clean up some final bifold code
[lines.love.git] / edit.lua
blob9a198f3da0d02ffd558e2b28c4fb373ef9dc801f
1 -- some constants people might like to tweak
2 Text_color = {r=0, g=0, b=0}
3 Cursor_color = {r=1, g=0, b=0}
4 Stroke_color = {r=0, g=0, b=0}
5 Current_stroke_color = {r=0.7, g=0.7, b=0.7} -- in process of being drawn
6 Current_name_background_color = {r=1, g=0, b=0, a=0.1} -- name currently being edited
7 Focus_stroke_color = {r=1, g=0, b=0} -- what mouse is hovering over
8 Highlight_color = {r=0.7, g=0.7, b=0.9} -- selected text
9 Icon_color = {r=0.7, g=0.7, b=0.7} -- color of current mode icon in drawings
10 Help_color = {r=0, g=0.5, b=0}
11 Help_background_color = {r=0, g=0.5, b=0, a=0.1}
13 Margin_top = 15
14 Margin_left = 25
15 Margin_right = 25
17 Drawing_padding_top = 10
18 Drawing_padding_bottom = 10
19 Drawing_padding_height = Drawing_padding_top + Drawing_padding_bottom
21 Same_point_distance = 4 -- pixel distance at which two points are considered the same
23 edit = {}
25 -- run in both tests and a real run
26 function edit.initialize_state(top, left, right, font_height, line_height) -- currently always draws to bottom of screen
27 local result = {
28 -- a line is either text or a drawing
29 -- a text is a table with:
30 -- mode = 'text',
31 -- string data,
32 -- a drawing is a table with:
33 -- mode = 'drawing'
34 -- a (y) coord in pixels (updated while painting screen),
35 -- a (h)eight,
36 -- an array of points, and
37 -- an array of shapes
38 -- a shape is a table containing:
39 -- a mode
40 -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
41 -- an array vertices for mode 'polygon', 'rectangle', 'square'
42 -- p1, p2 for mode 'line'
43 -- center, radius for mode 'circle'
44 -- center, radius, start_angle, end_angle for mode 'arc'
45 -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
46 -- The field names are carefully chosen so that switching modes in midstream
47 -- remembers previously entered points where that makes sense.
48 lines = {{mode='text', data=''}}, -- array of lines
50 -- Lines can be too long to fit on screen, in which case they _wrap_ into
51 -- multiple _screen lines_.
53 -- rendering wrapped text lines needs some additional short-lived data per line:
54 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
55 -- starty, the y coord in pixels the line starts rendering from
56 -- fragments: snippets of the line guaranteed to not straddle screen lines
57 -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
58 line_cache = {},
60 -- Given wrapping, any potential location for the text cursor can be described in two ways:
61 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
62 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
64 -- Most of the time we'll only persist positions in schema 1, translating to
65 -- schema 2 when that's convenient.
67 -- Make sure these coordinates are never aliased, so that changing one causes
68 -- action at a distance.
