5 * Copyright (c) 1999-2002 Vojtech Pavlik
7 * This program is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License version 2 as published by
9 * the Free Software Foundation.
13 #include <linux/input.h>
14 #include <linux/list.h>
20 void *private; /* Private pointer for joystick drivers */
21 void *driver
; /* Private pointer for gameport drivers */
31 void (*trigger
)(struct gameport
*);
32 unsigned char (*read
)(struct gameport
*);
33 int (*cooked_read
)(struct gameport
*, int *, int *);
34 int (*calibrate
)(struct gameport
*, int *, int *);
35 int (*open
)(struct gameport
*, int);
36 void (*close
)(struct gameport
*);
38 struct gameport_dev
*dev
;
40 struct list_head node
;
48 void (*connect
)(struct gameport
*, struct gameport_dev
*dev
);
49 void (*disconnect
)(struct gameport
*);
51 struct list_head node
;
54 int gameport_open(struct gameport
*gameport
, struct gameport_dev
*dev
, int mode
);
55 void gameport_close(struct gameport
*gameport
);
56 void gameport_rescan(struct gameport
*gameport
);
58 #if defined(CONFIG_GAMEPORT) || defined(CONFIG_GAMEPORT_MODULE)
59 void gameport_register_port(struct gameport
*gameport
);
60 void gameport_unregister_port(struct gameport
*gameport
);
62 static inline void gameport_register_port(struct gameport
*gameport
) { return; }
63 static inline void gameport_unregister_port(struct gameport
*gameport
) { return; }
66 void gameport_register_device(struct gameport_dev
*dev
);
67 void gameport_unregister_device(struct gameport_dev
*dev
);
69 #define GAMEPORT_MODE_DISABLED 0
70 #define GAMEPORT_MODE_RAW 1
71 #define GAMEPORT_MODE_COOKED 2
73 #define GAMEPORT_ID_VENDOR_ANALOG 0x0001
74 #define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
75 #define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
76 #define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
77 #define GAMEPORT_ID_VENDOR_GENIUS 0x0005
78 #define GAMEPORT_ID_VENDOR_INTERACT 0x0006
79 #define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
80 #define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
81 #define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
82 #define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
84 static __inline__
void gameport_trigger(struct gameport
*gameport
)
86 if (gameport
->trigger
)
87 gameport
->trigger(gameport
);
89 outb(0xff, gameport
->io
);
92 static __inline__
unsigned char gameport_read(struct gameport
*gameport
)
95 return gameport
->read(gameport
);
97 return inb(gameport
->io
);
100 static __inline__
int gameport_cooked_read(struct gameport
*gameport
, int *axes
, int *buttons
)
102 if (gameport
->cooked_read
)
103 return gameport
->cooked_read(gameport
, axes
, buttons
);
108 static __inline__
int gameport_calibrate(struct gameport
*gameport
, int *axes
, int *max
)
110 if (gameport
->calibrate
)
111 return gameport
->calibrate(gameport
, axes
, max
);
116 static __inline__
int gameport_time(struct gameport
*gameport
, int time
)
118 return (time
* gameport
->speed
) / 1000;