1 -- love.run: main entrypoint function for LÖVE
3 -- Most apps can just use the default shown in https://love2d.org/wiki/love.run,
4 -- but we need to override it to:
5 -- * recover from errors (by switching to the source editor)
6 -- * run all tests (functions starting with 'test_') on startup, and
7 -- * save some state that makes it possible to switch between the main app
8 -- and a source editor, while giving each the illusion of complete
13 -- Tests always run at the start.
14 App
.run_tests_and_initialize()
23 for name
, a
,b
,c
,d
,e
,f
in love
.event
.poll() do
24 if name
== "quit" then
25 if not love
.quit
or not love
.quit() then
29 xpcall(function() love
.handlers
[name
](a
,b
,c
,d
,e
,f
) end, handle_error
)
33 dt
= love
.timer
.step()
34 xpcall(function() App
.update(dt
) end, handle_error
)
36 love
.graphics
.origin()
37 love
.graphics
.clear(love
.graphics
.getBackgroundColor())
38 xpcall(App
.draw
, handle_error
)
39 love
.graphics
.present()
41 love
.timer
.sleep(0.001)
45 function handle_error(err
)
46 Error_message
= debug
.traceback('Error: ' .. tostring(err
), --[[stack frame]]2):gsub('\n[^\n]+$', '')
48 if Current_app
== 'run' then
49 Settings
.current_app
= 'source'
50 love
.filesystem
.write('config', json
.encode(Settings
))
51 load_file_from_source_or_save_directory('main.lua')
53 App
.run_tests_and_initialize()
59 -- The rest of this file wraps around various LÖVE primitives to support
60 -- automated tests. Often tests will run with a fake version of a primitive
61 -- that redirects to the real love.* version once we're done with tests.
63 -- Not everything is so wrapped yet. Sometimes you still have to use love.*
64 -- primitives directly.
68 -- save/restore various framework globals we care about -- only on very first load
69 function App
.snapshot_love()
70 if Love_snapshot
then return end
72 -- save the entire initial font; it doesn't seem reliably recreated using newFont
73 Love_snapshot
.initial_font
= love
.graphics
.getFont()
76 function App
.undo_initialize()
77 love
.graphics
.setFont(Love_snapshot
.initial_font
)
80 function App
.run_tests_and_initialize()
84 if #Test_errors
> 0 then
85 error(('There were %d test failures:\n\n%s'):format(#Test_errors
, table.concat(Test_errors
)))
88 App
.initialize_globals()
89 App
.initialize(love
.arg
.parseGameArguments(arg
), arg
)
92 function App
.run_tests()
93 local sorted_names
= {}
94 for name
,binding
in pairs(_G
) do
95 if name
:find('test_') == 1 then
96 table.insert(sorted_names
, name
)
99 table.sort(sorted_names
)
100 for _
,name
in ipairs(sorted_names
) do
101 App
.initialize_for_test()
102 --? print('=== '..name)
104 xpcall(_G
[name
], function(err
) prepend_debug_info_to_test_failure(name
, err
) end)
106 -- clean up all test methods
107 for _
,name
in ipairs(sorted_names
) do
112 function App
.initialize_for_test()
113 App
.screen
.init
{width
=100, height
=50}
114 App
.screen
.contents
= {} -- clear screen
119 App
.fake_keys_pressed
= {}
120 App
.fake_mouse_state
= {x
=-1, y
=-1}
121 App
.initialize_globals()
124 -- App.screen.resize and App.screen.move seem like better names than
125 -- love.window.setMode and love.window.setPosition respectively. They'll
126 -- be side-effect-free during tests, and they'll save their results in
127 -- attributes of App.screen for easy access.
131 -- Use App.screen.init in tests to initialize the fake screen.
132 function App
.screen
.init(dims
)
133 App
.screen
.width
= dims
.width
134 App
.screen
.height
= dims
.height
137 function App
.screen
.resize(width
, height
, flags
)
138 App
.screen
.width
= width
139 App
.screen
.height
= height
140 App
.screen
.flags
= flags
143 function App
.screen
.size()
144 return App
.screen
.width
, App
.screen
.height
, App
.screen
.flags
147 function App
.screen
.move(x
,y
, displayindex
)
150 App
.screen
.displayindex
= displayindex
153 function App
.screen
.position()
154 return App
.screen
.x
, App
.screen
.y
, App
.screen
.displayindex
157 -- If you use App.screen.print instead of love.graphics.print,
158 -- tests will be able to check what was printed using App.screen.check below.
160 -- One drawback of this approach: the y coordinate used depends on font size,
161 -- which feels brittle.
