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[linux-2.6.9-moxart.git] / drivers / input / gameport / lightning.c
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1 /*
2 * $Id: lightning.c,v 1.20 2002/01/22 20:41:31 vojtech Exp $
4 * Copyright (c) 1998-2001 Vojtech Pavlik
5 */
7 /*
8 * PDPI Lightning 4 gamecard driver for Linux.
9 */
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 2 of the License, or
15 * (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 * Should you need to contact me, the author, you can do so either by
27 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
28 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
31 #include <asm/io.h>
32 #include <linux/delay.h>
33 #include <linux/errno.h>
34 #include <linux/ioport.h>
35 #include <linux/kernel.h>
36 #include <linux/module.h>
37 #include <linux/init.h>
38 #include <linux/gameport.h>
39 #include <linux/slab.h>
41 #define L4_PORT 0x201
42 #define L4_SELECT_ANALOG 0xa4
43 #define L4_SELECT_DIGITAL 0xa5
44 #define L4_SELECT_SECONDARY 0xa6
45 #define L4_CMD_ID 0x80
46 #define L4_CMD_GETCAL 0x92
47 #define L4_CMD_SETCAL 0x93
48 #define L4_ID 0x04
49 #define L4_BUSY 0x01
50 #define L4_TIMEOUT 80 /* 80 us */
52 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
53 MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver");
54 MODULE_LICENSE("GPL");
56 struct l4 {
57 struct gameport gameport;
58 unsigned char port;
59 char phys[32];
60 } *l4_port[8];
62 char l4_name[] = "PDPI Lightning 4";
65 * l4_wait_ready() waits for the L4 to become ready.
68 static int l4_wait_ready(void)
70 unsigned int t;
71 t = L4_TIMEOUT;
72 while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
73 return -(t<=0);
77 * l4_cooked_read() reads data from the Lightning 4.
80 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
82 struct l4 *l4 = gameport->driver;
83 unsigned char status;
84 int i, result = -1;
86 outb(L4_SELECT_ANALOG, L4_PORT);
87 outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
89 if (inb(L4_PORT) & L4_BUSY) goto fail;
90 outb(l4->port & 3, L4_PORT);
92 if (l4_wait_ready()) goto fail;
93 status = inb(L4_PORT);
95 for (i = 0; i < 4; i++)
96 if (status & (1 << i)) {
97 if (l4_wait_ready()) goto fail;
98 axes[i] = inb(L4_PORT);
99 if (axes[i] > 252) axes[i] = -1;
102 if (status & 0x10) {
103 if (l4_wait_ready()) goto fail;
104 *buttons = inb(L4_PORT) & 0x0f;
107 result = 0;
109 fail: outb(L4_SELECT_ANALOG, L4_PORT);
110 return result;
113 static int l4_open(struct gameport *gameport, int mode)
115 struct l4 *l4 = gameport->driver;
116 if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
117 return -1;
118 outb(L4_SELECT_ANALOG, L4_PORT);
119 return 0;
123 * l4_getcal() reads the L4 with calibration values.
126 static int l4_getcal(int port, int *cal)
128 int i, result = -1;
130 outb(L4_SELECT_ANALOG, L4_PORT);
131 outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
133 if (inb(L4_PORT) & L4_BUSY) goto fail;
134 outb(L4_CMD_GETCAL, L4_PORT);
136 if (l4_wait_ready()) goto fail;
137 if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) goto fail;
139 if (l4_wait_ready()) goto fail;
140 outb(port & 3, L4_PORT);
142 for (i = 0; i < 4; i++) {
143 if (l4_wait_ready()) goto fail;
144 cal[i] = inb(L4_PORT);
147 result = 0;
149 fail: outb(L4_SELECT_ANALOG, L4_PORT);
150 return result;
154 * l4_setcal() programs the L4 with calibration values.
