5 * Copyright (c) 1999-2002 Vojtech Pavlik
7 * This program is free software; you can redistribute it and/or modify it
8 * under the terms of the GNU General Public License version 2 as published by
9 * the Free Software Foundation.
13 #include <linux/list.h>
14 #include <linux/device.h>
15 #include <linux/timer.h>
19 void *port_data
; /* Private pointer for gameport drivers */
27 void (*trigger
)(struct gameport
*);
28 unsigned char (*read
)(struct gameport
*);
29 int (*cooked_read
)(struct gameport
*, int *, int *);
30 int (*calibrate
)(struct gameport
*, int *, int *);
31 int (*open
)(struct gameport
*, int);
32 void (*close
)(struct gameport
*);
34 struct timer_list poll_timer
;
35 unsigned int poll_interval
; /* in msecs */
36 spinlock_t timer_lock
;
37 unsigned int poll_cnt
;
38 void (*poll_handler
)(struct gameport
*);
40 struct gameport
*parent
, *child
;
42 struct gameport_driver
*drv
;
43 struct semaphore drv_sem
; /* protects serio->drv so attributes can pin driver */
46 unsigned int registered
; /* port has been fully registered with driver core */
48 struct list_head node
;
50 #define to_gameport_port(d) container_of(d, struct gameport, dev)
52 struct gameport_driver
{
57 int (*connect
)(struct gameport
*, struct gameport_driver
*drv
);
58 int (*reconnect
)(struct gameport
*);
59 void (*disconnect
)(struct gameport
*);
61 struct device_driver driver
;
65 #define to_gameport_driver(d) container_of(d, struct gameport_driver, driver)
67 int gameport_open(struct gameport
*gameport
, struct gameport_driver
*drv
, int mode
);
68 void gameport_close(struct gameport
*gameport
);
69 void gameport_rescan(struct gameport
*gameport
);
71 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
73 void __gameport_register_port(struct gameport
*gameport
, struct module
*owner
);
74 static inline void gameport_register_port(struct gameport
*gameport
)
76 __gameport_register_port(gameport
, THIS_MODULE
);
79 void gameport_unregister_port(struct gameport
*gameport
);
81 void gameport_set_phys(struct gameport
*gameport
, const char *fmt
, ...)
82 __attribute__ ((format (printf
, 2, 3)));
86 static inline void gameport_register_port(struct gameport
*gameport
)
91 static inline void gameport_unregister_port(struct gameport
*gameport
)
96 static inline void gameport_set_phys(struct gameport
*gameport
,
104 static inline struct gameport
*gameport_allocate_port(void)
106 struct gameport
*gameport
= kcalloc(1, sizeof(struct gameport
), GFP_KERNEL
);
111 static inline void gameport_free_port(struct gameport
*gameport
)
116 static inline void gameport_set_name(struct gameport
*gameport
, const char *name
)
118 strlcpy(gameport
->name
, name
, sizeof(gameport
->name
));
122 * Use the following fucntions to manipulate gameport's per-port
123 * driver-specific data.
125 static inline void *gameport_get_drvdata(struct gameport
*gameport
)
127 return dev_get_drvdata(&gameport
->dev
);
130 static inline void gameport_set_drvdata(struct gameport
*gameport
, void *data
)
132 dev_set_drvdata(&gameport
->dev
, data
);
136 * Use the following fucntions to pin gameport's driver in process context
138 static inline int gameport_pin_driver(struct gameport
*gameport
)
140 return down_interruptible(&gameport
->drv_sem
);
143 static inline void gameport_unpin_driver(struct gameport
*gameport
)
145 up(&gameport
->drv_sem
);
148 void __gameport_register_driver(struct gameport_driver
*drv
, struct module
*owner
);
149 static inline void gameport_register_driver(struct gameport_driver
*drv
)
151 __gameport_register_driver(drv
, THIS_MODULE
);
154 void gameport_unregister_driver(struct gameport_driver
*drv
);
156 #define GAMEPORT_MODE_DISABLED 0
157 #define GAMEPORT_MODE_RAW 1
158 #define GAMEPORT_MODE_COOKED 2
160 #define GAMEPORT_ID_VENDOR_ANALOG 0x0001
161 #define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
162 #define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
163 #define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
164 #define GAMEPORT_ID_VENDOR_GENIUS 0x0005
165 #define GAMEPORT_ID_VENDOR_INTERACT 0x0006
166 #define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
167 #define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
168 #define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
169 #define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
171 static inline void gameport_trigger(struct gameport
*gameport
)
173 if (gameport
->trigger
)
174 gameport
->trigger(gameport
);
176 outb(0xff, gameport
->io
);
179 static inline unsigned char gameport_read(struct gameport
*gameport
)
182 return gameport
->read(gameport
);
184 return inb(gameport
->io
);
187 static inline int gameport_cooked_read(struct gameport
*gameport
, int *axes
, int *buttons
)
189 if (gameport
->cooked_read
)
190 return gameport
->cooked_read(gameport
, axes
, buttons
);
195 static inline int gameport_calibrate(struct gameport
*gameport
, int *axes
, int *max
)
197 if (gameport
->calibrate
)
198 return gameport
->calibrate(gameport
, axes
, max
);
203 static inline int gameport_time(struct gameport
*gameport
, int time
)
205 return (time
* gameport
->speed
) / 1000;
208 static inline void gameport_set_poll_handler(struct gameport
*gameport
, void (*handler
)(struct gameport
*))
210 gameport
->poll_handler
= handler
;
213 static inline void gameport_set_poll_interval(struct gameport
*gameport
, unsigned int msecs
)
215 gameport
->poll_interval
= msecs
;
218 void gameport_start_polling(struct gameport
*gameport
);
219 void gameport_stop_polling(struct gameport
*gameport
);