1 -- some constants people might like to tweak
2 Text_color
= {r
=0, g
=0, b
=0}
3 Cursor_color
= {r
=1, g
=0, b
=0}
4 Stroke_color
= {r
=0, g
=0, b
=0}
5 Current_stroke_color
= {r
=0.7, g
=0.7, b
=0.7} -- in process of being drawn
6 Current_name_background_color
= {r
=1, g
=0, b
=0, a
=0.1} -- name currently being edited
7 Focus_stroke_color
= {r
=1, g
=0, b
=0} -- what mouse is hovering over
8 Highlight_color
= {r
=0.7, g
=0.7, b
=0.9} -- selected text
9 Icon_color
= {r
=0.7, g
=0.7, b
=0.7} -- color of current mode icon in drawings
10 Help_color
= {r
=0, g
=0.5, b
=0}
11 Help_background_color
= {r
=0, g
=0.5, b
=0, a
=0.1}
17 Drawing_padding_top
= 10
18 Drawing_padding_bottom
= 10
19 Drawing_padding_height
= Drawing_padding_top
+ Drawing_padding_bottom
21 Same_point_distance
= 4 -- pixel distance at which two points are considered the same
25 -- run in both tests and a real run
26 function edit
.initialize_state(top
, left
, right
, font
, font_height
, line_height
) -- currently always draws to bottom of screen
28 -- a line is either text or a drawing
29 -- a text is a table with:
32 -- a drawing is a table with:
34 -- a (y) coord in pixels (updated while painting screen),
36 -- an array of points, and
38 -- a shape is a table containing:
40 -- an array points for mode 'freehand' (raw x,y coords; freehand drawings don't pollute the points array of a drawing)
41 -- an array vertices for mode 'polygon', 'rectangle', 'square'
42 -- p1, p2 for mode 'line'
43 -- center, radius for mode 'circle'
44 -- center, radius, start_angle, end_angle for mode 'arc'
45 -- Unless otherwise specified, coord fields are normalized; a drawing is always 256 units wide
46 -- The field names are carefully chosen so that switching modes in midstream
47 -- remembers previously entered points where that makes sense.
48 lines
= {{mode
='text', data
=''}}, -- array of lines
50 -- Lines can be too long to fit on screen, in which case they _wrap_ into
51 -- multiple _screen lines_.
53 -- rendering wrapped text lines needs some additional short-lived data per line:
54 -- startpos, the index of data the line starts rendering from, can only be >1 for topmost line on screen
55 -- starty, the y coord in pixels the line starts rendering from
56 -- fragments: snippets of the line guaranteed to not straddle screen lines
57 -- screen_line_starting_pos: optional array of grapheme indices if it wraps over more than one screen line
60 -- Given wrapping, any potential location for the text cursor can be described in two ways:
61 -- * schema 1: As a combination of line index and position within a line (in utf8 codepoint units)
62 -- * schema 2: As a combination of line index, screen line index within the line, and a position within the screen line.
64 -- Most of the time we'll only persist positions in schema 1, translating to
65 -- schema 2 when that's convenient.
67 -- Make sure these coordinates are never aliased, so that changing one causes
68 -- action at a distance.
70 -- On lines that are drawings, pos will be nil.
