2 * $Id: analog.c,v 1.68 2002/01/22 20:18:32 vojtech Exp $
4 * Copyright (c) 1996-2001 Vojtech Pavlik
8 * Analog joystick and gamepad driver for Linux
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 2 of the License, or
15 * (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 * Should you need to contact me, the author, you can do so either by
27 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
28 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
31 #include <linux/config.h>
32 #include <linux/delay.h>
33 #include <linux/kernel.h>
34 #include <linux/module.h>
35 #include <linux/moduleparam.h>
36 #include <linux/slab.h>
37 #include <linux/bitops.h>
38 #include <linux/init.h>
39 #include <linux/input.h>
40 #include <linux/gameport.h>
41 #include <asm/timex.h>
43 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
44 MODULE_DESCRIPTION("Analog joystick and gamepad driver");
45 MODULE_LICENSE("GPL");
51 #define ANALOG_PORTS 16
53 static char *js
[ANALOG_PORTS
];
55 static int analog_options
[ANALOG_PORTS
];
56 module_param_array_named(map
, js
, charp
, js_nargs
, 0);
57 MODULE_PARM_DESC(map
, "Describes analog joysticks type/capabilities");
59 __obsolete_setup("js=");
62 * Times, feature definitions.
65 #define ANALOG_RUDDER 0x00004
66 #define ANALOG_THROTTLE 0x00008
67 #define ANALOG_AXES_STD 0x0000f
68 #define ANALOG_BTNS_STD 0x000f0
70 #define ANALOG_BTNS_CHF 0x00100
71 #define ANALOG_HAT1_CHF 0x00200
72 #define ANALOG_HAT2_CHF 0x00400
73 #define ANALOG_HAT_FCS 0x00800
74 #define ANALOG_HATS_ALL 0x00e00
75 #define ANALOG_BTN_TL 0x01000
76 #define ANALOG_BTN_TR 0x02000
77 #define ANALOG_BTN_TL2 0x04000
78 #define ANALOG_BTN_TR2 0x08000
79 #define ANALOG_BTNS_TLR 0x03000
80 #define ANALOG_BTNS_TLR2 0x0c000
81 #define ANALOG_BTNS_GAMEPAD 0x0f000
83 #define ANALOG_HBTN_CHF 0x10000
84 #define ANALOG_ANY_CHF 0x10700
85 #define ANALOG_SAITEK 0x20000
86 #define ANALOG_EXTENSIONS 0x7ff00
87 #define ANALOG_GAMEPAD 0x80000
89 #define ANALOG_MAX_TIME 3 /* 3 ms */
90 #define ANALOG_LOOP_TIME 2000 /* 2 * loop */
91 #define ANALOG_REFRESH_TIME HZ/100 /* 10 ms */
92 #define ANALOG_SAITEK_DELAY 200 /* 200 us */
93 #define ANALOG_SAITEK_TIME 2000 /* 2000 us */
94 #define ANALOG_AXIS_TIME 2 /* 2 * refresh */
95 #define ANALOG_INIT_RETRIES 8 /* 8 times */
96 #define ANALOG_FUZZ_BITS 2 /* 2 bit more */
97 #define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */
99 #define ANALOG_MAX_NAME_LENGTH 128
100 #define ANALOG_MAX_PHYS_LENGTH 32
102 static short analog_axes
[] = { ABS_X
, ABS_Y
, ABS_RUDDER
, ABS_THROTTLE
};
103 static short analog_hats
[] = { ABS_HAT0X
, ABS_HAT0Y
, ABS_HAT1X
, ABS_HAT1Y
, ABS_HAT2X
, ABS_HAT2Y
};
104 static short analog_pads
[] = { BTN_Y
, BTN_Z
, BTN_TL
, BTN_TR
};
105 static short analog_exts
[] = { ANALOG_HAT1_CHF
, ANALOG_HAT2_CHF
, ANALOG_HAT_FCS
};
106 static short analog_pad_btn
[] = { BTN_A
, BTN_B
, BTN_C
, BTN_X
, BTN_TL2
, BTN_TR2
, BTN_SELECT
, BTN_START
, BTN_MODE
, BTN_BASE
};
107 static short analog_joy_btn
