3 * ATI Mach64 Hardware Acceleration
6 #include <linux/sched.h>
7 #include <linux/delay.h>
9 #include <video/mach64.h>
13 * Generic Mach64 routines
16 /* this is for DMA GUI engine! work in progress */
22 } BM_DESCRIPTOR_ENTRY
;
24 #define LAST_DESCRIPTOR (1 << 31)
25 #define SYSTEM_TO_FRAME_BUFFER 0
27 static u32
rotation24bpp(u32 dx
, u32 direction
)
30 if (direction
& DST_X_LEFT_TO_RIGHT
) {
31 rotation
= (dx
/ 4) % 6;
33 rotation
= ((dx
+ 2) / 4) % 6;
36 return ((rotation
<< 8) | DST_24_ROTATION_ENABLE
);
39 void aty_reset_engine(const struct atyfb_par
*par
)
42 aty_st_le32(GEN_TEST_CNTL
,
43 aty_ld_le32(GEN_TEST_CNTL
, par
) & ~GUI_ENGINE_ENABLE
, par
);
45 aty_st_le32(GEN_TEST_CNTL
,
46 aty_ld_le32(GEN_TEST_CNTL
, par
) | GUI_ENGINE_ENABLE
, par
);
47 /* ensure engine is not locked up by clearing any FIFO or */
50 aty_ld_le32(BUS_CNTL
, par
) | BUS_HOST_ERR_ACK
| BUS_FIFO_ERR_ACK
, par
);
53 static void reset_GTC_3D_engine(const struct atyfb_par
*par
)
55 aty_st_le32(SCALE_3D_CNTL
, 0xc0, par
);
56 mdelay(GTC_3D_RESET_DELAY
);
57 aty_st_le32(SETUP_CNTL
, 0x00, par
);
58 mdelay(GTC_3D_RESET_DELAY
);
59 aty_st_le32(SCALE_3D_CNTL
, 0x00, par
);
60 mdelay(GTC_3D_RESET_DELAY
);
63 void aty_init_engine(struct atyfb_par
*par
, struct fb_info
*info
)
67 /* determine modal information from global mode structure */
68 pitch_value
= info
->var
.xres_virtual
;
70 if (info
->var
.bits_per_pixel
== 24) {
71 /* In 24 bpp, the engine is in 8 bpp - this requires that all */
72 /* horizontal coordinates and widths must be adjusted */
76 /* On GTC (RagePro), we need to reset the 3D engine before */
77 if (M64_HAS(RESET_3D
))
78 reset_GTC_3D_engine(par
);
80 /* Reset engine, enable, and clear any engine errors */
81 aty_reset_engine(par
);
82 /* Ensure that vga page pointers are set to zero - the upper */
83 /* page pointers are set to 1 to handle overflows in the */
85 aty_st_le32(MEM_VGA_WP_SEL
, 0x00010000, par
);
86 aty_st_le32(MEM_VGA_RP_SEL
, 0x00010000, par
);
88 /* ---- Setup standard engine context ---- */
90 /* All GUI registers here are FIFOed - therefore, wait for */
91 /* the appropriate number of empty FIFO entries */
92 wait_for_fifo(14, par
);
94 /* enable all registers to be loaded for context loads */
95 aty_st_le32(CONTEXT_MASK
, 0xFFFFFFFF, par
);
97 /* set destination pitch to modal pitch, set offset to zero */
98 aty_st_le32(DST_OFF_PITCH
, (pitch_value
/ 8) << 22, par
);
100 /* zero these registers (set them to a known state) */
101 aty_st_le32(DST_Y_X
, 0, par
);
102 aty_st_le32(DST_HEIGHT
, 0, par
);
103 aty_st_le32(DST_BRES_ERR
, 0, par
);
104 aty_st_le32(DST_BRES_INC
, 0, par
);
105 aty_st_le32(DST_BRES_DEC
, 0, par
);
107 /* set destination drawing attributes */
108 aty_st_le32(DST_CNTL
, DST_LAST_PEL
| DST_Y_TOP_TO_BOTTOM
|
109 DST_X_LEFT_TO_RIGHT
, par
);
