2 * $Id: sidewinder.c,v 1.29 2002/01/22 20:28:51 vojtech Exp $
4 * Copyright (c) 1998-2001 Vojtech Pavlik
8 * Microsoft SideWinder joystick family driver for Linux
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 2 of the License, or
15 * (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 * Should you need to contact me, the author, you can do so either by
27 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
28 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
31 #include <linux/delay.h>
32 #include <linux/kernel.h>
33 #include <linux/module.h>
34 #include <linux/slab.h>
35 #include <linux/init.h>
36 #include <linux/input.h>
37 #include <linux/gameport.h>
39 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
40 MODULE_DESCRIPTION("Microsoft SideWinder joystick family driver");
41 MODULE_LICENSE("GPL");
44 * These are really magic values. Changing them can make a problem go away,
45 * as well as break everything.
50 #define SW_START 400 /* The time we wait for the first bit [400 us] */
51 #define SW_STROBE 45 /* Max time per bit [45 us] */
52 #define SW_TIMEOUT 4000 /* Wait for everything to settle [4 ms] */
53 #define SW_KICK 45 /* Wait after A0 fall till kick [45 us] */
54 #define SW_END 8 /* Number of bits before end of packet to kick */
55 #define SW_FAIL 16 /* Number of packet read errors to fail and reinitialize */
56 #define SW_BAD 2 /* Number of packet read errors to switch off 3d Pro optimization */
57 #define SW_OK 64 /* Number of packet read successes to switch optimization back on */
58 #define SW_LENGTH 512 /* Max number of bits in a packet */
59 #define SW_REFRESH HZ/50 /* Time to wait between updates of joystick data [20 ms] */
62 #define dbg(format, arg...) printk(KERN_DEBUG __FILE__ ": " format "\n" , ## arg)
64 #define dbg(format, arg...) do {} while (0)
68 * SideWinder joystick types ...
79 * Names, buttons, axes ...
82 static char *sw_name
[] = { "3D Pro", "GamePad", "Precision Pro", "Force Feedback Pro", "FreeStyle Pro",
83 "Force Feedback Wheel" };
85 static char sw_abs
[][7] = {
86 { ABS_X
, ABS_Y
, ABS_RZ
, ABS_THROTTLE
, ABS_HAT0X
, ABS_HAT0Y
},
88 { ABS_X
, ABS_Y
, ABS_RZ
, ABS_THROTTLE
, ABS_HAT0X
, ABS_HAT0Y
},
89 { ABS_X
, ABS_Y
, ABS_RZ
, ABS_THROTTLE
, ABS_HAT0X
, ABS_HAT0Y
},
90 { ABS_X
, ABS_Y
, ABS_THROTTLE
, ABS_HAT0X
, ABS_HAT0Y
},
91 { ABS_RX
, ABS_RUDDER
, ABS_THROTTLE
}};
93 static char sw_bit
[][7] = {
94 { 10, 10, 9, 10, 1, 1 },
96 { 10, 10, 6, 7, 1, 1 },
97 { 10, 10, 6, 7, 1, 1 },
101 static short sw_btn
[][12] = {
102 { BTN_TRIGGER
, BTN_TOP
, BTN_THUMB
, BTN_THUMB2
, BTN_BASE
, BTN_BASE2
, BTN_BASE3
, BTN_BASE4
, BTN_MODE
},
103 { BTN_A
, BTN_B
, BTN_C
, BTN_X
, BTN_Y
, BTN_Z
, BTN_TL
, BTN_TR
, BTN_START
, BTN_MODE
},
104 { BTN_TRIGGER
, BTN_THUMB
, BTN_TOP
, BTN_TOP2
, BTN_BASE
, BTN_BASE2
, BTN_BASE3
, BTN_BASE4
, BTN_SELECT
},
105 { BTN_TRIGGER
, BTN_THUMB
, BTN_TOP
, BTN_TOP2
, BTN_BASE
, BTN_BASE2
, BTN_BASE3
, BTN_BASE4
, BTN_SELECT
},
106 { BTN_A
, BTN_B
, BTN_C
, BTN_X
, BTN_Y
, BTN_Z
, BTN_TL
, BTN_TR
, BTN_START
, BTN_MODE
, BTN_SELECT
},
107 { BTN_TRIGGER
, BTN_TOP
, BTN_THUMB
, BTN_THUMB2
, BTN_BASE
, BTN_BASE2
, BTN_BASE3
, BTN_BASE4
}};
112 } sw_hat_to_axis
[] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
115 struct gameport
*gameport
;
116 struct timer_list timer
;
117 struct input_dev dev
[4];
132 * sw_read_packet() is a function which reads either a data packet, or an
133 * identification packet from a SideWinder joystick. The protocol is very,
134 * very, very braindamaged. Microsoft patented it in US patent #5628686.