[] = { BTN_TRIGGER
, BTN_THUMB
, BTN_TOP
, BTN_TOP2
, BTN_BASE
, BTN_BASE2
,
108 BTN_BASE3
, BTN_BASE4
, BTN_BASE5
, BTN_BASE6
};
110 static unsigned char analog_chf
[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
113 struct input_dev dev
;
116 char name
[ANALOG_MAX_NAME_LENGTH
];
117 char phys
[ANALOG_MAX_PHYS_LENGTH
];
121 struct gameport
*gameport
;
122 struct timer_list timer
;
123 struct analog analog
[2];
144 #define GET_TIME(x) do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
145 #define DELTA(x,y) (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0)))
146 #define TIME_NAME (cpu_has_tsc?"TSC":"PIT")
147 static unsigned int get_time_pit(void)
149 extern spinlock_t i8253_lock
;
153 spin_lock_irqsave(&i8253_lock
, flags
);
156 count
|= inb_p(0x40) << 8;
157 spin_unlock_irqrestore(&i8253_lock
, flags
);
161 #elif defined(__x86_64__)
162 #define GET_TIME(x) rdtscl(x)
163 #define DELTA(x,y) ((y)-(x))
164 #define TIME_NAME "TSC"
165 #elif defined(__alpha__)
166 #define GET_TIME(x) do { x = get_cycles(); } while (0)
167 #define DELTA(x,y) ((y)-(x))
168 #define TIME_NAME "PCC"
171 static unsigned long analog_faketime
= 0;
172 #define GET_TIME(x) do { x = analog_faketime++; } while(0)
173 #define DELTA(x,y) ((y)-(x))
174 #define TIME_NAME "Unreliable"
175 #warning Precise timer not defined for this architecture.
179 * analog_decode() decodes analog joystick data and reports input events.
182 static void analog_decode(struct analog
*analog
, int *axes
, int *initial
, int buttons
)
184 struct input_dev
*dev
= &analog
->dev
;
187 if (analog
->mask
& ANALOG_HAT_FCS
)
188 for (i
= 0; i
< 4; i
++)
189 if (axes
[3] < ((initial
[3] * ((i
<< 1) + 1)) >> 3)) {
190 buttons
|= 1 << (i
+ 14);
194 for (i
= j
= 0; i
< 6; i
++)
195 if (analog
->mask
& (0x10 << i
))
196 input_report_key(dev
, analog
->buttons
[j
++], (buttons
>> i
) & 1);
198 if (analog
->mask
& ANALOG_HBTN_CHF
)
199 for (i
= 0; i
< 4; i
++)
200 input_report_key(dev
, analog
->buttons
[j
++], (buttons
>> (i
+ 10)) & 1);
202 if (analog
->mask
& ANALOG_BTN_TL
)
203 input_report_key(dev
, analog_pads
[0], axes
[2] < (initial
[2] >> 1));
204 if (analog
->mask
& ANALOG_BTN_TR
)
205 input_report_key(dev
, analog_pads
[1], axes
[3] < (initial
[3] >> 1));
206 if (analog
->mask
& ANALOG_BTN_TL2
)
207 input_report_key(dev
, analog_pads
[2], axes
[2] > (initial
[2] + (initial
[2] >> 1)));
208 if (analog
->mask
& ANALOG_BTN_TR2
)
209 input_report_key(dev
, analog_pads
[3], axes
[3] > (initial
[3] + (initial
[3] >> 1)));
211 for (i
= j
= 0; i
< 4; i
++)
212 if (analog
->mask
& (1 << i
))
213 input_report_abs(dev
, analog_axes
[j
++], axes
[i
]);
215 for (i
= j
= 0; i
< 3; i
++)
216 if (analog
->mask
& analog_exts
[i
]) {
217 input_report_abs(dev
, analog_hats
[j
++],
218 ((buttons
>> ((i
<< 2) + 7)) & 1) - ((buttons
>> ((i
<< 2) + 9)) & 1));
219 input_report_abs(dev
, analog_hats
[j
++],
220 ((buttons
>> ((i
<< 2) + 8)) & 1) - ((buttons
>> ((i
<< 2) + 6)) & 1));
227 * analog_cooked_read() reads analog joystick data.
