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[linux-2.6/verdex.git] / sound / oss / opl3_hw.h
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1 /*
2 * opl3_hw.h - Definitions of the OPL-3 registers
5 * Copyright (C) by Hannu Savolainen 1993-1997
7 * OSS/Free for Linux is distributed under the GNU GENERAL PUBLIC LICENSE (GPL)
8 * Version 2 (June 1991). See the "COPYING" file distributed with this software
9 * for more info.
12 * The OPL-3 mode is switched on by writing 0x01, to the offset 5
13 * of the right side.
15 * Another special register at the right side is at offset 4. It contains
16 * a bit mask defining which voices are used as 4 OP voices.
18 * The percussive mode is implemented in the left side only.
20 * With the above exceptions the both sides can be operated independently.
22 * A 4 OP voice can be created by setting the corresponding
23 * bit at offset 4 of the right side.
25 * For example setting the rightmost bit (0x01) changes the
26 * first voice on the right side to the 4 OP mode. The fourth
27 * voice is made inaccessible.
29 * If a voice is set to the 2 OP mode, it works like 2 OP modes
30 * of the original YM3812 (AdLib). In addition the voice can
31 * be connected the left, right or both stereo channels. It can
32 * even be left unconnected. This works with 4 OP voices also.
34 * The stereo connection bits are located in the FEEDBACK_CONNECTION
35 * register of the voice (0xC0-0xC8). In 4 OP voices these bits are
36 * in the second half of the voice.
40 * Register numbers for the global registers
43 #define TEST_REGISTER 0x01
44 #define ENABLE_WAVE_SELECT 0x20
46 #define TIMER1_REGISTER 0x02
47 #define TIMER2_REGISTER 0x03
48 #define TIMER_CONTROL_REGISTER 0x04 /* Left side */
49 #define IRQ_RESET 0x80
50 #define TIMER1_MASK 0x40
51 #define TIMER2_MASK 0x20
52 #define TIMER1_START 0x01
53 #define TIMER2_START 0x02
55 #define CONNECTION_SELECT_REGISTER 0x04 /* Right side */
56 #define RIGHT_4OP_0 0x01
57 #define RIGHT_4OP_1 0x02
58 #define RIGHT_4OP_2 0x04
59 #define LEFT_4OP_0 0x08
60 #define LEFT_4OP_1 0x10
61 #define LEFT_4OP_2 0x20
63 #define OPL3_MODE_REGISTER 0x05 /* Right side */
64 #define OPL3_ENABLE 0x01
65 #define OPL4_ENABLE 0x02
67 #define KBD_SPLIT_REGISTER 0x08 /* Left side */
68 #define COMPOSITE_SINE_WAVE_MODE 0x80 /* Don't use with OPL-3? */
69 #define KEYBOARD_SPLIT 0x40
71 #define PERCOSSION_REGISTER 0xbd /* Left side only */
72 #define TREMOLO_DEPTH 0x80
73 #define VIBRATO_DEPTH 0x40
74 #define PERCOSSION_ENABLE 0x20
75 #define BASSDRUM_ON 0x10
76 #define SNAREDRUM_ON 0x08
77 #define TOMTOM_ON 0x04
78 #define CYMBAL_ON 0x02
79 #define HIHAT_ON 0x01
82 * Offsets to the register banks for operators. To get the
83 * register number just add the operator offset to the bank offset
85 * AM/VIB/EG/KSR/Multiple (0x20 to 0x35)
87 #define AM_VIB 0x20
88 #define TREMOLO_ON 0x80
89 #define VIBRATO_ON 0x40
90 #define SUSTAIN_ON 0x20
91 #define KSR 0x10 /* Key scaling rate */
92 #define MULTIPLE_MASK 0x0f /* Frequency multiplier */
95 * KSL/Total level (0x40 to 0x55)
97 #define KSL_LEVEL 0x40
98 #define KSL_MASK 0xc0 /* Envelope scaling bits */
99 #define TOTAL_LEVEL_MASK 0x3f /* Strength (volume) of OP */
102 * Attack / Decay rate (0x60 to 0x75)
104 #define ATTACK_DECAY 0x60
105 #define ATTACK_MASK 0xf0
106 #define DECAY_MASK 0x0f
109 * Sustain level / Release rate (0x80 to 0x95)
111 #define SUSTAIN_RELEASE 0x80
112 #define SUSTAIN_MASK 0xf0
113 #define RELEASE_MASK 0x0f
116 * Wave select (0xE0 to 0xF5)
118 #define WAVE_SELECT 0xe0
121 * Offsets to the register banks for voices. Just add to the
122 * voice number to get the register number.
124 * F-Number low bits (0xA0 to 0xA8).
