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[lines.love.git] / app.lua
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1 -- love.run: main entrypoint function for LÖVE
2 --
3 -- Most apps can just use the default shown in https://love2d.org/wiki/love.run,
4 -- but we need to override it to:
5 -- * recover from errors (by switching to the source editor)
6 -- * run all tests (functions starting with 'test_') on startup, and
7 -- * save some state that makes it possible to switch between the main app
8 -- and a source editor, while giving each the illusion of complete
9 -- control.
10 function love.run()
11 App.snapshot_love()
12 -- Tests always run at the start.
13 App.run_tests_and_initialize()
14 --? print('==')
16 love.timer.step()
17 local dt = 0
19 return function()
20 if love.event then
21 love.event.pump()
22 for name, a,b,c,d,e,f in love.event.poll() do
23 if name == "quit" then
24 if not love.quit or not love.quit() then
25 return a or 0
26 end
27 end
28 xpcall(function() love.handlers[name](a,b,c,d,e,f) end, handle_error)
29 end
30 end
32 dt = love.timer.step()
33 xpcall(function() App.update(dt) end, handle_error)
35 love.graphics.origin()
36 love.graphics.clear(love.graphics.getBackgroundColor())
37 xpcall(App.draw, handle_error)
38 love.graphics.present()
40 love.timer.sleep(0.001)
41 end
42 end
44 function handle_error(err)
45 Error_message = debug.traceback('Error: ' .. tostring(err), --[[stack frame]]2):gsub('\n[^\n]+$', '')
46 print(Error_message)
47 if Current_app == 'run' then
48 Settings.current_app = 'source'
49 love.filesystem.write('config', json.encode(Settings))
50 load_file_from_source_or_save_directory('main.lua')
51 App.undo_initialize()
52 App.run_tests_and_initialize()
53 else
54 love.event.quit()
55 end
56 end
58 -- The rest of this file wraps around various LÖVE primitives to support
59 -- automated tests. Often tests will run with a fake version of a primitive
60 -- that redirects to the real love.* version once we're done with tests.
62 -- Not everything is so wrapped yet. Sometimes you still have to use love.*
63 -- primitives directly.
65 App = {}
67 -- save/restore various framework globals we care about -- only on very first load
68 function App.snapshot_love()
69 if Love_snapshot then return end
70 Love_snapshot = {}
71 -- save the entire initial font; it doesn't seem reliably recreated using newFont
72 Love_snapshot.initial_font = love.graphics.getFont()
73 end
75 function App.undo_initialize()
76 love.graphics.setFont(Love_snapshot.initial_font)
77 end
79 function App.run_tests_and_initialize()
80 App.load()
81 Test_errors = {}
82 App.run_tests()
83 if #Test_errors > 0 then
84 error(('There were %d test failures:\n\n%s'):format(#Test_errors, table.concat(Test_errors)))
85 end
86 App.disable_tests()
87 App.initialize_globals()
88 App.initialize(love.arg.parseGameArguments(arg), arg)
89 end
91 function App.run_tests()
92 local sorted_names = {}
93 for name,binding in pairs(_G) do
94 if name:find('test_') == 1 then
95 table.insert(sorted_names, name)
96 end
97 end
98 table.sort(sorted_names)
99 for _,name in ipairs(sorted_names) do
100 App.initialize_for_test()
101 --? print('=== '..name)
102 --? _G[name]()
103 xpcall(_G[name], function(err) prepend_debug_info_to_test_failure(name, err) end)
105 -- clean up all test methods
106 for _,name in ipairs(sorted_names) do
107 _G[name] = nil
111 function App.initialize_for_test()
112 App.screen.init{width=100, height=50}
113 App.screen.contents = {} -- clear screen
114 App.filesystem = {}
115 App.source_dir = ''
116 App.current_dir = ''
117 App.save_dir = ''
118 App.fake_keys_pressed = {}
119 App.fake_mouse_state = {x=-1, y=-1}
120 App.initialize_globals()
123 -- App.screen.resize and App.screen.move seem like better names than
124 -- love.window.setMode and love.window.setPosition respectively. They'll
125 -- be side-effect-free during tests, and they'll save their results in
126 -- attributes of App.screen for easy access.
