2 * $Id: a3d.c,v 1.21 2002/01/22 20:11:50 vojtech Exp $
4 * Copyright (c) 1998-2001 Vojtech Pavlik
8 * FP-Gaming Assasin 3D joystick driver for Linux
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 2 of the License, or
15 * (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 * Should you need to contact me, the author, you can do so either by
27 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
28 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
31 #include <linux/kernel.h>
32 #include <linux/module.h>
33 #include <linux/slab.h>
34 #include <linux/init.h>
35 #include <linux/gameport.h>
36 #include <linux/input.h>
38 #define DRIVER_DESC "FP-Gaming Assasin 3D joystick driver"
40 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
41 MODULE_DESCRIPTION(DRIVER_DESC
);
42 MODULE_LICENSE("GPL");
44 #define A3D_MAX_START 600 /* 600 us */
45 #define A3D_MAX_STROBE 80 /* 80 us */
46 #define A3D_MAX_LENGTH 40 /* 40*3 bits */
48 #define A3D_MODE_A3D 1 /* Assassin 3D */
49 #define A3D_MODE_PAN 2 /* Panther */
50 #define A3D_MODE_OEM 3 /* Panther OEM version */
51 #define A3D_MODE_PXL 4 /* Panther XL */
53 static char *a3d_names
[] = { NULL
, "FP-Gaming Assassin 3D", "MadCatz Panther", "OEM Panther",
54 "MadCatz Panther XL", "MadCatz Panther XL w/ rudder" };
57 struct gameport
*gameport
;
70 * a3d_read_packet() reads an Assassin 3D packet.
73 static int a3d_read_packet(struct gameport
*gameport
, int length
, char *data
)
81 t
= gameport_time(gameport
, A3D_MAX_START
);
82 s
= gameport_time(gameport
, A3D_MAX_STROBE
);
84 local_irq_save(flags
);
85 gameport_trigger(gameport
);
86 v
= gameport_read(gameport
);
88 while (t
> 0 && i
< length
) {
90 u
= v
; v
= gameport_read(gameport
);
97 local_irq_restore(flags
);
103 * a3d_csum() computes checksum of triplet packet
106 static int a3d_csum(char *data
, int count
)
110 for (i
= 0; i
< count
- 2; i
++)
112 return (csum
& 0x3f) != ((data
[count
- 2] << 3) | data
[count
- 1]);
115 static void a3d_read(struct a3d
*a3d
, unsigned char *data
)
117 struct input_dev
*dev
= &a3d
->dev
;
125 input_report_rel(dev
, REL_X
, ((data
[5] << 6) | (data
[6] << 3) | data
[ 7]) - ((data
[5] & 4) << 7));
126 input_report_rel(dev
, REL_Y
, ((data
[8] << 6) | (data
[9] << 3) | data
[10]) - ((data
[8] & 4) << 7));
128 input_report_key(dev
, BTN_RIGHT
, data
[2] & 1);
129 input_report_key(dev
, BTN_LEFT
, data
[3] & 2);
130 input_report_key(dev
, BTN_MIDDLE
, data
[3] & 4);
134 a3d
->axes
[0] = ((signed char)((data
[11] << 6) | (data
[12] << 3) | (data
[13]))) + 128;
135 a3d
->axes
[1] = ((signed char)((data
[14] << 6) | (data
[15] << 3) | (data
[16]))) + 128;
136 a3d
->axes
[2] = ((signed char)((data
[17] << 6) | (data
[18] << 3) | (data
[19]))) + 128;
137 a3d
->axes
[3] = ((signed char)((data
[20] << 6) | (data
[21] << 3) | (data
[22]))) + 128;
139 a3d
->buttons
= ((data
[3] << 3) | data
[4]) & 0xf;
145 input_report_rel(dev
, REL_X
, ((data
[ 9] << 6) | (data
[10] << 3) | data
[11]) - ((data
[ 9] & 4) << 7));
146 input_report_rel(dev
, REL_Y
, ((data
[12] << 6) | (data
[13] << 3) | data
[14]) - ((data
[12] & 4) << 7));
148 input_report_key(dev
, BTN_RIGHT
, data
[2] & 1);
149 input_report_key(dev
, BTN_LEFT
, data
[3] & 2);
150 input_report_key(dev
, BTN_MIDDLE
, data
[3] & 4);
151 input_report_key(dev
, BTN_SIDE
, data
[7] & 2);
152 input_report_key(dev
, BTN_EXTRA
, data
[7] & 4);
154 input_report_abs(dev
, ABS_X
, ((signed char)((data
[15] << 6) | (data
[16] << 3) | (data
[17]))) + 128);
155 input_report_abs(dev
, ABS_Y
, ((signed char)((data
[18] << 6) | (data
[19] << 3) | (data
[20]))) + 128);
156 input_report_abs(dev
, ABS_RUDDER
, ((signed char)((data
[21] << 6) | (data
[22] << 3) | (data
[23]))) + 128);
157 input_report_abs(dev
, ABS_THROTTLE
, ((signed char)((data
[24] << 6) | (data
[25] << 3) | (data
[26]))) + 128);
159 input_report_abs(dev
, ABS_HAT0X
, ( data
[5] & 1) - ((data
[5] >> 2) & 1));
160 input_report_abs(dev
, ABS_HAT0Y
, ((data
[5] >> 1) & 1) - ((data
[6] >> 2) & 1));
161 input_report_abs(dev
, ABS_HAT1X
, ((data
[4] >> 1) & 1) - ( data
[3] & 1));
162 input_report_abs(dev
, ABS_HAT1Y
, ((data
[4] >> 2) & 1) - ( data
[4] & 1));
164 input_report_key(dev
, BTN_TRIGGER
, data
[8] & 1);
165 input_report_key(dev
, BTN_THUMB
, data
[8] & 2);
166 input_report_key(dev
, BTN_TOP
, data
[8] & 4);
167 input_report_key(dev
, BTN_PINKIE
, data
[7] & 1);
177 * a3d_poll() reads and analyzes A3D joystick data.