230 static int analog_cooked_read(struct analog_port
*port
)
232 struct gameport
*gameport
= port
->gameport
;
233 unsigned int time
[4], start
, loop
, now
, loopout
, timeout
;
234 unsigned char data
[4], this, last
;
238 loopout
= (ANALOG_LOOP_TIME
* port
->loop
) / 1000;
239 timeout
= ANALOG_MAX_TIME
* port
->speed
;
241 local_irq_save(flags
);
242 gameport_trigger(gameport
);
244 local_irq_restore(flags
);
255 this = gameport_read(gameport
) & port
->mask
;
257 local_irq_restore(flags
);
259 if ((last
^ this) && (DELTA(loop
, now
) < loopout
)) {
260 data
[i
] = last
^ this;
265 } while (this && (i
< 4) && (DELTA(start
, now
) < timeout
));
269 for (--i
; i
>= 0; i
--) {
271 for (j
= 0; j
< 4; j
++)
272 if (data
[i
] & (1 << j
))
273 port
->axes
[j
] = (DELTA(start
, time
[i
]) << ANALOG_FUZZ_BITS
) / port
->loop
;
276 return -(this != port
->mask
);
279 static int analog_button_read(struct analog_port
*port
, char saitek
, char chf
)
283 int strobe
= gameport_time(port
->gameport
, ANALOG_SAITEK_TIME
);
285 u
= gameport_read(port
->gameport
);
288 port
->buttons
= (~u
>> 4) & 0xf;
294 while ((~u
& 0xf0) && (i
< 16) && t
) {
295 port
->buttons
|= 1 << analog_chf
[(~u
>> 4) & 0xf];
296 if (!saitek
) return 0;
297 udelay(ANALOG_SAITEK_DELAY
);
299 gameport_trigger(port
->gameport
);
300 while (((u
= gameport_read(port
->gameport
)) & port
->mask
) && t
) t
--;
304 return -(!t
|| (i
== 16));
308 * analog_timer() repeatedly polls the Analog joysticks.
311 static void analog_timer(unsigned long data
)
313 struct analog_port
*port
= (void *) data
;
316 char saitek
= !!(port
->analog
[0].mask
& ANALOG_SAITEK
);
317 char chf
= !!(port
->analog
[0].mask
& ANALOG_ANY_CHF
);
320 port
->bads
-= gameport_cooked_read(port
->gameport
, port
->axes
, &port
->buttons
);
322 port
->buttons
= port
->buttons
? (1 << analog_chf
[port
->buttons
]) : 0;
325 if (!port
->axtime
--) {
326 port
->bads
-= analog_cooked_read(port
);
327 port
->bads
-= analog_button_read(port
, saitek
, chf
);
329 port
->axtime
= ANALOG_AXIS_TIME
- 1;
332 analog_button_read(port
, saitek
, chf
);
336 for (i
= 0; i
< 2; i
++)
337 if (port
->analog
[i
].mask
)
338 analog_decode(port
->analog
+ i
, port
->axes
, port
->initial
, port
->buttons
);
340 mod_timer(&port
->timer
, jiffies
+ ANALOG_REFRESH_TIME
);
344 * analog_open() is a callback from the input open routine.