137 static int sw_read_packet(struct gameport
*gameport
, unsigned char *buf
, int length
, int id
)
140 int timeout
, bitout
, sched
, i
, kick
, start
, strobe
;
141 unsigned char pending
, u
, v
;
143 i
= -id
; /* Don't care about data, only want ID */
144 timeout
= id
? gameport_time(gameport
, SW_TIMEOUT
) : 0; /* Set up global timeout for ID packet */
145 kick
= id
? gameport_time(gameport
, SW_KICK
) : 0; /* Set up kick timeout for ID packet */
146 start
= gameport_time(gameport
, SW_START
);
147 strobe
= gameport_time(gameport
, SW_STROBE
);
152 local_irq_save(flags
); /* Quiet, please */
154 gameport_trigger(gameport
); /* Trigger */
155 v
= gameport_read(gameport
);
160 v
= gameport_read(gameport
);
161 } while (!(~v
& u
& 0x10) && (bitout
> 0)); /* Wait for first falling edge on clock */
163 if (bitout
> 0) bitout
= strobe
; /* Extend time if not timed out */
165 while ((timeout
> 0 || bitout
> 0) && (i
< length
)) {
168 bitout
--; /* Decrement timers */
172 v
= gameport_read(gameport
);
174 if ((~u
& v
& 0x10) && (bitout
> 0)) { /* Rising edge on clock - data bit */
175 if (i
>= 0) /* Want this data */
176 buf
[i
] = v
>> 5; /* Store it */
177 i
++; /* Advance index */
178 bitout
= strobe
; /* Extend timeout for next bit */
181 if (kick
&& (~v
& u
& 0x01)) { /* Falling edge on axis 0 */
182 sched
= kick
; /* Schedule second trigger */
183 kick
= 0; /* Don't schedule next time on falling edge */
184 pending
= 1; /* Mark schedule */
187 if (pending
&& sched
< 0 && (i
> -SW_END
)) { /* Second trigger time */
188 gameport_trigger(gameport
); /* Trigger */
189 bitout
= start
; /* Long bit timeout */
190 pending
= 0; /* Unmark schedule */
191 timeout
= 0; /* Switch from global to bit timeouts */
195 local_irq_restore(flags
); /* Done - relax */
200 printk(KERN_DEBUG
"sidewinder.c: Read %d triplets. [", i
);
201 for (j
= 0; j
< i
; j
++) printk("%d", buf
[j
]);
210 * sw_get_bits() and GB() compose bits from the triplet buffer into a __u64.
211 * Parameter 'pos' is bit number inside packet where to start at, 'num' is number
212 * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits
213 * is number of bits per triplet.
216 #define GB(pos,num) sw_get_bits(buf, pos, num, sw->bits)
218 static __u64
sw_get_bits(unsigned char *buf
, int pos
, int num
, char bits
)
221 int tri
= pos
% bits
; /* Start position */
226 data
|= (__u64
)((buf
[i
] >> tri
++) & 1) << bit
++; /* Transfer bit */
228 i
++; /* Next triplet */
237 * sw_init_digital() initializes a SideWinder 3D Pro joystick
241 static void sw_init_digital(struct gameport
*gameport
)
243 int seq
[] = { 140, 140+725, 140+300, 0 };
247 local_irq_save(flags
);
251 gameport_trigger(gameport
); /* Trigger */
252 t
= gameport_time(gameport
, SW_TIMEOUT
);
253 while ((gameport_read(gameport
) & 1) && t
) t
--; /* Wait for axis to fall back to 0 */
254 udelay(seq
[i
]); /* Delay magic time */
257 gameport_trigger(gameport
); /* Last trigger */
259 local_irq_restore(flags
);
263 * sw_parity() computes parity of __u64
266 static int sw_parity(__u64 t
)
268 int x
= t
^ (t
>> 32);
278 * sw_ccheck() checks synchronization bits and computes checksum of nibbles.
