use my name for a dir
[lines.love.git] / source_edit.lua
blob12c2bae5c396a6be9edd5e6c8346f2e0ae4982d3
1 -- some constants people might like to tweak
2 Text_color = {r=0, g=0, b=0}
3 Cursor_color = {r=1, g=0, b=0}
4 Hyperlink_decoration_color = {r=0.4, g=0.4, b=1}
5 Stroke_color = {r=0, g=0, b=0}
6 Current_stroke_color = {r=0.7, g=0.7, b=0.7} -- in process of being drawn
7 Current_name_background_color = {r=1, g=0, b=0, a=0.1} -- name currently being edited
8 Focus_stroke_color = {r=1, g=0, b=0} -- what mouse is hovering over
9 Highlight_color = {r=0.7, g=0.7, b=0.9} -- selected text
10 Line_number_color = {r=0.6, g=0.6, b=0.6}
11 Icon_color = {r=0.7, g=0.7, b=0.7} -- color of current mode icon in drawings
12 Help_color = {r=0, g=0.5, b=0}
13 Help_background_color = {r=0, g=0.5, b=0, a=0.1}
15 Margin_top = 15
16 Margin_left = 25
17 Margin_right = 25
19 Drawing_padding_top = 10
20 Drawing_padding_bottom = 10
21 Drawing_padding_height = Drawing_padding_top + Drawing_padding_bottom
23 Same_point_distance = 4 -- pixel distance at which two points are considered the same
25 edit = {}
27 -- run in both tests and a real run
28 function edit.initialize_state(top, left, right, font_height, line_height) -- currently always draws to bottom of screen
29 local result = {
30 -- a line is either text or a drawing
31 -- a text is a table with:
32 -- mode = 'text',
33 -- string data,
34 -- a drawing is a table with:
35 -- mode = 'drawing'
36 -- a (y) coord in pixels (updated while painting screen),
37 -- a (h)eight,
38 -- an array of points, and
39 -- an array of shapes
40 -- a shape is a table containing:
41 -- a mode
42 -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
43 -- an array vertices for mode 'polygon', 'rectangle', 'square'
44 -- p1, p2 for mode 'line'
45 -- center, radius for mode 'circle'
46 -- center, radius, start_angle, end_angle for mode 'arc'
47 -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
48 -- The field names are carefully chosen so that switching modes in midstream
49 -- remembers previously entered points where that makes sense.
50 lines = {{mode='text', data=''}}, -- array of lines
52 -- Lines can be too long to fit on screen, in which case they _wrap_ into
53 -- multiple _screen lines_.
55 -- rendering wrapped text lines needs some additional short-lived data per line:
56 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
57 -- starty, the y coord in pixels the line starts rendering from
58 -- fragments: snippets of the line guaranteed to not straddle screen lines
59 -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
60 line_cache = {},
62 -- Given wrapping, any potential location for the text cursor can be described in two ways:
63 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
64 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
66 -- Most of the time we'll only persist positions in schema 1, translating to
67 -- schema 2 when that's convenient.
69 -- Make sure these coordinates are never aliased, so that changing one causes
70 -- action at a distance.
71 screen_top1 = {line=1, pos=1}, -- position of start of screen line at top of screen
72 cursor1 = {line=1, pos=1}, -- position of cursor
73 screen_bottom1 = {line=1, pos=1}, -- position of start of screen line at bottom of screen
75 selection1 = {},
76 -- some extra state to compute selection between mouse press and release
77 old_cursor1 = nil,
78 old_selection1 = nil,
79 mousepress_shift = nil,
81 -- cursor coordinates in pixels
82 cursor_x = 0,
83 cursor_y = 0,
85 current_drawing_mode = 'line',
86 previous_drawing_mode = nil, -- extra state for some ephemeral modes like moving/deleting/naming points
88 font_height = font_height,
89 line_height = line_height,
91 top = top,
92 left = math.floor(left), -- left margin for text; line numbers go to the left of this
93 right = math.floor(right),
94 width = right-left,
96 filename = love.filesystem.getSourceBaseDirectory()..'/lines.txt', -- '/' should work even on Windows
97 next_save = nil,
99 -- undo
100 history = {},
101 next_history = 1,
103 -- search
104 search_term = nil,
105 search_backup = nil, -- stuff to restore when cancelling search
107 return result
108 end -- App.initialize_state
110 function edit.check_locs(State)
111 -- if State is inconsistent (i.e. file changed by some other program),
112 -- throw away all cursor state entirely