347 static int analog_open(struct input_dev
*dev
)
349 struct analog_port
*port
= dev
->private;
351 mod_timer(&port
->timer
, jiffies
+ ANALOG_REFRESH_TIME
);
356 * analog_close() is a callback from the input close routine.
359 static void analog_close(struct input_dev
*dev
)
361 struct analog_port
*port
= dev
->private;
363 del_timer(&port
->timer
);
367 * analog_calibrate_timer() calibrates the timer and computes loop
368 * and timeout values for a joystick port.
371 static void analog_calibrate_timer(struct analog_port
*port
)
373 struct gameport
*gameport
= port
->gameport
;
374 unsigned int i
, t
, tx
, t1
, t2
, t3
;
377 local_irq_save(flags
);
380 analog_faketime
+= 830;
385 local_irq_restore(flags
);
387 port
->speed
= DELTA(t1
, t2
) - DELTA(t2
, t3
);
391 for (i
= 0; i
< 50; i
++) {
392 local_irq_save(flags
);
394 for (t
= 0; t
< 50; t
++) { gameport_read(gameport
); GET_TIME(t2
); }
396 local_irq_restore(flags
);
398 t
= DELTA(t1
, t2
) - DELTA(t2
, t3
);
402 port
->loop
= tx
/ 50;
406 * analog_name() constructs a name for an analog joystick.
409 static void analog_name(struct analog
*analog
)
411 sprintf(analog
->name
, "Analog %d-axis %d-button",
412 hweight8(analog
->mask
& ANALOG_AXES_STD
),
413 hweight8(analog
->mask
& ANALOG_BTNS_STD
) + !!(analog
->mask
& ANALOG_BTNS_CHF
) * 2 +
414 hweight16(analog
->mask
& ANALOG_BTNS_GAMEPAD
) + !!(analog
->mask
& ANALOG_HBTN_CHF
) * 4);
416 if (analog
->mask
& ANALOG_HATS_ALL
)
417 sprintf(analog
->name
, "%s %d-hat",
418 analog
->name
, hweight16(analog
->mask
& ANALOG_HATS_ALL
));
420 if (analog
->mask
& ANALOG_HAT_FCS
)
421 strcat(analog
->name
, " FCS");
422 if (analog
->mask
& ANALOG_ANY_CHF
)
423 strcat(analog
->name
, (analog
->mask
& ANALOG_SAITEK
) ? " Saitek" : " CHF");
425 strcat(analog
->name
, (analog
->mask
& ANALOG_GAMEPAD
) ? " gamepad": " joystick");
429 * analog_init_device()
432 static void analog_init_device(struct analog_port
*port
, struct analog
*analog
, int index
)
434 int i
, j
, t
, v
, w
, x
, y
, z
;
437 sprintf(analog
->phys
, "%s/input%d", port
->gameport
->phys
, index
);
438 analog
->buttons
= (analog
->mask
& ANALOG_GAMEPAD
) ? analog_pad_btn
: analog_joy_btn
;
440 init_input_dev(&analog
->dev
);
442 analog
->dev
.name
= analog
->name
;
443 analog
->dev
.phys
= analog
->phys
;
444 analog
->dev
.id
.bustype
= BUS_GAMEPORT
;
445 analog
->dev
.id
.vendor
= GAMEPORT_ID_VENDOR_ANALOG
;
446 analog
->dev
.id
.product
= analog
->mask
>> 4;
447 analog
->dev
.id
.version
= 0x0100;
449 analog
->dev
.open
= analog_open
;
450 analog
->dev
.close
= analog_close
;
451 analog
->dev
.private = port
;
452 analog
->dev
.evbit
[0] = BIT(EV_KEY
) | BIT(EV_ABS