180 static void a3d_poll(struct gameport
*gameport
)
182 struct a3d
*a3d
= gameport_get_drvdata(gameport
);
183 unsigned char data
[A3D_MAX_LENGTH
];
186 if (a3d_read_packet(a3d
->gameport
, a3d
->length
, data
) != a3d
->length
||
187 data
[0] != a3d
->mode
|| a3d_csum(data
, a3d
->length
))
194 * a3d_adc_cooked_read() copies the acis and button data to the
195 * callers arrays. It could do the read itself, but the caller could
196 * call this more than 50 times a second, which would use too much CPU.
199 static int a3d_adc_cooked_read(struct gameport
*gameport
, int *axes
, int *buttons
)
201 struct a3d
*a3d
= gameport
->port_data
;
204 for (i
= 0; i
< 4; i
++)
205 axes
[i
] = (a3d
->axes
[i
] < 254) ? a3d
->axes
[i
] : -1;
206 *buttons
= a3d
->buttons
;
211 * a3d_adc_open() is the gameport open routine. It refuses to serve
212 * any but cooked data.
215 static int a3d_adc_open(struct gameport
*gameport
, int mode
)
217 struct a3d
*a3d
= gameport
->port_data
;
219 if (mode
!= GAMEPORT_MODE_COOKED
)
222 gameport_start_polling(a3d
->gameport
);
227 * a3d_adc_close() is a callback from the input close routine.
230 static void a3d_adc_close(struct gameport
*gameport
)
232 struct a3d
*a3d
= gameport
->port_data
;
234 gameport_stop_polling(a3d
->gameport
);
238 * a3d_open() is a callback from the input open routine.
241 static int a3d_open(struct input_dev
*dev
)
243 struct a3d
*a3d
= dev
->private;
245 gameport_start_polling(a3d
->gameport
);
250 * a3d_close() is a callback from the input close routine.
253 static void a3d_close(struct input_dev
*dev
)
255 struct a3d
*a3d
= dev
->private;
257 gameport_stop_polling(a3d
->gameport
);
261 * a3d_connect() probes for A3D joysticks.