281 static int sw_check(__u64 t
)
283 unsigned char sum
= 0;
285 if ((t
& 0x8080808080808080ULL
) ^ 0x80) /* Sync */
288 while (t
) { /* Sum */
297 * sw_parse() analyzes SideWinder joystick data, and writes the results into
298 * the axes and buttons arrays.
301 static int sw_parse(unsigned char *buf
, struct sw
*sw
)
304 struct input_dev
*dev
= sw
->dev
;
310 if (sw_check(GB(0,64)) || (hat
= (GB(6,1) << 3) | GB(60,3)) > 8) return -1;
312 input_report_abs(dev
, ABS_X
, (GB( 3,3) << 7) | GB(16,7));
313 input_report_abs(dev
, ABS_Y
, (GB( 0,3) << 7) | GB(24,7));
314 input_report_abs(dev
, ABS_RZ
, (GB(35,2) << 7) | GB(40,7));
315 input_report_abs(dev
, ABS_THROTTLE
, (GB(32,3) << 7) | GB(48,7));
317 input_report_abs(dev
, ABS_HAT0X
, sw_hat_to_axis
[hat
].x
);
318 input_report_abs(dev
, ABS_HAT0Y
, sw_hat_to_axis
[hat
].y
);
320 for (j
= 0; j
< 7; j
++)
321 input_report_key(dev
, sw_btn
[SW_ID_3DP
][j
], !GB(j
+8,1));
323 input_report_key(dev
, BTN_BASE4
, !GB(38,1));
324 input_report_key(dev
, BTN_BASE5
, !GB(37,1));
332 for (i
= 0; i
< sw
->number
; i
++) {
334 if (sw_parity(GB(i
*15,15))) return -1;
336 input_report_abs(dev
+ i
, ABS_X
, GB(i
*15+3,1) - GB(i
*15+2,1));
337 input_report_abs(dev
+ i
, ABS_Y
, GB(i
*15+0,1) - GB(i
*15+1,1));
339 for (j
= 0; j
< 10; j
++)
340 input_report_key(dev
+ i
, sw_btn
[SW_ID_GP
][j
], !GB(i
*15+j
+4,1));
350 if (!sw_parity(GB(0,48)) || (hat
= GB(42,4)) > 8) return -1;
352 input_report_abs(dev
, ABS_X
, GB( 9,10));
353 input_report_abs(dev
, ABS_Y
, GB(19,10));
354 input_report_abs(dev
, ABS_RZ
, GB(36, 6));
355 input_report_abs(dev
, ABS_THROTTLE
, GB(29, 7));
357 input_report_abs(dev
, ABS_HAT0X
, sw_hat_to_axis
[hat
].x
);
358 input_report_abs(dev
, ABS_HAT0Y
, sw_hat_to_axis
[hat
].y
);
360 for (j
= 0; j
< 9; j
++)
361 input_report_key(dev
, sw_btn
[SW_ID_PP
][j
], !GB(j
,1));
369 if (!sw_parity(GB(0,43)) || (hat
= GB(28,4)) > 8) return -1;
371 input_report_abs(dev
, ABS_X
, GB( 0,10));
372 input_report_abs(dev
, ABS_Y
, GB(16,10));
373 input_report_abs(dev
, ABS_THROTTLE
, GB(32, 6));
375 input_report_abs(dev
, ABS_HAT0X
, sw_hat_to_axis
[hat
].x
);
376 input_report_abs(dev
, ABS_HAT0Y
, sw_hat_to_axis
[hat
].y
);
378 for (j
= 0; j
< 6; j
++)
379 input_report_key(dev
, sw_btn
[SW_ID_FSP
][j
], !GB(j
+10,1));
381 input_report_key(dev
, BTN_TR
, !GB(26,1));
382 input_report_key(dev
, BTN_START
, !GB(27,1));
383 input_report_key(dev
, BTN_MODE
, !GB(38,1));
384 input_report_key(dev
, BTN_SELECT
, !GB(39,1));
392 if (!sw_parity(GB(0,33))) return -1;
394 input_report_abs(dev
, ABS_RX
, GB( 0,10));
395 input_report_abs(dev
, ABS_RUDDER
, GB(10, 6));
396 input_report_abs(dev
, ABS_THROTTLE
, GB(16, 6));
398 for (j
= 0; j
< 8; j
++)
399 input_report_key(dev
, sw_btn
[SW_ID_FFW
][j
], !GB(j
+22,1));
410 * sw_read() reads SideWinder joystick data, and reinitializes
411 * the joystick in case of persistent problems. This is the function that is
412 * called from the generic code to poll the joystick.
