1 -- some constants people might like to tweak
2 Text_color
= {r
=0, g
=0, b
=0}
3 Cursor_color
= {r
=1, g
=0, b
=0}
4 Stroke_color
= {r
=0, g
=0, b
=0}
5 Current_stroke_color
= {r
=0.7, g
=0.7, b
=0.7} -- in process of being drawn
6 Current_name_background_color
= {r
=1, g
=0, b
=0, a
=0.1} -- name currently being edited
7 Focus_stroke_color
= {r
=1, g
=0, b
=0} -- what mouse is hovering over
8 Highlight_color
= {r
=0.7, g
=0.7, b
=0.9} -- selected text
9 Icon_color
= {r
=0.7, g
=0.7, b
=0.7} -- color of current mode icon in drawings
10 Help_color
= {r
=0, g
=0.5, b
=0}
11 Help_background_color
= {r
=0, g
=0.5, b
=0, a
=0.1}
17 Drawing_padding_top
= 10
18 Drawing_padding_bottom
= 10
19 Drawing_padding_height
= Drawing_padding_top
+ Drawing_padding_bottom
21 Same_point_distance
= 4 -- pixel distance at which two points are considered the same
25 -- run in both tests and a real run
26 function edit
.initialize_state(top
, left
, right
, font_height
, line_height
) -- currently always draws to bottom of screen
28 -- a line is either text or a drawing
29 -- a text is a table with:
32 -- a drawing is a table with:
34 -- a (y) coord in pixels (updated while painting screen),
36 -- an array of points, and
38 -- a shape is a table containing:
40 -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
41 -- an array vertices for mode 'polygon', 'rectangle', 'square'
42 -- p1, p2 for mode 'line'
43 -- center, radius for mode 'circle'
44 -- center, radius, start_angle, end_angle for mode 'arc'
45 -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
46 -- The field names are carefully chosen so that switching modes in midstream
47 -- remembers previously entered points where that makes sense.
48 lines
= {{mode
='text', data
=''}}, -- array of lines
50 -- Lines can be too long to fit on screen, in which case they _wrap_ into
51 -- multiple _screen lines_.
53 -- rendering wrapped text lines needs some additional short-lived data per line:
54 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
55 -- starty, the y coord in pixels the line starts rendering from
56 -- fragments: snippets of rendered love.graphics.Text, guaranteed to not straddle screen lines
57 -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
60 -- Given wrapping, any potential location for the text cursor can be described in two ways:
61 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
62 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
64 -- Most of the time we'll only persist positions in schema 1, translating to
65 -- schema 2 when that's convenient.
67 -- Make sure these coordinates are never aliased, so that changing one causes
68 -- action at a distance.
69 screen_top1
= {line
=1, pos
=1}, -- position of start of screen line at top of screen
70 cursor1
= {line
=1, pos
=1}, -- position of cursor
71 screen_bottom1
= {line
=1, pos
=1}, -- position of start of screen line at bottom of screen
74 -- some extra state to compute selection between mouse press and release
77 mousepress_shift
= nil,
78 -- when selecting text, avoid recomputing some state on every single frame
81 -- cursor coordinates in pixels
85 current_drawing_mode
= 'line',
86 previous_drawing_mode
= nil, -- extra state for some ephemeral modes like moving/deleting/naming points
88 font_height
= font_height
,
89 line_height
= line_height
,
90 em
= App
.newText(love
.graphics
.getFont(), 'm'), -- widest possible character width
93 left
= math
.floor(left
),
94 right
= math
.floor(right
),
97 filename
= love
.filesystem
.getUserDirectory()..'/lines.txt', -- '/' should work even on Windows
107 search_backup
= nil, -- stuff to restore when cancelling search
110 end -- App.initialize_state
112 function edit
.fixup_cursor(State
)
113 for i
,line
in ipairs(State
.lines
) do
114 if line
.mode
== 'text' then
115 State
.cursor1
.line
= i
121 function edit
.draw(State
)
122 State
.button_handlers
= {}
123 App
.color(Text_color
)
124 assert(#State
.lines
== #State
.line_cache
)
125 if not Text
.le1(State
.screen_top1
, State
.cursor1
) then
126 print(State
.screen_top1
.line
, State
.screen_top1
.pos
, State
.cursor1
.line
, State
.cursor1
.pos
)
133 for line_index
= State
.screen_top1
.line
,#State
.lines
do
134 local line
= State
.lines
[line_index
]
135 --? print('draw:', y, line_index, line)
136 if y
+ State
.line_height
> App
.screen
.height
then break end
137 State
.screen_bottom1
= {line
