1 -- some constants people might like to tweak
2 Text_color
= {r
=0, g
=0, b
=0}
3 Cursor_color
= {r
=1, g
=0, b
=0}
4 Stroke_color
= {r
=0, g
=0, b
=0}
5 Current_stroke_color
= {r
=0.7, g
=0.7, b
=0.7} -- in process of being drawn
6 Current_name_background_color
= {r
=1, g
=0, b
=0, a
=0.1} -- name currently being edited
7 Focus_stroke_color
= {r
=1, g
=0, b
=0} -- what mouse is hovering over
8 Highlight_color
= {r
=0.7, g
=0.7, b
=0.9} -- selected text
9 Icon_color
= {r
=0.7, g
=0.7, b
=0.7} -- color of current mode icon in drawings
10 Help_color
= {r
=0, g
=0.5, b
=0}
11 Help_background_color
= {r
=0, g
=0.5, b
=0, a
=0.1}
17 Drawing_padding_top
= 10
18 Drawing_padding_bottom
= 10
19 Drawing_padding_height
= Drawing_padding_top
+ Drawing_padding_bottom
21 Same_point_distance
= 4 -- pixel distance at which two points are considered the same
25 -- run in both tests and a real run
26 function edit
.initialize_state(top
, left
, right
, font_height
, line_height
) -- currently always draws to bottom of screen
28 -- a line is either text or a drawing
29 -- a text is a table with:
32 -- a drawing is a table with:
34 -- a (y) coord in pixels (updated while painting screen),
36 -- an array of points, and
38 -- a shape is a table containing:
40 -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
41 -- an array vertices for mode 'polygon', 'rectangle', 'square'
42 -- p1, p2 for mode 'line'
43 -- center, radius for mode 'circle'
44 -- center, radius, start_angle, end_angle for mode 'arc'
45 -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
46 -- The field names are carefully chosen so that switching modes in midstream
47 -- remembers previously entered points where that makes sense.
48 lines
= {{mode
='text', data
=''}}, -- array of lines
50 -- Lines can be too long to fit on screen, in which case they _wrap_ into
51 -- multiple _screen lines_.
53 -- rendering wrapped text lines needs some additional short-lived data per line:
54 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
55 -- starty, the y coord in pixels the line starts rendering from
56 -- fragments: snippets of the line guaranteed to not straddle screen lines
57 -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
60 -- Given wrapping, any potential location for the text cursor can be described in two ways:
61 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
62 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
64 -- Most of the time we'll only persist positions in schema 1, translating to
65 -- schema 2 when that's convenient.
67 -- Make sure these coordinates are never aliased, so that changing one causes
68 -- action at a distance.
69 screen_top1
= {line
=1, pos
=1}, -- position of start of screen line at top of screen
70 cursor1
= {line
=1, pos
=1}, -- position of cursor
71 screen_bottom1
= {line
=1, pos
=1}, -- position of start of screen line at bottom of screen
74 -- some extra state to compute selection between mouse press and release
77 mousepress_shift
= nil,
78 -- when selecting text, avoid recomputing some state on every single frame
81 -- cursor coordinates in pixels
85 current_drawing_mode
= 'line',
86 previous_drawing_mode
= nil, -- extra state for some ephemeral modes like moving/deleting/naming points
88 font_height
= font_height
,
89 line_height
= line_height
,
92 left
= math
.floor(left
),
93 right
= math
.floor(right
),
96 filename
= love
.filesystem
.getSourceBaseDirectory()..'/lines.txt', -- '/' should work even on Windows
105 search_backup
= nil, -- stuff to restore when cancelling search
108 end -- App.initialize_state
110 function edit
.check_locs(State
)