69 screen_top1 = {line=1, pos=1}, -- position of start of screen line at top of screen
70 cursor1 = {line=1, pos=1}, -- position of cursor
71 screen_bottom1 = {line=1, pos=1}, -- position of start of screen line at bottom of screen
73 selection1 = {},
74 -- some extra state to compute selection between mouse press and release
75 old_cursor1 = nil,
76 old_selection1 = nil,
77 mousepress_shift = nil,
78 -- when selecting text, avoid recomputing some state on every single frame
79 recent_mouse = {},
81 -- cursor coordinates in pixels
82 cursor_x = 0,
83 cursor_y = 0,
85 current_drawing_mode = 'line',
86 previous_drawing_mode = nil, -- extra state for some ephemeral modes like moving/deleting/naming points
88 font_height = font_height,
89 line_height = line_height,
91 top = top,
92 left = math.floor(left),
93 right = math.floor(right),
94 width = right-left,
96 filename = love.filesystem.getSourceBaseDirectory()..'/lines.txt', -- '/' should work even on Windows
97 next_save = nil,
99 -- undo
100 history = {},
101 next_history = 1,
103 -- search
104 search_term = nil,
105 search_backup = nil, -- stuff to restore when cancelling search
107 return result
108 end -- App.initialize_state
110 function edit.check_locs(State)
111 -- if State is inconsistent (i.e. file changed by some other program),
112 -- throw away all cursor state entirely
113 if edit.invalid1(State, State.screen_top1)
114 or edit.invalid1(State, State.cursor1)
115 or not edit.cursor_on_text(State)
116 or not Text.le1(State.screen_top1, State.cursor1) then
117 State.screen_top1 = {line=1, pos=1}
118 edit.put_cursor_on_first_text_line(State)
122 function edit.invalid1(State, loc1)
123 if loc1.line > #State.lines then return true end
124 local l = State.lines[loc1.line]
125 if l.mode ~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
126 return loc1.pos > #State.lines[loc1.line].data
129 function edit.cursor_on_text(State)
130 return State.cursor1.line <= #State.lines
131 and State.lines[State.cursor1.line].mode == 'text'
134 function edit.put_cursor_on_first_text_line(State)
135 for i,line in ipairs(State.lines) do
136 if line.mode == 'text' then
137 State.cursor1 = {line=i, pos=1}
138 break
143 function edit.draw(State)
144 State.button_handlers = {}
145 App.color(Text_color)
146 if #State.lines ~= #State.line_cache then
147 print(('line_cache is out of date; %d when it should be %d'):format(#State.line_cache, #State.lines))
148 assert(false)
150 if not Text.le1(State.screen_top1, State.cursor1) then
151 print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
152 assert(false)
154 State.cursor_x = nil
155 State.cursor_y = nil
156 local y = State.top
157 --? print('== draw')
158 for line_index = State.screen_top1.line,#State.lines do
159 local line = State.lines[line_index]
160 --? print('draw:', y, line_index, line)
161 if y + State.line_height > App.screen.height then break end
162 State.screen_bottom1 = {line=line_index, pos=nil}
163 if line.mode == 'text' then
164 --? print('text.draw', y, line_index)
165 local startpos = 1
166 if line_index == State.screen_top1.line then
167 startpos = State.screen_top1.pos
169 if line.data == '' then
170 -- button to insert new drawing
171 button(State, 'draw', {x=State.left-Margin_left+4, y=y+4, w=12,h=12, color={1,1,0},
172 icon = icon.insert_drawing,
173 onpress1 = function()
174 Drawing.before = snapshot(State, line_index-1, line_index)
175 table.insert(State.lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})
176 table.insert(State.line_cache, line_index, {})
177 if State.cursor1.line >= line_index then
178 State.cursor1.line = State.cursor1.line+1
180 schedule_save(State)
181 record_undo_event(State, {before=Drawing.before, after=snapshot(State, line_index-1, line_index+1)})
182 end,
185 y, State.screen_bottom1.pos = Text.draw(State, line_index, y, startpos)
186 y = y + State.line_height
187 --? print('=> y', y)
188 elseif line.mode == 'drawing' then
189 y = y+Drawing_padding_top
190 Drawing.draw(State, line_index, y)
191 y = y + Drawing.pixels(line.h, State.width) + Drawing_padding_bottom
192 else
193 print(line.mode)
194 assert(false)
197 if State.search_term then