=line_index
, pos
=nil}
138 if line
.mode
== 'text' then
139 --? print('text.draw', y, line_index)
141 if line_index
== State
.screen_top1
.line
then
142 startpos
= State
.screen_top1
.pos
144 if line
.data
== '' then
145 -- button to insert new drawing
146 button(State
, 'draw', {x
=4,y
=y
+4, w
=12,h
=12, color
={1,1,0},
147 icon
= icon
.insert_drawing
,
148 onpress1
= function()
149 Drawing
.before
= snapshot(State
, line_index
-1, line_index
)
150 table.insert(State
.lines
, line_index
, {mode
='drawing', y
=y
, h
=256/2, points
={}, shapes
={}, pending
={}})
151 table.insert(State
.line_cache
, line_index
, {})
152 if State
.cursor1
.line
>= line_index
then
153 State
.cursor1
.line
= State
.cursor1
.line
+1
156 record_undo_event(State
, {before
=Drawing
.before
, after
=snapshot(State
, line_index
-1, line_index
+1)})
160 y
, State
.screen_bottom1
.pos
= Text
.draw(State
, line_index
, y
, startpos
)
161 y
= y
+ State
.line_height
163 elseif line
.mode
== 'drawing' then
164 y
= y
+Drawing_padding_top
165 Drawing
.draw(State
, line_index
, y
)
166 y
= y
+ Drawing
.pixels(line
.h
, State
.width
) + Drawing_padding_bottom
172 if State
.search_term
then
173 Text
.draw_search_bar(State
)
177 function edit
.update(State
, dt
)
178 Drawing
.update(State
, dt
)
179 if State
.next_save
and State
.next_save
< Current_time
then
181 State
.next_save
= nil
185 function schedule_save(State
)
186 if State
.next_save
== nil then
187 State
.next_save
= Current_time
+ 3 -- short enough that you're likely to still remember what you did
191 function edit
.quit(State
)
192 -- make sure to save before quitting
193 if State
.next_save
then
198 function edit
.mouse_press(State
, x
,y
, mouse_button
)
199 if State
.search_term
then return end
200 --? print('press', State.selection1.line, State.selection1.pos)
201 if mouse_press_consumed_by_any_button_handler(State
, x
,y
, mouse_button
) then
202 -- press on a button and it returned 'true' to short-circuit
206 for line_index
,line
in ipairs(State
.lines
) do
207 if line
.mode
== 'text' then
208 if Text
.in_line(State
, line_index
, x
,y
) then
209 -- delicate dance between cursor, selection and old cursor/selection
211 -- regular press+release: sets cursor, clears selection
212 -- shift press+release:
213 -- sets selection to old cursor if not set otherwise leaves it untouched
215 -- press and hold to start a selection: sets selection on press, cursor on release
216 -- press and hold, then press shift: ignore shift
217 -- i.e. mouse_release should never look at shift state
218 State
.old_cursor1
= State
.cursor1
219 State
.old_selection1
= State
.selection1
220 State
.mousepress_shift
= App
.shift_down()
223 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
225 --? print('selection', State.selection1.line, State.selection1.pos)
228 elseif line
.mode
== 'drawing' then
229 local line_cache
= State
.line_cache
[line_index
]
230 if Drawing
.in_drawing(line
, line_cache
, x
, y
, State
.left
,State
.right
) then
231 State
.lines
.current_drawing_index
= line_index
232 State
.lines
.current_drawing
= line
233 Drawing
.before
= snapshot(State
, line_index
)
234 Drawing
.mouse_press(State
, line_index
, x
,y
, mouse_button
)
241 function edit
.mouse_release(State
, x
,y
, mouse_button
)
242 if State
.search_term
then return end
244 if State
.lines
.current_drawing
then
245 Drawing
.mouse_release(State
, x
,y
, mouse_button
)
247 if Drawing
.before
then
248 record_undo_event(State
, {before
=Drawing
.before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
252 for line_index
,line
in ipairs(State
.lines
) do
253 if line
.mode
== 'text' then
254 if Text
.in_line(State
, line_index
, x
,y
) then
255 --? print('reset selection')
258 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
260 --? print('cursor', State.cursor1.line, State.cursor1.pos)
261 if State
.mousepress_shift
then
262 if State
.old_selection1
.line
== nil then
263 State
.selection1
= State
.old_cursor1
265 State
.selection1
= State
.old_selection1
268 State
.old_cursor1
, State
.old_selection1
, State
.mousepress_shift
= nil
269 if eq(State
.cursor1
, State
.selection1
) then
270 State
.selection1
= {}
276 --? print('selection:', State.selection1.line, State.selection1.pos)
280 function edit
.text_input(State
, t
)
281 if State
.search_term
then
282 State
.search_term
= State
.search_term
..t
283 State
.search_text
= nil
