bugfix: searching files containing unicode
[lines.love.git] / edit.lua
blob0f5bef508a9799c8a29b8f7df8637903f98ca067
1 -- some constants people might like to tweak
2 Text_color = {r=0, g=0, b=0}
3 Cursor_color = {r=1, g=0, b=0}
4 Stroke_color = {r=0, g=0, b=0}
5 Current_stroke_color = {r=0.7, g=0.7, b=0.7} -- in process of being drawn
6 Current_name_background_color = {r=1, g=0, b=0, a=0.1} -- name currently being edited
7 Focus_stroke_color = {r=1, g=0, b=0} -- what mouse is hovering over
8 Highlight_color = {r=0.7, g=0.7, b=0.9} -- selected text
9 Icon_color = {r=0.7, g=0.7, b=0.7} -- color of current mode icon in drawings
10 Help_color = {r=0, g=0.5, b=0}
11 Help_background_color = {r=0, g=0.5, b=0, a=0.1}
13 Margin_top = 15
14 Margin_left = 25
15 Margin_right = 25
17 Drawing_padding_top = 10
18 Drawing_padding_bottom = 10
19 Drawing_padding_height = Drawing_padding_top + Drawing_padding_bottom
21 Same_point_distance = 4 -- pixel distance at which two points are considered the same
23 edit = {}
25 -- run in both tests and a real run
26 function edit.initialize_state(top, left, right, font_height, line_height) -- currently always draws to bottom of screen
27 local result = {
28 -- a line is either text or a drawing
29 -- a text is a table with:
30 -- mode = 'text',
31 -- string data,
32 -- a drawing is a table with:
33 -- mode = 'drawing'
34 -- a (y) coord in pixels (updated while painting screen),
35 -- a (h)eight,
36 -- an array of points, and
37 -- an array of shapes
38 -- a shape is a table containing:
39 -- a mode
40 -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
41 -- an array vertices for mode 'polygon', 'rectangle', 'square'
42 -- p1, p2 for mode 'line'
43 -- center, radius for mode 'circle'
44 -- center, radius, start_angle, end_angle for mode 'arc'
45 -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
46 -- The field names are carefully chosen so that switching modes in midstream
47 -- remembers previously entered points where that makes sense.
48 lines = {{mode='text', data=''}}, -- array of lines
50 -- Lines can be too long to fit on screen, in which case they _wrap_ into
51 -- multiple _screen lines_.
53 -- rendering wrapped text lines needs some additional short-lived data per line:
54 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
55 -- starty, the y coord in pixels the line starts rendering from
56 -- fragments: snippets of the line guaranteed to not straddle screen lines
57 -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
58 line_cache = {},
60 -- Given wrapping, any potential location for the text cursor can be described in two ways:
61 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
62 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
64 -- Most of the time we'll only persist positions in schema 1, translating to
65 -- schema 2 when that's convenient.
67 -- Make sure these coordinates are never aliased, so that changing one causes
68 -- action at a distance.