198 Text.draw_search_bar(State)
202 function edit.update(State, dt)
203 Drawing.update(State, dt)
204 if State.next_save and State.next_save < Current_time then
205 save_to_disk(State)
206 State.next_save = nil
210 function schedule_save(State)
211 if State.next_save == nil then
212 State.next_save = Current_time + 3 -- short enough that you're likely to still remember what you did
216 function edit.quit(State)
217 -- make sure to save before quitting
218 if State.next_save then
219 save_to_disk(State)
220 -- give some time for the OS to flush everything to disk
221 love.timer.sleep(0.1)
225 function edit.mouse_press(State, x,y, mouse_button)
226 if State.search_term then return end
227 --? print('press', State.cursor1.line)
228 if mouse_press_consumed_by_any_button_handler(State, x,y, mouse_button) then
229 -- press on a button and it returned 'true' to short-circuit
230 return
233 for line_index,line in ipairs(State.lines) do
234 if line.mode == 'text' then
235 if Text.in_line(State, line_index, x,y) then
236 -- delicate dance between cursor, selection and old cursor/selection
237 -- scenarios:
238 -- regular press+release: sets cursor, clears selection
239 -- shift press+release:
240 -- sets selection to old cursor if not set otherwise leaves it untouched
241 -- sets cursor
242 -- press and hold to start a selection: sets selection on press, cursor on release
243 -- press and hold, then press shift: ignore shift
244 -- i.e. mouse_release should never look at shift state
245 State.old_cursor1 = State.cursor1
246 State.old_selection1 = State.selection1
247 State.mousepress_shift = App.shift_down()
248 State.selection1 = {
249 line=line_index,
250 pos=Text.to_pos_on_line(State, line_index, x, y),
252 --? print('selection', State.selection1.line, State.selection1.pos)
253 break
255 elseif line.mode == 'drawing' then
256 local line_cache = State.line_cache[line_index]
257 if Drawing.in_drawing(line, line_cache, x, y, State.left,State.right) then
258 State.lines.current_drawing_index = line_index
259 State.lines.current_drawing = line
260 Drawing.before = snapshot(State, line_index)
261 Drawing.mouse_press(State, line_index, x,y, mouse_button)
262 break
268 function edit.mouse_release(State, x,y, mouse_button)
269 if State.search_term then return end
270 --? print('release', State.cursor1.line)
271 if State.lines.current_drawing then
272 Drawing.mouse_release(State, x,y, mouse_button)
273 schedule_save(State)
274 if Drawing.before then
275 record_undo_event(State, {before=Drawing.before, after=snapshot(State, State.lines.current_drawing_index)})
276 Drawing.before = nil
278 else
279 for line_index,line in ipairs(State.lines) do
280 if line.mode == 'text' then
281 if Text.in_line(State, line_index, x,y) then
282 --? print('reset selection')
283 State.cursor1 = {
284 line=line_index,
285 pos=Text.to_pos_on_line(State, line_index, x, y),
287 --? print('cursor', State.cursor1.line, State.cursor1.pos)
288 if State.mousepress_shift then
289 if State.old_selection1.line == nil then
290 State.selection1 = State.old_cursor1
291 else
292 State.selection1 = State.old_selection1
295 State.old_cursor1, State.old_selection1, State.mousepress_shift = nil
296 if eq(State.cursor1, State.selection1) then
297 State.selection1 = {}
299 break
303 --? print('selection:', State.selection1.line, State.selection1.pos)
307 function edit.mouse_wheel_move(State, dx,dy)
308 if dy > 0 then
309 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
310 for i=1,math.floor(dy) do
311 Text.up(State)
313 elseif dy < 0 then
314 State.cursor1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}
315 for i=1,math.floor(-dy) do
316 Text.down(State)
321 function edit.text_input(State, t)
322 --? print('text input', t)
323 if State.search_term then
324 State.search_term = State.search_term..t
325 Text.search_next(State)
326 elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
327 local before = snapshot(State, State.lines.current_drawing_index)
328 local drawing = State.lines.current_drawing
329 local p = drawing.points[drawing.pending.target_point]
330 p.name = p.name..t