113 if edit.invalid1(State, State.screen_top1)
114 or edit.invalid_cursor1(State)
115 or not edit.cursor_on_text(State)
116 or not Text.le1(State.screen_top1, State.cursor1) then
117 State.screen_top1 = {line=1, pos=1}
118 State.cursor1 = {line=1, pos=1}
119 edit.put_cursor_on_next_text_line(State)
123 function edit.invalid1(State, loc1)
124 if loc1.line > #State.lines then return true end
125 local l = State.lines[loc1.line]
126 if l.mode ~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
127 return loc1.pos > #State.lines[loc1.line].data
130 -- cursor loc in particular differs from other locs in one way:
131 -- pos might occur just after end of line
132 function edit.invalid_cursor1(State)
133 local cursor1 = State.cursor1
134 if cursor1.line > #State.lines then return true end
135 local l = State.lines[cursor1.line]
136 if l.mode ~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
137 return cursor1.pos > #State.lines[cursor1.line].data + 1
140 function edit.cursor_on_text(State)
141 return State.cursor1.line <= #State.lines
142 and State.lines[State.cursor1.line].mode == 'text'
145 function edit.put_cursor_on_next_text_line(State)
146 while true do
147 if State.cursor1.line >= #State.lines then
148 break
150 if State.lines[State.cursor1.line].mode == 'text' then
151 break
153 State.cursor1.line = State.cursor1.line+1
154 State.cursor1.pos = 1
158 function edit.draw(State, hide_cursor, show_line_numbers)
159 State.button_handlers = {}
160 App.color(Text_color)
161 if #State.lines ~= #State.line_cache then
162 print(('line_cache is out of date; %d when it should be %d'):format(#State.line_cache, #State.lines))
163 assert(false)
165 if not Text.le1(State.screen_top1, State.cursor1) then
166 print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
167 assert(false)
169 State.cursor_x = nil
170 State.cursor_y = nil
171 local y = State.top
172 local screen_bottom1 = {line=nil, pos=nil}
173 --? print('== draw')
174 for line_index = State.screen_top1.line,#State.lines do
175 local line = State.lines[line_index]
176 --? print('draw:', y, line_index, line)
177 if y + State.line_height > App.screen.height then break end
178 screen_bottom1.line = line_index
179 if line.mode == 'text' then
180 --? print('text.draw', y, line_index)
181 local startpos = 1
182 if line_index == State.screen_top1.line then
183 startpos = State.screen_top1.pos
185 if line.data == '' then
186 -- button to insert new drawing
187 local buttonx = State.left-Margin_left+4
188 if show_line_numbers then
189 buttonx = 4 -- HACK: position draw buttons at a fixed x on screen
191 button(State, 'draw', {x=buttonx, y=y+4, w=12,h=12, bg={r=1,g=1,b=0},
192 icon = icon.insert_drawing,
193 onpress1 = function()
194 Drawing.before = snapshot(State, line_index-1, line_index)
195 table.insert(State.lines, line_index, {mode='drawing', y=y, h=256/2, points={}, shapes={}, pending={}})
196 table.insert(State.line_cache, line_index, {})
197 if State.cursor1.line >= line_index then
198 State.cursor1.line = State.cursor1.line+1
200 schedule_save(State)
201 record_undo_event(State, {before=Drawing.before, after=snapshot(State, line_index-1, line_index+1)})
202 end,
205 y, screen_bottom1.pos = Text.draw(State, line_index, y, startpos, hide_cursor, show_line_numbers)
206 --? print('=> y', y)
207 elseif line.mode == 'drawing' then
208 y = y+Drawing_padding_top
209 Drawing.draw(State, line_index, y)
210 y = y + Drawing.pixels(line.h, State.width) + Drawing_padding_bottom
211 else
212 print(line.mode)
213 assert(false)
216 State.screen_bottom1 = screen_bottom1
217 if State.search_term then
218 Text.draw_search_bar(State)
222 function edit.update(State, dt)
223 Drawing.update(State, dt)
224 if State.next_save and State.next_save < Current_time then
225 save_to_disk(State)
226 State.next_save = nil
230 function schedule_save(State)
231 if State.next_save == nil then
232 State.next_save = Current_time + 3 -- short enough that you're likely to still remember what you did
236 function edit.quit(State)
237 -- make sure to save before quitting
238 if State.next_save then
239 save_to_disk(State)
240 -- give some time for the OS to flush everything to disk
241 love.timer.sleep(0.1)
245 function edit.mouse_press(State, x,y, mouse_button)
246 if State.search_term then return end
247 --? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
248 if mouse_press_consumed_by_any_button_handler(State, x,y, mouse_button) then