157 static int l4_setcal(int port, int *cal)
159 int i, result = -1;
161 outb(L4_SELECT_ANALOG, L4_PORT);
162 outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
164 if (inb(L4_PORT) & L4_BUSY) goto fail;
165 outb(L4_CMD_SETCAL, L4_PORT);
167 if (l4_wait_ready()) goto fail;
168 if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2)) goto fail;
170 if (l4_wait_ready()) goto fail;
171 outb(port & 3, L4_PORT);
173 for (i = 0; i < 4; i++) {
174 if (l4_wait_ready()) goto fail;
175 outb(cal[i], L4_PORT);
178 result = 0;
180 fail: outb(L4_SELECT_ANALOG, L4_PORT);
181 return result;
185 * l4_calibrate() calibrates the L4 for the attached device, so
186 * that the device's resistance fits into the L4's 8-bit range.
189 static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
191 int i, t;
192 int cal[4];
193 struct l4 *l4 = gameport->driver;
195 if (l4_getcal(l4->port, cal))
196 return -1;
198 for (i = 0; i < 4; i++) {
199 t = (max[i] * cal[i]) / 200;
200 t = (t < 1) ? 1 : ((t > 255) ? 255 : t);
201 axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
202 axes[i] = (axes[i] > 252) ? 252 : axes[i];
203 cal[i] = t;
206 if (l4_setcal(l4->port, cal))
207 return -1;
209 return 0;
212 static int __init l4_init(void)
214 int cal[4] = {255,255,255,255};
215 int i, j, rev, cards = 0;
216 struct gameport *gameport;
217 struct l4 *l4;
219 if (!request_region(L4_PORT, 1, "lightning"))
220 return -1;
222 for (i = 0; i < 2; i++) {
224 outb(L4_SELECT_ANALOG, L4_PORT);
225 outb(L4_SELECT_DIGITAL + i, L4_PORT);
227 if (inb(L4_PORT) & L4_BUSY) continue;
228 outb(L4_CMD_ID, L4_PORT);
230 if (l4_wait_ready()) continue;
231 if (inb(L4_PORT) != L4_SELECT_DIGITAL + i) continue;
233 if (l4_wait_ready()) continue;
234 if (inb(L4_PORT) != L4_ID) continue;
236 if (l4_wait_ready()) continue;
237 rev = inb(L4_PORT);
239 if (!rev) continue;
241 if (!(l4_port[i * 4] = kmalloc(sizeof(struct l4) * 4, GFP_KERNEL))) {
242 printk(KERN_ERR "lightning: Out of memory allocating ports.\n");
243 continue;
245 memset(l4_port[i * 4], 0, sizeof(struct l4) * 4);
247 for (j = 0; j < 4; j++) {
249 l4 = l4_port[i * 4 + j] = l4_port[i * 4] + j;
250 l4->port = i * 4 + j;
252 sprintf(l4->phys, "isa%04x/gameport%d", L4_PORT, 4 * i + j);
254 gameport = &l4->gameport;
255 gameport->driver = l4;
256 gameport->open = l4_open;
257 gameport->cooked_read = l4_cooked_read;
258 gameport->calibrate = l4_calibrate;
260 gameport->name = l4_name;
261 gameport->phys = l4->phys;
262 gameport->id.bustype = BUS_ISA;
264 if (!i && !j)
265 gameport->io = L4_PORT;
267 if (rev > 0x28) /* on 2.9+ the setcal command works correctly */
268 l4_setcal(l4->port, cal);
270 gameport_register_port(gameport);
273 printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n",
274 i ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
276 cards++;
279 outb(L4_SELECT_ANALOG, L4_PORT);
281 if (!cards) {
282 release_region(L4_PORT, 1);
283 return -1;
286 return 0;
289 static void __exit l4_exit(void)
291 int i;
292 int cal[4] = {59, 59, 59, 59};
294 for (i = 0; i < 8; i++)
295 if (l4_port[i]) {
296 l4_setcal(l4_port[i]->port, cal);
297 gameport_unregister_port(&l4_port[i]->gameport);
299 outb(L4_SELECT_ANALOG, L4_PORT);
300 release_region(L4_PORT, 1);
303 module_init(l4_init);
304 module_exit(l4_exit);