71 screen_top1
= {line
=1, pos
=1}, -- position of start of screen line at top of screen
72 cursor1
= {line
=1, pos
=1}, -- position of cursor; must be on a text line
75 -- some extra state to compute selection between mouse press and release
78 mousepress_shift
= nil,
80 -- cursor coordinates in pixels
84 current_drawing_mode
= 'line', -- one of the available shape modes
85 previous_drawing_mode
= nil, -- extra state for some ephemeral modes like moving/deleting/naming points
88 font_height
= font_height
,
89 line_height
= line_height
,
92 left
= math
.floor(left
),
93 right
= math
.floor(right
),
96 filename
= love
.filesystem
.getSourceBaseDirectory()..'/lines.txt', -- '/' should work even on Windows
105 search_backup
= nil, -- stuff to restore when cancelling search
108 end -- edit.initialize_state
110 function edit
.check_locs(State
)
111 -- if State is inconsistent (i.e. file changed by some other program),
112 -- throw away all cursor state entirely
113 if edit
.invalid1(State
, State
.screen_top1
)
114 or edit
.invalid_cursor1(State
)
115 or not edit
.cursor_on_text(State
)
116 or not Text
.le1(State
.screen_top1
, State
.cursor1
) then
117 State
.screen_top1
= {line
=1, pos
=1}
118 State
.cursor1
= {line
=1, pos
=1}
119 edit
.put_cursor_on_next_text_line(State
)
123 function edit
.invalid1(State
, loc1
)
124 if loc1
.line
> #State
.lines
then return true end
125 local l
= State
.lines
[loc1
.line
]
126 if l
.mode
~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
127 return loc1
.pos
> #State
.lines
[loc1
.line
].data
130 -- cursor loc in particular differs from other locs in one way:
131 -- pos might occur just after end of line
132 function edit
.invalid_cursor1(State
)
133 local cursor1
= State
.cursor1
134 if cursor1
.line
> #State
.lines
then return true end
135 local l
= State
.lines
[cursor1
.line
]
136 if l
.mode
~= 'text' then return false end -- pos is irrelevant to validity for a drawing line
137 return cursor1
.pos
> #State
.lines
[cursor1
.line
].data
+ 1
140 function edit
.cursor_on_text(State
)
141 return State
.cursor1
.line
<= #State
.lines
142 and State
.lines
[State
.cursor1
.line
].mode
== 'text'
145 function edit
.put_cursor_on_next_text_line(State
)
147 if State
.cursor1
.line
>= #State
.lines
then
150 if State
.lines
[State
.cursor1
.line
].mode
== 'text' then
153 State
.cursor1
.line
= State
.cursor1
.line
+1
154 State
.cursor1
.pos
= 1
158 -- return y drawn until
159 function edit
.draw(State
)
160 State
.button_handlers
= {}
161 love
.graphics
.setFont(State
.font
)
162 App
.color(Text_color
)
163 assert(#State
.lines
== #State
.line_cache
, ('line_cache is out of date; %d elements when it should be %d'):format(#State
.line_cache
, #State
.lines
))
164 assert(Text
.le1(State
.screen_top1
, State
.cursor1
), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State
.screen_top1
.line
, State
.screen_top1
.pos
, State
.cursor1
.line
, State
.cursor1
.pos
))
169 for line_index
= State
.screen_top1
.line
,#State
.lines
do
170 local line
= State
.lines
[line_index
]
171 --? print('draw:', y, line_index, line)
172 if y
+ State
.line_height
> App
.screen
.height
then break end
173 if line
.mode
== 'text' then
174 --? print('text.draw', y, line_index)
176 if line_index
== State
.screen_top1
.line
then
177 startpos
= State
.screen_top1
.pos
179 if line
.data
== '' then
180 -- button to insert new drawing
181 button(State
