2 # Gameport configuration
5 tristate "Gameport support"
7 Gameport support is for the standard 15-pin PC gameport. If you
8 have a joystick, gamepad, gameport card, a soundcard with a gameport
9 or anything else that uses the gameport, say Y or M here and also to
10 at least one of the hardware specific drivers.
12 For Ensoniq AudioPCI (ES1370), AudioPCI 97 (ES1371), ESS Solo1,
13 S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport
14 support is provided by the sound drivers, so you won't need any
15 from the below listed modules. You still need to say Y here.
19 To compile this driver as a module, choose M here: the
20 module will be called gameport.
25 tristate "Classic ISA and PnP gameport support"
27 Say Y here if you have an ISA or PnP gameport.
31 To compile this driver as a module, choose M here: the
32 module will be called ns558.
35 tristate "PDPI Lightning 4 gamecard support"
37 Say Y here if you have a PDPI Lightning 4 gamecard.
39 To compile this driver as a module, choose M here: the
40 module will be called lightning.
42 config GAMEPORT_EMU10K1
43 tristate "SB Live and Audigy gameport support"
46 Say Y here if you have a SoundBlaster Live! or SoundBlaster
47 Audigy card and want to use its gameport.
49 To compile this driver as a module, choose M here: the
50 module will be called emu10k1-gp.
52 config GAMEPORT_VORTEX
53 tristate "Aureal Vortex, Vortex 2 gameport support"
56 Say Y here if you have an Aureal Vortex 1 or 2 card and want
59 To compile this driver as a module, choose M here: the
60 module will be called vortex.
63 tristate "ForteMedia FM801 gameport support"
66 config GAMEPORT_CS461X
67 tristate "Crystal SoundFusion gameport support"
72 # Yes, SOUND_GAMEPORT looks a bit odd. Yes, it ends up being turned on
73 # in every .config. Please don't touch it. It is here to handle an
74 # unusual dependency between GAMEPORT and sound drivers.
76 # Some sound drivers call gameport functions. If GAMEPORT is
77 # not selected, empty stubs are provided for the functions and all is
79 # If GAMEPORT is built in, everything is fine.
80 # If GAMEPORT is a module, however, it would need to be loaded for the
81 # sound driver to be able to link properly. Therefore, the sound
82 # driver must be a module as well in that case. Since there's no way
83 # to express that directly in Kconfig, we use SOUND_GAMEPORT to
84 # express it. SOUND_GAMEPORT boils down to "if GAMEPORT is 'm',
85 # anything that depends on SOUND_GAMEPORT must be 'm' as well. if
86 # GAMEPORT is 'y' or 'n', it can be anything".
89 default m if GAMEPORT=m