249 -- press on a button and it returned 'true' to short-circuit
250 return
253 if y < State.top then
254 State.old_cursor1 = State.cursor1
255 State.old_selection1 = State.selection1
256 State.mousepress_shift = App.shift_down()
257 State.selection1 = {
258 line=State.screen_top1.line,
259 pos=State.screen_top1.pos,
261 return
264 for line_index,line in ipairs(State.lines) do
265 if line.mode == 'text' then
266 if Text.in_line(State, line_index, x,y) then
267 -- delicate dance between cursor, selection and old cursor/selection
268 -- scenarios:
269 -- regular press+release: sets cursor, clears selection
270 -- shift press+release:
271 -- sets selection to old cursor if not set otherwise leaves it untouched
272 -- sets cursor
273 -- press and hold to start a selection: sets selection on press, cursor on release
274 -- press and hold, then press shift: ignore shift
275 -- i.e. mouse_release should never look at shift state
276 --? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
277 State.old_cursor1 = State.cursor1
278 State.old_selection1 = State.selection1
279 State.mousepress_shift = App.shift_down()
280 State.selection1 = {
281 line=line_index,
282 pos=Text.to_pos_on_line(State, line_index, x, y),
284 return
286 elseif line.mode == 'drawing' then
287 local line_cache = State.line_cache[line_index]
288 if Drawing.in_drawing(line, line_cache, x, y, State.left,State.right) then
289 State.lines.current_drawing_index = line_index
290 State.lines.current_drawing = line
291 Drawing.before = snapshot(State, line_index)
292 Drawing.mouse_press(State, line_index, x,y, mouse_button)
293 return
298 -- still here? mouse press is below all screen lines
299 State.old_cursor1 = State.cursor1
300 State.old_selection1 = State.selection1
301 State.mousepress_shift = App.shift_down()
302 State.selection1 = {
303 line=State.screen_bottom1.line,
304 pos=Text.pos_at_end_of_screen_line(State, State.screen_bottom1),
308 function edit.mouse_release(State, x,y, mouse_button)
309 if State.search_term then return end
310 --? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
311 if State.lines.current_drawing then
312 Drawing.mouse_release(State, x,y, mouse_button)
313 schedule_save(State)
314 if Drawing.before then
315 record_undo_event(State, {before=Drawing.before, after=snapshot(State, State.lines.current_drawing_index)})
316 Drawing.before = nil
318 else
319 --? print_and_log('edit.mouse_release: no current drawing')
320 if y < State.top then
321 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
322 edit.clean_up_mouse_press(State)
323 return
326 for line_index,line in ipairs(State.lines) do
327 if line.mode == 'text' then
328 if Text.in_line(State, line_index, x,y) then
329 --? print_and_log(('edit.mouse_release: in line %d'):format(line_index))
330 State.cursor1 = {
331 line=line_index,
332 pos=Text.to_pos_on_line(State, line_index, x, y),
334 --? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
335 edit.clean_up_mouse_press(State)
336 return
341 -- still here? mouse release is below all screen lines
342 State.cursor1.line, State.cursor1.pos = State.screen_bottom1.line, Text.pos_at_end_of_screen_line(State, State.screen_bottom1)
343 edit.clean_up_mouse_press(State)
344 --? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
348 function edit.clean_up_mouse_press(State)
349 if State.mousepress_shift then
350 if State.old_selection1.line == nil then
351 State.selection1 = State.old_cursor1
352 else
353 State.selection1 = State.old_selection1
356 State.old_cursor1, State.old_selection1, State.mousepress_shift = nil
357 if eq(State.cursor1, State.selection1) then
358 State.selection1 = {}
362 function edit.mouse_wheel_move(State, dx,dy)
363 if dy > 0 then
364 State.cursor1 = {line=State.screen_top1.line, pos=State.screen_top1.pos}
365 edit.put_cursor_on_next_text_line(State)
366 for i=1,math.floor(dy) do
367 Text.up(State)
369 elseif dy < 0 then
370 State.cursor1 = {line=State.screen_bottom1.line, pos=State.screen_bottom1.pos}
371 edit.put_cursor_on_next_text_line(State)
372 for i=1,math.floor(-dy) do
373 Text.down(State)
378 function edit.text_input(State, t)
379 --? print('text input', t)
380 if State.search_term then
381 State.search_term = State.search_term..t
382 Text.search_next(State)
383 elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