415 static int sw_read(struct sw
*sw
)
417 unsigned char buf
[SW_LENGTH
];
420 i
= sw_read_packet(sw
->gameport
, buf
, sw
->length
, 0);
422 if (sw
->type
== SW_ID_3DP
&& sw
->length
== 66 && i
!= 66) { /* Broken packet, try to fix */
424 if (i
== 64 && !sw_check(sw_get_bits(buf
,0,64,1))) { /* Last init failed, 1 bit mode */
425 printk(KERN_WARNING
"sidewinder.c: Joystick in wrong mode on %s"
426 " - going to reinitialize.\n", sw
->gameport
->phys
);
427 sw
->fail
= SW_FAIL
; /* Reinitialize */
428 i
= 128; /* Bogus value */
431 if (i
< 66 && GB(0,64) == GB(i
*3-66,64)) /* 1 == 3 */
432 i
= 66; /* Everything is fine */
434 if (i
< 66 && GB(0,64) == GB(66,64)) /* 1 == 2 */
435 i
= 66; /* Everything is fine */
437 if (i
< 66 && GB(i
*3-132,64) == GB(i
*3-66,64)) { /* 2 == 3 */
438 memmove(buf
, buf
+ i
- 22, 22); /* Move data */
439 i
= 66; /* Carry on */
443 if (i
== sw
->length
&& !sw_parse(buf
, sw
)) { /* Parse data */
448 if (sw
->type
== SW_ID_3DP
&& sw
->length
== 66 /* Many packets OK */
451 printk(KERN_INFO
"sidewinder.c: No more trouble on %s"
452 " - enabling optimization again.\n", sw
->gameport
->phys
);
462 if (sw
->type
== SW_ID_3DP
&& sw
->length
== 22 && sw
->fail
> SW_BAD
) { /* Consecutive bad packets */
464 printk(KERN_INFO
"sidewinder.c: Many bit errors on %s"
465 " - disabling optimization.\n", sw
->gameport
->phys
);
469 if (sw
->fail
< SW_FAIL
) return -1; /* Not enough, don't reinitialize yet */
471 printk(KERN_WARNING
"sidewinder.c: Too many bit errors on %s"
472 " - reinitializing joystick.\n", sw
->gameport
->phys
);
474 if (!i
&& sw
->type
== SW_ID_3DP
) { /* 3D Pro can be in analog mode */
475 udelay(3 * SW_TIMEOUT
);
476 sw_init_digital(sw
->gameport
);
480 i
= sw_read_packet(sw
->gameport
, buf
, SW_LENGTH
, 0); /* Read normal data packet */
482 sw_read_packet(sw
->gameport
, buf
, SW_LENGTH
, i
); /* Read ID packet, this initializes the stick */
489 static void sw_timer(unsigned long private)
491 struct sw
*sw
= (void *) private;
494 if (sw_read(sw
)) sw
->bads
++;
495 mod_timer(&sw
->timer
, jiffies
+ SW_REFRESH
);
498 static int sw_open(struct input_dev
*dev
)
500 struct sw
*sw
= dev
->private;
502 mod_timer(&sw
->timer
, jiffies
+ SW_REFRESH
);
506 static void sw_close(struct input_dev
*dev
)
508 struct sw
*sw
= dev
->private;
510 del_timer(&sw
->timer
);
514 * sw_print_packet() prints the contents of a SideWinder packet.
517 static void sw_print_packet(char *name
, int length
, unsigned char *buf
, char bits
)
521 printk(KERN_INFO
"sidewinder.c: %s packet, %d bits. [", name
, length
);
522 for (i
= (((length
+ 3) >> 2) - 1); i
>= 0; i
--)
523 printk("%x", (int)sw_get_bits(buf
, i
<< 2, 4, bits
));
528 * sw_3dp_id() translates the 3DP id into a human legible string.