, 'draw', {x
=State
.left
-Margin_left
+4, y
=y
+4, w
=12,h
=12, bg
={r
=1,g
=1,b
=0},
182 icon
= icon
.insert_drawing
,
183 onpress1
= function()
184 Drawing
.before
= snapshot(State
, line_index
-1, line_index
)
185 table.insert(State
.lines
, line_index
, {mode
='drawing', y
=y
, h
=256/2, points
={}, shapes
={}, pending
={}})
186 table.insert(State
.line_cache
, line_index
, {})
187 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end
188 if State
.cursor1
.line
>= line_index
then
189 State
.cursor1
.line
= State
.cursor1
.line
+1
192 record_undo_event(State
, {before
=Drawing
.before
, after
=snapshot(State
, line_index
-1, line_index
+1)})
196 y
= Text
.draw(State
, line_index
, y
, startpos
)
198 elseif line
.mode
== 'drawing' then
199 y
= y
+Drawing_padding_top
200 Drawing
.draw(State
, line_index
, y
)
201 y
= y
+ Drawing
.pixels(line
.h
, State
.width
) + Drawing_padding_bottom
203 assert(false, ('unknown line mode %s'):format(line
.mode
))
206 if State
.search_term
then
207 Text
.draw_search_bar(State
)
212 function edit
.update(State
, dt
)
213 Drawing
.update(State
, dt
)
214 if State
.next_save
and State
.next_save
< Current_time
then
216 State
.next_save
= nil
220 function schedule_save(State
)
221 if State
.next_save
== nil then
222 State
.next_save
= Current_time
+ 3 -- short enough that you're likely to still remember what you did
226 function edit
.quit(State
)
227 -- make sure to save before quitting
228 if State
.next_save
then
230 -- give some time for the OS to flush everything to disk
231 love
.timer
.sleep(0.1)
235 function edit
.mouse_press(State
, x
,y
, mouse_button
)
236 love
.keyboard
.setTextInput(true) -- bring up keyboard on touch screen
237 if State
.search_term
then return end
238 State
.mouse_down
= mouse_button
239 --? print_and_log(('edit.mouse_press: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
240 if mouse_press_consumed_by_any_button(State
, x
,y
, mouse_button
) then
241 -- press on a button and it returned 'true' to short-circuit
245 if y
< State
.top
then
246 State
.old_cursor1
= State
.cursor1
247 State
.old_selection1
= State
.selection1
248 State
.mousepress_shift
= App
.shift_down()
250 line
=State
.screen_top1
.line
,
251 pos
=State
.screen_top1
.pos
,
256 for line_index
,line
in ipairs(State
.lines
) do
257 if line
.mode
== 'text' then
258 if Text
.in_line(State
, line_index
, x
,y
) then
259 -- delicate dance between cursor, selection and old cursor/selection
261 -- regular press+release: sets cursor, clears selection
262 -- shift press+release:
263 -- sets selection to old cursor if not set otherwise leaves it untouched
265 -- press and hold to start a selection: sets selection on press, cursor on release
266 -- press and hold, then press shift: ignore shift
267 -- i.e. mouse_release should never look at shift state
268 --? print_and_log(('edit.mouse_press: in line %d'):format(line_index))
269 State
.old_cursor1
= State
.cursor1
270 State
.old_selection1
= State
.selection1
271 State
.mousepress_shift
= App
.shift_down()
274 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
278 elseif line
.mode
== 'drawing' then
279 local line_cache
= State
.line_cache
[line_index
]
280 if Drawing
.in_drawing(line
, line_cache
, x
, y
, State
.left
,State
.right
) then
281 State
.lines
.current_drawing_index
= line_index
282 State
.lines
.current_drawing
= line
283 Drawing
.before
= snapshot(State
, line_index