);
454 for (i
= j
= 0; i
< 4; i
++)
455 if (analog
->mask
& (1 << i
)) {
459 y
= (port
->axes
[0] + port
->axes
[1]) >> 1;
460 z
= y
- port
->axes
[i
];
465 set_bit(t
, analog
->dev
.absbit
);
467 if ((i
== 2 || i
== 3) && (j
== 2 || j
== 3) && (z
> (y
>> 3)))
470 if (analog
->mask
& ANALOG_SAITEK
) {
471 if (i
== 2) x
= port
->axes
[i
];
476 analog
->dev
.absmax
[t
] = (x
<< 1) - v
;
477 analog
->dev
.absmin
[t
] = v
;
478 analog
->dev
.absfuzz
[t
] = port
->fuzz
;
479 analog
->dev
.absflat
[t
] = w
;
484 for (i
= j
= 0; i
< 3; i
++)
485 if (analog
->mask
& analog_exts
[i
])
486 for (x
= 0; x
< 2; x
++) {
487 t
= analog_hats
[j
++];
488 set_bit(t
, analog
->dev
.absbit
);
489 analog
->dev
.absmax
[t
] = 1;
490 analog
->dev
.absmin
[t
] = -1;
493 for (i
= j
= 0; i
< 4; i
++)
494 if (analog
->mask
& (0x10 << i
))
495 set_bit(analog
->buttons
[j
++], analog
->dev
.keybit
);
497 if (analog
->mask
& ANALOG_BTNS_CHF
)
498 for (i
= 0; i
< 2; i
++)
499 set_bit(analog
->buttons
[j
++], analog
->dev
.keybit
);
501 if (analog
->mask
& ANALOG_HBTN_CHF
)
502 for (i
= 0; i
< 4; i
++)
503 set_bit(analog
->buttons
[j
++], analog
->dev
.keybit
);
505 for (i
= 0; i
< 4; i
++)
506 if (analog
->mask
& (ANALOG_BTN_TL
<< i
))
507 set_bit(analog_pads
[i
], analog
->dev
.keybit
);
509 analog_decode(analog
, port
->axes
, port
->initial
, port
->buttons
);
511 input_register_device(&analog
->dev
);
513 printk(KERN_INFO
"input: %s at %s", analog
->name
, port
->gameport
->phys
);
516 printk(" [ADC port]\n");
518 printk(" [%s timer, %d %sHz clock, %d ns res]\n", TIME_NAME
,
519 port
->speed
> 10000 ? (port
->speed
+ 800) / 1000 : port
->speed
,
520 port
->speed
> 10000 ? "M" : "k",
521 port
->speed
> 10000 ? (port
->loop
* 1000) / (port
->speed
/ 1000)
522 : (port
->loop
* 1000000) / port
->speed
);
526 * analog_init_devices() sets up device-specific values and registers the input devices.
529 static int analog_init_masks(struct analog_port
*port
)
532 struct analog
*analog
= port
->analog
;
538 if ((port
->mask
& 3) != 3 && port
->mask
!= 0xc) {
539 printk(KERN_WARNING
"analog.c: Unknown joystick device found "
540 "(data=%#x, %s), probably not analog joystick.\n",
541 port
->mask
, port
->gameport
->phys
);
546 i
= analog_options
[0]; /* FIXME !!! - need to specify options for different ports */
548 analog
[0].mask
= i
& 0xfffff;
550 analog
[0].mask
&= ~(ANALOG_AXES_STD
| ANALOG_HAT_FCS
| ANALOG_BTNS_GAMEPAD
)
551 | port
->mask
| ((port
->mask
<< 8) & ANALOG_HAT_FCS
)
552 | ((port
->mask
<< 10) & ANALOG_BTNS_TLR
) | ((port
->mask
<< 12) & ANALOG_BTNS_TLR2
);
554 analog
[0].mask
&= ~(ANALOG_HAT2_CHF
)
555 | ((analog
[0].mask
& ANALOG_HBTN_CHF