529 * Unfortunately I don't know how to do this for the other SW types.
532 static void sw_3dp_id(unsigned char *buf
, char *comment
)
537 for (i
= 0; i
< 7; i
++) /* ASCII PnP ID */
538 pnp
[i
] = sw_get_bits(buf
, 24+8*i
, 8, 1);
540 for (i
= 0; i
< 8; i
++) /* ASCII firmware revision */
541 rev
[i
] = sw_get_bits(buf
, 88+8*i
, 8, 1);
545 sprintf(comment
, " [PnP %d.%02d id %s rev %s]",
546 (int) ((sw_get_bits(buf
, 8, 6, 1) << 6) | /* Two 6-bit values */
547 sw_get_bits(buf
, 16, 6, 1)) / 100,
548 (int) ((sw_get_bits(buf
, 8, 6, 1) << 6) |
549 sw_get_bits(buf
, 16, 6, 1)) % 100,
554 * sw_guess_mode() checks the upper two button bits for toggling -
555 * indication of that the joystick is in 3-bit mode. This is documented
556 * behavior for 3DP ID packet, and for example the FSP does this in
557 * normal packets instead. Fun ...
560 static int sw_guess_mode(unsigned char *buf
, int len
)
563 unsigned char xor = 0;
564 for (i
= 1; i
< len
; i
++) xor |= (buf
[i
- 1] ^ buf
[i
]) & 6;
565 return !!xor * 2 + 1;
569 * sw_connect() probes for SideWinder type joysticks.
572 static void sw_connect(struct gameport
*gameport
, struct gameport_dev
*dev
)
576 unsigned char *buf
= NULL
; /* [SW_LENGTH] */
577 unsigned char *idbuf
= NULL
; /* [SW_LENGTH] */
583 if (!(sw
= kmalloc(sizeof(struct sw
), GFP_KERNEL
))) return;
584 memset(sw
, 0, sizeof(struct sw
));
586 buf
= kmalloc(SW_LENGTH
, GFP_KERNEL
);
587 idbuf
= kmalloc(SW_LENGTH
, GFP_KERNEL
);
591 gameport
->private = sw
;
593 sw
->gameport
= gameport
;
594 init_timer(&sw
->timer
);
595 sw
->timer
.data
= (long) sw
;
596 sw
->timer
.function
= sw_timer
;
598 if (gameport_open(gameport
, dev
, GAMEPORT_MODE_RAW
))
601 dbg("Init 0: Opened %s, io %#x, speed %d",
602 gameport
->phys
, gameport
->io
, gameport
->speed
);
604 i
= sw_read_packet(gameport
, buf
, SW_LENGTH
, 0); /* Read normal packet */
606 dbg("Init 1: Mode %d. Length %d.", m
, i
);
608 if (!i
) { /* No data. 3d Pro analog mode? */
609 sw_init_digital(gameport
); /* Switch to digital */
611 i
= sw_read_packet(gameport
, buf
, SW_LENGTH
, 0); /* Retry reading packet */
613 dbg("Init 1b: Length %d.", i
);
614 if (!i
) goto fail2
; /* No data -> FAIL */
617 j
= sw_read_packet(gameport
, idbuf
, SW_LENGTH
, i
); /* Read ID. This initializes the stick */
618 m
|= sw_guess_mode(idbuf
, j
); /* ID packet should carry mode info [3DP] */
619 dbg("Init 2: Mode %d. ID Length %d.", m
, j
);
621 if (!j
) { /* Read ID failed. Happens in 1-bit mode on PP */
623 i
= sw_read_packet(gameport
, buf
, SW_LENGTH
, 0); /* Retry reading packet */
624 dbg("Init 2b: Mode %d. Length %d.", m
, i
);
627 j
= sw_read_packet(gameport
, idbuf
, SW_LENGTH
, i
); /* Retry reading ID */
628 dbg("Init 2c: ID Length %d.", j
);
632 k
= SW_FAIL
; /* Try SW_FAIL times */
638 i
= sw_read_packet(gameport
, buf
, SW_LENGTH
, 0); /* Read data packet */
639 dbg("Init 3: Mode %d. Length %d. Last %d. Tries %d.", m