163 function App
.screen
.print(msg
, x
,y
)
164 local screen_row
= 'y'..tostring(y
)
165 --? print('drawing "'..msg..'" at y '..tostring(y))
166 local screen
= App
.screen
167 if screen
.contents
[screen_row
] == nil then
168 screen
.contents
[screen_row
] = {}
169 for i
=0,screen
.width
-1 do
170 screen
.contents
[screen_row
][i
] = ''
173 if x
< screen
.width
then
174 screen
.contents
[screen_row
][x
] = msg
178 function App
.screen
.check(y
, expected_contents
, msg
)
179 --? print('checking for "'..expected_contents..'" at y '..tostring(y))
180 local screen_row
= 'y'..tostring(y
)
182 if App
.screen
.contents
[screen_row
] == nil then
183 error('no text at y '..tostring(y
))
185 for i
,s
in ipairs(App
.screen
.contents
[screen_row
]) do
186 contents
= contents
..s
188 check_eq(contents
, expected_contents
, msg
)
191 -- If you access the time using App.get_time instead of love.timer.getTime,
192 -- tests will be able to move the time back and forwards as needed using
193 -- App.wait_fake_time below.
196 function App
.get_time()
199 function App
.wait_fake_time(t
)
200 App
.time
= App
.time
+ t
203 function App
.width(text
)
204 return love
.graphics
.getFont():getWidth(text
)
207 -- If you access the clipboard using App.get_clipboard and App.set_clipboard
208 -- instead of love.system.getClipboardText and love.system.setClipboardText
209 -- respectively, tests will be able to manipulate the clipboard by
210 -- reading/writing App.clipboard.
213 function App
.get_clipboard()
216 function App
.set_clipboard(s
)
220 -- In tests I mostly send chords all at once to the keyboard handlers.
221 -- However, you'll occasionally need to check if a key is down outside a handler.
222 -- If you use App.key_down instead of love.keyboard.isDown, tests will be able to
223 -- simulate keypresses using App.fake_key_press and App.fake_key_release
224 -- below. This isn't very realistic, though, and it's up to tests to
225 -- orchestrate key presses that correspond to the handlers they invoke.
227 App
.fake_keys_pressed
= {}
228 function App
.key_down(key
)
229 return App
.fake_keys_pressed
[key
]
232 function App
.fake_key_press(key
)
233 App
.fake_keys_pressed
[key
] = true
235 function App
.fake_key_release(key
)
236 App
.fake_keys_pressed
[key
] = nil
239 -- Tests mostly will invoke mouse handlers directly. However, you'll
240 -- occasionally need to check if a mouse button is down outside a handler.
241 -- If you use App.mouse_down instead of love.mouse.isDown, tests will be able to
242 -- simulate mouse clicks using App.fake_mouse_press and App.fake_mouse_release
243 -- below. This isn't very realistic, though, and it's up to tests to
244 -- orchestrate presses that correspond to the handlers they invoke.
246 App
.fake_mouse_state
= {x
=-1, y
=-1} -- x,y always set
248 function App
.mouse_move(x
,y
)
249 App
.fake_mouse_state
.x
= x
250 App
.fake_mouse_state
.y
= y
252 function App
.mouse_down(mouse_button
)
253 return App
.fake_mouse_state
[mouse_button
]
255 function App
.mouse_x()
256 return App
.fake_mouse_state
.x
258 function App
.mouse_y()
259 return App
.fake_mouse_state
.y
262 function App
.fake_mouse_press(x
,y
, mouse_button
)
263 App
.fake_mouse_state
.x
= x
264 App
.fake_mouse_state
.y
= y
265 App
.fake_mouse_state
[mouse_button
] = true
267 function App
.fake_mouse_release(x
,y
, mouse_button
)
268 App
.fake_mouse_state
.x
= x
269 App
.fake_mouse_state
.y
= y
270 App
.fake_mouse_state
[mouse_button
] = nil
273 -- If you use App.open_for_reading and App.open_for_writing instead of other
274 -- various Lua and LÖVE helpers, tests will be able to check the results of
275 -- file operations inside the App.filesystem table.
277 function App
.open_for_reading(filename
)
278 if App
.filesystem
[filename
] then
280 lines
= function(self
)
281 return App
.filesystem
[filename
]:gmatch('[^\n]+')
283 read = function(self
)
284 return App
.filesystem
[filename
]
286 close
= function(self
)
292 function App
.read_file(filename
)
293 return App
.filesystem
[filename
]
296 function App
.open_for_writing(filename
)
297 App
.filesystem
[filename
] = ''
299 write = function(self
, s
)
300 App
.filesystem
[filename
] = App
.filesystem
[filename
]..s
302 close
= function(self
)
307 function App
.write_file(filename
, contents
)
308 App
.filesystem
[filename
] = contents
309 return --[[status]] true
312 function App
.mkdir(dirname
)
313 -- nothing in test mode
316 function App
.remove(filename
)
317 App
.filesystem
[filename
] = nil
320 -- Some helpers to trigger an event and then refresh the screen. Akin to one
321 -- iteration of the event loop.
