clean up some issues I now feel confident about
[lines.love.git] / edit.lua
blobf65486cd4abb53560d596919cb262d47d0f0b925
1 -- some constants people might like to tweak
2 Text_color = {r=0, g=0, b=0}
3 Cursor_color = {r=1, g=0, b=0}
4 Stroke_color = {r=0, g=0, b=0}
5 Current_stroke_color = {r=0.7, g=0.7, b=0.7} -- in process of being drawn
6 Current_name_background_color = {r=1, g=0, b=0, a=0.1} -- name currently being edited
7 Focus_stroke_color = {r=1, g=0, b=0} -- what mouse is hovering over
8 Highlight_color = {r=0.7, g=0.7, b=0.9} -- selected text
9 Icon_color = {r=0.7, g=0.7, b=0.7} -- color of current mode icon in drawings
10 Help_color = {r=0, g=0.5, b=0}
11 Help_background_color = {r=0, g=0.5, b=0, a=0.1}
13 Margin_top = 15
14 Margin_left = 25
15 Margin_right = 25
17 Drawing_padding_top = 10
18 Drawing_padding_bottom = 10
19 Drawing_padding_height = Drawing_padding_top + Drawing_padding_bottom
21 Same_point_distance = 4 -- pixel distance at which two points are considered the same
23 edit = {}
25 -- run in both tests and a real run
26 function edit.initialize_state(top, left, right, font, font_height, line_height) -- currently always draws to bottom of screen
27 local result = {
28 -- a line is either text or a drawing
29 -- a text is a table with:
30 -- mode = 'text',
31 -- string data,
32 -- a drawing is a table with:
33 -- mode = 'drawing'
34 -- a (h)eight,
35 -- an array of points, and
36 -- an array of shapes
37 -- a shape is a table containing:
38 -- a mode
39 -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
40 -- an array vertices for mode 'polygon', 'rectangle', 'square'
41 -- p1, p2 for mode 'line'
42 -- center, radius for mode 'circle'
43 -- center, radius, start_angle, end_angle for mode 'arc'
44 -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
45 -- The field names are carefully chosen so that switching modes in midstream
46 -- remembers previously entered points where that makes sense.
47 lines = {{mode='text', data=''}}, -- array of lines
49 -- Lines can be too long to fit on screen, in which case they _wrap_ into
50 -- multiple _screen lines_.
52 -- rendering wrapped text lines needs some additional short-lived data per line:
53 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
54 -- screen_line_starting_pos: optional array of codepoint indices if it wraps over more than one screen line
55 line_cache = {},
57 -- Given wrapping, any potential location for the text cursor can be described in two ways:
58 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
59 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
61 -- Most of the time we'll only persist positions in schema 1, translating to
62 -- schema 2 when that's convenient.
64 -- Make sure these coordinates are never aliased, so that changing one causes
65 -- action at a distance.
67 -- On lines that are drawings, pos will be nil.
68 screen_top1 = {line=1, pos=1}, -- position of start of screen line at top of screen
69 cursor1 = {line=1, pos=1}, -- position of cursor; must be on a text line
71 selection1 = {},
72 -- some extra state to compute selection between mouse press and release
73 old_cursor1 = nil,
74 old_selection1 = nil,
75 mousepress_shift = nil,
77 -- cursor coordinates in pixels
78 cursor_x = 0,
79 cursor_y = 0,
81 current_drawing_mode = 'line', -- one of the available shape modes
82 previous_drawing_mode = nil, -- extra state for some ephemeral modes like moving/deleting/naming points
84 font = font,
85 font_height = font_height,
86 line_height = line_height,
88 top = top,
89 left = math.floor(left),
90 right = math.floor(right),
91 width = right-left,
93 filename = love.filesystem.getSourceBaseDirectory()..'/lines.txt', -- '/' should work even on Windows
94 next_save = nil,
96 -- undo
97 history = {},
98 next_history = 1,
100 -- search
101 search_term = nil,
102 search_backup = nil, -- stuff to restore when cancelling search
104 return result
105 end -- edit.initialize_state
107 function edit.check_locs(State)
108 -- if State is inconsistent (i.e. file changed by some other program),
109 -- throw away all cursor state entirely