284 Text
.search_next(State
)
285 elseif State
.current_drawing_mode
== 'name' then
286 local before
= snapshot(State
, State
.lines
.current_drawing_index
)
287 local drawing
= State
.lines
.current_drawing
288 local p
= drawing
.points
[drawing
.pending
.target_point
]
290 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
292 local drawing_index
, drawing
= Drawing
.current_drawing(State
)
293 if drawing_index
== nil then
294 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
295 Text
.text_input(State
, t
)
301 function edit
.keychord_press(State
, chord
, key
)
302 if State
.selection1
.line
and
303 not State
.lines
.current_drawing
and
304 -- printable character created using shift key => delete selection
305 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
306 (not App
.shift_down() or utf8
.len(key
) == 1) and
307 chord
~= 'C-a' and chord
~= 'C-c' and chord
~= 'C-x' and chord
~= 'backspace' and backspace
~= 'delete' and not App
.is_cursor_movement(chord
) then
308 Text
.delete_selection(State
, State
.left
, State
.right
)
310 if State
.search_term
then
311 if chord
== 'escape' then
312 State
.search_term
= nil
313 State
.search_text
= nil
314 State
.cursor1
= State
.search_backup
.cursor
315 State
.screen_top1
= State
.search_backup
.screen_top
316 State
.search_backup
= nil
317 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
318 elseif chord
== 'return' then
319 State
.search_term
= nil
320 State
.search_text
= nil
321 State
.search_backup
= nil
322 elseif chord
== 'backspace' then
323 local len
= utf8
.len(State
.search_term
)
324 local byte_offset
= Text
.offset(State
.search_term
, len
)
325 State
.search_term
= string.sub(State
.search_term
, 1, byte_offset
-1)
326 State
.search_text
= nil
327 elseif chord
== 'down' then
328 State
.cursor1
.pos
= State
.cursor1
.pos
+1
329 Text
.search_next(State
)
330 elseif chord
== 'up' then
331 Text
.search_previous(State
)
334 elseif chord
== 'C-f' then
335 State
.search_term
= ''
336 State
.search_backup
= {
337 cursor
={line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
},
338 screen_top
={line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
},
340 assert(State
.search_text
== nil)
342 elseif chord
== 'C-=' then
343 edit
.update_font_settings(State
, State
.font_height
+2)
344 Text
.redraw_all(State
)
345 elseif chord
== 'C--' then
346 edit
.update_font_settings(State
, State
.font_height
-2)
347 Text
.redraw_all(State
)
348 elseif chord
== 'C-0' then
349 edit
.update_font_settings(State
, 20)
350 Text
.redraw_all(State
)
352 elseif chord
== 'C-z' then
353 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
354 local event
= undo_event(State
)
356 local src
= event
.before
357 State
.screen_top1
= deepcopy(src
.screen_top
)
358 State
.cursor1
= deepcopy(src
.cursor
)
359 State
.selection1
= deepcopy(src
.selection
)
360 patch(State
.lines
, event
.after
, event
.before
)
361 patch_placeholders(State
.line_cache
, event
.after
, event
.before
)
362 -- invalidate various cached bits of lines
363 State
.lines
.current_drawing
= nil
364 -- if we're scrolling, reclaim all fragments to avoid memory leaks
365 Text
.redraw_all(State
)
368 elseif chord
== 'C-y' then
369 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
370 local event
= redo_event(State
)
372 local src
= event
.after
373 State
.screen_top1
= deepcopy(src
.screen_top
)
374 State
.cursor1
= deepcopy(src
.cursor
)
375 State
.selection1
= deepcopy(src
.selection
)
376 patch(State
.lines
, event
.before
, event
.after
)
377 -- invalidate various cached bits of lines
378 State
.lines
.current_drawing
= nil
379 -- if we're scrolling, reclaim all fragments to avoid memory leaks
380 Text
.redraw_all(State
)
384 elseif chord
== 'C-a' then
385 State
.selection1
= {line
=1, pos
=1}
386 State
.cursor1
= {line
=#State
.lines
, pos
=utf8
.len(State
.lines
[#State
.lines
].data
)+1}
387 elseif chord
== 'C-c' then
388 local s
= Text
.selection(State
)
390 App
.setClipboardText(s
)
392 elseif chord
== 'C-x' then
393 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
394 local s
= Text
.cut_selection(State
, State
.left
, State
.right
)
396 App
.setClipboardText(s
)
399 elseif chord
== 'C-v' then
400 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
401 -- We don't have a good sense of when to scroll, so we'll be conservative
402 -- and sometimes scroll when we didn't quite need to.