69 screen_top1 = {line=1, pos=1}, -- position of start of screen line at top of screen
70 cursor1 = {line=1, pos=1}, -- position of cursor
71 screen_bottom1 = {line=1, pos=1}, -- position of start of screen line at bottom of screen
73 selection1 = {},
74 -- some extra state to compute selection between mouse press and release
75 old_cursor1 = nil,
76 old_selection1 = nil,
77 mousepress_shift = nil,
78 -- when selecting text, avoid recomputing some state on every single frame
79 recent_mouse = {},
81 -- cursor coordinates in pixels
82 cursor_x = 0,
83 cursor_y = 0,
85 current_drawing_mode = 'line',
86 previous_drawing_mode = nil, -- extra state for some ephemeral modes like moving/deleting/naming points
88 font_height = font_height,
89 line_height = line_height,
91 top = top,
92 left = math.floor(left),
93 right = math.floor(right),
94 width = right-left,
96 filename = love.filesystem.getSourceBaseDirectory()..'/lines.txt', -- '/' should work even on Windows
97 next_save = nil,
99 -- undo
100 history = {},
101 next_history = 1,
103 -- search
104 search_term = nil,
105 search_backup = nil, -- stuff to restore when cancelling search
107 return result
108 end -- App.initialize_state
110 function edit.check_locs(State)
111 -- if State is inconsistent (i.e. file changed by some other program),
112 -- throw away all cursor state entirely
113 if edit.invalid1(State, State.screen_top1)
114 or edit.invalid1(State, State.cursor1)
115 or not edit.cursor_on_text(State)
116 or not Text.le1(State.screen_top1, State.cursor1) then
117 State.screen_top1 = {line=1, pos=1}
118 edit.put_cursor_on_first_text_line(State)
122 function edit.invalid1(State, loc1)
123 if loc1.line > #State.lines then return true end
124 local l = State.lines[loc1.line]
125 if l.mode ~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
126 return loc1.pos > #State.lines[loc1.line].data
129 function edit.cursor_on_text(State)
130 return State.cursor1.line <= #State.lines
131 and State.lines[State.cursor1.line].mode == 'text'
134 function edit.put_cursor_on_first_text_line(State)
135 for i,line in ipairs(State.lines) do
136 if line.mode == 'text' then
137 State.cursor1 = {line=i, pos=1}
138 break
143 function edit.draw(State)
144 State.button_handlers = {}
145 App.color(Text_color)
146 if #State.lines ~= #State.line_cache then
147 print(('line_cache is out of date; %d when it should be %d'):format(#State.line_cache, #State.lines))
148 assert(false)
150 if not Text.le1(State.screen_top1, State.cursor1) then
151 print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
152 assert(false)
154 State.cursor_x = nil
155 State.cursor_y = nil
156 local y = State.top
157 --? print('== draw')
158 for line_index = State.screen_top1.line,#State.lines do
159 local line = State.lines[line_index]
160 --? print('draw:', y, line_index, line)
161 if y + State.line_height > App.screen.height then break end
162 State.screen_bottom1 = {line=line_index, pos=nil}
163 if line.mode == 'text' then
164 --? print('text.draw', y, line_index)
165 local startpos = 1
166 if line_index == State.screen_top1.line then
167 startpos = State.screen_top1.pos
169 if line.data == '' then
170 -- button to insert new drawing
171 button(State, 'draw', {x=State.left-Margin_left+4, y=y+4, w=12,h=12, color={1,1,0},
172 icon = icon.insert_drawing,
173 onpress1 = function()
174 Drawing.before = snapshot(State, line_index-1, line_index)
175 table.insert(State.lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})
176 table.insert(State.line_cache, line_index, {})
177 if State.cursor1.line >= line_index then
178 State.cursor1.line = State.cursor1.line+1
180 schedule_save(State)
181 record_undo_event(State, {before=Drawing.before, after=snapshot(State, line_index-1, line_index+1)})
182 end,
185 y, State.screen_bottom1.pos = Text.draw(State, line_index, y, startpos)
186 --? print('=> y', y)
187 elseif line.mode == 'drawing' then
188 y = y+Drawing_padding_top
189 Drawing.draw(State, line_index, y)
190 y = y + Drawing.pixels(line.h, State.width) + Drawing_padding_bottom
191 else
192 print(line.mode)
193 assert(false)
196 if State.search_term then