126 #define FNUM_LOW 0xa0
129 * F-number high bits / Key on / Block (octave) (0xB0 to 0xB8)
131 #define KEYON_BLOCK 0xb0
132 #define KEYON_BIT 0x20
133 #define BLOCKNUM_MASK 0x1c
134 #define FNUM_HIGH_MASK 0x03
137 * Feedback / Connection (0xc0 to 0xc8)
139 * These registers have two new bits when the OPL-3 mode
140 * is selected. These bits controls connecting the voice
141 * to the stereo channels. For 4 OP voices this bit is
142 * defined in the second half of the voice (add 3 to the
143 * register offset).
145 * For 4 OP voices the connection bit is used in the
146 * both halves (gives 4 ways to connect the operators).
148 #define FEEDBACK_CONNECTION 0xc0
149 #define FEEDBACK_MASK 0x0e /* Valid just for 1st OP of a voice */
150 #define CONNECTION_BIT 0x01
152 * In the 4 OP mode there is four possible configurations how the
153 * operators can be connected together (in 2 OP modes there is just
154 * AM or FM). The 4 OP connection mode is defined by the rightmost
155 * bit of the FEEDBACK_CONNECTION (0xC0-0xC8) on the both halves.
157 * First half Second half Mode
159 * +---+
160 * v |
161 * 0 0 >+-1-+--2--3--4-->
165 * +---+
166 * | |
167 * 0 1 >+-1-+--2-+
168 * |->
169 * >--3----4-+
171 * +---+
172 * | |
173 * 1 0 >+-1-+-----+
174 * |->
175 * >--2--3--4-+
177 * +---+
178 * | |
179 * 1 1 >+-1-+--+
181 * >--2--3-+->
183 * >--4----+
185 #define STEREO_BITS 0x30 /* OPL-3 only */
186 #define VOICE_TO_LEFT 0x10
187 #define VOICE_TO_RIGHT 0x20
190 * Definition table for the physical voices
193 struct physical_voice_info {
194 unsigned char voice_num;
195 unsigned char voice_mode; /* 0=unavailable, 2=2 OP, 4=4 OP */
196 unsigned short ioaddr; /* I/O port (left or right side) */
197 unsigned char op[4]; /* Operator offsets */
201 * There is 18 possible 2 OP voices
202 * (9 in the left and 9 in the right).
203 * The first OP is the modulator and 2nd is the carrier.
205 * The first three voices in the both sides may be connected
206 * with another voice to a 4 OP voice. For example voice 0
207 * can be connected with voice 3. The operators of voice 3 are
208 * used as operators 3 and 4 of the new 4 OP voice.
209 * In this case the 2 OP voice number 0 is the 'first half' and
210 * voice 3 is the second.
213 #define USE_LEFT 0
214 #define USE_RIGHT 1
216 static struct physical_voice_info pv_map[18] =
218 /* No Mode Side OP1 OP2 OP3 OP4 */
219 /* --------------------------------------------------- */
220 { 0, 2, USE_LEFT, {0x00, 0x03, 0x08, 0x0b}},
221 { 1, 2, USE_LEFT, {0x01, 0x04, 0x09, 0x0c}},
222 { 2, 2, USE_LEFT, {0x02, 0x05, 0x0a, 0x0d}},
224 { 3, 2, USE_LEFT, {0x08, 0x0b, 0x00, 0x00}},
225 { 4, 2, USE_LEFT, {0x09, 0x0c, 0x00, 0x00}},
226 { 5, 2, USE_LEFT, {0x0a, 0x0d, 0x00, 0x00}},
228 { 6, 2, USE_LEFT, {0x10, 0x13, 0x00, 0x00}}, /* Used by percussive voices */
229 { 7, 2, USE_LEFT, {0x11, 0x14, 0x00, 0x00}}, /* if the percussive mode */
230 { 8, 2, USE_LEFT, {0x12, 0x15, 0x00, 0x00}}, /* is selected */
232 { 0, 2, USE_RIGHT, {0x00, 0x03, 0x08, 0x0b}},
233 { 1, 2, USE_RIGHT, {0x01, 0x04, 0x09, 0x0c}},
234 { 2, 2, USE_RIGHT, {0x02, 0x05, 0x0a, 0x0d}},
236 { 3, 2, USE_RIGHT, {0x08, 0x0b, 0x00, 0x00}},
237 { 4, 2, USE_RIGHT, {0x09, 0x0c, 0x00, 0x00}},
238 { 5, 2, USE_RIGHT, {0x0a, 0x0d, 0x00, 0x00}},
240 { 6, 2, USE_RIGHT, {0x10, 0x13, 0x00, 0x00}},
241 { 7, 2, USE_RIGHT, {0x11, 0x14, 0x00, 0x00}},
242 { 8, 2, USE_RIGHT, {0x12, 0x15, 0x00, 0x00}}
245 * DMA buffer calls