110 if edit.invalid1(State, State.screen_top1)
111 or edit.invalid_cursor1(State)
112 or not edit.cursor_on_text(State)
113 or not Text.le1(State.screen_top1, State.cursor1) then
114 State.screen_top1 = {line=1, pos=1}
115 State.cursor1 = {line=1, pos=1}
116 edit.put_cursor_on_next_text_line(State)
120 function edit.invalid1(State, loc1)
121 if loc1.line > #State.lines then return true end
122 local l = State.lines[loc1.line]
123 if l.mode ~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
124 return loc1.pos > #State.lines[loc1.line].data
127 -- cursor loc in particular differs from other locs in one way:
128 -- pos might occur just after end of line
129 function edit.invalid_cursor1(State)
130 local cursor1 = State.cursor1
131 if cursor1.line > #State.lines then return true end
132 local l = State.lines[cursor1.line]
133 if l.mode ~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
134 return cursor1.pos > #State.lines[cursor1.line].data + 1
137 function edit.cursor_on_text(State)
138 return State.cursor1.line <= #State.lines
139 and State.lines[State.cursor1.line].mode == 'text'
142 function edit.put_cursor_on_next_text_line(State)
143 while true do
144 if State.cursor1.line >= #State.lines then
145 break
147 if State.lines[State.cursor1.line].mode == 'text' then
148 break
150 State.cursor1.line = State.cursor1.line+1
151 State.cursor1.pos = 1
155 function edit.draw(State)
156 State.button_handlers = {}
157 love.graphics.setFont(State.font)
158 App.color(Text_color)
159 assert(#State.lines == #State.line_cache, ('line_cache is out of date; %d elements when it should be %d'):format(#State.line_cache, #State.lines))
160 assert(Text.le1(State.screen_top1, State.cursor1), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos))
161 State.cursor_x = nil
162 State.cursor_y = nil
163 local y = State.top
164 --? print('== draw')
165 for line_index = State.screen_top1.line,#State.lines do
166 local line = State.lines[line_index]
167 --? print('draw:', y, line_index, line)
168 if y + State.line_height > App.screen.height then break end
169 if line.mode == 'text' then
170 --? print('text.draw', y, line_index)
171 local startpos = 1
172 if line_index == State.screen_top1.line then
173 startpos = State.screen_top1.pos
175 if line.data == '' then
176 -- button to insert new drawing
177 button(State, 'draw', {x=State.left-Margin_left+4, y=y+4, w=12,h=12, bg={r=1,g=1,b=0},
178 icon = icon.insert_drawing,
179 onpress1 = function()
180 Drawing.before = snapshot(State, line_index-1, line_index)
181 table.insert(State.lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})
182 table.insert(State.line_cache, line_index, {})
183 if State.cursor1.line >= line_index then
184 State.cursor1.line = State.cursor1.line+1
186 record_undo_event(State, {before=Drawing.before, after=snapshot(State, line_index-1, line_index+1)})
187 Drawing.before = nil
188 schedule_save(State)
189 end,
192 y = Text.draw(State, line_index, y, startpos)
193 --? print('=> y', y)
194 elseif line.mode == 'drawing' then
195 y = y+Drawing_padding_top
196 Drawing.draw(State, line_index, y)
197 y = y + Drawing.pixels(line.h, State.width) + Drawing_padding_bottom
198 else
199 assert(false, ('unknown line mode %s'):format(line.mode))
202 if State.search_term then
203 Text.draw_search_bar(State)
207 function edit.update(State, dt)
208 Drawing.update(State, dt)
209 if State.next_save and State.next_save < Current_time then
210 save_to_disk(State)
211 State.next_save = nil
215 function schedule_save(State)
216 if State.next_save == nil then
217 State.next_save = Current_time + 3 -- short enough that you're likely to still remember what you did
221 function edit.quit(State)
222 -- make sure to save before quitting
223 if State.next_save then
224 save_to_disk(State)
225 -- give some time for the OS to flush everything to disk
226 love.timer.sleep(0.1)
230 function edit.mouse_press(State, x,y, mouse_button)
231 love.keyboard.setTextInput(true) -- bring up keyboard on touch screen
232 if State.search_term then return end
233 State.mouse_down = mouse_button