403 local before_line
= State
.cursor1
.line
404 local before
= snapshot(State
, before_line
)
405 local clipboard_data
= App
.getClipboardText()
406 for _
,code
in utf8
.codes(clipboard_data
) do
407 local c
= utf8
.char(code
)
409 Text
.insert_return(State
)
411 Text
.insert_at_cursor(State
, c
)
414 if Text
.cursor_out_of_screen(State
) then
415 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
418 record_undo_event(State
, {before
=before
, after
=snapshot(State
, before_line
, State
.cursor1
.line
)})
419 -- dispatch to drawing or text
420 elseif App
.mouse_down(1) or chord
:sub(1,2) == 'C-' then
421 -- DON'T reset line_cache.starty here
422 local drawing_index
, drawing
= Drawing
.current_drawing(State
)
423 if drawing_index
then
424 local before
= snapshot(State
, drawing_index
)
425 Drawing
.keychord_press(State
, chord
)
426 record_undo_event(State
, {before
=before
, after
=snapshot(State
, drawing_index
)})
429 elseif chord
== 'escape' and not App
.mouse_down(1) then
430 for _
,line
in ipairs(State
.lines
) do
431 if line
.mode
== 'drawing' then
432 line
.show_help
= false
435 elseif State
.current_drawing_mode
== 'name' then
436 if chord
== 'return' then
437 State
.current_drawing_mode
= State
.previous_drawing_mode
438 State
.previous_drawing_mode
= nil
440 local before
= snapshot(State
, State
.lines
.current_drawing_index
)
441 local drawing
= State
.lines
.current_drawing
442 local p
= drawing
.points
[drawing
.pending
.target_point
]
443 if chord
== 'escape' then
445 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
446 elseif chord
== 'backspace' then
447 local len
= utf8
.len(p
.name
)
448 local byte_offset
= Text
.offset(p
.name
, len
-1)
449 if len
== 1 then byte_offset
= 0 end
450 p
.name
= string.sub(p
.name
, 1, byte_offset
)
451 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
456 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
457 Text
.keychord_press(State
, chord
)
461 function edit
.key_release(State
, key
, scancode
)
464 function edit
.update_font_settings(State
, font_height
)
465 State
.font_height
= font_height
466 love
.graphics
.setFont(love
.graphics
.newFont(State
.font_height
))
467 State
.line_height
= math
.floor(font_height
*1.3)
468 State
.em
= App
.newText(love
.graphics
.getFont(), 'm')
472 --== some methods for tests
474 -- Insulate tests from some key globals so I don't have to change the vast
475 -- majority of tests when they're modified for the real app.
476 Test_margin_left
= 25
477 Test_margin_right
= 0
479 function edit
.initialize_test_state()
480 -- if you change these values, tests will start failing
481 return edit
.initialize_state(
484 App
.screen
.width
- Test_margin_right
,
485 14, -- font height assuming default LÖVE font
489 -- all text_input events are also keypresses
490 -- TODO: handle chords of multiple keys
491 function edit
.run_after_text_input(State
, t
)
492 edit
.keychord_press(State
, t
)
493 edit
.text_input(State
, t
)
494 edit
.key_release(State
, t
)
495 App
.screen
.contents
= {}
496 edit
.update(State
, 0)
500 -- not all keys are text_input
501 function edit
.run_after_keychord(State
, chord
)
502 edit
.keychord_press(State
, chord
)
503 edit
.key_release(State
, chord
)
504 App
.screen
.contents
= {}
505 edit
.update(State
, 0)
509 function edit
.run_after_mouse_click(State
, x
,y
, mouse_button
)
510 App
.fake_mouse_press(x
,y
, mouse_button
)
511 edit
.mouse_press(State
, x
,y
, mouse_button
)
512 App
.fake_mouse_release(x
,y
, mouse_button
)
513 edit
.mouse_release(State
, x
,y
, mouse_button
)
514 App
.screen
.contents
= {}
515 edit
.update(State
, 0)
519 function edit
.run_after_mouse_press(State
, x
,y
, mouse_button
)
520 App
.fake_mouse_press(x
,y
, mouse_button
)
521 edit
.mouse_press(State
, x
,y
, mouse_button
)
522 App
.screen
.contents
= {}
523 edit
.update(State
, 0)
527 function edit
.run_after_mouse_release(State
, x
,y
, mouse_button
)
528 App
.fake_mouse_release(x
,y
, mouse_button
)
529 edit
.mouse_release(State
, x
,y
, mouse_button
)
530 App
.screen
.contents
= {}
531 edit
.update(State
, 0)