323 -- all textinput events are also keypresses
324 -- TODO: handle chords of multiple keys
325 function App
.run_after_textinput(t
)
329 App
.screen
.contents
= {}
333 -- not all keys are textinput
334 -- TODO: handle chords of multiple keys
335 function App
.run_after_keychord(chord
)
336 App
.keychord_press(chord
)
337 App
.keyreleased(chord
)
338 App
.screen
.contents
= {}
342 function App
.run_after_mouse_click(x
,y
, mouse_button
)
343 App
.fake_mouse_press(x
,y
, mouse_button
)
344 App
.mousepressed(x
,y
, mouse_button
)
345 App
.fake_mouse_release(x
,y
, mouse_button
)
346 App
.mousereleased(x
,y
, mouse_button
)
347 App
.screen
.contents
= {}
351 function App
.run_after_mouse_press(x
,y
, mouse_button
)
352 App
.fake_mouse_press(x
,y
, mouse_button
)
353 App
.mousepressed(x
,y
, mouse_button
)
354 App
.screen
.contents
= {}
358 function App
.run_after_mouse_release(x
,y
, mouse_button
)
359 App
.fake_mouse_release(x
,y
, mouse_button
)
360 App
.mousereleased(x
,y
, mouse_button
)
361 App
.screen
.contents
= {}
365 -- miscellaneous internal helpers
367 function App
.color(color
)
368 love
.graphics
.setColor(color
.r
, color
.g
, color
.b
, color
.a
)
371 -- prepend file/line/test
372 function prepend_debug_info_to_test_failure(test_name
, err
)
373 local err_without_line_number
= err
:gsub('^[^:]*:[^:]*: ', '')
374 local stack_trace
= debug
.traceback('', --[[stack frame]]5)
375 local file_and_line_number
= stack_trace
:gsub('stack traceback:\n', ''):gsub(': .*', '')
376 local full_error
= file_and_line_number
..':'..test_name
..' -- '..err_without_line_number
377 --? local full_error = file_and_line_number..':'..test_name..' -- '..err_without_line_number..'\t\t'..stack_trace:gsub('\n', '\n\t\t')
378 table.insert(Test_errors
, full_error
)
381 nativefs
= require
'nativefs'
385 -- call this once all tests are run
386 -- can't run any tests after this
387 function App
.disable_tests()
388 -- have LÖVE delegate all handlers to App if they exist
389 for name
in pairs(love
.handlers
) do
391 -- love.keyboard.isDown doesn't work on Android, so emulate it using
392 -- keypressed and keyreleased events
393 if name
== 'keypressed' then
394 love
.handlers
[name
] = function(key
, scancode
, isrepeat
)
395 Keys_down
[key
] = true
396 return App
.keypressed(key
, scancode
, isrepeat
)
398 elseif name
== 'keyreleased' then
399 love
.handlers
[name
] = function(key
, scancode
)
401 return App
.keyreleased(key
, scancode
)
404 love
.handlers
[name
] = App
[name
]
409 -- test methods are disallowed outside tests
411 App
.disable_tests
= nil
412 App
.screen
.init
= nil
415 App
.run_after_textinput
= nil
416 App
.run_after_keychord
= nil
419 App
.run_after_mouse_click
= nil
420 App
.run_after_mouse_press
= nil
421 App
.run_after_mouse_release
= nil
422 App
.fake_keys_pressed
= nil
423 App
.fake_key_press
= nil
424 App
.fake_key_release
= nil
425 App
.fake_mouse_state
= nil
426 App
.fake_mouse_press
= nil
427 App
.fake_mouse_release
= nil
428 -- other methods dispatch to real hardware
429 App
.screen
.resize
= love
.window
.setMode
430 App
.screen
.size
= love
.window
.getMode
431 App
.screen
.move
= love
.window
.setPosition
432 App
.screen
.position
= love
.window
.getPosition
433 App
.screen
.print = love
.graphics
.print
434 App
.open_for_reading
=
436 local result
= nativefs
.newFile(filename
)
437 local ok
, err
= result
:open('r')
446 if not is_absolute_path(path
) then
447 return --[[status]] false, 'Please use an unambiguous absolute path.'
449 local f
, err
= App
.open_for_reading(path
)
451 return --[[status]] false, err
453 local contents
= f
:read()
457 App
.open_for_writing
=
459 local result
= nativefs
.newFile(filename
)
460 local ok
, err
= result
:open('w')
468 function(path
, contents
)
469 if not is_absolute_path(path
) then
470 return --[[status]] false, 'Please use an unambiguous absolute path.'
472 local f
, err
= App
.open_for_writing(path
)
474 return --[[status]] false, err
478 return --[[status]] true
480 App
.files
= nativefs
.getDirectoryItems
481 App
.mkdir
= nativefs
.createDirectory
482 App
.remove = nativefs
.remove
483 App
.source_dir
= love
.filesystem
.getSource()..'/'
484 App
.current_dir
= nativefs
.getWorkingDirectory()..'/'
485 App
.save_dir
= love
.filesystem
.getSaveDirectory()..'/'
486 App
.get_time
= love
.timer
.getTime
487 App
.get_clipboard
= love
.system
.getClipboardText
488 App
.set_clipboard
= love
.system
.setClipboardText
489 App
.key_down
= function(key
) return Keys_down
[key
] end
490 App
.mouse_move
= love
.mouse
.setPosition
491 App
.mouse_down
= love
.mouse
.isDown
492 App
.mouse_x
= love
.mouse
.getX
493 App
.mouse_y
= love
.mouse
.getY