128 App.screen={}
130 -- Use App.screen.init in tests to initialize the fake screen.
131 function App.screen.init(dims)
132 App.screen.width = dims.width
133 App.screen.height = dims.height
136 function App.screen.resize(width, height, flags)
137 App.screen.width = width
138 App.screen.height = height
139 App.screen.flags = flags
142 function App.screen.size()
143 return App.screen.width, App.screen.height, App.screen.flags
146 function App.screen.move(x,y, displayindex)
147 App.screen.x = x
148 App.screen.y = y
149 App.screen.displayindex = displayindex
152 function App.screen.position()
153 return App.screen.x, App.screen.y, App.screen.displayindex
156 -- If you use App.screen.print instead of love.graphics.print,
157 -- tests will be able to check what was printed using App.screen.check below.
159 -- One drawback of this approach: the y coordinate used depends on font size,
160 -- which feels brittle.
162 function App.screen.print(msg, x,y)
163 local screen_row = 'y'..tostring(y)
164 --? print('drawing "'..msg..'" at y '..tostring(y))
165 local screen = App.screen
166 if screen.contents[screen_row] == nil then
167 screen.contents[screen_row] = {}
168 for i=0,screen.width-1 do
169 screen.contents[screen_row][i] = ''
172 if x < screen.width then
173 screen.contents[screen_row][x] = msg
177 function App.screen.check(y, expected_contents, msg)
178 --? print('checking for "'..expected_contents..'" at y '..tostring(y))
179 local screen_row = 'y'..tostring(y)
180 local contents = ''
181 if App.screen.contents[screen_row] == nil then
182 error('no text at y '..tostring(y))
184 for i,s in ipairs(App.screen.contents[screen_row]) do
185 contents = contents..s
187 check_eq(contents, expected_contents, msg)
190 -- If you access the time using App.get_time instead of love.timer.getTime,
191 -- tests will be able to move the time back and forwards as needed using
192 -- App.wait_fake_time below.
194 App.time = 1
195 function App.get_time()
196 return App.time
198 function App.wait_fake_time(t)
199 App.time = App.time + t
202 function App.width(text)
203 return love.graphics.getFont():getWidth(text)
206 -- If you access the clipboard using App.get_clipboard and App.set_clipboard
207 -- instead of love.system.getClipboardText and love.system.setClipboardText
208 -- respectively, tests will be able to manipulate the clipboard by
209 -- reading/writing App.clipboard.
211 App.clipboard = ''
212 function App.get_clipboard()
213 return App.clipboard
215 function App.set_clipboard(s)
216 App.clipboard = s
219 -- In tests I mostly send chords all at once to the keyboard handlers.
220 -- However, you'll occasionally need to check if a key is down outside a handler.
221 -- If you use App.key_down instead of love.keyboard.isDown, tests will be able to
222 -- simulate keypresses using App.fake_key_press and App.fake_key_release
223 -- below. This isn't very realistic, though, and it's up to tests to
224 -- orchestrate key presses that correspond to the handlers they invoke.
226 App.fake_keys_pressed = {}
227 function App.key_down(key)
228 return App.fake_keys_pressed[key]
231 function App.fake_key_press(key)
232 App.fake_keys_pressed[key] = true
234 function App.fake_key_release(key)
235 App.fake_keys_pressed[key] = nil
238 -- Tests mostly will invoke mouse handlers directly. However, you'll
239 -- occasionally need to check if a mouse button is down outside a handler.
240 -- If you use App.mouse_down instead of love.mouse.isDown, tests will be able to
241 -- simulate mouse clicks using App.fake_mouse_press and App.fake_mouse_release
242 -- below. This isn't very realistic, though, and it's up to tests to
243 -- orchestrate presses that correspond to the handlers they invoke.