111 /* set source pitch to modal pitch, set offset to zero */
112 aty_st_le32(SRC_OFF_PITCH
, (pitch_value
/ 8) << 22, par
);
114 /* set these registers to a known state */
115 aty_st_le32(SRC_Y_X
, 0, par
);
116 aty_st_le32(SRC_HEIGHT1_WIDTH1
, 1, par
);
117 aty_st_le32(SRC_Y_X_START
, 0, par
);
118 aty_st_le32(SRC_HEIGHT2_WIDTH2
, 1, par
);
120 /* set source pixel retrieving attributes */
121 aty_st_le32(SRC_CNTL
, SRC_LINE_X_LEFT_TO_RIGHT
, par
);
123 /* set host attributes */
124 wait_for_fifo(13, par
);
125 aty_st_le32(HOST_CNTL
, 0, par
);
127 /* set pattern attributes */
128 aty_st_le32(PAT_REG0
, 0, par
);
129 aty_st_le32(PAT_REG1
, 0, par
);
130 aty_st_le32(PAT_CNTL
, 0, par
);
132 /* set scissors to modal size */
133 aty_st_le32(SC_LEFT
, 0, par
);
134 aty_st_le32(SC_TOP
, 0, par
);
135 aty_st_le32(SC_BOTTOM
, par
->crtc
.vyres
- 1, par
);
136 aty_st_le32(SC_RIGHT
, pitch_value
- 1, par
);
138 /* set background color to minimum value (usually BLACK) */
139 aty_st_le32(DP_BKGD_CLR
, 0, par
);
141 /* set foreground color to maximum value (usually WHITE) */
142 aty_st_le32(DP_FRGD_CLR
, 0xFFFFFFFF, par
);
144 /* set write mask to effect all pixel bits */
145 aty_st_le32(DP_WRITE_MASK
, 0xFFFFFFFF, par
);
147 /* set foreground mix to overpaint and background mix to */
149 aty_st_le32(DP_MIX
, FRGD_MIX_S
| BKGD_MIX_D
, par
);
151 /* set primary source pixel channel to foreground color */
153 aty_st_le32(DP_SRC
, FRGD_SRC_FRGD_CLR
, par
);
155 /* set compare functionality to false (no-effect on */
157 wait_for_fifo(3, par
);
158 aty_st_le32(CLR_CMP_CLR
, 0, par
);
159 aty_st_le32(CLR_CMP_MASK
, 0xFFFFFFFF, par
);
160 aty_st_le32(CLR_CMP_CNTL
, 0, par
);
162 /* set pixel depth */
163 wait_for_fifo(2, par
);
164 aty_st_le32(DP_PIX_WIDTH
, par
->crtc
.dp_pix_width
, par
);
165 aty_st_le32(DP_CHAIN_MASK
, par
->crtc
.dp_chain_mask
, par
);
167 wait_for_fifo(5, par
);
168 aty_st_le32(SCALE_3D_CNTL
, 0, par
);
169 aty_st_le32(Z_CNTL
, 0, par
);
170 aty_st_le32(CRTC_INT_CNTL
, aty_ld_le32(CRTC_INT_CNTL
, par
) & ~0x20,
172 aty_st_le32(GUI_TRAJ_CNTL
, 0x100023, par
);
174 /* insure engine is idle before leaving */
179 * Accelerated functions
182 static inline void draw_rect(s16 x
, s16 y
, u16 width
, u16 height
,
183 struct atyfb_par
*par
)
185 /* perform rectangle fill */
186 wait_for_fifo(2, par
);
187 aty_st_le32(DST_Y_X
, (x
<< 16) | y
, par
);
188 aty_st_le32(DST_HEIGHT_WIDTH
, (width
<< 16) | height
, par
);
189 par
->blitter_may_be_busy
= 1;
192 void atyfb_copyarea(struct fb_info
*info
, const struct fb_copyarea
*area
)
194 struct atyfb_par
*par
= (struct atyfb_par
*) info
->par
;
195 u32 dy
= area
->dy
, sy
= area
->sy
, direction
= DST_LAST_PEL
;
196 u32 sx
= area
->sx
, dx
= area
->dx
, width
= area
->width
, rotation
= 0;
200 if (!area
->width
|| !area
->height