234 --? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
235 if mouse_press_consumed_by_any_button(State, x,y, mouse_button) then
236 -- press on a button and it returned 'true' to short-circuit
237 return
240 if y < State.top then
241 State.old_cursor1 = State.cursor1
242 State.old_selection1 = State.selection1
243 State.mousepress_shift = App.shift_down()
244 State.selection1 = {
245 line=State.screen_top1.line,
246 pos=State.screen_top1.pos,
248 return
251 for line_index,line in ipairs(State.lines) do
252 if line.mode == 'text' then
253 if Text.in_line(State, line_index, x,y) then
254 -- delicate dance between cursor, selection and old cursor/selection
255 -- scenarios:
256 -- regular press+release: sets cursor, clears selection
257 -- shift press+release:
258 -- sets selection to old cursor if not set otherwise leaves it untouched
259 -- sets cursor
260 -- press and hold to start a selection: sets selection on press, cursor on release
261 -- press and hold, then press shift: ignore shift
262 -- i.e. mouse_release should never look at shift state
263 --? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
264 State.old_cursor1 = State.cursor1
265 State.old_selection1 = State.selection1
266 State.mousepress_shift = App.shift_down()
267 State.selection1 = {
268 line=line_index,
269 pos=Text.to_pos_on_line(State, line_index, x, y),
271 return
273 elseif line.mode == 'drawing' then
274 if Drawing.in_drawing(State, line_index, x, y, State.left,State.right) then
275 State.lines.current_drawing_index = line_index
276 State.lines.current_drawing = line
277 Drawing.before = snapshot(State, line_index)
278 Drawing.mouse_press(State, line_index, x,y, mouse_button)
279 return
284 -- still here? mouse press is below all screen lines
285 State.old_cursor1 = State.cursor1
286 State.old_selection1 = State.selection1
287 State.mousepress_shift = App.shift_down()
288 State.selection1 = Text.final_text_loc_on_screen(State)
291 function edit.mouse_release(State, x,y, mouse_button)
292 if State.search_term then return end
293 --? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
294 State.mouse_down = nil
295 if State.lines.current_drawing then
296 Drawing.mouse_release(State, x,y, mouse_button)
297 if Drawing.before then
298 record_undo_event(State, {before=Drawing.before, after=snapshot(State, State.lines.current_drawing_index)})
299 Drawing.before = nil
301 schedule_save(State)
302 else
303 --? print_and_log('edit.mouse_release: no current drawing')
304 if y < State.top then
305 State.cursor1 = deepcopy(State.screen_top1)
306 edit.clean_up_mouse_press(State)
307 return
310 for line_index,line in ipairs(State.lines) do
311 if line.mode == 'text' then
312 if Text.in_line(State, line_index, x,y) then
313 --? print_and_log(('edit.mouse_release: in line %d'):format(line_index))
314 State.cursor1 = {
315 line=line_index,
316 pos=Text.to_pos_on_line(State, line_index, x, y),
318 --? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
319 edit.clean_up_mouse_press(State)
320 return
325 -- still here? mouse release is below all screen lines
326 State.cursor1 = Text.final_text_loc_on_screen(State)
327 edit.clean_up_mouse_press(State)
328 --? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
332 function edit.clean_up_mouse_press(State)
333 if State.mousepress_shift then
334 if State.old_selection1.line == nil then
335 State.selection1 = State.old_cursor1
336 else
337 State.selection1 = State.old_selection1
340 State.old_cursor1, State.old_selection1, State.mousepress_shift = nil
341 if eq(State.cursor1, State.selection1) then
342 State.selection1 = {}
346 function edit.mouse_wheel_move(State, dx,dy)
347 if dy > 0 then
348 State.cursor1 = deepcopy(State.screen_top1)
349 edit.put_cursor_on_next_text_line(State)
350 for i=1,math.floor(dy) do
351 Text.up(State)
353 elseif dy < 0 then
354 State.cursor1 = Text.screen_bottom1(State)
355 edit.put_cursor_on_next_text_line(State)
356 for i=1,math.floor(-dy) do
357 Text.down(State)
362 function edit.text_input(State, t)
363 --? print('text input', t)
364 if State.search_term then
365 State.search_term = State.search_term..t