384 local before = snapshot(State, State.lines.current_drawing_index)
385 local drawing = State.lines.current_drawing
386 local p = drawing.points[drawing.pending.target_point]
387 p.name = p.name..t
388 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
389 else
390 local drawing_index, drawing = Drawing.current_drawing(State)
391 if drawing_index == nil then
392 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
393 Text.text_input(State, t)
396 schedule_save(State)
399 function edit.keychord_press(State, chord, key)
400 if State.selection1.line and
401 not State.lines.current_drawing and
402 -- printable character created using shift key => delete selection
403 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
404 (not App.shift_down() or utf8.len(key) == 1) and
405 chord ~= 'C-a' and chord ~= 'C-c' and chord ~= 'C-x' and chord ~= 'backspace' and chord ~= 'delete' and chord ~= 'C-z' and chord ~= 'C-y' and not App.is_cursor_movement(chord) then
406 Text.delete_selection(State, State.left, State.right)
408 if State.search_term then
409 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
410 if chord == 'escape' then
411 State.search_term = nil
412 State.cursor1 = State.search_backup.cursor
413 State.screen_top1 = State.search_backup.screen_top
414 State.search_backup = nil
415 Text.redraw_all(State) -- if we're scrolling, reclaim all fragments to avoid memory leaks
416 elseif chord == 'return' then
417 State.search_term = nil
418 State.search_backup = nil
419 elseif chord == 'backspace' then
420 local len = utf8.len(State.search_term)
421 local byte_offset = Text.offset(State.search_term, len)
422 State.search_term = string.sub(State.search_term, 1, byte_offset-1)
423 elseif chord == 'down' then
424 State.cursor1.pos = State.cursor1.pos+1
425 Text.search_next(State)
426 elseif chord == 'up' then
427 Text.search_previous(State)
429 return
430 elseif chord == 'C-f' then
431 State.search_term = ''
432 State.search_backup = {
433 cursor={line=State.cursor1.line, pos=State.cursor1.pos},
434 screen_top={line=State.screen_top1.line, pos=State.screen_top1.pos},
436 -- zoom
437 elseif chord == 'C-=' then
438 edit.update_font_settings(State, State.font_height+2)
439 Text.redraw_all(State)
440 elseif chord == 'C--' then
441 if State.font_height > 2 then
442 edit.update_font_settings(State, State.font_height-2)
443 Text.redraw_all(State)
445 elseif chord == 'C-0' then
446 edit.update_font_settings(State, 20)
447 Text.redraw_all(State)
448 -- undo
449 elseif chord == 'C-z' then
450 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
451 local event = undo_event(State)
452 if event then
453 local src = event.before
454 State.screen_top1 = deepcopy(src.screen_top)
455 State.cursor1 = deepcopy(src.cursor)
456 State.selection1 = deepcopy(src.selection)
457 patch(State.lines, event.after, event.before)
458 patch_placeholders(State.line_cache, event.after, event.before)
459 -- invalidate various cached bits of lines
460 State.lines.current_drawing = nil
461 -- if we're scrolling, reclaim all fragments to avoid memory leaks
462 Text.redraw_all(State)
463 schedule_save(State)
465 elseif chord == 'C-y' then
466 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
467 local event = redo_event(State)
468 if event then
469 local src = event.after
470 State.screen_top1 = deepcopy(src.screen_top)
471 State.cursor1 = deepcopy(src.cursor)
472 State.selection1 = deepcopy(src.selection)
473 patch(State.lines, event.before, event.after)
474 -- invalidate various cached bits of lines
475 State.lines.current_drawing = nil
476 -- if we're scrolling, reclaim all fragments to avoid memory leaks
477 Text.redraw_all(State)
478 schedule_save(State)
480 -- clipboard
481 elseif chord == 'C-a' then
482 State.selection1 = {line=1, pos=1}
483 State.cursor1 = {line=#State.lines, pos=utf8.len(State.lines[#State.lines].data)+1}
484 elseif chord == 'C-c' then
485 local s = Text.selection(State)
486 if s then
487 App.set_clipboard(s)
489 elseif chord == 'C-x' then
490 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
491 local s = Text.cut_selection(State, State.left, State.right)
492 if s then
493 App.set_clipboard(s)
495 schedule_save(State)
496 elseif chord == 'C-v' then
497 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
498 -- We don't have a good sense of when to scroll, so we'll be conservative
499 -- and sometimes scroll when we didn't quite need to.