331 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
332 else
333 local drawing_index, drawing = Drawing.current_drawing(State)
334 if drawing_index == nil then
335 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
336 Text.text_input(State, t)
339 schedule_save(State)
342 function edit.keychord_press(State, chord, key)
343 if State.selection1.line and
344 not State.lines.current_drawing and
345 -- printable character created using shift key => delete selection
346 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
347 (not App.shift_down() or utf8.len(key) == 1) and
348 chord ~= 'C-a' and chord ~= 'C-c' and chord ~= 'C-x' and chord ~= 'backspace' and chord ~= 'delete' and chord ~= 'C-z' and not App.is_cursor_movement(chord) then
349 Text.delete_selection(State, State.left, State.right)
351 if State.search_term then
352 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
353 if chord == 'escape' then
354 State.search_term = nil
355 State.cursor1 = State.search_backup.cursor
356 State.screen_top1 = State.search_backup.screen_top
357 State.search_backup = nil
358 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
359 elseif chord == 'return' then
360 State.search_term = nil
361 State.search_backup = nil
362 elseif chord == 'backspace' then
363 local len = utf8.len(State.search_term)
364 local byte_offset = Text.offset(State.search_term, len)
365 State.search_term = string.sub(State.search_term, 1, byte_offset-1)
366 elseif chord == 'down' then
367 State.cursor1.pos = State.cursor1.pos+1
368 Text.search_next(State)
369 elseif chord == 'up' then
370 Text.search_previous(State)
372 return
373 elseif chord == 'C-f' then
374 State.search_term = ''
375 State.search_backup = {
376 cursor={line=State.cursor1.line, pos=State.cursor1.pos},
377 screen_top={line=State.screen_top1.line, pos=State.screen_top1.pos},
379 -- zoom
380 elseif chord == 'C-=' then
381 edit.update_font_settings(State, State.font_height+2)
382 Text.redraw_all(State)
383 elseif chord == 'C--' then
384 if State.font_height > 2 then
385 edit.update_font_settings(State, State.font_height-2)
386 Text.redraw_all(State)
388 elseif chord == 'C-0' then
389 edit.update_font_settings(State, 20)
390 Text.redraw_all(State)
391 -- undo
392 elseif chord == 'C-z' then
393 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
394 local event = undo_event(State)
395 if event then
396 local src = event.before
397 State.screen_top1 = deepcopy(src.screen_top)
398 State.cursor1 = deepcopy(src.cursor)
399 State.selection1 = deepcopy(src.selection)
400 patch(State.lines, event.after, event.before)
401 patch_placeholders(State.line_cache, event.after, event.before)
402 -- invalidate various cached bits of lines
403 State.lines.current_drawing = nil
404 -- if we're scrolling, reclaim all fragments to avoid memory leaks
405 Text.redraw_all(State)
406 schedule_save(State)
408 elseif chord == 'C-y' then
409 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
410 local event = redo_event(State)
411 if event then
412 local src = event.after
413 State.screen_top1 = deepcopy(src.screen_top)
414 State.cursor1 = deepcopy(src.cursor)
415 State.selection1 = deepcopy(src.selection)
416 patch(State.lines, event.before, event.after)
417 -- invalidate various cached bits of lines
418 State.lines.current_drawing = nil
419 -- if we're scrolling, reclaim all fragments to avoid memory leaks
420 Text.redraw_all(State)
421 schedule_save(State)
423 -- clipboard
424 elseif chord == 'C-a' then
425 State.selection1 = {line=1, pos=1}
426 State.cursor1 = {line=#State.lines, pos=utf8.len(State.lines[#State.lines].data)+1}
427 elseif chord == 'C-c' then
428 local s = Text.selection(State)
429 if s then
430 App.setClipboardText(s)
432 elseif chord == 'C-x' then
433 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
434 local s = Text.cut_selection(State, State.left, State.right)
435 if s then
436 App.setClipboardText(s)
438 schedule_save(State)
439 elseif chord == 'C-v' then
440 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
441 -- We don't have a good sense of when to scroll, so we'll be conservative
442 -- and sometimes scroll when we didn't quite need to.
