Merge branch 'akpm'
[linux-2.6/next.git] / arch / powerpc / platforms / embedded6xx / gamecube.c
bloba138e14bad2e7292565bf807be59e784e1e77f89
1 /*
2 * arch/powerpc/platforms/embedded6xx/gamecube.c
4 * Nintendo GameCube board-specific support
5 * Copyright (C) 2004-2009 The GameCube Linux Team
6 * Copyright (C) 2007,2008,2009 Albert Herranz
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
15 #include <linux/kernel.h>
16 #include <linux/init.h>
17 #include <linux/irq.h>
18 #include <linux/kexec.h>
19 #include <linux/seq_file.h>
20 #include <linux/of_platform.h>
22 #include <asm/io.h>
23 #include <asm/machdep.h>
24 #include <asm/prom.h>
25 #include <asm/time.h>
26 #include <asm/udbg.h>
28 #include "flipper-pic.h"
29 #include "usbgecko_udbg.h"
32 static void gamecube_spin(void)
34 /* spin until power button pressed */
35 for (;;)
36 cpu_relax();
39 static void gamecube_restart(char *cmd)
41 local_irq_disable();
42 flipper_platform_reset();
43 gamecube_spin();
46 static void gamecube_power_off(void)
48 local_irq_disable();
49 gamecube_spin();
52 static void gamecube_halt(void)
54 gamecube_restart(NULL);
57 static void __init gamecube_init_early(void)
59 ug_udbg_init();
62 static int __init gamecube_probe(void)
64 unsigned long dt_root;
66 dt_root = of_get_flat_dt_root();
67 if (!of_flat_dt_is_compatible(dt_root, "nintendo,gamecube"))
68 return 0;
70 return 1;
73 static void gamecube_shutdown(void)
75 flipper_quiesce();
78 define_machine(gamecube) {
79 .name = "gamecube",
80 .probe = gamecube_probe,
81 .init_early = gamecube_init_early,
82 .restart = gamecube_restart,
83 .power_off = gamecube_power_off,
84 .halt = gamecube_halt,
85 .init_IRQ = flipper_pic_probe,
86 .get_irq = flipper_pic_get_irq,
87 .calibrate_decr = generic_calibrate_decr,
88 .progress = udbg_progress,
89 .machine_shutdown = gamecube_shutdown,
93 static struct of_device_id gamecube_of_bus[] = {
94 { .compatible = "nintendo,flipper", },
95 { },
98 static int __init gamecube_device_probe(void)
100 if (!machine_is(gamecube))
101 return 0;
103 of_platform_bus_probe(NULL, gamecube_of_bus, NULL);
104 return 0;
106 device_initcall(gamecube_device_probe);