366 Text.search_next(State)
367 elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
368 local before = snapshot(State, State.lines.current_drawing_index)
369 local drawing = State.lines.current_drawing
370 local p = drawing.points[drawing.pending.target_point]
371 p.name = p.name..t
372 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
373 else
374 local drawing_index, drawing = Drawing.current_drawing(State)
375 if drawing_index == nil then
376 Text.text_input(State, t)
379 schedule_save(State)
382 function edit.keychord_press(State, chord, key)
383 if State.selection1.line and
384 not State.lines.current_drawing and
385 -- printable character created using shift key => delete selection
386 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
387 (not App.shift_down() or utf8.len(key) == 1) and
388 chord ~= 'C-a' and chord ~= 'C-c' and chord ~= 'C-x' and chord ~= 'backspace' and chord ~= 'delete' and chord ~= 'C-z' and chord ~= 'C-y' and not App.is_cursor_movement(key) then
389 Text.delete_selection_and_record_undo_event(State)
391 if State.search_term then
392 if chord == 'escape' then
393 State.search_term = nil
394 State.cursor1 = State.search_backup.cursor
395 State.screen_top1 = State.search_backup.screen_top
396 State.search_backup = nil
397 Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks
398 elseif chord == 'return' then
399 State.search_term = nil
400 State.search_backup = nil
401 elseif chord == 'backspace' then
402 local len = utf8.len(State.search_term)
403 local byte_offset = Text.offset(State.search_term, len)
404 State.search_term = string.sub(State.search_term, 1, byte_offset-1)
405 State.cursor = deepcopy(State.search_backup.cursor)
406 State.screen_top = deepcopy(State.search_backup.screen_top)
407 Text.search_next(State)
408 elseif chord == 'down' then
409 State.cursor1.pos = State.cursor1.pos+1
410 Text.search_next(State)
411 elseif chord == 'up' then
412 Text.search_previous(State)
414 return
415 elseif chord == 'C-f' then
416 State.search_term = ''
417 State.search_backup = {
418 cursor={line=State.cursor1.line, pos=State.cursor1.pos},
419 screen_top={line=State.screen_top1.line, pos=State.screen_top1.pos},
421 -- zoom
422 elseif chord == 'C-=' then
423 edit.update_font_settings(State, State.font_height+2)
424 Text.redraw_all(State)
425 elseif chord == 'C--' then
426 if State.font_height > 2 then
427 edit.update_font_settings(State, State.font_height-2)
428 Text.redraw_all(State)
430 elseif chord == 'C-0' then
431 edit.update_font_settings(State, 20)
432 Text.redraw_all(State)
433 -- undo
434 elseif chord == 'C-z' then
435 local event = undo_event(State)
436 if event then
437 local src = event.before
438 State.screen_top1 = deepcopy(src.screen_top)
439 State.cursor1 = deepcopy(src.cursor)
440 State.selection1 = deepcopy(src.selection)
441 patch(State.lines, event.after, event.before)
442 -- invalidate various cached bits of lines
443 State.lines.current_drawing = nil
444 Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks
445 schedule_save(State)
447 elseif chord == 'C-y' then
448 local event = redo_event(State)
449 if event then
450 local src = event.after
451 State.screen_top1 = deepcopy(src.screen_top)
452 State.cursor1 = deepcopy(src.cursor)
453 State.selection1 = deepcopy(src.selection)
454 patch(State.lines, event.before, event.after)
455 -- invalidate various cached bits of lines
456 State.lines.current_drawing = nil
457 Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks
458 schedule_save(State)
460 -- clipboard
461 elseif chord == 'C-a' then
462 State.selection1 = {line=1, pos=1}
463 State.cursor1 = {line=#State.lines, pos=utf8.len(State.lines[#State.lines].data)+1}
464 elseif chord == 'C-c' then
465 local s = Text.selection(State)
466 if s then
467 App.set_clipboard(s)
469 elseif chord == 'C-x' then
470 local s = Text.cut_selection_and_record_undo_event(State)
471 if s then
472 App.set_clipboard(s)
474 schedule_save(State)
475 elseif chord == 'C-v' then
476 -- We don't have a good sense of when to scroll, so we'll be conservative
477 -- and sometimes scroll when we didn't quite need to.