197 Text.draw_search_bar(State)
201 function edit.update(State, dt)
202 Drawing.update(State, dt)
203 if State.next_save and State.next_save < Current_time then
204 save_to_disk(State)
205 State.next_save = nil
209 function schedule_save(State)
210 if State.next_save == nil then
211 State.next_save = Current_time + 3 -- short enough that you're likely to still remember what you did
215 function edit.quit(State)
216 -- make sure to save before quitting
217 if State.next_save then
218 save_to_disk(State)
219 -- give some time for the OS to flush everything to disk
220 love.timer.sleep(0.1)
224 function edit.mouse_press(State, x,y, mouse_button)
225 if State.search_term then return end
226 --? print('press', State.cursor1.line)
227 if mouse_press_consumed_by_any_button_handler(State, x,y, mouse_button) then
228 -- press on a button and it returned 'true' to short-circuit
229 return
232 for line_index,line in ipairs(State.lines) do
233 if line.mode == 'text' then
234 if Text.in_line(State, line_index, x,y) then
235 -- delicate dance between cursor, selection and old cursor/selection
236 -- scenarios:
237 -- regular press+release: sets cursor, clears selection
238 -- shift press+release:
239 -- sets selection to old cursor if not set otherwise leaves it untouched
240 -- sets cursor
241 -- press and hold to start a selection: sets selection on press, cursor on release
242 -- press and hold, then press shift: ignore shift
243 -- i.e. mouse_release should never look at shift state
244 State.old_cursor1 = State.cursor1
245 State.old_selection1 = State.selection1
246 State.mousepress_shift = App.shift_down()
247 State.selection1 = {
248 line=line_index,
249 pos=Text.to_pos_on_line(State, line_index, x, y),
251 --? print('selection', State.selection1.line, State.selection1.pos)
252 break
254 elseif line.mode == 'drawing' then
255 local line_cache = State.line_cache[line_index]
256 if Drawing.in_drawing(line, line_cache, x, y, State.left,State.right) then
257 State.lines.current_drawing_index = line_index
258 State.lines.current_drawing = line
259 Drawing.before = snapshot(State, line_index)
260 Drawing.mouse_press(State, line_index, x,y, mouse_button)
261 break
267 function edit.mouse_release(State, x,y, mouse_button)
268 if State.search_term then return end
269 --? print('release', State.cursor1.line)
270 if State.lines.current_drawing then
271 Drawing.mouse_release(State, x,y, mouse_button)
272 schedule_save(State)
273 if Drawing.before then
274 record_undo_event(State, {before=Drawing.before, after=snapshot(State, State.lines.current_drawing_index)})
275 Drawing.before = nil
277 else
278 for line_index,line in ipairs(State.lines) do
279 if line.mode == 'text' then
280 if Text.in_line(State, line_index, x,y) then
281 --? print('reset selection')
282 State.cursor1 = {
283 line=line_index,
284 pos=Text.to_pos_on_line(State, line_index, x, y),
286 --? print('cursor', State.cursor1.line, State.cursor1.pos)
287 if State.mousepress_shift then
288 if State.old_selection1.line == nil then
289 State.selection1 = State.old_cursor1
290 else
291 State.selection1 = State.old_selection1
294 State.old_cursor1, State.old_selection1, State.mousepress_shift = nil
295 if eq(State.cursor1, State.selection1) then
296 State.selection1 = {}
298 break
302 --? print('selection:', State.selection1.line, State.selection1.pos)
306 function edit.mouse_wheel_move(State, dx,dy)
307 if dy > 0 then
308 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
309 for i=1,math.floor(dy) do
310 Text.up(State)
312 elseif dy < 0 then
313 State.cursor1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}
314 for i=1,math.floor(-dy) do
315 Text.down(State)
320 function edit.text_input(State, t)
321 --? print('text input', t)
322 if State.search_term then
323 State.search_term = State.search_term..t
324 Text.search_next(State)
325 elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
326 local before = snapshot(State, State.lines.current_drawing_index)
327 local drawing = State.lines.current_drawing
328 local p = drawing.points[drawing.pending.target_point]
329 p.name = p.name..t
330 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