111 -- if State is inconsistent (i.e. file changed by some other program),
112 -- throw away all cursor state entirely
113 if edit
.invalid1(State
, State
.screen_top1
)
114 or edit
.invalid1(State
, State
.cursor1
)
115 or not edit
.cursor_on_text(State
)
116 or not Text
.le1(State
.screen_top1
, State
.cursor1
) then
117 State
.screen_top1
= {line
=1, pos
=1}
118 edit
.put_cursor_on_first_text_line(State
)
122 function edit
.invalid1(State
, loc1
)
123 if loc1
.line
> #State
.lines
then return true end
124 local l
= State
.lines
[loc1
.line
]
125 if l
.mode
~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
126 return loc1
.pos
> #State
.lines
[loc1
.line
].data
129 function edit
.cursor_on_text(State
)
130 return State
.cursor1
.line
<= #State
.lines
131 and State
.lines
[State
.cursor1
.line
].mode
== 'text'
134 function edit
.put_cursor_on_first_text_line(State
)
135 for i
,line
in ipairs(State
.lines
) do
136 if line
.mode
== 'text' then
137 State
.cursor1
= {line
=i
, pos
=1}
143 function edit
.draw(State
)
144 State
.button_handlers
= {}
145 App
.color(Text_color
)
146 if #State
.lines
~= #State
.line_cache
then
147 print(('line_cache is out of date; %d when it should be %d'):format(#State
.line_cache
, #State
.lines
))
150 if not Text
.le1(State
.screen_top1
, State
.cursor1
) then
151 print(State
.screen_top1
.line
, State
.screen_top1
.pos
, State
.cursor1
.line
, State
.cursor1
.pos
)
158 for line_index
= State
.screen_top1
.line
,#State
.lines
do
159 local line
= State
.lines
[line_index
]
160 --? print('draw:', y, line_index, line)
161 if y
+ State
.line_height
> App
.screen
.height
then break end
162 State
.screen_bottom1
= {line
=line_index
, pos
=nil}
163 if line
.mode
== 'text' then
164 --? print('text.draw', y, line_index)
166 if line_index
== State
.screen_top1
.line
then
167 startpos
= State
.screen_top1
.pos
169 if line
.data
== '' then
170 -- button to insert new drawing
171 button(State
, 'draw', {x
=State
.left
-Margin_left
+4, y
=y
+4, w
=12,h
=12, color
={1,1,0},
172 icon
= icon
.insert_drawing
,
173 onpress1
= function()
174 Drawing
.before
= snapshot(State
, line_index
-1, line_index
)
175 table.insert(State
.lines
, line_index
, {mode
='drawing', y
=y
, h
=256/2, points
={}, shapes
={}, pending
={}})
176 table.insert(State
.line_cache
, line_index
, {})
177 if State
.cursor1
.line
>= line_index
then
178 State
.cursor1
.line
= State
.cursor1
.line
+1
181 record_undo_event(State
, {before
=Drawing
.before
, after
=snapshot(State
, line_index
-1, line_index
+1)})
185 y
, State
.screen_bottom1
.pos
= Text
.draw(State
, line_index
, y
, startpos
)
186 y
= y
+ State
.line_height
188 elseif line
.mode
== 'drawing' then
189 y
= y
+Drawing_padding_top
190 Drawing
.draw(State
, line_index
, y
)
191 y
= y
+ Drawing
.pixels(line
.h
, State
.width
) + Drawing_padding_bottom
197 if State
.search_term
then
198 Text
.draw_search_bar(State
)
202 function edit
.update(State
, dt
)
203 Drawing
.update(State
, dt
)
204 if State
.next_save
and State
.next_save
< Current_time
then
206 State
.next_save
= nil
210 function schedule_save(State
)
211 if State
.next_save
== nil then
212 State
.next_save
= Current_time
+ 3 -- short enough that you're likely to still remember what you did
216 function edit
.quit(State
)
217 -- make sure to save before quitting
218 if State
.next_save
then
220 -- give some time for the OS to flush everything to disk
221 love
.timer
.sleep(0.1)
225 function edit
.mouse_press(State
, x
,y
, mouse_button
)
226 if State
.search_term
then return end
227 --? print('press', State.cursor1.line)
228 if mouse_press_consumed_by_any_button_handler(State
, x