478 local before_line = State.cursor1.line
479 local before = snapshot(State, before_line)
480 local clipboard_data = App.get_clipboard()
481 for _,code in utf8.codes(clipboard_data) do
482 local c = utf8.char(code)
483 if c == '\n' then
484 Text.insert_return(State)
485 else
486 Text.insert_at_cursor(State, c)
489 if Text.cursor_out_of_screen(State) then
490 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
492 record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
493 schedule_save(State)
494 -- dispatch to drawing or text
495 elseif App.mouse_down(1) or chord:sub(1,2) == 'C-' then
496 local drawing_index, drawing = Drawing.current_drawing(State)
497 if drawing_index then
498 local before = snapshot(State, drawing_index)
499 Drawing.keychord_press(State, chord)
500 record_undo_event(State, {before=before, after=snapshot(State, drawing_index)})
501 schedule_save(State)
503 elseif chord == 'escape' and not App.mouse_down(1) then
504 for _,line in ipairs(State.lines) do
505 if line.mode == 'drawing' then
506 line.show_help = false
509 elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
510 if chord == 'return' then
511 State.current_drawing_mode = State.previous_drawing_mode
512 State.previous_drawing_mode = nil
513 else
514 local before = snapshot(State, State.lines.current_drawing_index)
515 local drawing = State.lines.current_drawing
516 local p = drawing.points[drawing.pending.target_point]
517 if chord == 'escape' then
518 p.name = nil
519 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
520 elseif chord == 'backspace' then
521 local len = utf8.len(p.name)
522 if len > 0 then
523 local byte_offset = Text.offset(p.name, len-1)
524 if len == 1 then byte_offset = 0 end
525 p.name = string.sub(p.name, 1, byte_offset)
526 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
530 schedule_save(State)
531 else
532 Text.keychord_press(State, chord)
536 function edit.key_release(State, key, scancode)
539 function edit.update_font_settings(State, font_height, font)
540 State.font_height = font_height
541 State.font = font or love.graphics.newFont(State.font_height)
542 State.line_height = math.floor(font_height*1.3)
545 --== some methods for tests
547 -- Insulate tests from some key globals so I don't have to change the vast
548 -- majority of tests when they're modified for the real app.
549 Test_margin_left = 25
550 Test_margin_right = 0
552 function edit.initialize_test_state()
553 -- if you change these values, tests will start failing
554 return edit.initialize_state(
555 15, -- top margin
556 Test_margin_left,
557 App.screen.width - Test_margin_right,
558 love.graphics.getFont(),
560 15) -- line height
563 -- all text_input events are also keypresses
564 -- TODO: handle chords of multiple keys
565 function edit.run_after_text_input(State, t)
566 edit.keychord_press(State, t)
567 edit.text_input(State, t)
568 edit.key_release(State, t)
569 App.screen.contents = {}
570 edit.update(State, 0)
571 edit.draw(State)
574 -- not all keys are text_input
575 function edit.run_after_keychord(State, chord, key)
576 edit.keychord_press(State, chord, key)
577 edit.key_release(State, key)
578 App.screen.contents = {}
579 edit.update(State, 0)
580 edit.draw(State)
583 function edit.run_after_mouse_click(State, x,y, mouse_button)
584 App.fake_mouse_press(x,y, mouse_button)
585 edit.mouse_press(State, x,y, mouse_button)
586 edit.draw(State)
587 App.fake_mouse_release(x,y, mouse_button)
588 edit.mouse_release(State, x,y, mouse_button)
589 App.screen.contents = {}
590 edit.update(State, 0)
591 edit.draw(State)
594 function edit.run_after_mouse_press(State, x,y, mouse_button)
595 App.fake_mouse_press(x,y, mouse_button)
596 edit.mouse_press(State, x,y, mouse_button)
597 App.screen.contents = {}
598 edit.update(State, 0)
599 edit.draw(State)
602 function edit.run_after_mouse_release(State, x,y, mouse_button)
603 App.fake_mouse_release(x,y, mouse_button)
604 edit.mouse_release(State, x,y, mouse_button)
605 App.screen.contents = {}
606 edit.update(State, 0)
607 edit.draw(State)