245 App.fake_mouse_state = {x=-1, y=-1} -- x,y always set
247 function App.mouse_move(x,y)
248 App.fake_mouse_state.x = x
249 App.fake_mouse_state.y = y
251 function App.mouse_down(mouse_button)
252 return App.fake_mouse_state[mouse_button]
254 function App.mouse_x()
255 return App.fake_mouse_state.x
257 function App.mouse_y()
258 return App.fake_mouse_state.y
261 function App.fake_mouse_press(x,y, mouse_button)
262 App.fake_mouse_state.x = x
263 App.fake_mouse_state.y = y
264 App.fake_mouse_state[mouse_button] = true
266 function App.fake_mouse_release(x,y, mouse_button)
267 App.fake_mouse_state.x = x
268 App.fake_mouse_state.y = y
269 App.fake_mouse_state[mouse_button] = nil
272 -- If you use App.open_for_reading and App.open_for_writing instead of other
273 -- various Lua and LÖVE helpers, tests will be able to check the results of
274 -- file operations inside the App.filesystem table.
276 function App.open_for_reading(filename)
277 if App.filesystem[filename] then
278 return {
279 lines = function(self)
280 return App.filesystem[filename]:gmatch('[^\n]+')
281 end,
282 read = function(self)
283 return App.filesystem[filename]
284 end,
285 close = function(self)
286 end,
291 function App.read_file(filename)
292 return App.filesystem[filename]
295 function App.open_for_writing(filename)
296 App.filesystem[filename] = ''
297 return {
298 write = function(self, s)
299 App.filesystem[filename] = App.filesystem[filename]..s
300 end,
301 close = function(self)
302 end,
306 function App.write_file(filename, contents)
307 App.filesystem[filename] = contents
308 return --[[status]] true
311 function App.mkdir(dirname)
312 -- nothing in test mode
315 function App.remove(filename)
316 App.filesystem[filename] = nil
319 -- Some helpers to trigger an event and then refresh the screen. Akin to one
320 -- iteration of the event loop.
322 -- all textinput events are also keypresses
323 -- TODO: handle chords of multiple keys
324 function App.run_after_textinput(t)
325 App.keypressed(t)
326 App.textinput(t)
327 App.keyreleased(t)
328 App.screen.contents = {}
329 App.draw()
332 -- not all keys are textinput
333 -- TODO: handle chords of multiple keys
334 function App.run_after_keychord(chord)
335 App.keychord_press(chord)
336 App.keyreleased(chord)
337 App.screen.contents = {}
338 App.draw()
341 function App.run_after_mouse_click(x,y, mouse_button)
342 App.fake_mouse_press(x,y, mouse_button)
343 App.mousepressed(x,y, mouse_button)
344 App.fake_mouse_release(x,y, mouse_button)
345 App.mousereleased(x,y, mouse_button)
346 App.screen.contents = {}
347 App.draw()
350 function App.run_after_mouse_press(x,y, mouse_button)
351 App.fake_mouse_press(x,y, mouse_button)
352 App.mousepressed(x,y, mouse_button)
353 App.screen.contents = {}
354 App.draw()
357 function App.run_after_mouse_release(x,y, mouse_button)
358 App.fake_mouse_release(x,y, mouse_button)
359 App.mousereleased(x,y, mouse_button)
360 App.screen.contents = {}
361 App.draw()
364 -- miscellaneous internal helpers
366 function App.color(color)
367 love.graphics.setColor(color.r, color.g, color.b, color.a)
370 function colortable(app_color)
371 return {app_color.r, app_color.g, app_color.b, app_color.a}
374 -- prepend file/line/test
375 function prepend_debug_info_to_test_failure(test_name, err)
376 local err_without_line_number = err:gsub('^[^:]*:[^:]*: ', '')
377 local stack_trace = debug.traceback('', --[[stack frame]]5)
378 local file_and_line_number = stack_trace:gsub('stack traceback:\n', ''):gsub(': .*', '')
