostring(y)
196 --? print('drawing "'..msg..'" at y '..tostring(y))
197 local screen = App.screen
198 if screen.contents[screen_row] == nil then
199 screen.contents[screen_row] = {}
200 for i=0,screen.width-1 do
201 screen.contents[screen_row][i] = ''
204 if x < screen.width then
205 screen.contents[screen_row][x] = msg
209 function App.screen.check(y, expected_contents, msg)
210 --? print('checking for "'..expected_contents..'" at y '..tostring(y))
211 local screen_row = 'y'..tostring(y)
212 local contents = ''
213 if App.screen.contents[screen_row] == nil then
214 error('no text at y '..tostring(y))
216 for i,s in ipairs(App.screen.contents[screen_row]) do
217 contents = contents..s
219 check_eq(contents, expected_contents, msg)
222 -- If you access the time using App.get_time instead of love.timer.getTime,
223 -- tests will be able to move the time back and forwards as needed using
224 -- App.wait_fake_time below.
226 App.time = 1
227 function App.get_time()
228 return App.time
230 function App.wait_fake_time(t)
231 App.time = App.time + t
234 function App.width(text)
235 return love.graphics.getFont():getWidth(text)
238 -- If you access the clipboard using App.get_clipboard and App.set_clipboard
239 -- instead of love.system.getClipboardText and love.system.setClipboardText
240 -- respectively, tests will be able to manipulate the clipboard by
241 -- reading/writing App.clipboard.
243 App.clipboard = ''
244 function App.get_clipboard()
245 return App.clipboard
247 function App.set_clipboard(s)
248 App.clipboard = s
251 -- In tests I mostly send chords all at once to the keyboard handlers.
252 -- However, you'll occasionally need to check if a key is down outside a handler.
253 -- If you use App.key_down instead of love.keyboard.isDown, tests will be able to
254 -- simulate keypresses using App.fake_key_press and App.fake_key_release
255 -- below. This isn't very realistic, though, and it's up to tests to
256 -- orchestrate key presses that correspond to the handlers they invoke.
258 App.fake_keys_pressed = {}
259 function App.key_down(key)
260 return App.fake_keys_pressed[key]
263 function App.fake_key_press(key)
264 App.fake_keys_pressed[key] = true
266 function App.fake_key_release(key)
267 App.fake_keys_pressed[key] = nil
270 -- Tests mostly will invoke mouse handlers directly. However, you'll
271 -- occasionally need to check if a mouse button is down outside a handler.
272 -- If you use App.mouse_down instead of love.mouse.isDown, tests will be able to
273 -- simulate mouse clicks using App.fake_mouse_press and App.fake_mouse_release
274 -- below. This isn't very realistic, though, and it's up to tests to
275 -- orchestrate presses that correspond to the handlers they invoke.
277 App.fake_mouse_state = {x=-1, y=-1} -- x,y always set
279 function App.mouse_move(x,y)
280 App.fake_mouse_state.x = x
281 App.fake_mouse_state.y = y
283 function App.mouse_down(mouse_button)
284 return App.fake_mouse_state[mouse_button]
286 function App.mouse_x()
287 return App.fake_mouse_state.x
289 function App.mouse_y()
290 return App.fake_mouse_state.y
293 function App.fake_mouse_press(x,y, mouse_button)
294 App.fake_mouse_state.x = x
295 App.fake_mouse_state.y = y
296 App.fake_mouse_state[mouse_button] = true
298 function App.fake_mouse_release(x,y, mouse_button)
299 App.fake_mouse_state.x = x
300 App.fake_mouse_state.y = y
301 App.fake_mouse_state[mouse_button] = nil
304 -- If you use App.open_for_reading and App.open_for_writing instead of other
305 -- various Lua and LÖVE helpers, tests will be able to check the results of
306 -- file operations inside the App.filesystem table.
308 function App.open_for_reading(filename)
309 if App.filesystem[filename] then
310 return {
311 lines = function(self)
312 return App.filesystem[filename]:gmatch('[^\n]+')
313 end,
314 read = function(self)
315 return App.filesystem[filename]
316 end,
317 close = function(self)
318 end,
323 function App.read_file(filename)
324 return App.filesystem[filename]
327 function App.open_for_writing(filename)
328 App.filesystem[filename] = ''
329 return {
330 write = function(self, s)
331 App.filesystem[filename] = App.filesystem[filename]..s
332 end,
333 close = function(self)
334 end,
338 function App.write_file(filename, contents)
339 App.filesystem[filename] = contents
340 return --[[status]] true
343 function App.mkdir(dirname)
344 -- nothing in test mode
347 function App.remove(filename)
348 App.filesystem[filename] = nil
351 -- Some helpers to trigger an event and then refresh the screen. Akin to one
352 -- iteration of the event loop.