331 else
332 local drawing_index, drawing = Drawing.current_drawing(State)
333 if drawing_index == nil then
334 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
335 Text.text_input(State, t)
338 schedule_save(State)
341 function edit.keychord_press(State, chord, key)
342 if State.selection1.line and
343 not State.lines.current_drawing and
344 -- printable character created using shift key => delete selection
345 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
346 (not App.shift_down() or utf8.len(key) == 1) and
347 chord ~= 'C-a' and chord ~= 'C-c' and chord ~= 'C-x' and chord ~= 'backspace' and chord ~= 'delete' and chord ~= 'C-z' and chord ~= 'C-y' and not App.is_cursor_movement(chord) then
348 Text.delete_selection(State, State.left, State.right)
350 if State.search_term then
351 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
352 if chord == 'escape' then
353 State.search_term = nil
354 State.cursor1 = State.search_backup.cursor
355 State.screen_top1 = State.search_backup.screen_top
356 State.search_backup = nil
357 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
358 elseif chord == 'return' then
359 State.search_term = nil
360 State.search_backup = nil
361 elseif chord == 'backspace' then
362 local len = utf8.len(State.search_term)
363 local byte_offset = Text.offset(State.search_term, len)
364 State.search_term = string.sub(State.search_term, 1, byte_offset-1)
365 elseif chord == 'down' then
366 State.cursor1.pos = State.cursor1.pos+1
367 Text.search_next(State)
368 elseif chord == 'up' then
369 Text.search_previous(State)
371 return
372 elseif chord == 'C-f' then
373 State.search_term = ''
374 State.search_backup = {
375 cursor={line=State.cursor1.line, pos=State.cursor1.pos},
376 screen_top={line=State.screen_top1.line, pos=State.screen_top1.pos},
378 -- zoom
379 elseif chord == 'C-=' then
380 edit.update_font_settings(State, State.font_height+2)
381 Text.redraw_all(State)
382 elseif chord == 'C--' then
383 if State.font_height > 2 then
384 edit.update_font_settings(State, State.font_height-2)
385 Text.redraw_all(State)
387 elseif chord == 'C-0' then
388 edit.update_font_settings(State, 20)
389 Text.redraw_all(State)
390 -- undo
391 elseif chord == 'C-z' then
392 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
393 local event = undo_event(State)
394 if event then
395 local src = event.before
396 State.screen_top1 = deepcopy(src.screen_top)
397 State.cursor1 = deepcopy(src.cursor)
398 State.selection1 = deepcopy(src.selection)
399 patch(State.lines, event.after, event.before)
400 patch_placeholders(State.line_cache, event.after, event.before)
401 -- invalidate various cached bits of lines
402 State.lines.current_drawing = nil
403 -- if we're scrolling, reclaim all fragments to avoid memory leaks
404 Text.redraw_all(State)
405 schedule_save(State)
407 elseif chord == 'C-y' then
408 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
409 local event = redo_event(State)
410 if event then
411 local src = event.after
412 State.screen_top1 = deepcopy(src.screen_top)
413 State.cursor1 = deepcopy(src.cursor)
414 State.selection1 = deepcopy(src.selection)
415 patch(State.lines, event.before, event.after)
416 -- invalidate various cached bits of lines
417 State.lines.current_drawing = nil
418 -- if we're scrolling, reclaim all fragments to avoid memory leaks
419 Text.redraw_all(State)
420 schedule_save(State)
422 -- clipboard
423 elseif chord == 'C-a' then
424 State.selection1 = {line=1, pos=1}
425 State.cursor1 = {line=#State.lines, pos=utf8.len(State.lines[#State.lines].data)+1}
426 elseif chord == 'C-c' then
427 local s = Text.selection(State)
428 if s then
429 App.setClipboardText(s)
431 elseif chord == 'C-x' then
432 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
433 local s = Text.cut_selection(State, State.left, State.right)
434 if s then
435 App.setClipboardText(s)
437 schedule_save(State)
438 elseif chord == 'C-v' then
439 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
440 -- We don't have a good sense of when to scroll, so we'll be conservative
441 -- and sometimes scroll when we didn't quite need to.