) ? 0 : ANALOG_HAT2_CHF
);
557 analog
[0].mask
&= ~(ANALOG_THROTTLE
| ANALOG_BTN_TR
| ANALOG_BTN_TR2
)
558 | ((~analog
[0].mask
& ANALOG_HAT_FCS
) >> 8)
559 | ((~analog
[0].mask
& ANALOG_HAT_FCS
) << 2)
560 | ((~analog
[0].mask
& ANALOG_HAT_FCS
) << 4);
562 analog
[0].mask
&= ~(ANALOG_THROTTLE
| ANALOG_RUDDER
)
563 | (((~analog
[0].mask
& ANALOG_BTNS_TLR
) >> 10)
564 & ((~analog
[0].mask
& ANALOG_BTNS_TLR2
) >> 12));
566 analog
[1].mask
= ((i
>> 20) & 0xff) | ((i
>> 12) & 0xf0000);
568 analog
[1].mask
&= (analog
[0].mask
& ANALOG_EXTENSIONS
) ? ANALOG_GAMEPAD
569 : (((ANALOG_BTNS_STD
| port
->mask
) & ~analog
[0].mask
) | ANALOG_GAMEPAD
);
573 for (i
= 0; i
< 4; i
++) max
[i
] = port
->axes
[i
] << 1;
575 if ((analog
[0].mask
& 0x7) == 0x7) max
[2] = (max
[0] + max
[1]) >> 1;
576 if ((analog
[0].mask
& 0xb) == 0xb) max
[3] = (max
[0] + max
[1]) >> 1;
577 if ((analog
[0].mask
& ANALOG_BTN_TL
) && !(analog
[0].mask
& ANALOG_BTN_TL2
)) max
[2] >>= 1;
578 if ((analog
[0].mask
& ANALOG_BTN_TR
) && !(analog
[0].mask
& ANALOG_BTN_TR2
)) max
[3] >>= 1;
579 if ((analog
[0].mask
& ANALOG_HAT_FCS
)) max
[3] >>= 1;
581 gameport_calibrate(port
->gameport
, port
->axes
, max
);
584 for (i
= 0; i
< 4; i
++)
585 port
->initial
[i
] = port
->axes
[i
];
587 return -!(analog
[0].mask
|| analog
[1].mask
);
590 static int analog_init_port(struct gameport
*gameport
, struct gameport_dev
*dev
, struct analog_port
*port
)
594 gameport
->private = port
;
595 port
->gameport
= gameport
;
596 init_timer(&port
->timer
);
597 port
->timer
.data
= (long) port
;
598 port
->timer
.function
= analog_timer
;
600 if (!gameport_open(gameport
, dev
, GAMEPORT_MODE_RAW
)) {
602 analog_calibrate_timer(port
);
604 gameport_trigger(gameport
);
605 t
= gameport_read(gameport
);
606 msleep(ANALOG_MAX_TIME
);
607 port
->mask
= (gameport_read(gameport
) ^ t
) & t
& 0xf;
608 port
->fuzz
= (port
->speed
* ANALOG_FUZZ_MAGIC
) / port
->loop
/ 1000 + ANALOG_FUZZ_BITS
;
610 for (i
= 0; i
< ANALOG_INIT_RETRIES
; i
++) {
611 if (!analog_cooked_read(port
)) break;
612 msleep(ANALOG_MAX_TIME
);
617 msleep(ANALOG_MAX_TIME
);
618 t
= gameport_time(gameport
, ANALOG_MAX_TIME
* 1000);
619 gameport_trigger(gameport
);
620 while ((gameport_read(port
->gameport
) & port
->mask
) && (u
< t
)) u
++;
621 udelay(ANALOG_SAITEK_DELAY
);
622 t
= gameport_time(gameport
, ANALOG_SAITEK_TIME
);
623 gameport_trigger(gameport
);
624 while ((gameport_read(port
->gameport
) & port
->mask
) && (v
< t
)) v
++;
626 if (v
< (u
>> 1)) { /* FIXME - more than one port */
627 analog_options
[0] |= /* FIXME - more than one port */
628 ANALOG_SAITEK
| ANALOG_BTNS_CHF
| ANALOG_HBTN_CHF
| ANALOG_HAT1_CHF
;