)
284 Drawing
.mouse_press(State
, line_index
, x
,y
, mouse_button
)
290 -- still here? mouse press is below all screen lines
291 State
.old_cursor1
= State
.cursor1
292 State
.old_selection1
= State
.selection1
293 State
.mousepress_shift
= App
.shift_down()
294 State
.selection1
= Text
.final_text_loc_on_screen(State
)
297 function edit
.mouse_release(State
, x
,y
, mouse_button
)
298 if State
.search_term
then return end
299 --? print_and_log(('edit.mouse_release: cursor at %d,%d'):format(State.cursor1.line, State.cursor1.pos))
300 State
.mouse_down
= nil
301 if State
.lines
.current_drawing
then
302 Drawing
.mouse_release(State
, x
,y
, mouse_button
)
304 if Drawing
.before
then
305 record_undo_event(State
, {before
=Drawing
.before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
309 --? print_and_log('edit.mouse_release: no current drawing')
310 if y
< State
.top
then
311 State
.cursor1
= {line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
}
312 edit
.clean_up_mouse_press(State
)
316 for line_index
,line
in ipairs(State
.lines
) do
317 if line
.mode
== 'text' then
318 if Text
.in_line(State
, line_index
, x
,y
) then
319 --? print_and_log(('edit.mouse_release: in line %d'):format(line_index))
322 pos
=Text
.to_pos_on_line(State
, line_index
, x
, y
),
324 --? print_and_log(('edit.mouse_release: cursor now %d,%d'):format(State.cursor1.line, State.cursor1.pos))
325 edit
.clean_up_mouse_press(State
)
331 -- still here? mouse release is below all screen lines
332 State
.cursor1
= Text
.final_text_loc_on_screen(State
)
333 edit
.clean_up_mouse_press(State
)
334 --? print_and_log(('edit.mouse_release: finally selection %s,%s cursor %d,%d'):format(tostring(State.selection1.line), tostring(State.selection1.pos), State.cursor1.line, State.cursor1.pos))
338 function edit
.clean_up_mouse_press(State
)
339 if State
.mousepress_shift
then
340 if State
.old_selection1
.line
== nil then
341 State
.selection1
= State
.old_cursor1
343 State
.selection1
= State
.old_selection1
346 State
.old_cursor1
, State
.old_selection1
, State
.mousepress_shift
= nil
347 if eq(State
.cursor1
, State
.selection1
) then
348 State
.selection1
= {}
352 function edit
.mouse_wheel_move(State
, dx
,dy
)
354 State
.cursor1
= {line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
}
355 edit
.put_cursor_on_next_text_line(State
)
356 for i
=1,math
.floor(dy
) do
360 State
.cursor1
= Text
.screen_bottom1(State
)
361 edit
.put_cursor_on_next_text_line(State
)
362 for i
=1,math
.floor(-dy
) do
368 function edit
.text_input(State
, t
)
369 --? print('text input', t)
370 if State
.search_term
then
371 State
.search_term
= State
.search_term
..t
372 Text
.search_next(State
)
373 elseif State
.lines
.current_drawing
and State
.current_drawing_mode
== 'name' then
374 local before
= snapshot(State
, State
.lines
.current_drawing_index
)
375 local drawing
= State
.lines
.current_drawing
376 local p
= drawing
.points
[drawing
.pending
.target_point
]
378 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
380 local drawing_index
, drawing
= Drawing
.current_drawing(State
)
381 if drawing_index
== nil then
382 Text
.text_input(State
, t
)
388 function edit
.keychord_press(State
, chord
, key
)
389 if State
.selection1
.line
and
390 not State
.lines
.current_drawing
and
391 -- printable character created using shift key => delete selection