)
202 if (!par
->accel_flags
) {
203 if (par
->blitter_may_be_busy
)
205 cfb_copyarea(info
, area
);
209 if (info
->var
.bits_per_pixel
== 24) {
210 /* In 24 bpp, the engine is in 8 bpp - this requires that all */
211 /* horizontal coordinates and widths must be adjusted */
217 if (area
->sy
< area
->dy
) {
218 dy
+= area
->height
- 1;
219 sy
+= area
->height
- 1;
221 direction
|= DST_Y_TOP_TO_BOTTOM
;
227 direction
|= DST_X_LEFT_TO_RIGHT
;
229 if (info
->var
.bits_per_pixel
== 24) {
230 rotation
= rotation24bpp(dx
, direction
);
233 wait_for_fifo(4, par
);
234 aty_st_le32(DP_SRC
, FRGD_SRC_BLIT
, par
);
235 aty_st_le32(SRC_Y_X
, (sx
<< 16) | sy
, par
);
236 aty_st_le32(SRC_HEIGHT1_WIDTH1
, (width
<< 16) | area
->height
, par
);
237 aty_st_le32(DST_CNTL
, direction
| rotation
, par
);
238 draw_rect(dx
, dy
, width
, area
->height
, par
);
241 void atyfb_fillrect(struct fb_info
*info
, const struct fb_fillrect
*rect
)
243 struct atyfb_par
*par
= (struct atyfb_par
*) info
->par
;
244 u32 color
= rect
->color
, dx
= rect
->dx
, width
= rect
->width
, rotation
= 0;
248 if (!rect
->width
|| !rect
->height
)
250 if (!par
->accel_flags
) {
251 if (par
->blitter_may_be_busy
)
253 cfb_fillrect(info
, rect
);
257 color
|= (rect
->color
<< 8);
258 color
|= (rect
->color
<< 16);
260 if (info
->var
.bits_per_pixel
== 24) {
261 /* In 24 bpp, the engine is in 8 bpp - this requires that all */
262 /* horizontal coordinates and widths must be adjusted */
265 rotation
= rotation24bpp(dx
, DST_X_LEFT_TO_RIGHT
);
268 wait_for_fifo(3, par
);
269 aty_st_le32(DP_FRGD_CLR
, color
, par
);
271 BKGD_SRC_BKGD_CLR
| FRGD_SRC_FRGD_CLR
| MONO_SRC_ONE
,
273 aty_st_le32(DST_CNTL
,
274 DST_LAST_PEL
| DST_Y_TOP_TO_BOTTOM
|
275 DST_X_LEFT_TO_RIGHT
| rotation
, par
);
276 draw_rect(dx
, rect
->dy
, width
, rect
->height
, par
);
279 void atyfb_imageblit(struct fb_info
*info
, const struct fb_image
*image
)
281 struct atyfb_par
*par
= (struct atyfb_par
*) info
->par
;
282 u32 src_bytes
, dx
= image
->dx
, dy
= image
->dy
, width
= image
->width
;
283 u32 pix_width_save
, pix_width
, host_cntl
, rotation
= 0, src
, mix
;
287 if (!image
->width
|| !image
->height
)
289 if (!par
->accel_flags
||
290 (image
->depth
!= 1 && info
->var
.bits_per_pixel
!= image
->depth
)) {
291 if (par
->blitter_may_be_busy
)
294 cfb_imageblit(info
, image
);
299 pix_width
= pix_width_save
= aty_ld_le32(DP_PIX_WIDTH
, par
);
300 host_cntl
= aty_ld_le32(HOST_CNTL
, par
) | HOST_BYTE_ALIGN
;
302 switch (image
->depth
) {
304 pix_width
&= ~(BYTE_ORDER_MASK
| HOST_MASK
);
305 pix_width
|= (BYTE_ORDER_MSB_TO_LSB
| HOST_1BPP
);
308 pix_width
&= ~(BYTE_ORDER_MASK
| HOST_MASK
);
309 pix_width
|= (BYTE_ORDER_MSB_TO_LSB
| HOST_4BPP
);
312 pix_width
&= ~HOST_MASK
;
313 pix_width
|= HOST_8BPP
;
316 pix_width
&= ~HOST_MASK
;
317 pix_width