,y
, mouse_button
) then
229 -- press on a button and it returned 'true' to short-circuit
233 for line_index
,line
in ipairs(State
.lines
) do
234 if line
.mode
== 'text' then
235 if Text
.in_line(State
, line_index
, x
,y
) then
236 -- delicate dance between cursor, selection and old cursor/selection
238 -- regular press+release: sets cursor, clears selection
239 -- shift press+release:
240 -- sets selection to old cursor if not set otherwise leaves it untouched
242 -- press and hold to start a selection: sets selection on press, cursor on release
243 -- press and hold, then press shift: ignore shift
244 -- i.e. mouse_release should never look at shift state
245 State
.old_cursor1
= State
.cursor1
246 State
.old_selection1
= State
.selection1
247 State
.mousepress_shift
= App
.shift_down()
250 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
252 --? print('selection', State.selection1.line, State.selection1.pos)
255 elseif line
.mode
== 'drawing' then
256 local line_cache
= State
.line_cache
[line_index
]
257 if Drawing
.in_drawing(line
, line_cache
, x
, y
, State
.left
,State
.right
) then
258 State
.lines
.current_drawing_index
= line_index
259 State
.lines
.current_drawing
= line
260 Drawing
.before
= snapshot(State
, line_index
)
261 Drawing
.mouse_press(State
, line_index
, x
,y
, mouse_button
)
268 function edit
.mouse_release(State
, x
,y
, mouse_button
)
269 if State
.search_term
then return end
270 --? print('release', State.cursor1.line)
271 if State
.lines
.current_drawing
then
272 Drawing
.mouse_release(State
, x
,y
, mouse_button
)
274 if Drawing
.before
then
275 record_undo_event(State
, {before
=Drawing
.before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
279 for line_index
,line
in ipairs(State
.lines
) do
280 if line
.mode
== 'text' then
281 if Text
.in_line(State
, line_index
, x
,y
) then
282 --? print('reset selection')
285 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
287 --? print('cursor', State.cursor1.line, State.cursor1.pos)
288 if State
.mousepress_shift
then
289 if State
.old_selection1
.line
== nil then
290 State
.selection1
= State
.old_cursor1
292 State
.selection1
= State
.old_selection1
295 State
.old_cursor1
, State
.old_selection1
, State
.mousepress_shift
= nil
296 if eq(State
.cursor1
, State
.selection1
) then
297 State
.selection1
= {}
303 --? print('selection:', State.selection1.line, State.selection1.pos)
307 function edit
.mouse_wheel_move(State
, dx
,dy
)
309 State
.cursor1
= {line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
}
310 for i
=1,math
.floor(dy
) do
314 State
.cursor1
= {line
=State
.screen_bottom1
.line
, pos
=State
.screen_bottom1
.pos
}
315 for i
=1,math
.floor(-dy
) do
321 function edit
.text_input(State
, t
)
322 --? print('text input', t)
323 if State
.search_term
then
324 State
.search_term
= State
.search_term
..t
325 Text
.search_next(State
)
326 elseif State
.lines
.current_drawing
and State
.current_drawing_mode
== 'name' then
327 local before
= snapshot(State
, State
.lines
.current_drawing_index
)
328 local drawing
= State
.lines
.current_drawing
329 local p
= drawing
.points
[drawing
.pending
.target_point
]
331 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
333 local drawing_index
, drawing
= Drawing
.current_drawing(State
)
334 if drawing_index
== nil then
335 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
336 Text
.text_input(State
, t
)
342 function edit
.keychord_press(State
, chord
, key
)
343 if State
.selection1
.line
and
344 not State
.lines
.current_drawing
and
345 -- printable character created using shift key => delete selection