392 -- (we're not creating any ctrl-shift- or alt-shift- combinations using regular/printable keys)
393 (not App
.shift_down() or utf8
.len(key
) == 1) and
394 chord
~= 'C-a' and chord
~= 'C-c' and chord
~= 'C-x' and chord
~= 'backspace' and chord
~= 'delete' and chord
~= 'C-z' and chord
~= 'C-y' and not App
.is_cursor_movement(key
) then
395 Text
.delete_selection(State
, State
.left
, State
.right
)
397 if State
.search_term
then
398 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
399 if chord
== 'escape' then
400 State
.search_term
= nil
401 State
.cursor1
= State
.search_backup
.cursor
402 State
.screen_top1
= State
.search_backup
.screen_top
403 State
.search_backup
= nil
404 Text
.redraw_all(State
) -- if we're scrolling, reclaim all fragments to avoid memory leaks
405 elseif chord
== 'return' then
406 State
.search_term
= nil
407 State
.search_backup
= nil
408 elseif chord
== 'backspace' then
409 local len
= utf8
.len(State
.search_term
)
410 local byte_offset
= Text
.offset(State
.search_term
, len
)
411 State
.search_term
= string.sub(State
.search_term
, 1, byte_offset
-1)
412 elseif chord
== 'down' then
413 State
.cursor1
.pos
= State
.cursor1
.pos
+1
414 Text
.search_next(State
)
415 elseif chord
== 'up' then
416 Text
.search_previous(State
)
419 elseif chord
== 'C-f' then
420 State
.search_term
= ''
421 State
.search_backup
= {
422 cursor
={line
=State
.cursor1
.line
, pos
=State
.cursor1
.pos
},
423 screen_top
={line
=State
.screen_top1
.line
, pos
=State
.screen_top1
.pos
},
426 elseif chord
== 'C-=' then
427 edit
.update_font_settings(State
, State
.font_height
+2)
428 Text
.redraw_all(State
)
429 elseif chord
== 'C--' then
430 if State
.font_height
> 2 then
431 edit
.update_font_settings(State
, State
.font_height
-2)
432 Text
.redraw_all(State
)
434 elseif chord
== 'C-0' then
435 edit
.update_font_settings(State
, 20)
436 Text
.redraw_all(State
)
438 elseif chord
== 'C-z' then
439 local event
= undo_event(State
)
441 local src
= event
.before
442 State
.screen_top1
= deepcopy(src
.screen_top
)
443 State
.cursor1
= deepcopy(src
.cursor
)
444 State
.selection1
= deepcopy(src
.selection
)
445 patch(State
.lines
, event
.after
, event
.before
)
446 patch_placeholders(State
.line_cache
, event
.after
, event
.before
)
447 -- invalidate various cached bits of lines
448 State
.lines
.current_drawing
= nil
449 -- if we're scrolling, reclaim all fragments to avoid memory leaks
450 Text
.redraw_all(State
)
453 elseif chord
== 'C-y' then
454 local event
= redo_event(State
)
456 local src
= event
.after
457 State
.screen_top1
= deepcopy(src
.screen_top
)
458 State
.cursor1
= deepcopy(src
.cursor
)
459 State
.selection1
= deepcopy(src
.selection
)
460 patch(State
.lines
, event
.before
, event
.after
)
461 -- invalidate various cached bits of lines
462 State
.lines
.current_drawing
= nil
463 -- if we're scrolling, reclaim all fragments to avoid memory leaks
464 Text
.redraw_all(State
)
468 elseif chord
== 'C-a' then
469 State
.selection1
= {line
=1, pos
=1}
470 State
.cursor1
= {line
=#State
.lines
, pos
=utf8
.len(State
.lines
[#State
.lines
].data
)+1}
471 elseif chord
== 'C-c' then
472 local s
= Text
.selection(State
)
476 elseif chord
== 'C-x' then
477 local s
= Text
.cut_selection(State
, State
.left
, State
.right
)
482 elseif chord
== 'C-v' then
483 -- We don't have a good sense of when to scroll, so we'll be conservative
484 -- and sometimes scroll when we didn't quite need to.