, i
, l
, k
);
641 if (i
> l
) { /* Longer? As we can only lose bits, it makes */
642 /* no sense to try detection for a packet shorter */
643 l
= i
; /* than the previous one */
646 sw
->gameport
= gameport
;
650 dbg("Init 3a: Case %d.\n", i
* m
);
655 case 45: /* Ambiguous packet length */
656 if (j
<= 40) { /* ID length less or eq 40 -> FSP */
658 sw
->type
= SW_ID_FSP
;
669 sw
->type
= SW_ID_FFW
;
671 case 48: /* Ambiguous */
672 if (j
== 14) { /* ID length 14*3 -> FFP */
673 sw
->type
= SW_ID_FFP
;
674 sprintf(comment
, " [AC %s]", sw_get_bits(idbuf
,38,1,3) ? "off" : "on");
683 sw
->type
= SW_ID_3DP
;
684 if (j
== 160) sw_3dp_id(idbuf
, comment
);
689 } while (k
&& (sw
->type
== -1));
691 if (sw
->type
== -1) {
692 printk(KERN_WARNING
"sidewinder.c: unknown joystick device detected "
693 "on %s, contact <vojtech@ucw.cz>\n", gameport
->phys
);
694 sw_print_packet("ID", j
* 3, idbuf
, 3);
695 sw_print_packet("Data", i
* m
, buf
, m
);
700 sw_print_packet("ID", j
* 3, idbuf
, 3);
701 sw_print_packet("Data", i
* m
, buf
, m
);
707 for (i
= 0; i
< sw
->number
; i
++) {
710 sprintf(sw
->name
, "Microsoft SideWinder %s", sw_name
[sw
->type
]);
711 sprintf(sw
->phys
[i
], "%s/input%d", gameport
->phys
, i
);
713 sw
->dev
[i
].private = sw
;
715 sw
->dev
[i
].open
= sw_open
;
716 sw
->dev
[i
].close
= sw_close
;
718 sw
->dev
[i
].name
= sw
->name
;
719 sw
->dev
[i
].phys
= sw
->phys
[i
];
720 sw
->dev
[i
].id
.bustype
= BUS_GAMEPORT
;
721 sw
->dev
[i
].id
.vendor
= GAMEPORT_ID_VENDOR_MICROSOFT
;
722 sw
->dev
[i
].id
.product
= sw
->type
;
723 sw
->dev
[i
].id
.version
= 0x0100;
725 sw
->dev
[i
].evbit
[0] = BIT(EV_KEY
) | BIT(EV_ABS
);
727 for (j
= 0; (bits
= sw_bit
[sw
->type
][j
]); j
++) {
728 code
= sw_abs
[sw
->type
][j
];
729 set_bit(code
, sw
->dev
[i
].absbit
);
730 sw
->dev
[i
].absmax
[code
] = (1 << bits
) - 1;
731 sw
->dev
[i
].absmin
[code
] = (bits
== 1) ? -1 : 0;
732 sw
->dev
[i
].absfuzz
[code
] = ((bits
>> 1) >= 2) ? (1 << ((bits
>> 1) - 2)) : 0;
733 if (code
!= ABS_THROTTLE
)
734 sw
->dev
[i
].absflat
[code
] = (bits
>= 5) ? (1 << (bits
- 5)) : 0;
737 for (j
= 0; (code
= sw_btn
[sw
->type
][j
]); j
++)
738 set_bit(code
, sw
->dev
[i
].keybit
);
740 input_register_device(sw
->dev
+ i
);
741 printk(KERN_INFO
"input: %s%s on %s [%d-bit id %d data %d]\n",
742 sw
->name
, comment
, gameport
->phys
, m
, l
, k
);
746 fail2
: gameport_close(gameport
);
752 static void sw_disconnect(struct gameport
*gameport
)
756 struct sw
*sw
= gameport
->private;
757 for (i
= 0; i
< sw
->number
; i
++)
758 input_unregister_device(sw
->dev
+ i
);
759 gameport_close(gameport
);
763 static struct gameport_dev sw_dev
= {
764 .connect
= sw_connect
,
765 .disconnect
= sw_disconnect
,
768 int __init
sw_init(void)
770 gameport_register_device(&sw_dev
);
774 void __exit
sw_exit(void)
776 gameport_unregister_device(&sw_dev
);
779 module_init(sw_init
);
780 module_exit(sw_exit
);