632 gameport_close(gameport
);
635 if (!gameport_open(gameport
, dev
, GAMEPORT_MODE_COOKED
)) {
637 for (i
= 0; i
< ANALOG_INIT_RETRIES
; i
++)
638 if (!gameport_cooked_read(gameport
, port
->axes
, &port
->buttons
))
640 for (i
= 0; i
< 4; i
++)
641 if (port
->axes
[i
] != -1) port
->mask
|= 1 << i
;
643 port
->fuzz
= gameport
->fuzz
;
648 if (!gameport_open(gameport
, dev
, GAMEPORT_MODE_RAW
))
654 static void analog_connect(struct gameport
*gameport
, struct gameport_dev
*dev
)
656 struct analog_port
*port
;
659 if (!(port
= kmalloc(sizeof(struct analog_port
), GFP_KERNEL
)))
661 memset(port
, 0, sizeof(struct analog_port
));
663 if (analog_init_port(gameport
, dev
, port
)) {
668 if (analog_init_masks(port
)) {
669 gameport_close(gameport
);
674 for (i
= 0; i
< 2; i
++)
675 if (port
->analog
[i
].mask
)
676 analog_init_device(port
, port
->analog
+ i
, i
);
679 static void analog_disconnect(struct gameport
*gameport
)
683 struct analog_port
*port
= gameport
->private;
684 for (i
= 0; i
< 2; i
++)
685 if (port
->analog
[i
].mask
)
686 input_unregister_device(&port
->analog
[i
].dev
);
687 gameport_close(gameport
);
688 printk(KERN_INFO
"analog.c: %d out of %d reads (%d%%) on %s failed\n",
689 port
->bads
, port
->reads
, port
->reads
? (port
->bads
* 100 / port
->reads
) : 0,
690 port
->gameport
->phys
);
694 struct analog_types
{
699 struct analog_types analog_types
[] = {
700 { "none", 0x00000000 },
701 { "auto", 0x000000ff },
702 { "2btn", 0x0000003f },
703 { "y-joy", 0x0cc00033 },
704 { "y-pad", 0x8cc80033 },
705 { "fcs", 0x000008f7 },
706 { "chf", 0x000002ff },
707 { "fullchf", 0x000007ff },
708 { "gamepad", 0x000830f3 },
709 { "gamepad8", 0x0008f0f3 },
713 static void analog_parse_options(void)
718 for (i
= 0; i
< js_nargs
; i
++) {
720 for (j
= 0; analog_types
[j
].name
; j
++)
721 if (!strcmp(analog_types
[j
].name
, js
[i
])) {
722 analog_options
[i
] = analog_types
[j
].value
;
725 if (analog_types
[j
].name
) continue;
727 analog_options
[i
] = simple_strtoul(js
[i
], &end
, 0);
728 if (end
!= js
[i
]) continue;
730 analog_options
[i
] = 0xff;
731 if (!strlen(js
[i
])) continue;
733 printk(KERN_WARNING
"analog.c: Bad config for port %d - \"%s\"\n", i
, js
[i
]);
736 for (; i
< ANALOG_PORTS
; i
++)
737 analog_options
[i
] = 0xff;
741 * The gameport device structure.
744 static struct gameport_dev analog_dev
= {
745 .connect
= analog_connect
,
746 .disconnect
= analog_disconnect
,
749 int __init
analog_init(void)
751 analog_parse_options();
752 gameport_register_device(&analog_dev
);
756 void __exit
analog_exit(void)
758 gameport_unregister_device(&analog_dev
);
761 module_init(analog_init
);
762 module_exit(analog_exit
);