485 local before_line
= State
.cursor1
.line
486 local before
= snapshot(State
, before_line
)
487 local clipboard_data
= App
.get_clipboard()
488 for _
,code
in utf8
.codes(clipboard_data
) do
489 local c
= utf8
.char(code
)
491 Text
.insert_return(State
)
493 Text
.insert_at_cursor(State
, c
)
496 if Text
.cursor_out_of_screen(State
) then
497 Text
.snap_cursor_to_bottom_of_screen(State
, State
.left
, State
.right
)
500 record_undo_event(State
, {before
=before
, after
=snapshot(State
, before_line
, State
.cursor1
.line
)})
501 -- dispatch to drawing or text
502 elseif App
.mouse_down(1) or chord
:sub(1,2) == 'C-' then
503 -- DON'T reset line_cache.starty here
504 local drawing_index
, drawing
= Drawing
.current_drawing(State
)
505 if drawing_index
then
506 local before
= snapshot(State
, drawing_index
)
507 Drawing
.keychord_press(State
, chord
)
508 record_undo_event(State
, {before
=before
, after
=snapshot(State
, drawing_index
)})
511 elseif chord
== 'escape' and not App
.mouse_down(1) then
512 for _
,line
in ipairs(State
.lines
) do
513 if line
.mode
== 'drawing' then
514 line
.show_help
= false
517 elseif State
.lines
.current_drawing
and State
.current_drawing_mode
== 'name' then
518 if chord
== 'return' then
519 State
.current_drawing_mode
= State
.previous_drawing_mode
520 State
.previous_drawing_mode
= nil
522 local before
= snapshot(State
, State
.lines
.current_drawing_index
)
523 local drawing
= State
.lines
.current_drawing
524 local p
= drawing
.points
[drawing
.pending
.target_point
]
525 if chord
== 'escape' then
527 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
528 elseif chord
== 'backspace' then
529 local len
= utf8
.len(p
.name
)
531 local byte_offset
= Text
.offset(p
.name
, len
-1)
532 if len
== 1 then byte_offset
= 0 end
533 p
.name
= string.sub(p
.name
, 1, byte_offset
)
534 record_undo_event(State
, {before
=before
, after
=snapshot(State
, State
.lines
.current_drawing_index
)})
540 for _
,line_cache
in ipairs(State
.line_cache
) do line_cache
.starty
= nil end -- just in case we scroll
541 Text
.keychord_press(State
, chord
)
545 function edit
.key_release(State
, key
, scancode
)
548 function edit
.update_font_settings(State
, font_height
)
549 State
.font_height
= font_height
550 State
.font
= love
.graphics
.newFont(State
.font_height
)
551 State
.line_height
= math
.floor(font_height
*1.3)
554 --== some methods for tests
556 -- Insulate tests from some key globals so I don't have to change the vast
557 -- majority of tests when they're modified for the real app.
558 Test_margin_left
= 25
559 Test_margin_right
= 0
561 function edit
.initialize_test_state()
562 -- if you change these values, tests will start failing
563 return edit
.initialize_state(
566 App
.screen
.width
- Test_margin_right
,
567 love
.graphics
.getFont(),
572 -- all text_input events are also keypresses
573 -- TODO: handle chords of multiple keys
574 function edit
.run_after_text_input(State
, t
)
575 edit
.keychord_press(State
, t
)
576 edit
.text_input(State
, t
)
577 edit
.key_release(State
, t
)
578 App
.screen
.contents
= {}
579 edit
.update(State
, 0)
583 -- not all keys are text_input
584 function edit
.run_after_keychord(State
, chord
, key
)
585 edit
.keychord_press(State
, chord
, key
)
586 edit
.key_release(State
, key
)
587 App
.screen
.contents
= {}
588 edit
.update(State
, 0)
592 function edit
.run_after_mouse_click(State
, x
,y
, mouse_button
)
593 App
.fake_mouse_press(x
,y
, mouse_button
)
594 edit
.mouse_press(State
, x
,y
, mouse_button
)
596 App
.fake_mouse_release(x
,y
, mouse_button
)
597 edit
.mouse_release(State
, x
,y
, mouse_button
)
598 App
.screen
.contents
= {}
599 edit
.update(State
, 0)
603 function edit
.run_after_mouse_press(State
, x
,y
, mouse_button
)
604 App
.fake_mouse_press(x
,y
, mouse_button
)
605 edit
.mouse_press(State
, x
,y
, mouse_button
)
606 App
.screen
.contents
= {}
607 edit
.update(State
, 0)
611 function edit
.run_after_mouse_release(State
, x
,y
, mouse_button
)
612 App
.fake_mouse_release(x
,y
, mouse_button
)
613 edit
.mouse_release(State
, x
,y
, mouse_button
)
614 App
.screen
.contents
= {}
615 edit
.update(State
, 0)