442 local before_line = State.cursor1.line
443 local before = snapshot(State, before_line)
444 local clipboard_data = App.getClipboardText()
445 for _,code in utf8.codes(clipboard_data) do
446 local c = utf8.char(code)
447 if c == '\n' then
448 Text.insert_return(State)
449 else
450 Text.insert_at_cursor(State, c)
453 if Text.cursor_out_of_screen(State) then
454 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
456 schedule_save(State)
457 record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
458 -- dispatch to drawing or text
459 elseif App.mouse_down(1) or chord:sub(1,2) == 'C-' then
460 -- DON'T reset line_cache.starty here
461 local drawing_index, drawing = Drawing.current_drawing(State)
462 if drawing_index then
463 local before = snapshot(State, drawing_index)
464 Drawing.keychord_press(State, chord)
465 record_undo_event(State, {before=before, after=snapshot(State, drawing_index)})
466 schedule_save(State)
468 elseif chord == 'escape' and not App.mouse_down(1) then
469 for _,line in ipairs(State.lines) do
470 if line.mode == 'drawing' then
471 line.show_help = false
474 elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
475 if chord == 'return' then
476 State.current_drawing_mode = State.previous_drawing_mode
477 State.previous_drawing_mode = nil
478 else
479 local before = snapshot(State, State.lines.current_drawing_index)
480 local drawing = State.lines.current_drawing
481 local p = drawing.points[drawing.pending.target_point]
482 if chord == 'escape' then
483 p.name = nil
484 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
485 elseif chord == 'backspace' then
486 local len = utf8.len(p.name)
487 if len > 0 then
488 local byte_offset = Text.offset(p.name, len-1)
489 if len == 1 then byte_offset = 0 end
490 p.name = string.sub(p.name, 1, byte_offset)
491 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
495 schedule_save(State)
496 else
497 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
498 Text.keychord_press(State, chord)
502 function edit.key_release(State, key, scancode)
505 function edit.update_font_settings(State, font_height)
506 State.font_height = font_height
507 love.graphics.setFont(love.graphics.newFont(State.font_height))
508 State.line_height = math.floor(font_height*1.3)
511 --== some methods for tests
513 -- Insulate tests from some key globals so I don't have to change the vast
514 -- majority of tests when they're modified for the real app.
515 Test_margin_left = 25
516 Test_margin_right = 0
518 function edit.initialize_test_state()
519 -- if you change these values, tests will start failing
520 return edit.initialize_state(
521 15, -- top margin
522 Test_margin_left,
523 App.screen.width - Test_margin_right,
524 14, -- font height assuming default LÖVE font
525 15) -- line height
528 -- all text_input events are also keypresses
529 -- TODO: handle chords of multiple keys
530 function edit.run_after_text_input(State, t)
531 edit.keychord_press(State, t)
532 edit.text_input(State, t)
533 edit.key_release(State, t)
534 App.screen.contents = {}
535 edit.update(State, 0)
536 edit.draw(State)
539 -- not all keys are text_input
540 function edit.run_after_keychord(State, chord)
541 edit.keychord_press(State, chord)
542 edit.key_release(State, chord)
543 App.screen.contents = {}
544 edit.update(State, 0)
545 edit.draw(State)
548 function edit.run_after_mouse_click(State, x,y, mouse_button)
549 App.fake_mouse_press(x,y, mouse_button)
550 edit.mouse_press(State, x,y, mouse_button)
551 App.fake_mouse_release(x,y, mouse_button)
552 edit.mouse_release(State, x,y, mouse_button)
553 App.screen.contents = {}
554 edit.update(State, 0)
555 edit.draw(State)
558 function edit.run_after_mouse_press(State, x,y, mouse_button)
559 App.fake_mouse_press(x,y, mouse_button)
560 edit.mouse_press(State, x,y, mouse_button)
561 App.screen.contents = {}
562 edit.update(State, 0)
563 edit.draw(State)
566 function edit.run_after_mouse_release(State, x,y, mouse_button)
567 App.fake_mouse_release(x,y, mouse_button)
568 edit.mouse_release(State, x,y, mouse_button)
569 App.screen.contents = {}
570 edit.update(State, 0)
571 edit.draw(State)