264 static int a3d_connect(struct gameport
*gameport
, struct gameport_driver
*drv
)
267 struct gameport
*adc
;
268 unsigned char data
[A3D_MAX_LENGTH
];
272 if (!(a3d
= kcalloc(1, sizeof(struct a3d
), GFP_KERNEL
)))
275 a3d
->gameport
= gameport
;
277 gameport_set_drvdata(gameport
, a3d
);
279 err
= gameport_open(gameport
, drv
, GAMEPORT_MODE_RAW
);
283 i
= a3d_read_packet(gameport
, A3D_MAX_LENGTH
, data
);
285 if (!i
|| a3d_csum(data
, i
)) {
292 if (!a3d
->mode
|| a3d
->mode
> 5) {
293 printk(KERN_WARNING
"a3d.c: Unknown A3D device detected "
294 "(%s, id=%d), contact <vojtech@ucw.cz>\n", gameport
->phys
, a3d
->mode
);
299 gameport_set_poll_handler(gameport
, a3d_poll
);
300 gameport_set_poll_interval(gameport
, 20);
302 sprintf(a3d
->phys
, "%s/input0", gameport
->phys
);
304 if (a3d
->mode
== A3D_MODE_PXL
) {
306 int axes
[] = { ABS_X
, ABS_Y
, ABS_THROTTLE
, ABS_RUDDER
};
310 init_input_dev(&a3d
->dev
);
312 a3d
->dev
.evbit
[0] |= BIT(EV_ABS
) | BIT(EV_KEY
) | BIT(EV_REL
);
313 a3d
->dev
.relbit
[0] |= BIT(REL_X
) | BIT(REL_Y
);
314 a3d
->dev
.absbit
[0] |= BIT(ABS_X
) | BIT(ABS_Y
) | BIT(ABS_THROTTLE
) | BIT(ABS_RUDDER
)
315 | BIT(ABS_HAT0X
) | BIT(ABS_HAT0Y
) | BIT(ABS_HAT1X
) | BIT(ABS_HAT1Y
);
317 a3d
->dev
.keybit
[LONG(BTN_MOUSE
)] |= BIT(BTN_RIGHT
) | BIT(BTN_LEFT
) | BIT(BTN_MIDDLE
)
318 | BIT(BTN_SIDE
) | BIT(BTN_EXTRA
);
320 a3d
->dev
.keybit
[LONG(BTN_JOYSTICK
)] |= BIT(BTN_TRIGGER
) | BIT(BTN_THUMB
) | BIT(BTN_TOP
) | BIT(BTN_PINKIE
);
324 for (i
= 0; i
< 4; i
++) {
326 input_set_abs_params(&a3d
->dev
, axes
[i
], 48, a3d
->dev
.abs
[axes
[i
]] * 2 - 48, 0, 8);
328 input_set_abs_params(&a3d
->dev
, axes
[i
], 2, 253, 0, 0);
329 input_set_abs_params(&a3d
->dev
, ABS_HAT0X
+ i
, -1, 1, 0, 0);
335 init_input_dev(&a3d
->dev
);
337 a3d
->dev
.evbit
[0] |= BIT(EV_KEY
) | BIT(EV_REL
);
338 a3d
->dev
.relbit
[0] |= BIT(REL_X
) | BIT(REL_Y
);
339 a3d
->dev
.keybit
[LONG(BTN_MOUSE
)] |= BIT(BTN_RIGHT
) | BIT(BTN_LEFT
) | BIT(BTN_MIDDLE
);
343 if (!(a3d
->adc
= adc
= gameport_allocate_port()))
344 printk(KERN_ERR
"a3d: Not enough memory for ADC port\n");
346 adc
->port_data
= a3d
;
347 adc
->open
= a3d_adc_open
;
348 adc
->close
= a3d_adc_close
;
349 adc
->cooked_read
= a3d_adc_cooked_read
;
352 gameport_set_name(adc
, a3d_names
[a3d
->mode
]);
353 gameport_set_phys(adc
, "%s/gameport0", gameport
->phys
);
354 adc
->dev
.parent
= &gameport
->dev
;
356 gameport_register_port(adc
);
360 a3d
->dev
.private = a3d
;
361 a3d
->dev
.open
= a3d_open
;
362 a3d
->dev
.close
= a3d_close
;
364 a3d
->dev
.name
= a3d_names
[a3d
->mode
];
365 a3d
->dev
.phys
= a3d
->phys
;
366 a3d
->dev
.id
.bustype
= BUS_GAMEPORT
;
367 a3d
->dev
.id
.vendor
= GAMEPORT_ID_VENDOR_MADCATZ
;
368 a3d
->dev
.id
.product
= a3d
->mode
;
369 a3d
->dev
.id
.version
= 0x0100;
371 input_register_device(&a3d
->dev
);
372 printk(KERN_INFO
"input: %s on %s\n", a3d_names
[a3d
->mode
], a3d
->phys
);
376 fail2
: gameport_close(gameport
);
377 fail1
: gameport_set_drvdata(gameport
, NULL
);
382 static void a3d_disconnect(struct gameport
*gameport
)
384 struct a3d
*a3d
= gameport_get_drvdata(gameport
);
386 input_unregister_device(&a3d
->dev
);
388 gameport_unregister_port(a3d
->adc
);
391 gameport_close(gameport
);
392 gameport_set_drvdata(gameport
, NULL
);
396 static struct gameport_driver a3d_drv
= {
400 .description
= DRIVER_DESC
,
401 .connect
= a3d_connect
,
402 .disconnect
= a3d_disconnect
,
405 static int __init
a3d_init(void)
407 gameport_register_driver(&a3d_drv
);
411 static void __exit
a3d_exit(void)
413 gameport_unregister_driver(&a3d_drv
);
416 module_init(a3d_init
);
417 module_exit(a3d_exit
);