354 -- all textinput events are also keypresses
355 -- TODO: handle chords of multiple keys
356 function App.run_after_textinput(t)
357 App.keypressed(t)
358 App.textinput(t)
359 App.keyreleased(t)
360 App.screen.contents = {}
361 App.draw()
364 -- not all keys are textinput
365 -- TODO: handle chords of multiple keys
366 function App.run_after_keychord(chord)
367 App.keychord_press(chord)
368 App.keyreleased(chord)
369 App.screen.contents = {}
370 App.draw()
373 function App.run_after_mouse_click(x,y, mouse_button)
374 App.fake_mouse_press(x,y, mouse_button)
375 App.mousepressed(x,y, mouse_button)
376 App.fake_mouse_release(x,y, mouse_button)
377 App.mousereleased(x,y, mouse_button)
378 App.screen.contents = {}
379 App.draw()
382 function App.run_after_mouse_press(x,y, mouse_button)
383 App.fake_mouse_press(x,y, mouse_button)
384 App.mousepressed(x,y, mouse_button)
385 App.screen.contents = {}
386 App.draw()
389 function App.run_after_mouse_release(x,y, mouse_button)
390 App.fake_mouse_release(x,y, mouse_button)
391 App.mousereleased(x,y, mouse_button)
392 App.screen.contents = {}
393 App.draw()
396 -- miscellaneous internal helpers
398 function App.color(color)
399 love.graphics.setColor(color.r, color.g, color.b, color.a)
402 -- prepend file/line/test
403 function prepend_debug_info_to_test_failure(test_name, err)
404 local err_without_line_number = err:gsub('^[^:]*:[^:]*: ', '')
405 local stack_trace = debug.traceback('', --[[stack frame]]5)
406 local file_and_line_number = stack_trace:gsub('stack traceback:\n', ''):gsub(': .*', '')
407 local full_error = file_and_line_number..':'..test_name..' -- '..err_without_line_number
408 --? local full_error = file_and_line_number..':'..test_name..' -- '..err_without_line_number..'\t\t'..stack_trace:gsub('\n', '\n\t\t')
409 table.insert(Test_errors, full_error)
412 nativefs = require 'nativefs'
414 local Keys_down = {}
416 -- call this once all tests are run
417 -- can't run any tests after this
418 function App.disable_tests()
419 -- have LÖVE delegate all handlers to App if they exist
420 -- make sure to late-bind handlers like LÖVE's defaults do
421 for name in pairs(love.handlers) do
422 if App[name] then
423 -- love.keyboard.isDown doesn't work on Android, so emulate it using
424 -- keypressed and keyreleased events
425 if name == 'keypressed' then
426 love.handlers[name] = function(key, scancode, isrepeat)
427 Keys_down[key] = true
428 return App.keypressed(key, scancode, isrepeat)
430 elseif name == 'keyreleased' then
431 love.handlers[name] = function(key, scancode)
432 Keys_down[key] = nil
433 return App.keyreleased(key, scancode)
435 else
436 love.handlers[name] = function(...) App[name](...) end
441 -- test methods are disallowed outside tests
442 App.run_tests = nil
443 App.disable_tests = nil
444 App.screen.init = nil
445 App.filesystem = nil
446 App.time = nil
447 App.run_after_textinput = nil
448 App.run_after_keychord = nil
449 App.keypress = nil
450 App.keyrelease = nil
451 App.run_after_mouse_click = nil
452 App.run_after_mouse_press = nil
453 App.run_after_mouse_release = nil
454 App.fake_keys_pressed = nil
455 App.fake_key_press = nil
456 App.fake_key_release = nil
457 App.fake_mouse_state = nil
458 App.fake_mouse_press = nil
459 App.fake_mouse_release = nil
460 -- other methods dispatch to real hardware
461 App.screen.resize = love.window.setMode
462 App.screen.size = love.window.getMode
463 App.screen.move = love.window.setPosition
464 App.screen.position = love.window.getPosition
465 App.screen.print = love.graphics.print
466 App.open_for_reading =
467 function(filename)
468 local result = nativefs.newFile(filename)
469 local ok, err = result:open('r')
470 if ok then
471 return result
472 else
473 return ok, err
476 App.read_file =
477 function(path)
478 if not is_absolute_path(path) then
479 return --[[status]] false, 'Please use an unambiguous absolute path.'
481 local f, err = App.open_for_reading(path)
482 if err then
483 return --[[status]] false, err
485 local contents = f:read()
486 f:close()
487 return contents
489 App.open_for_writing =
490 function(filename)
491 local result = nativefs.newFile(filename)
492 local ok, err = result:open('w')
493 if ok then
494 return result
495 else
496 return ok, err
499 App.write_file =
500 function(path, contents)
501 if not is_absolute_path(path) then
502 return --[[status]] false, 'Please use an unambiguous absolute path.'
504 local f, err = App.open_for_writing(path)
505 if err then
506 return --[[status]] false, err
508 f:write(contents)
509 f:close()
510 return --[[status]] true
512 App.files = nativefs.getDirectoryItems
513 App.file_info = nativefs.getInfo
514 App.mkdir = nativefs.createDirectory
515 App.remove = nativefs.remove
516 App.source_dir = love.filesystem.getSource()..'/' -- '/' should work even on Windows
517 App.current_dir = nativefs.getWorkingDirectory()..'/'
518 App.save_dir = love.filesystem.getSaveDirectory()..'/'
519 App.get_time = love.timer.getTime
520 App.get_clipboard = love.system.getClipboardText
521 App.set_clipboard = love.system.setClipboardText
522 App.key_down = function(key) return Keys_down[key] end
523 App.mouse_move = love.mouse.setPosition
524 App.mouse_down = love.mouse.isDown
525 App.mouse_x = love.mouse.getX
526 App.mouse_y = love.mouse.getY