443 local before_line = State.cursor1.line
444 local before = snapshot(State, before_line)
445 local clipboard_data = App.getClipboardText()
446 for _,code in utf8.codes(clipboard_data) do
447 local c = utf8.char(code)
448 if c == '\n' then
449 Text.insert_return(State)
450 else
451 Text.insert_at_cursor(State, c)
454 if Text.cursor_out_of_screen(State) then
455 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
457 schedule_save(State)
458 record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
459 -- dispatch to drawing or text
460 elseif App.mouse_down(1) or chord:sub(1,2) == 'C-' then
461 -- DON'T reset line_cache.starty here
462 local drawing_index, drawing = Drawing.current_drawing(State)
463 if drawing_index then
464 local before = snapshot(State, drawing_index)
465 Drawing.keychord_press(State, chord)
466 record_undo_event(State, {before=before, after=snapshot(State, drawing_index)})
467 schedule_save(State)
469 elseif chord == 'escape' and not App.mouse_down(1) then
470 for _,line in ipairs(State.lines) do
471 if line.mode == 'drawing' then
472 line.show_help = false
475 elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
476 if chord == 'return' then
477 State.current_drawing_mode = State.previous_drawing_mode
478 State.previous_drawing_mode = nil
479 else
480 local before = snapshot(State, State.lines.current_drawing_index)
481 local drawing = State.lines.current_drawing
482 local p = drawing.points[drawing.pending.target_point]
483 if chord == 'escape' then
484 p.name = nil
485 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
486 elseif chord == 'backspace' then
487 local len = utf8.len(p.name)
488 if len > 0 then
489 local byte_offset = Text.offset(p.name, len-1)
490 if len == 1 then byte_offset = 0 end
491 p.name = string.sub(p.name, 1, byte_offset)
492 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
496 schedule_save(State)
497 else
498 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
499 Text.keychord_press(State, chord)
503 function edit.key_release(State, key, scancode)
506 function edit.update_font_settings(State, font_height)
507 State.font_height = font_height
508 love.graphics.setFont(love.graphics.newFont(State.font_height))
509 State.line_height = math.floor(font_height*1.3)
510 Text_cache = {}
513 --== some methods for tests
515 -- Insulate tests from some key globals so I don't have to change the vast
516 -- majority of tests when they're modified for the real app.
517 Test_margin_left = 25
518 Test_margin_right = 0
520 function edit.initialize_test_state()
521 -- if you change these values, tests will start failing
522 return edit.initialize_state(
523 15, -- top margin
524 Test_margin_left,
525 App.screen.width - Test_margin_right,
526 14, -- font height assuming default LÖVE font
527 15) -- line height
530 -- all text_input events are also keypresses
531 -- TODO: handle chords of multiple keys
532 function edit.run_after_text_input(State, t)
533 edit.keychord_press(State, t)
534 edit.text_input(State, t)
535 edit.key_release(State, t)
536 App.screen.contents = {}
537 edit.update(State, 0)
538 edit.draw(State)
541 -- not all keys are text_input
542 function edit.run_after_keychord(State, chord)
543 edit.keychord_press(State, chord)
544 edit.key_release(State, chord)
545 App.screen.contents = {}
546 edit.update(State, 0)
547 edit.draw(State)
550 function edit.run_after_mouse_click(State, x,y, mouse_button)
551 App.fake_mouse_press(x,y, mouse_button)
552 edit.mouse_press(State, x,y, mouse_button)
553 App.fake_mouse_release(x,y, mouse_button)
554 edit.mouse_release(State, x,y, mouse_button)
555 App.screen.contents = {}
556 edit.update(State, 0)
557 edit.draw(State)
560 function edit.run_after_mouse_press(State, x,y, mouse_button)
561 App.fake_mouse_press(x,y, mouse_button)
562 edit.mouse_press(State, x,y, mouse_button)
563 App.screen.contents = {}
564 edit.update(State, 0)
565 edit.draw(State)
568 function edit.run_after_mouse_release(State, x,y, mouse_button)
569 App.fake_mouse_release(x,y, mouse_button)
570 edit.mouse_release(State, x,y, mouse_button)
571 App.screen.contents = {}
572 edit.update(State, 0)
573 edit.draw(State)