[TG3]: Set minimal hw interrupt mitigation.
[linux-2.6/verdex.git] / drivers / input / gameport / vortex.c
blob36b0309c8bf60f426e10545c09ebcc32b380ecec
1 /*
2 * $Id: vortex.c,v 1.5 2002/07/01 15:39:30 vojtech Exp $
4 * Copyright (c) 2000-2001 Vojtech Pavlik
6 * Based on the work of:
7 * Raymond Ingles
8 */
11 * Trident 4DWave and Aureal Vortex gameport driver for Linux
15 * This program is free software; you can redistribute it and/or modify
16 * it under the terms of the GNU General Public License as published by
17 * the Free Software Foundation; either version 2 of the License, or
18 * (at your option) any later version.
20 * This program is distributed in the hope that it will be useful,
21 * but WITHOUT ANY WARRANTY; without even the implied warranty of
22 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
23 * GNU General Public License for more details.
25 * You should have received a copy of the GNU General Public License
26 * along with this program; if not, write to the Free Software
27 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
29 * Should you need to contact me, the author, you can do so either by
30 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
31 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
34 #include <asm/io.h>
35 #include <linux/delay.h>
36 #include <linux/errno.h>
37 #include <linux/ioport.h>
38 #include <linux/kernel.h>
39 #include <linux/module.h>
40 #include <linux/pci.h>
41 #include <linux/init.h>
42 #include <linux/slab.h>
43 #include <linux/delay.h>
44 #include <linux/gameport.h>
46 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
47 MODULE_DESCRIPTION("Aureal Vortex and Vortex2 gameport driver");
48 MODULE_LICENSE("GPL");
50 #define VORTEX_GCR 0x0c /* Gameport control register */
51 #define VORTEX_LEG 0x08 /* Legacy port location */
52 #define VORTEX_AXD 0x10 /* Axes start */
53 #define VORTEX_DATA_WAIT 20 /* 20 ms */
55 struct vortex {
56 struct gameport *gameport;
57 struct pci_dev *dev;
58 unsigned char __iomem *base;
59 unsigned char __iomem *io;
62 static unsigned char vortex_read(struct gameport *gameport)
64 struct vortex *vortex = gameport->port_data;
65 return readb(vortex->io + VORTEX_LEG);
68 static void vortex_trigger(struct gameport *gameport)
70 struct vortex *vortex = gameport->port_data;
71 writeb(0xff, vortex->io + VORTEX_LEG);
74 static int vortex_cooked_read(struct gameport *gameport, int *axes, int *buttons)
76 struct vortex *vortex = gameport->port_data;
77 int i;
79 *buttons = (~readb(vortex->base + VORTEX_LEG) >> 4) & 0xf;
81 for (i = 0; i < 4; i++) {
82 axes[i] = readw(vortex->io + VORTEX_AXD + i * sizeof(u32));
83 if (axes[i] == 0x1fff) axes[i] = -1;
86 return 0;
89 static int vortex_open(struct gameport *gameport, int mode)
91 struct vortex *vortex = gameport->port_data;
93 switch (mode) {
94 case GAMEPORT_MODE_COOKED:
95 writeb(0x40, vortex->io + VORTEX_GCR);
96 msleep(VORTEX_DATA_WAIT);
97 return 0;
98 case GAMEPORT_MODE_RAW:
99 writeb(0x00, vortex->io + VORTEX_GCR);
100 return 0;
101 default:
102 return -1;
105 return 0;
108 static int __devinit vortex_probe(struct pci_dev *dev, const struct pci_device_id *id)
110 struct vortex *vortex;
111 struct gameport *port;
112 int i;
114 vortex = kcalloc(1, sizeof(struct vortex), GFP_KERNEL);
115 port = gameport_allocate_port();
116 if (!vortex || !port) {
117 printk(KERN_ERR "vortex: Memory allocation failed.\n");
118 kfree(vortex);
119 gameport_free_port(port);
120 return -ENOMEM;
123 for (i = 0; i < 6; i++)
124 if (~pci_resource_flags(dev, i) & IORESOURCE_IO)
125 break;
127 pci_enable_device(dev);
129 vortex->dev = dev;
130 vortex->gameport = port;
131 vortex->base = ioremap(pci_resource_start(vortex->dev, i),
132 pci_resource_len(vortex->dev, i));
133 vortex->io = vortex->base + id->driver_data;
135 pci_set_drvdata(dev, vortex);
137 port->port_data = vortex;
138 port->fuzz = 64;
140 gameport_set_name(port, "AU88x0");
141 gameport_set_phys(port, "pci%s/gameport0", pci_name(dev));
142 port->dev.parent = &dev->dev;
143 port->read = vortex_read;
144 port->trigger = vortex_trigger;
145 port->cooked_read = vortex_cooked_read;
146 port->open = vortex_open;
148 gameport_register_port(port);
150 return 0;
153 static void __devexit vortex_remove(struct pci_dev *dev)
155 struct vortex *vortex = pci_get_drvdata(dev);
157 gameport_unregister_port(vortex->gameport);
158 iounmap(vortex->base);
159 kfree(vortex);
162 static struct pci_device_id vortex_id_table[] = {
163 { 0x12eb, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x11000 },
164 { 0x12eb, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, 0x28800 },
165 { 0 }
168 static struct pci_driver vortex_driver = {
169 .name = "vortex_gameport",
170 .id_table = vortex_id_table,
171 .probe = vortex_probe,
172 .remove = __devexit_p(vortex_remove),
175 static int __init vortex_init(void)
177 return pci_register_driver(&vortex_driver);
180 static void __exit vortex_exit(void)
182 pci_unregister_driver(&vortex_driver);
185 module_init(vortex_init);
186 module_exit(vortex_exit);