|= HOST_15BPP
;
320 pix_width
&= ~HOST_MASK
;
321 pix_width
|= HOST_16BPP
;
324 pix_width
&= ~HOST_MASK
;
325 pix_width
|= HOST_24BPP
;
328 pix_width
&= ~HOST_MASK
;
329 pix_width
|= HOST_32BPP
;
333 if (info
->var
.bits_per_pixel
== 24) {
334 /* In 24 bpp, the engine is in 8 bpp - this requires that all */
335 /* horizontal coordinates and widths must be adjusted */
339 rotation
= rotation24bpp(dx
, DST_X_LEFT_TO_RIGHT
);
341 pix_width
&= ~DST_MASK
;
342 pix_width
|= DST_8BPP
;
345 * since Rage 3D IIc we have DP_HOST_TRIPLE_EN bit
346 * this hwaccelerated triple has an issue with not aligned data
348 if (M64_HAS(HW_TRIPLE
) && image
->width
% 8 == 0)
349 pix_width
|= DP_HOST_TRIPLE_EN
;
352 if (image
->depth
== 1) {
354 if (info
->fix
.visual
== FB_VISUAL_TRUECOLOR
||
355 info
->fix
.visual
== FB_VISUAL_DIRECTCOLOR
) {
356 fg
= ((u32
*)(info
->pseudo_palette
))[image
->fg_color
];
357 bg
= ((u32
*)(info
->pseudo_palette
))[image
->bg_color
];
359 fg
= image
->fg_color
;
360 bg
= image
->bg_color
;
363 wait_for_fifo(2, par
);
364 aty_st_le32(DP_BKGD_CLR
, bg
, par
);
365 aty_st_le32(DP_FRGD_CLR
, fg
, par
);
366 src
= MONO_SRC_HOST
| FRGD_SRC_FRGD_CLR
| BKGD_SRC_BKGD_CLR
;
367 mix
= FRGD_MIX_S
| BKGD_MIX_S
;
369 src
= MONO_SRC_ONE
| FRGD_SRC_HOST
;
370 mix
= FRGD_MIX_D_XOR_S
| BKGD_MIX_D
;
373 wait_for_fifo(6, par
);
374 aty_st_le32(DP_WRITE_MASK
, 0xFFFFFFFF, par
);
375 aty_st_le32(DP_PIX_WIDTH
, pix_width
, par
);
376 aty_st_le32(DP_MIX
, mix
, par
);
377 aty_st_le32(DP_SRC
, src
, par
);
378 aty_st_le32(HOST_CNTL
, host_cntl
, par
);
379 aty_st_le32(DST_CNTL
, DST_Y_TOP_TO_BOTTOM
| DST_X_LEFT_TO_RIGHT
| rotation
, par
);
381 draw_rect(dx
, dy
, width
, image
->height
, par
);
382 src_bytes
= (((image
->width
* image
->depth
) + 7) / 8) * image
->height
;
384 /* manual triple each pixel */
385 if (info
->var
.bits_per_pixel
== 24 && !(pix_width
& DP_HOST_TRIPLE_EN
)) {
386 int inbit
, outbit
, mult24
, byte_id_in_dword
, width
;
387 u8
*pbitmapin
= (u8
*)image
->data
, *pbitmapout
;
390 for (width
= image
->width
, inbit
= 7, mult24
= 0; src_bytes
; ) {
391 for (hostdword
= 0, pbitmapout
= (u8
*)&hostdword
, byte_id_in_dword
= 0;
392 byte_id_in_dword
< 4 && src_bytes
;
393 byte_id_in_dword
++, pbitmapout
++) {
394 for (outbit
= 7; outbit
>= 0; outbit
--) {
395 *pbitmapout
|= (((*pbitmapin
>> inbit
) & 1) << outbit
);
405 if (inbit
< 0 || width
== 0) {
411 width
= image
->width
;
417 wait_for_fifo(1, par
);
418 aty_st_le32(HOST_DATA0
, hostdword
, par
);
421 u32
*pbitmap
, dwords
= (src_bytes
+ 3) / 4;
422 for (pbitmap
= (u32
*)(image
->data
); dwords
; dwords
--, pbitmap
++) {
423 wait_for_fifo(1, par
);
424 aty_st_le32(HOST_DATA0
, le32_to_cpup(pbitmap
), par
);
430 /* restore pix_width */
431 wait_for_fifo(1, par
);
432 aty_st_le32(DP_PIX_WIDTH
, pix_width_save
, par
);