500 local before_line = State.cursor1.line
501 local before = snapshot(State, before_line)
502 local clipboard_data = App.get_clipboard()
503 for _,code in utf8.codes(clipboard_data) do
504 local c = utf8.char(code)
505 if c == '\n' then
506 Text.insert_return(State)
507 else
508 Text.insert_at_cursor(State, c)
511 if Text.cursor_out_of_screen(State) then
512 Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
514 schedule_save(State)
515 record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
516 -- dispatch to drawing or text
517 elseif App.mouse_down(1) or chord:sub(1,2) == 'C-' then
518 -- DON'T reset line_cache.starty here
519 local drawing_index, drawing = Drawing.current_drawing(State)
520 if drawing_index then
521 local before = snapshot(State, drawing_index)
522 Drawing.keychord_press(State, chord)
523 record_undo_event(State, {before=before, after=snapshot(State, drawing_index)})
524 schedule_save(State)
526 elseif chord == 'escape' and not App.mouse_down(1) then
527 for _,line in ipairs(State.lines) do
528 if line.mode == 'drawing' then
529 line.show_help = false
532 elseif State.lines.current_drawing and State.current_drawing_mode == 'name' then
533 if chord == 'return' then
534 State.current_drawing_mode = State.previous_drawing_mode
535 State.previous_drawing_mode = nil
536 else
537 local before = snapshot(State, State.lines.current_drawing_index)
538 local drawing = State.lines.current_drawing
539 local p = drawing.points[drawing.pending.target_point]
540 if chord == 'escape' then
541 p.name = nil
542 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
543 elseif chord == 'backspace' then
544 local len = utf8.len(p.name)
545 if len > 0 then
546 local byte_offset = Text.offset(p.name, len-1)
547 if len == 1 then byte_offset = 0 end
548 p.name = string.sub(p.name, 1, byte_offset)
549 record_undo_event(State, {before=before, after=snapshot(State, State.lines.current_drawing_index)})
553 schedule_save(State)
554 else
555 for _,line_cache in ipairs(State.line_cache) do line_cache.starty = nil end -- just in case we scroll
556 Text.keychord_press(State, chord)
560 function edit.key_release(State, key, scancode)
563 function edit.update_font_settings(State, font_height)
564 State.font_height = font_height
565 love.graphics.setFont(love.graphics.newFont(State.font_height))
566 State.line_height = math.floor(font_height*1.3)
569 --== some methods for tests
571 -- Insulate tests from some key globals so I don't have to change the vast
572 -- majority of tests when they're modified for the real app.
573 Test_margin_left = 25
574 Test_margin_right = 0
576 function edit.initialize_test_state()
577 -- if you change these values, tests will start failing
578 return edit.initialize_state(
579 15, -- top margin
580 Test_margin_left,
581 App.screen.width - Test_margin_right,
582 14, -- font height assuming default LÖVE font
583 15) -- line height
586 -- all text_input events are also keypresses
587 -- TODO: handle chords of multiple keys
588 function edit.run_after_text_input(State, t)
589 edit.keychord_press(State, t)
590 edit.text_input(State, t)
591 edit.key_release(State, t)
592 App.screen.contents = {}
593 edit.update(State, 0)
594 edit.draw(State)
597 -- not all keys are text_input
598 function edit.run_after_keychord(State, chord)
599 edit.keychord_press(State, chord)
600 edit.key_release(State, chord)
601 App.screen.contents = {}
602 edit.update(State, 0)
603 edit.draw(State)
606 function edit.run_after_mouse_click(State, x,y, mouse_button)
607 App.fake_mouse_press(x,y, mouse_button)
608 edit.mouse_press(State, x,y, mouse_button)
609 App.fake_mouse_release(x,y, mouse_button)
610 edit.mouse_release(State, x,y, mouse_button)
611 App.screen.contents = {}
612 edit.update(State, 0)
613 edit.draw(State)
616 function edit.run_after_mouse_press(State, x,y, mouse_button)
617 App.fake_mouse_press(x,y, mouse_button)
618 edit.mouse_press(State, x,y, mouse_button)
619 App.screen.contents = {}
620 edit.update(State, 0)
621 edit.draw(State)
624 function edit.run_after_mouse_release(State, x,y, mouse_button)
625 App.fake_mouse_release(x,y, mouse_button)
626 edit.mouse_release(State, x,y, mouse_button)
627 App.screen.contents = {}
628 edit.update(State, 0)
629 edit.draw(State)