379 local full_error = file_and_line_number..':'..test_name..' -- '..err_without_line_number
380 --? local full_error = file_and_line_number..':'..test_name..' -- '..err_without_line_number..'\t\t'..stack_trace:gsub('\n', '\n\t\t')
381 table.insert(Test_errors, full_error)
384 nativefs = require 'nativefs'
386 local Keys_down = {}
388 -- call this once all tests are run
389 -- can't run any tests after this
390 function App.disable_tests()
391 -- have LÖVE delegate all handlers to App if they exist
392 for name in pairs(love.handlers) do
393 if App[name] then
394 -- love.keyboard.isDown doesn't work on Android, so emulate it using
395 -- keypressed and keyreleased events
396 if name == 'keypressed' then
397 love.handlers[name] = function(key, scancode, isrepeat)
398 Keys_down[key] = true
399 return App.keypressed(key, scancode, isrepeat)
401 elseif name == 'keyreleased' then
402 love.handlers[name] = function(key, scancode)
403 Keys_down[key] = nil
404 return App.keyreleased(key, scancode)
406 else
407 love.handlers[name] = App[name]
412 -- test methods are disallowed outside tests
413 App.run_tests = nil
414 App.disable_tests = nil
415 App.screen.init = nil
416 App.filesystem = nil
417 App.time = nil
418 App.run_after_textinput = nil
419 App.run_after_keychord = nil
420 App.keypress = nil
421 App.keyrelease = nil
422 App.run_after_mouse_click = nil
423 App.run_after_mouse_press = nil
424 App.run_after_mouse_release = nil
425 App.fake_keys_pressed = nil
426 App.fake_key_press = nil
427 App.fake_key_release = nil
428 App.fake_mouse_state = nil
429 App.fake_mouse_press = nil
430 App.fake_mouse_release = nil
431 -- other methods dispatch to real hardware
432 App.screen.resize = love.window.setMode
433 App.screen.size = love.window.getMode
434 App.screen.move = love.window.setPosition
435 App.screen.position = love.window.getPosition
436 App.screen.print = love.graphics.print
437 App.open_for_reading =
438 function(filename)
439 local result = nativefs.newFile(filename)
440 local ok, err = result:open('r')
441 if ok then
442 return result
443 else
444 return ok, err
447 App.read_file =
448 function(path)
449 if not is_absolute_path(path) then
450 return --[[status]] false, 'Please use an unambiguous absolute path.'
452 local f, err = App.open_for_reading(path)
453 if err then
454 return --[[status]] false, err
456 local contents = f:read()
457 f:close()
458 return contents
460 App.open_for_writing =
461 function(filename)
462 local result = nativefs.newFile(filename)
463 local ok, err = result:open('w')
464 if ok then
465 return result
466 else
467 return ok, err
470 App.write_file =
471 function(path, contents)
472 if not is_absolute_path(path) then
473 return --[[status]] false, 'Please use an unambiguous absolute path.'
475 local f, err = App.open_for_writing(path)
476 if err then
477 return --[[status]] false, err
479 f:write(contents)
480 f:close()
481 return --[[status]] true
483 App.files = nativefs.getDirectoryItems
484 App.mkdir = nativefs.createDirectory
485 App.remove = nativefs.remove
486 App.source_dir = love.filesystem.getSource()..'/'
487 App.current_dir = nativefs.getWorkingDirectory()..'/'
488 App.save_dir = love.filesystem.getSaveDirectory()..'/'
489 App.get_time = love.timer.getTime
490 App.get_clipboard = love.system.getClipboardText
491 App.set_clipboard = love.system.setClipboardText
492 App.key_down = function(key) return Keys_down[key] end
493 App.mouse_move = love.mouse.setPosition
494 App.mouse_down = love.mouse.isDown
495 App.mouse_x = love.mouse.getX
496 App.mouse_y = love.mouse.getY