346 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
347 (not App
.shift_down() or utf8
.len(key
) == 1) and
348 chord
~= 'C-a' and chord
~= 'C-c' and chord
~= 'C-x' and chord
~= 'backspace' and chord
~= 'delete' and chord
~= 'C-z' and not App
.is_cursor_movement(chord
) then
349 Text
.delete_selection(State
, State
.left
, State
.right
)
351 if State
.search_term
then
352 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
353 if chord
== 'escape' then
354 State
.search_term
= nil
355 State
.cursor1
= State
.search_backup
.cursor
356 State
.screen_top1
= State
.search_backup
.screen_top
357 State
.search_backup
= nil
358 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
359 elseif chord
== 'return' then
360 State
.search_term
= nil
361 State
.search_backup
= nil
362 elseif chord
== 'backspace' then
363 local len
= utf8
.len(State
.search_term
)
364 local byte_offset
= Text
.offset(State
.search_term
, len
)
365 State
.search_term
= string.sub(State
.search_term
, 1, byte_offset
-1)
366 elseif chord
== 'down' then
367 State
.cursor1
.pos
= State
.cursor1
.pos
+1
368 Text
.search_next(State
)
369 elseif chord
== 'up' then
370 Text
.search_previous(State
)
373 elseif chord
== 'C-f' then
374 State
.search_term
= ''
375 State
.search_backup
= {
376 cursor
={line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
},
377 screen_top
={line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
},
380 elseif chord
== 'C-=' then
381 edit
.update_font_settings(State
, State
.font_height
+2)
382 Text
.redraw_all(State
)
383 elseif chord
== 'C--' then
384 if State
.font_height
> 2 then
385 edit
.update_font_settings(State
, State
.font_height
-2)
386 Text
.redraw_all(State
)
388 elseif chord
== 'C-0' then
389 edit
.update_font_settings(State
, 20)
390 Text
.redraw_all(State
)
392 elseif chord
== 'C-z' then
393 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
394 local event
= undo_event(State
)
396 local src
= event
.before
397 State
.screen_top1
= deepcopy(src
.screen_top
)
398 State
.cursor1
= deepcopy(src
.cursor
)
399 State
.selection1
= deepcopy(src
.selection
)
400 patch(State
.lines
, event
.after
, event
.before
)
401 patch_placeholders(State
.line_cache
, event
.after
, event
.before
)
402 -- invalidate various cached bits of lines
403 State
.lines
.current_drawing
= nil
404 -- if we're scrolling, reclaim all fragments to avoid memory leaks
405 Text
.redraw_all(State
)
408 elseif chord
== 'C-y' then
409 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
410 local event
= redo_event(State
)
412 local src
= event
.after
413 State
.screen_top1
= deepcopy(src
.screen_top
)
414 State
.cursor1
= deepcopy(src
.cursor
)
415 State
.selection1
= deepcopy(src
.selection
)
416 patch(State
.lines
, event
.before
, event
.after
)
417 -- invalidate various cached bits of lines
418 State
.lines
.current_drawing
= nil
419 -- if we're scrolling, reclaim all fragments to avoid memory leaks
420 Text
.redraw_all(State
)
424 elseif chord
== 'C-a' then
425 State
.selection1
= {line
=1, pos
=1}
426 State
.cursor1
= {line
=#State
.lines
, pos
=utf8
.len(State
.lines
[#State
.lines
].data
)+1}
427 elseif chord
== 'C-c' then
428 local s
= Text
.selection(State
)
430 App
.setClipboardText(s
)
432 elseif chord
== 'C-x' then
433 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
434 local s
= Text
.cut_selection(State
, State
.left
, State
.right
)
436 App
.setClipboardText(s
)
439 elseif chord
== 'C-v' then
440 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
441 -- We don't have a good sense of when to scroll, so we'll be conservative
442 -- and sometimes scroll when we didn't quite need to.
443 local before_line
= State
.cursor1
.line
444 local before
= snapshot(State
, before_line
)
445 local clipboard_data
= App
.getClipboardText()
446 for _
,code
in utf8
.codes(clipboard_data
) do
447 local c
= utf8
.char(code
)
449 Text
.insert_return(State
)
451 Text
.insert_at_cursor(State
, c
)
454 if Text
.cursor_out_of_screen(State
) then
455 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
458 record_undo_event(State
, {before
=before
, after
=snapshot(State
, before_line
, State
.cursor1
.line
)})
459 -- dispatch to drawing or text
460 elseif App
.mouse_down(1) or chord
:sub(1,2) == 'C-' then
461 -- DON'T reset line_cache.starty here
462 local drawing_index
, drawing
= Drawing
.current_drawing(State
)
463 if drawing_index
then
464 local before
= snapshot(State
, drawing_index
)
465 Drawing
.keychord_press(State
, chord
)
466 record_undo_event(State
, {before
=before
, after
=snapshot(State
, drawing_index
)})
469 elseif chord
== 'escape' and not App
.mouse_down(1) then
470 for _
,line
in ipairs(State
.lines
) do
471 if line
.mode
== 'drawing' then
472 line
.show_help
= false
475 elseif State
.lines
.current_drawing
and State
.current_drawing_mode
== 'name' then
476 if chord
== 'return' then
477 State
.current_drawing_mode
= State
.previous_drawing_mode
478 State
.previous_drawing_mode
= nil
480 local before
= snapshot(State
, State
.lines
.current_drawing_index
)
481 local drawing
= State
.lines
.current_drawing
482 local p
= drawing
.points
[drawing
.pending
.target_point
]
483 if chord
== 'escape' then
485 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
486 elseif chord
== 'backspace' then
487 local len
= utf8
.len(p
.name
)
489 local byte_offset
= Text
.offset(p
.name
, len
-1)
490 if len
== 1 then byte_offset
= 0 end
491 p
.name
= string.sub(p
.name
, 1, byte_offset
)
492 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
498 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
499 Text
.keychord_press(State
, chord
)
503 function edit
.key_release(State
, key
, scancode
)
506 function edit
.update_font_settings(State
, font_height
)
507 State
.font_height
= font_height
508 love
.graphics
.setFont(love
.graphics
.newFont(State
.font_height
))
509 State
.line_height
= math
.floor(font_height
*1.3)
513 --== some methods for tests
515 -- Insulate tests from some key globals so I don't have to change the vast
516 -- majority of tests when they're modified for the real app.
517 Test_margin_left
= 25
518 Test_margin_right
= 0
520 function edit
.initialize_test_state()
521 -- if you change these values, tests will start failing
522 return edit
.initialize_state(
525 App
.screen
.width
- Test_margin_right
,
526 14, -- font height assuming default LÖVE font
530 -- all text_input events are also keypresses
531 -- TODO: handle chords of multiple keys
532 function edit
.run_after_text_input(State
, t
)
533 edit
.keychord_press(State
, t
)
534 edit
.text_input(State
, t
)
535 edit
.key_release(State
, t
)
536 App
.screen
.contents
= {}
537 edit
.update(State
, 0)
541 -- not all keys are text_input
542 function edit
.run_after_keychord(State
, chord
)
543 edit
.keychord_press(State
, chord
)
544 edit
.key_release(State
, chord
)
545 App
.screen
.contents
= {}
546 edit
.update(State
, 0)
550 function edit
.run_after_mouse_click(State
, x
,y
, mouse_button
)
551 App
.fake_mouse_press(x
,y
, mouse_button
)
552 edit
.mouse_press(State
, x
,y
, mouse_button
)
553 App
.fake_mouse_release(x
,y
, mouse_button
)
554 edit
.mouse_release(State
, x
,y
, mouse_button
)
555 App
.screen
.contents
= {}
556 edit
.update(State
, 0)
560 function edit
.run_after_mouse_press(State
, x
,y
, mouse_button
)
561 App
.fake_mouse_press(x
,y
, mouse_button
)
562 edit
.mouse_press(State
, x
,y
, mouse_button
)
563 App
.screen
.contents
= {}
564 edit
.update(State
, 0)
568 function edit
.run_after_mouse_release(State
, x
,y
, mouse_button
)
569 App
.fake_mouse_release(x
,y
, mouse_button
)
570 edit
.mouse_release(State
, x
,y
, mouse_button
)
571 App
.screen
.contents
= {}
572 edit
.update(State
, 0)